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CSReloaded Forums  |  General Category  |  Off-Topic (Moderators: Porter, Father Ribs, Deuce, Kaoz)  |  Topic: PhysX Chip
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zeus
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PhysX Chip
« on: April 28, 2005, 09:41:07 AM »
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Do you guys know bout this?
http://www.ageia.com/technology.html
It's about additional PC chip used only for physics in games, so the physics would be totally realistic. They have contracts with some big companies already.
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Terraji
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Re:PhysX Chip
« Reply #1 on: April 28, 2005, 09:58:12 AM »
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The idea has been around for a while. Only now have games had serious physics in them. Its going to be totally cool and I can't wait.
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Surgeon General
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Re:PhysX Chip
« Reply #2 on: April 28, 2005, 01:36:43 PM »
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Nothing in physics is cool. Nothing.
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Re:PhysX Chip
« Reply #3 on: April 28, 2005, 06:55:57 PM »
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Quote from: Surgeon General on April 28, 2005, 01:36:43 PM
Nothing in physics is cool. Nothing.

Not even harmonic vibration? Electrical signal amplification? I doubt your guitars would sound very good without physics. :-P

http://www.bsharp.org/physics/stuff/guitar.html

To get back on topic, there are some serious limitations to using hardware based physics solutions. Can you imagine having to buy a new motherboard to play the next game? What happens when this current chip is outdated? How do you write good portable code when you rely on a specific chip? Will game developers REQUIRE your computer to have a chip in order to play the game?

On the other hand, this would be very beneficial for a dedicated gaming console, since it would provide its services to every game made for it.
« Last Edit: April 28, 2005, 07:01:05 PM by Porter » Logged

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Re:PhysX Chip
« Reply #4 on: April 28, 2005, 07:03:45 PM »
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Yeah, my teacher tried to say something similar to that. We then reminded her that she's 30 and still lives with her parents and should that she stop trying to act cool and actually teach us.

And besides, physics can't touch my air guitar. \m/

Reposted and deleted because I can't upload images afterwords even if they're only 4.7kb

Edit: Air Guitar Watch the video that's on there.
 webc200a.gif
« Last Edit: April 28, 2005, 07:07:58 PM by Surgeon General »
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Re:PhysX Chip
« Reply #5 on: April 28, 2005, 07:13:39 PM »
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Quote from: Porter on April 28, 2005, 06:55:57 PM
To get back on topic, there are some serious limitations to using hardware based physics solutions. Can you imagine having to buy a new motherboard to play the next game? What happens when this current chip is outdated? How do you write good portable code when you rely on a specific chip? Will game developers REQUIRE your computer to have a chip in order to play the game?

Just like we have to throw away our entire motherboards and everything when our graphics card become outdated? 
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Re:PhysX Chip
« Reply #6 on: April 28, 2005, 07:24:48 PM »
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AGP has had a good lifetime, considering. The switch to PCIX is the first since the switch to AGP back in 1996. That's what, 9 years? That's an eternity for computer hardware!
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[Wumpa] Porter
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Re:PhysX Chip
« Reply #7 on: April 28, 2005, 07:51:18 PM »
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I think its a great idea, it would enable games to run much faster.  The main processor can be used to run the game, and that physics chip to render all of the bells and whistles.  They should be interchangeable IMO, with some chips being better (more expensive) than others.
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Re:PhysX Chip
« Reply #8 on: April 28, 2005, 10:27:13 PM »
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*Steps on soap box*

Yeah... great idea - of course, Microsoft will write some crap API for it, get exclusive contracts with gaming companies to write games using the API, patent it, and then use the power of the patent and their market share to ram a contract down a chip makers throat, which in-turn will drive all other players out of the market, leaving us (the consumer) as Microsoft always does, with no options but the one THEY want us to have.

>:|

*Steps off soap box*

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Re:PhysX Chip
« Reply #9 on: April 28, 2005, 10:43:16 PM »
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AGP has had a pretty good run, but I am sure it will still be around for a while yet. There are still $500+ AGP cards you can buy today. You can still buy PCI graphic cards now even.

It's kinda silly to argue over stuff like this. The point is, the PPU is coming and we are all going to own one in the next decade. Whoever thought that moving the graphics processing off the CPU was a stupid idea back in the 90's is biting their tounge. We all know how their massively fast 100mhz Pentiums would do against Half Life 2.

Quote:
Yeah... great idea - of course, Microsoft will write some crap API for it, get exclusive contracts with gaming companies to write games using the API, patent it, and then use the power of the patent and their market share to ram a contract down a chip makers throat, which in-turn will drive all other players out of the market, leaving us (the consumer) as Microsoft always does, with no options but the one THEY want us to have.

Hasn't that always been the way? OpenPl will come along, and force them to finally do it properly.
« Last Edit: April 28, 2005, 10:48:54 PM by Terraji » Logged
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CSReloaded Forums  |  General Category  |  Off-Topic (Moderators: Porter, Father Ribs, Deuce, Kaoz)  |  Topic: PhysX Chip
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