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CSReloaded Forums  |  News and Events  |  News Stand (Moderators: Ryo-Ohki, Porter, Father Ribs, Deuce, Surgeon General, Grounded)  |  Topic: Yoink! Map night!
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Grounded
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Yoink! Map night!
« on: October 04, 2005, 05:04:41 PM »
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So you may have noticed I've been a tad inactive of late, so I decided to remedy that. These are a few of the maps that have accumulated here on the forums and elsewhere in the much diminished 1.6 mapping community.



Normal time: 6pm EST, Thursday 6th Oct.

The maps are all loaded on the server (de_cs_lasub is actually de_cs_lasub_beta) and should auto download with (hopefully) no probs
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Re:Yoink! Map night!
« Reply #1 on: October 04, 2005, 06:22:58 PM »
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so why havent you released any new maps lately?
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Re:Yoink! Map night!
« Reply #2 on: October 05, 2005, 04:32:37 AM »
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Because I haven't been mapping. I did take a little jaunt through Worldcraft to do make remy as_ a few weeks back, but other than that nothing. I suppose I should dig out de_flow and finish it, but I spend enough hours in front of the comp as it is
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TobY1KaNobY
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Re:Yoink! Map night!
« Reply #3 on: October 05, 2005, 02:40:31 PM »
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yoink! i will be there
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Re:Yoink! Map night!
« Reply #4 on: October 05, 2005, 02:49:53 PM »
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oo! oo!  I might be there!!

Tnehsi //that's supposed to be tenshi, but i can't type...
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Re:Yoink! Map night!
« Reply #5 on: October 05, 2005, 08:38:18 PM »
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Quote from: Guardian_Tenshi on October 05, 2005, 02:49:53 PM
oo! oo!  I might be there!!

Tnehsi //that's supposed to be tenshi, but i can't type...

Apparently Tenshi doesn't have a Backspace key. Of course, he could use a sig line too, or the [Edit] button. I just like the blatent laziness. I miss that kind of thing now that I'm working.
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Re:Yoink! Map night!
« Reply #6 on: October 06, 2005, 12:20:34 PM »
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Hot damn!

The cable guy just left. I now have Internet!

Steps:

1. download linux
2. install linux
3. install windows
4. install steam
5. download counter-strike
6. profit

4 hours and 40 minutes remaining. no time for lazy!!
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Grounded
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Re:Yoink! Map night!
« Reply #7 on: October 06, 2005, 02:20:47 PM »
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Hop to it then
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TobY1KaNobY
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Re:Yoink! Map night!
« Reply #8 on: October 06, 2005, 03:40:20 PM »
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porter found a job?? well then congrats
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ToBy1
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Re:Yoink! Map night!
« Reply #9 on: October 06, 2005, 04:09:40 PM »
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Yeah, well..

It isn't enough money, and it isn't even programming, but it's all I got right now.
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Re:Yoink! Map night!
« Reply #10 on: October 06, 2005, 04:42:15 PM »
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working on #5 
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Re:Yoink! Map night!
« Reply #11 on: October 06, 2005, 08:32:18 PM »
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better then nothin these days
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ToBy1
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Re:Yoink! Map night!
« Reply #12 on: October 07, 2005, 05:58:39 AM »
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de_cs_lasub_beta was quite good fun. I doubt a final will ever appear though.
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Re:Yoink! Map night!
« Reply #13 on: October 07, 2005, 09:15:20 AM »
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Fatman was a little buggy, but played alright.
lasub isnt really suited for small games and had a harsh learning curve, but it was fun.
CCHQ made me want to stick sticks in my eyes. 
killers was solid, too bad everybody left.
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CSReloaded Forums  |  News and Events  |  News Stand (Moderators: Ryo-Ohki, Porter, Father Ribs, Deuce, Surgeon General, Grounded)  |  Topic: Yoink! Map night!
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