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CSReloaded Forums  |  General Category  |  Mapper's Delight (Moderators: slightcrazed, Grounded)  |  Topic: Operation: Atomic Flux
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ACE
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Operation: Atomic Flux
« on: May 09, 2003, 12:13:18 PM »
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Please note that this is not a map for CS persay but actually for CL, which is single player CS... sorta...

Anyway, this is just for me to ask advice on my project since Im a noob at mapping and have no idea what Im doing...

Im on the first map and have ALOT of problems already:

1.) I want to add a bathroom to the "start room" of the episode, but the only prefab I found (a toliet) had errors so I had to trash it.  Therefore I need advice on the best way to make an simple toliet (one that works would be preferable), sink, and shower (I made a shower stall but everytime I try to make the pipes they crap out and give me coplanar errors ).

2.) The first building you start in is a hotel, and I made double doors as the main entrance.  However I haven't worked out exactly how to make those doors that are suposed to have windows in them.  The tutorial I read said use a paint program to remove the black frame part of the texture so you could put the glass in but I don't know texturing so I just put glass there but its obvious when you try to hit the glass that its blocked by the door brush.

3.) Finally what really pisses me off, next to the hotel is an alley that has a barrel with fire in it.  I made a twelve sided cylinder, copied and pasted it, resized the pasted barrel and carved the first making it hollow.  Then added the env_beam effect and added the points for it.  Now parts of the outside of the barrel appear invisible, and the env_beam sprite doesn't appear, but yet the map has no errors.  WTF?!

sigh...  If you guys wanna check out what the hell Im talking about go here: http://www.cscentral.com/forums/showthread.php?s=&threadid=14963

Note the screenshots in this thread are old.

Peace or Else!
« Last Edit: May 09, 2003, 12:15:21 PM by ACE » Logged
ayo
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Re:Operation: Atomic Flux
« Reply #1 on: May 09, 2003, 05:45:42 PM »
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wow ace, when did u start mapping?  i never knew u made maps!

ayo or die!  TM of Ayo's Assasination Association
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ACE
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Re:Operation: Atomic Flux
« Reply #2 on: May 09, 2003, 06:27:44 PM »
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Well nothing serious was ever done.  I made some test maps and stuff way back when I got HL that never went anywhere and only enraged my hatred of Worldcraft...

But Im trying to get over that and put this pack together.  Hopefully, it won't be overly-ambitious beyond my lack of skillz.

Peace or Else!
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slightcrazed
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Re:Operation: Atomic Flux
« Reply #3 on: May 12, 2003, 12:17:38 PM »
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Quote from: ACE on May 09, 2003, 12:13:18 PM
1.) I want to add a bathroom to the "start room" of the episode, but the only prefab I found (a toliet) had errors so I had to trash it.  Therefore I need advice on the best way to make an simple toliet (one that works would be preferable), sink, and shower (I made a shower stall but everytime I try to make the pipes they crap out and give me coplanar errors ).

ACE, coplanar errors are usually the result of 1.) Bad vertex manipulation or b.) cylinders that have been rotated, shrunk, or enlarged. I'm assuming that your showerstall has some nice 8 sided pipes, and I bet those are your problem. Simple is always better. Make thos into 4 sided brushes (I know, it wont look as good, but it will still work) and then rotate them using WC's tranform function. DON'T rotate them by hand. As for a toilet, I could make you one if you like, but they should be fairly simple to create from scratch. Up to you.. Hell, I'll do the whole Bathroom if you want.

Quote:
2.) The first building you start in is a hotel, and I made double doors as the main entrance.  However I haven't worked out exactly how to make those doors that are suposed to have windows in them.  The tutorial I read said use a paint program to remove the black frame part of the texture so you could put the glass in but I don't know texturing so I just put glass there but its obvious when you try to hit the glass that its blocked by the door brush.

OK, this should be an easy one. Make a brush the exact shape of your door. Turn it into a func_door_rot. Now make a texture for the door, but color all of the places where you want the glass to be pure blue (255,255,255). It is best to use Wally to do this. Make sure that the pure blue is pallett entry 255 (this is where wally comes in). Any part of a texture covered with pure blue will render transparent in game, as long as you change its render mode to solid, and give it a value of 255. Now you just have to make a brush for eeach part that you want to be a window, and cover them in a glass texture, turn them into a func_door_rot, and give them a render of 'texture' and a value of 80. Tie them together with an origin brush and voila, door w/glass.
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3.) Finally what really pisses me off, next to the hotel is an alley that has a barrel with fire in it.  I made a twelve sided cylinder, copied and pasted it, resized the pasted barrel and carved the first making it hollow.  Then added the env_beam effect and added the points for it.  Now parts of the outside of the barrel appear invisible, and the env_beam sprite doesn't appear, but yet the map has no errors.  WTF?!

Simple, DON'T CARVE!!!! Carving does nothing but cause problems. Build it by hand, and the errors should disappear.

slight
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ACE
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Re:Operation: Atomic Flux
« Reply #4 on: May 12, 2003, 02:12:54 PM »
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1.) Yea I used cylinders at first.  I thought that f'd it up...  If you want to do that, that be great; would save me some time on finishing the whole outside area.

2.) I know how to make things clear thats not the problem.  I want to know how to cut out a portion of the door brush where the glass would be and not have to fit the texture of the door around it by hand.  Would the "Treat as One" option work ok?

3.) I thought carving messes it up by how am I gonna make a 12 sided drum by hand?

Thanks for the help slighty I definitely need it. ACE =

Peace or Else!
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Re:Operation: Atomic Flux
« Reply #5 on: May 12, 2003, 03:03:09 PM »
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Quote from: ACE on May 12, 2003, 02:12:54 PM
1.) Yea I used cylinders at first.  I thought that f'd it up...  If you want to do that, that be great; would save me some time on finishing the whole outside area.

If you want to give me an E-mail address I will shoot you a toilet tonight after I get home (That sounded really bad, didn't it).

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2.) I know how to make things clear thats not the problem.  I want to know how to cut out a portion of the door brush where the glass would be and not have to fit the texture of the door around it by hand.  Would the "Treat as One" option work ok?

Treat as one is mainly just to group textures of several brushes on the same plane together so that you can rotate/stretch/position them correctly. I would just build the door out of multiple brushes by hand. 4 brushes would be all that is needed to have a square opening in the middle of the door, and then you can place a 5th brush in the opening as your piece of glass.

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3.) I thought carving messes it up by how am I gonna make a 12 sided drum by hand?

Does it have to be hollow? A solid barrell would look the same from the outside, and would be much easier to create. You'll learn after a while that working with the half life engine often comes down to KISS. Keep It Simple Stoopid. When I first started mapping I was trying to hard to make everything as real as possible. Realism is nice, but the half life engine has some very hard limits, and working within those limits means being very creative, and keeping things as simple as possible.
A 12 sided hollow barrell billowing with fire is very cool, but its also very complex (relatively speaking, probably upwards of 100 - 150 w_poly, or more) and when you only have 600 - 800 Wpoly to work with, you can see that complex = bad. An 8 sided cylinder would be just as cool, and would only be about 20 - 30 wpoly, leaving room to add other details and objects.

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Thanks for the help slighty I definitely need it. ACE =

Peace or Else!

Welcome, anytime.

slight
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ACE
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Re:Operation: Atomic Flux
« Reply #6 on: May 13, 2003, 01:44:15 PM »
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1.) well I got one in my profile but its ace5747854@aol.com.

2.) Yeah thats what I meant with the Treat as one.  Ok Ill try that then.

3.) I was gonna use 12 cuz in-game it gives it a round appearence that looks more like a barrel, but ok I guess 8 will work.  And it has to have fire its the only source of light in the alley!

Thanks again Slight Ill probably need alot of help.  The first map is the simpliest...

Peace or Else!
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Re:Operation: Atomic Flux
« Reply #7 on: May 13, 2003, 03:50:19 PM »
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The best thing to do (and I know it will sound weird) is to start THINKING like a mapper. Walk into a room, and think, "how could I map this in worldcraft?". I find myself doing it all the time (at least when I had time to map). I'll walk into a bank or a parking garage and instantly start thinking how I could pull off the setting in worldcraft. Get creative. Learn vertex manipulation and how to keep your shapes legal. It'll come eventually, but I made many a bad map before I was comfortable enough to come up with something pretty (and even then it wasn't that pretty).

Oh well. Take some time, start simple, get creative, and ask questions.
Mapping is a labor of love.

slight
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Re:Operation: Atomic Flux
« Reply #8 on: May 16, 2003, 06:55:22 AM »
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"I'll walk into a bank or a parking garage and instantly start thinking how I could pull off the setting in worldcraft"

I know the feeling slight. I'm constantly remarking to my brother 'look at the r_speeds on that' when we pass some particularly interesting architecture. Sounds a bit dirty now that I see it in print...
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Justboy
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Re:Operation: Atomic Flux
« Reply #9 on: May 16, 2003, 12:43:49 PM »
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So true.  Not the dirty thing though.  Grounded is remarkably restrained when it comes to pointing out nice looking ladies.  It's mainly because when he does say something even remotely dirty, I call him a 'pervert' and point and laugh.  I may be going to hell.
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ACE
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Re:Operation: Atomic Flux
« Reply #10 on: May 16, 2003, 09:52:15 PM »
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Justy I find that odd from a culture that has around 4 dozen words for the male member but I guess we learn something new everyday... or something...

...moving right along Ive gotten no work on the map done lately with finals and the Planetside beta to play.  Also got the Rise of Nations trial which rocked but I wanted to see the Conquer the World mode.  It looks so much like Risk it must own!

Anyway eventually I will get back to the mod...  maybe sooner as PS keeps hard locking for no apparent reason...

Peace or Else!
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StealthMode
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Re:Operation: Atomic Flux
« Reply #11 on: May 18, 2003, 03:41:45 AM »
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#1 you should ditch worldcraft....

http://collective.valve-erc.com/

Grab hammer and the new beta (its whats going to be used to build 1.6 maps). The appropriate fgd's ( I also reccomend using the expertfgd at counter-map). And check out the prefabs, some bathroom  entities have already been created and stored on a few diff sites. I dont remember the specifics, but the best thing to do if you cant find one is create it, but save it, so you dont have to keep rebrushin entities. Save it as a prefab. But I swear I can recall on some site a prefab for toilets, showers, etc. Worse comes to worse, if you got the map decompiler leech the toilets out of fy_poolday. Or write the author and ask him nicely for his toilet prefab....8)

#2 Creativity....when you see something (building, structure, formation, etc.) that you think would be a kewl shape, design for cs, TAKE A PICTURE! I find photographing real life stuff from multiple angles gives me a good point of reference for objects, and map layouts themselves.
« Last Edit: May 18, 2003, 03:45:31 AM by StealthMode » Logged
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Re:Operation: Atomic Flux
« Reply #12 on: May 18, 2003, 03:09:21 PM »
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"It's mainly because when he does say something even remotely dirty, I call him a 'pervert' and point and laugh."

No, you generally just call me a pervert no matter what I say. I'm deeply scarred.
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Justboy
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Re:Operation: Atomic Flux
« Reply #13 on: May 18, 2003, 04:02:10 PM »
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Pervert.
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ACE
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Re:Operation: Atomic Flux
« Reply #14 on: May 18, 2003, 04:14:50 PM »
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1.) I have Hammer, I just call it Worldcraft because thats what it is, Worldcraft with a new name.

2.) I looked for prefabs, and as I mentioned they had errors.

3.) Photography?  I don't have a camera and no money to get one.  On a real budget here of $0

o and Justboy: Pervert.

Peace or Else!
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StealthMode
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Re:Operation: Atomic Flux
« Reply #15 on: May 18, 2003, 04:56:53 PM »
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lol kewl, Ill dig around some of the sites I know for prefabs and see if I cant dig up an unflawed one. By the way seriously consider writing the creators of maps with toilets, bathrooms in them, they are a valuable source of prefabbed entities...
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