CS-Reloaded Banner
Welcome, Guest. Please Login or Register.
Download First Map Pack!
Get more packs here

Home Help Search Login Register

CSReloaded Forums  |  General Category  |  Mapper's Delight (Moderators: slightcrazed, Grounded)  |  Topic: de_remy_v2 WIP
Pages: [1] Reply Notify of replies
   Author  Topic: de_remy_v2 WIP  (Read 166 times)
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
de_remy_v2 WIP
« on: September 20, 2004, 07:18:37 AM »
Reply with quote

It's been bugging me lately that I have so many beta stage maps and so few finished ones. de_just is pretty much there, but I wanted to go back and finish the one that brought me into CSR in the first place: de_remy. Since there is a version of de_remy with no additional suffix already floating around, I've tagged _v2 onto the end to avoid confusion. The layout will remain largely unchanged but the visuals and scenery are getting an overhaul cause let's face it they're pretty dreary. Extreme overuse of fp-bricks1 I think... Anyway here are some shots of the compile I just finished. I've been working pretty much exclusively on remodelling the secondary bombsite - the first 3 pics are of said site and the 4th is of the T approach to that site. There is an obvious error in pic 4 - try to ignore it.









You can download de_remy_b2 from our downloads page (http://www.csreloaded.com/downloads.php) which will show you the basic setup. Any and all comments are appreciated
Logged
Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:de_remy_v2 WIP
« Reply #1 on: September 20, 2004, 07:49:55 AM »
Reply with quote

Woo hoo! I loved the original version of this map, despite Grounded not being too keen on it, so I'm excited to see continued work now!
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
TheeKiller
CSR Connoisseur
*****
Karma: +50/-39

Offline

Gender: Male
Posts: 1099


View Profile
Re:de_remy_v2 WIP
« Reply #2 on: September 20, 2004, 10:03:49 AM »
Reply with quote

good job, cant wait to paly the final version!
Logged




Quote:
If you still quetion this get me and as many of your friends in one room or a hall way and I'll use a rubber knife and see how many of you I can smack with it! 
eni lmao
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:de_remy_v2 WIP
« Reply #3 on: September 20, 2004, 10:14:45 AM »
Reply with quote

And if you're really bored, check out the original, original version:

http://server.counter-strike.net/maps/see_review.php?mapname=de_remy

Those trees...what was I thinking??
Logged
TheeKiller
CSR Connoisseur
*****
Karma: +50/-39

Offline

Gender: Male
Posts: 1099


View Profile
Re:de_remy_v2 WIP
« Reply #4 on: September 20, 2004, 10:18:37 AM »
Reply with quote

trees in the bombsite! is the way to go~
Logged




Quote:
If you still quetion this get me and as many of your friends in one room or a hall way and I'll use a rubber knife and see how many of you I can smack with it! 
eni lmao
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:de_remy_v2 WIP
« Reply #5 on: September 20, 2004, 10:22:37 AM »
Reply with quote

Trees are nice but not when they're cross-shaped
Logged
TheeKiller
CSR Connoisseur
*****
Karma: +50/-39

Offline

Gender: Male
Posts: 1099


View Profile
Re:de_remy_v2 WIP
« Reply #6 on: September 20, 2004, 10:25:45 AM »
Reply with quote

Quote from: Grounded on September 20, 2004, 10:22:37 AM
Trees are nice but not when they're cross-shaped

heh. The trees in pirence (SP!), are nice
Logged




Quote:
If you still quetion this get me and as many of your friends in one room or a hall way and I'll use a rubber knife and see how many of you I can smack with it! 
eni lmao
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:de_remy_v2 WIP
« Reply #7 on: September 20, 2004, 10:58:41 AM »
Reply with quote

I'm using models by Xenon - the trees in piranesi are used in cs_reloaded.
Logged
TheeKiller
CSR Connoisseur
*****
Karma: +50/-39

Offline

Gender: Male
Posts: 1099


View Profile
Re:de_remy_v2 WIP
« Reply #8 on: September 20, 2004, 11:03:59 AM »
Reply with quote

how hard are they to make?
Logged




Quote:
If you still quetion this get me and as many of your friends in one room or a hall way and I'll use a rubber knife and see how many of you I can smack with it! 
eni lmao
PanchoDaz
CSR Connoisseur
*****
Karma: +28/-5

Offline

Gender: Male
Posts: 552


View Profile
Re:de_remy_v2 WIP
« Reply #9 on: September 20, 2004, 11:29:55 AM »
Reply with quote

Killer, what Grounded does is real easy - a 5 year old could do it!     

I am, of course, joking but I think he would tell you that what he does to make a map like remy, is not technically that hard - whereas I think making the textures would probably take longer and be harder to get really good at.

I could of course be talking out of my behind (and offending stu just a little bit) but I would never dismiss what he and other mappers do as easy because I wish I had half their patience that is required to make a map work properly.

I really do wish I had put in the time to learn to map while I had a lot of free time a year or so ago - but alas I didn't and now that I've got a job - its too easy to find an excuse not to bother

Hardest things about mapping from what I've seen watching Grounded and what he's told me - is a) time (and lots of it), b) thinking of something new and different, c) making something new and different work on a game that is basically ONLY designed for 2 objectives (defuse bomb - rescue hossies)

Oh and one final thing - he's so fussy about stuff (which is a good thing - cos it means the end product is sweet) that he needs more of a) - fortunately for all of us that is something which Grounded has in abundance   
Logged
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:de_remy_v2 WIP
« Reply #10 on: September 20, 2004, 12:16:47 PM »
Reply with quote

Quote from: TheeKiller on September 20, 2004, 11:03:59 AM
how hard are they to make?

Tree models? I wouldn't know - I haven't learn how yet! From what I gather, once you know how to use the modelling prog, not very hard. Of all the mapping disciplines, texturing is the hardest. Which is exactly why remy had no self-made textures in it first time round, and probably still won't when it's finished!

As for making maps? It's not hard but it does take time. The worst thing you can do is settle - take the first thing you make and think 'hey, that'll do'. remy was a bit of that to begin with, even though it was partly based on a real location. I really should have researched it a bit more, tried to come up with original areas etc. Obviously I'm not really doing that here but hopefully it looks nicer Probably the hardest thing is keeping a lid on the polygon count. Anyone can make a detailed room full of stuff but that's not how HL works so you have to be careful and come up with tricky ways of getting the effect you want.
Logged
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:de_remy_v2 WIP
« Reply #11 on: September 20, 2004, 12:51:01 PM »
Reply with quote

Quote from: Grounded on September 20, 2004, 12:16:47 PM
Quote from: TheeKiller on September 20, 2004, 11:03:59 AM
how hard are they to make?

Tree models? I wouldn't know - I haven't learn how yet! From what I gather, once you know how to use the modelling prog, not very hard. Of all the mapping disciplines, texturing is the hardest. Which is exactly why remy had no self-made textures in it first time round, and probably still won't when it's finished!

i fooled around last week with tree models and the use of transparent textures in models.. it was much easier then i thought. i made a nice vermont style foliage tree out of the piranesi trees

not having done any serious 3D modeling for over a year and a half now, ive forgotten how to do alot of the simplest functions. it certainly is much easier and better looking to use models now in HL though.
Logged




Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:de_remy_v2 WIP
« Reply #12 on: September 20, 2004, 02:10:16 PM »
Reply with quote

That it is
Logged
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:de_remy_v2 WIP
« Reply #13 on: September 21, 2004, 03:04:56 PM »
Reply with quote

More additions. More still to come.



Logged
Enialator
CSR Randomness King
CSR Connoisseur
*****
Karma: +41/-57

Offline

Gender: Male
Posts: 1161


View Profile
Re:de_remy_v2 WIP
« Reply #14 on: September 22, 2004, 01:37:39 PM »
Reply with quote

Dam!  Last picture looks really sweet!  Easy hard or not the point is finishing what you start in a timely manner, so DUDE!  HURRY THE HELL UP!  We love you we appreciate all you mappers, now show us the MONEY!  This one looks really good though I stared at the sun to long and am havig visual problems.  If this visual problem does not go away this map may never be finished because I will be hirirng a lawer, I've been blinded by science!
Logged

Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:de_remy_v2 WIP
« Reply #15 on: September 22, 2004, 03:43:57 PM »
Reply with quote

I'll have a playable version pretty soon. Have a look at the two old versions I posted links to - the layout is the same as remy_b2 and some areas will be largely unchanged. Glad you like the pic
Logged
PanchoDaz
CSR Connoisseur
*****
Karma: +28/-5

Offline

Gender: Male
Posts: 552


View Profile
Re:de_remy_v2 WIP
« Reply #16 on: September 23, 2004, 12:51:29 PM »
Reply with quote

Can't wait!!  I've finally got my IVPbot working again so I might find out if I can add waypoints and start playing it asap!!
Logged
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:de_remy_v2 WIP
« Reply #17 on: September 23, 2004, 03:37:38 PM »
Reply with quote

Made some new textures for it today
Logged
Justboy
Ladies' Man, Man's Man, Man About Town
Admin Team
CSR Connoisseur
*****
Karma: +166/-22

Offline

Gender: Male
Posts: 902

154865115 154865115 notquite_paradise Justb0y
View Profile WWW
Re:de_remy_v2 WIP
« Reply #18 on: September 24, 2004, 05:18:00 AM »
Reply with quote

I'm looking forward to playing this again.  It inspires me to resurrect de_yard.  You with me Stu? 
Logged

Escape artists never die.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:de_remy_v2 WIP
« Reply #19 on: September 24, 2004, 05:47:02 AM »
Reply with quote

Funny you should mention that - the yard source file is on the same backup CD
Logged
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:de_remy_v2 WIP
« Reply #20 on: September 24, 2004, 08:23:05 AM »
Reply with quote

Pic of some of the new textures:



And the wine bottles break now Rejoice!
« Last Edit: September 24, 2004, 08:23:26 AM by Grounded » Logged
PanchoDaz
CSR Connoisseur
*****
Karma: +28/-5

Offline

Gender: Male
Posts: 552


View Profile
Re:de_remy_v2 WIP
« Reply #21 on: September 24, 2004, 12:51:21 PM »
Reply with quote

It looks good!  Is there any chance I can get a pre-release version of it - I've got an old version (probably your first attempt) but I'd like to run about with the new changes!

If its possible could you maybe burn it to cd or something and bring it to the game tomorrow??

I'm not really bothered if its not even close to being finished - but I could do some testing/ideas if its playable!
Logged
Pages: [1] Reply Notify of replies 
CSReloaded Forums  |  General Category  |  Mapper's Delight (Moderators: slightcrazed, Grounded)  |  Topic: de_remy_v2 WIP
Jump to: 

Powered by PHP CSReloaded Forums | Powered by YaBB SE
© 2001-2003, YaBB SE Dev Team. All Rights Reserved.
Powered by MySQL
:[ Site Design by Ryo, scripts and backends by Porter and Ryo, banner by Supafly! Powered by PHP and MySQL ]:
Page created in 0.64 seconds.