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CSReloaded Forums  |  CSR Staff  |  Staff Discussion (Moderators: Ryo-Ohki, Porter, Father Ribs, Guardian_Tenshi, Deuce, Justboy, Yuna)  |  Topic: New Maps Progress
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New Maps Progress
« on: August 06, 2003, 05:40:54 PM »
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Okay, so I might have been a little over-zealous in hunting down maps that I myself have enjoyed in the past in addition to all the suggestions posted somewhere else (off topic board maybe?). Currently my hard drive has over 700MB of new maps download and extracted to a generic CS directory structure. The zip file is being built as I type this (I need it to get the maps into my personal cstrike directory safely).

I will be testing each and every map in the group by starting a dedicated server on my machine and joining (and therefore downloading the new map) from Raven's machine to make sure they won't crash the server when I upload them all. There are a lot of maps the Wumpas really enjoyed playing on iCabbit that I am excited to see coming to CSR.

I haven't figured out how to handle which maps I should upload and which ones get left out yet. I will be posting a complete list here. How about any map that someone here nominates from the list gets included on the server? And to make sure this doesn't get to big, you're limited to 3 maps a person. If you can manage to persuade someone else into using their nominations for maps, that's fine. Don't overlap though, because you'll be wasting your nominations! And naturally, objective-based maps will be getting preference to fy_ style maps.
« Last Edit: August 06, 2003, 05:41:27 PM by Porter » Logged

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Re:New Maps Progress
« Reply #1 on: August 06, 2003, 06:43:15 PM »
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Here's a list of available maps. I reserve the right to remove any that are later found to be corrupt or incomplete! Admittedly, a lot of these are more or less worthless, and you can ignore them. I realize the list is hard to visualize as well, so please check out iCabbit's HLMaps pages, which will give you screenshots of pretty much all of these maps:

http://68.21.28.3/hlmaps.php


UPDATE: So here's the latest. Three hours of testing tonight and this is what I've established. Check the legend to see what I mean. Based on my current rate of progress in testing these maps though, I expect to be done by December. Merry Christmas everybody! Ho ho ho!

Legend:
----------------------------------------
-        = Downloads and loads fine.
(blank)  = Not tested yet.
X        = Map is corrupt, incomplete or automatically excluded.
*        = Highly recommended (by me).
========================================

- 3rooms  - fy style
- as_cowboy
- as_dolomiten
* as_forest  - classic. tough for CTs
- as_ghetto  - simple design
* as_highrise  - not bad. easy for VIP
- as_riverside
- as_snowy2
X as_tundra  - built-in
X awp_map
- car_fight
- chopper_attack  - bad layout
- clue_3  - the house from the clue movie
- cs_1943  - ww2 european village
- cs_MatrixAT  - modelled after building in matrix
X cs_Sparkasse  - map is damaged
- cs_aaa
* cs_afghan  - nice map
- cs_alley
- cs_alpin  - fun, but big and hokey
- cs_apartment2k  - bad layout
- cs_arabstreets  - a classic
- cs_assault2001  - bad layout
- cs_assault2k  - better balanced
* cs_assault_upc  - also better than original
* cs_battlefield  - war torn city block. simple, but not bad
- cs_beersel_f  - castle. strange layout
* cs_beirut  - very nice
- cs_belemb  - bad layout
- cs_blitztowers  - fy style
- cs_boxoffice  - bad layout, too big
X cs_bunker  - CTs can't win
- cs_cairo  - convoluted map
- cs_camp  - amateur map
- cs_cargoship  - everybody's on a big cargo ship. pretty lame
- cs_cartel  - not a very good layout
- cs_ccc_harbor  - not too bad, but not great
- cs_cluster  - simple, clean design. not very interesting
- cs_crazy_castle  - better than it sounds
* cs_crusade  - nice map
- cs_cstle  - like cbble, but bigger scale
X cs_d-day_r2  - storm the beach! has awps on the ground though
X cs_dea  - Awful, nonsensical design
- cs_deadcalm  - not too bad a layout
- cs_deagle5  - deagles only in a warehouse full of crates
- cs_deaglefactory  - same idea as deagle5
- cs_deliverance
  cs_desert
- cs_desert_newb  - actually all jungle
- cs_desertmatch  - fy style dust map with real hostages
- cs_ditch  - cross between a fy and tfc map. very small
X cs_docks  - ladder in tunnel is broken
  cs_docks_v1
  cs_drugwar
  cs_dualelite5
  cs_dune
  cs_dune_NV
  cs_espana
  cs_estate
  cs_extraction
  cs_facility
  cs_facility_full
  cs_futurcom
  cs_grenadefrenzy
  cs_gw05
  cs_haste
  cs_haste_final
  cs_hellfire2
  cs_hideout
  cs_highsociety
  cs_hive
  cs_india
  cs_iraq
  cs_iraq_b
  cs_jeep_rally2
  cs_kloster
  cs_knifedark
  cs_labassault
  cs_leeball3
  cs_mansion
  cs_mice_final
  cs_middleage
  cs_monopoly
  cs_negotiator
  cs_octagonwar
  cs_penthouse2
  cs_prison
  cs_real_alpin
  cs_reflex
  cs_robbery
  cs_ship
  cs_sibiria_apc
  cs_speedrun
  cs_station
  cs_taliban
  cs_thinktank_beta
  cs_thunder
  cs_tire
  cs_tomb
  cs_winternights
  cs_wpndepot
  cs_zoption
  csde_trenches2
  csde_tropic
  de_4Towers
  de_aldi
  de_area51
  de_atlantis
  de_aztec2
  de_biochem
  de_boxcar
X de_breakdown
  de_bridge
  de_bright
  de_celtic
  de_chinatown
  de_cityrush
  de_clan1_mill
  de_clan2_fire
  de_dawn
  de_deadlock
- de_deep6  - very big and confusing, but nice
X de_descent_v2  - CTs can't buy weapons
- de_disposalsite2k1
X de_dorms  - based on author's college. amateur design. one hostie
* de_dust2001  - very nice BIG dust-style map
- de_dust4ever  - another nice LARGE dust
- de_dustbunnies  - small people in big poker room
- de_eaglesnest
- de_evergreen
* de_fang  - nice small map
- de_fernandez  - huge map with hokey track-based boat
- de_foption  - nice map
  de_gijoe2
  de_heat
  de_hedgemaze
  de_hydrov2
  de_italian_v2
  de_jeepathon2k
X de_karachi
* de_karachi01
  de_lazy
  de_legato
  de_luxor
  de_maresa
  de_maresa3
  de_museum
  de_nowhere_x
  de_pandemonium
  de_pasta
  de_predator
  de_profragball_v1
  de_railroad
  de_rats
  de_rats_2001
  de_remy
  de_remy_b2
  de_revenge
  de_rise
  de_rotterdam
  de_scootathon2k
  de_scud
  de_scud_2k1
  de_seaside
  de_silentoperation
  de_snipe_hunt
  de_spree
  de_storm
  de_storm2
  de_tegea
  de_tombraid
  de_tuberaider
  de_village
  de_volare
  de_walmart
  de_waterworks
  de_zagros
  de_zelda
  demo_derby_ka
  demolition_derby2
  es_frantic
  es_jail
  es_trinity
  flasses
  football
  fun_zone
  fy_joust
  glassfloor
  goldtraining2
  hallofdeath
  hamsters
  he_dodgeball2
  he_tennis2
  he_tennis2k
  jp_cars
  ka_legoland
  ken_west
  ksk_hetennis
  lan_coastreconb2
  lan_iban
  m00_m00se
  m00_shottie
  mothers_tank
  oc_bestjump3
  oc_openbattle
  oc_rush2
  old_inferno
  oldtrafford
  para_map_novisnorad
  paratime
  playground_x
  sa_treetops
  scoutmap
  st_pqaware
  starwars2
  supercrazycar
  the_stairs
  tr_colt4
  tr_p90
  wall
  x-mas_tree
« Last Edit: August 07, 2003, 06:07:34 PM by Porter » Logged

[Wumpa] Porter
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Re:New Maps Progress
« Reply #2 on: August 06, 2003, 06:45:29 PM »
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cs_hs


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Re:New Maps Progress
« Reply #3 on: August 07, 2003, 01:19:03 AM »
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mm cs_thunder.. What a great map!
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Re:New Maps Progress
« Reply #4 on: August 07, 2003, 02:12:33 AM »
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Quote from: ScoobySnacks on August 07, 2003, 01:19:03 AM
mm cs_thunder.. What a great map!

Excellent! Save me one of my nominations! 

My first nomination shall be de_area51.  A fantastic map! 
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Re:New Maps Progress
« Reply #5 on: August 07, 2003, 08:23:38 AM »
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You can remove de_karachi and just keep karachi01. They are the same map, Karachi01 is just the updated version. Its not like iceworld and iceworld2k where they are different maps with a similar name.

slight
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Re:New Maps Progress
« Reply #6 on: August 07, 2003, 11:21:47 AM »
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Quote:
X as_tundra

WHAT?!?
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Re:New Maps Progress
« Reply #7 on: August 07, 2003, 12:35:39 PM »
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i'll use my three nominations to get some escape maps in there (also taking in consideration cs_hs isnt even done yet...  )

  • es_losangeles
  • es_trinity (requires a wad file called es_trinity.wad)
  • es_jail (requires a wad file called 2maps.wad)
es_losangeles is just completely awesome. i'm suprised its not on the rotation as it is..




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Re:New Maps Progress
« Reply #8 on: August 07, 2003, 02:30:45 PM »
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Quickly checking the maps I have (and some are on CD, not on this comp), here are the ones you don't have that I would recommend taking a look at:

as_summit (tested on CSR as I remember...)
cs_bankrupturefinal
cs_bstein2
cs_fabrimex
cs_hokkaido
cs_jackpot_v2
cs_laboratorium
cs_nakazumi
cs_sperrgebiet
cs_uplink
de_burscheid
de_crystal
de_harbor
de_herrenberg
de_iced2k
de_outrage
de_regime
de_station
de_sting_final
de_suntower
de_tartarico
de_terminal22
de_tiefgarage

A lot, I know but they're all great. I don't download maps unless I've seen pics or heard good things.
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Re:New Maps Progress
« Reply #9 on: August 07, 2003, 05:41:50 PM »
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Give me links and I shall download them to add to the list! or if you have them just email them to me.
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Re:New Maps Progress
« Reply #10 on: August 07, 2003, 06:07:58 PM »
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I've updated the list.
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Re:New Maps Progress
« Reply #11 on: August 07, 2003, 07:08:08 PM »
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man, porter, ask phoenix to find de_747, come on, you know you want to.

Tenshi

PS - you need some help with this?  i can bring over my P500 and set up as another HLDS if you need, and we can use my 1G to help download, instead of ravens, i'm working so much it won't matter too much.  Let me know...
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Re:New Maps Progress
« Reply #12 on: August 07, 2003, 07:58:33 PM »
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you left out es_losangeles in your list..
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Re:New Maps Progress
« Reply #13 on: August 07, 2003, 10:57:30 PM »
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The list is made of maps I have available to me that I could load on the server like, right now. Until I have losangeles in my hot, sweaty little hands, I have to keep it off the list. Like I said, the nominations only work for maps that are in the list, and therefore only maps that I have right now. Email anything you want to see in the list to me, and it will appear there.
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Re:New Maps Progress
« Reply #14 on: August 07, 2003, 11:02:46 PM »
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i would..but for some reason my adelphia email is not working.
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Re:New Maps Progress
« Reply #15 on: August 07, 2003, 11:24:03 PM »
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How about MSN or AIM? I'm on right now!
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Re:New Maps Progress
« Reply #16 on: August 08, 2003, 04:55:04 AM »
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Alright, since there is no way I could email you these maps (56k stylee) I had a quick scoot round Google and some CS specific sites and came up with these locations. The only map I couldn't find was cs_bstein2 and the mapper's own website no longer exists but I guess it's not a big deal since he made half the other maps in this list and is pretty well represented! On with the downloads:

de_sting_final, de_suntower http://www.t1k.cscentral.com/maps.shtml
de_tartarico http://www.cscentral.com/dl/dl.php?640
cs_bankrupturefinal http://www.cscentral.com/maps/download.php?id=4955
de_regime http://badmofo.wadasia.com/website/downloads/de_regime.zip
de_harbor http://badmofo.wadasia.com/website/downloads/de_harbor.zip
cs_fabrimex http://www.cscentral.com/maps/download.php?id=4534
cs_hokkaido http://kuroto.ath.cx/~hlds/map/cs_hokkaido.zip
cs_laboratorium http://www.cscentral.com/maps/download.php?id=3014
cs_nakazumi http://www.buzzuti.com/cs/maps/cs_nakazumi.zip
cs_jackpot_v2 http://www.f8s.com/files/cs/maps/cs_jackpot_v2.zip
cs_uplink http://dl.fileplanet.com/dl/dl.asp?planethalflife/freakyzoids/cs_uplink.zip
de_burscheid http://www.cscentral.com/maps/download.php?id=4981
de_crystal http://www.cscentral.com/maps/download.php?id=4983
de_herrenberg http://www.cscentral.com/maps/download.php?id=4931
de_outrage http://www.cscentral.com/maps/download.php?id=4998
de_terminal22 http://www.cscentral.com/maps/download.php?id=4678
de_tiefgarage http://www.cscentral.com/maps/download.php?id=4680
de_station http://www.teamfua.com/stats/maps/de_station.zip
cs_sperrgebiet http://www.atomic-clan.de/getmap.php?game=cstrike&map=cs_sperrgebiet.zip
de_iced2k http://halflife.ukrpack.net/csfiles/cs_maps/de_iced2k.zip

Oh and here's es_losangeles just for you Deuce:

es_losangeles http://www.teamfua.com/stats/maps/es_losangeles.zip
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Re:New Maps Progress
« Reply #17 on: August 08, 2003, 09:44:17 AM »
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Wow, GGz to Grounded for all that work! 
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Re:New Maps Progress
« Reply #18 on: August 08, 2003, 09:56:52 AM »
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Why thank you

I guarantee all the links will now spontaneously break... 
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Re:New Maps Progress
« Reply #19 on: August 08, 2003, 12:21:31 PM »
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more people need to start nominating maps they would like to have in the rotation..the more nominations the more custom the rotations will be, and the more likely you will get a map in there you want.

if people dont nominate..that would leave the people in charge in making the rotation to choose which maps..and they might be some that you dont like

follow porter's rules: nominate up to 3 maps you would like to see played on the server!!
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Re:New Maps Progress
« Reply #20 on: August 08, 2003, 12:27:43 PM »
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True Deuce. I'm not entirely sure what Porter meant by nominations though - is the idea that everyone nominates 3 maps to make up a pool and then the admins discuss which of these maps to put into the rotation/map pack?
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Re:New Maps Progress
« Reply #21 on: August 08, 2003, 01:47:38 PM »
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ok..here is what porter means:

the list he gave and has been updating for the past few days are the list of maps he has available to him. he is currently testing them all to see if any have errors.

now each day is gonna have a certain ammount of standard maps (ex dust, aztec, italy) and a certain ammount of custom maps (ex haste, legato). what is needed from everyone else is at the max 3 nominations of maps you would like to see in the rotation from each person. The more people that nominate, the more variety that will come out of it, and it will mean that the people who are picking the maps for the rotation will have a list of maps people actually want, instead of a list no one wants.

now if you want a map in there that he doesnt have on his list, it means its currently not available to him. in that case, nominate it anyway, but make sure you make available to him the map file or a location of the map file where he can get it.

just make sure you dont nominate more then 3 maps 
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Re:New Maps Progress
« Reply #22 on: August 08, 2003, 04:10:37 PM »
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Ok. But if you want more people to respond someone needs to move this thread to one of the other forums where it's more visible.

And I haven't nominated any maps yet because I can't decide on only 3!
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Re:New Maps Progress
« Reply #23 on: August 08, 2003, 04:15:17 PM »
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i'm making a new topic in the general topics forum. thanks for the advice grounded..and dont worry..you got time
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Re:New Maps Progress
« Reply #24 on: October 22, 2003, 03:05:38 PM »
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Porter
Quote:
Think we could get some maps like de_vegas , or some of those other maps that most ppls dont have on the downloads page?

Are you sure we just need the maps you told me about?? Doesn't 1.6 screw some of the maps that were "standard" in a 1.5 install??

just checking,
Tenshi
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CSReloaded Forums  |  CSR Staff  |  Staff Discussion (Moderators: Ryo-Ohki, Porter, Father Ribs, Guardian_Tenshi, Deuce, Justboy, Yuna)  |  Topic: New Maps Progress
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