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CSReloaded Forums  |  General Category  |  Counter-Strike (Moderators: Porter, Father Ribs, Deuce, Kaoz)  |  Topic: ways 2 make server popular.
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tomints
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ways 2 make server popular.
« on: October 08, 2004, 11:14:15 PM »
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there are many ways you can take this. the cal way    or            custom maps.
personally i hate most of the custom maps but thats beside the point...
if your going to play custom maps..make them good and maps that everyone usually plays. I could give you a list if you wanted. This would be very effienent in bringing people in.

Now i know the AWP is banned. I personally love the awp but thats beside the point. I doubt the AWP will ever be back. But you could Play CaL Maps          such as set a rotation of the cal maps
go to the cal website and set the cal maps weekly rotation on the server.

AIM MAPS
people want good aim. they play these maps a lot, most of them practice for CAL leagues etc.

Leaving the server as is...
isnt helping

Server Name:
if you go with aim maps
CS:RELOADED AIM MAPS
if you go with cal maps
CS: RELOADED CAL ROTATION/ CS: RELOADED CAL MAP OF THE WEEK
if you go with custom maps
CS: RELOADED CUSTOM MAPS

Turn it into a Clan server
this would get more clans to join the server trying to get new recruits, possibly going into leagues and or able to scrim against other clans.

This should work.
I have ran many servers and this is what i would start with.
there are other more drastic measures you can go to
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Re:ways 2 make server popular.
« Reply #1 on: October 08, 2004, 11:42:26 PM »
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My solution is this:
sv_alltalk 1 and a case of beer for everyone involved. That should liven up the party. 

I have no FEASIBLE solution, though I don't like the idea of becoming entirely a one track mind server. I do agree with MINTS that leaving it as it is, would be utterly pointless.

In the end, I don't intend to be around enough to want to have my opinion have any sort of influence on what direction the server takes.
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Re:ways 2 make server popular.
« Reply #2 on: October 09, 2004, 01:21:22 AM »
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nice mints 
« Last Edit: October 09, 2004, 01:21:35 AM by TheeKiller » Logged




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Re:ways 2 make server popular.
« Reply #3 on: October 09, 2004, 04:08:10 AM »
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I played for a long time last night with the server fluctuating between 3v2, 3v3, 3v4. It didn't bother me at all that the server wasn't rammed - had some good players (a couple of guys from 3mo) and a few regs (Eni, Thee, Rusty, nickwild) and it was generally a good crack.

As much as it pains me to say it, the rotation might as well be cut down to the absolute bare minimum i.e. those maps that people are actually willing to join. chateau came up last night and before the map changed Eni said 'Nobody leave!' (good call btw ) and I said 'I can change it'. Sounds desperate but there you go. And indeed we did change the map to dust2 after discussion.

Awp.....hmm no, but I'd say set FF on as standard. Accidental TKs are funny
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Re:ways 2 make server popular.
« Reply #4 on: October 09, 2004, 12:09:48 PM »
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Perhaps the best way would be to cut the rotation back to the bare minimum - unfortunately the average cs player doesn't seem to get bored of dust and aztec.

It looks to me like we have two choices - the first being to cut the rotation to the bare minimum and then live with the fact that its a bit repetetive but it might attract more players.  I'd like to keep the vote thing so that we can change it when the numbers are enough to support a custom map - bearing in mind that this may cause a lot of randoms to leave.

Or we go with a full on server of custom maps and all the maps that WE like to play - unfortunately the CSR community seems split on what maps they like to play and so I just dont think we have the number of players, who can commit to playing regularly, that would be needed to make this work.
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Re:ways 2 make server popular.
« Reply #5 on: October 09, 2004, 12:26:26 PM »
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i can come up with a rotation that most should enjoy if you want.
FF is good. and set a limit, say someone tk's 3 times...they get kicked
4 times. banned 30 mins
5 times (in an hour) banned for an hour

i would play here more often if it was full, and on good maps.
but recently i dislike the custom maps so i go else where.

As for SG: i shall miss you if you choose to leave. We had good times together in the server and well I hope to see you around sometime.

As for me: ill be around forever.
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Re:ways 2 make server popular.
« Reply #6 on: October 09, 2004, 12:53:55 PM »
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I'm not leaving, I'm just going to play considerably less. CS and CS S (partially because it doesn't run to well) don't interest me as much as they used to. But yes, we have had a lot of fun times together.
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Re:ways 2 make server popular.
« Reply #7 on: October 09, 2004, 02:15:03 PM »
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Quote from: tomints on October 09, 2004, 12:26:26 PM
i would play here more often if it was full, and on good maps.
but recently i dislike the custom maps so i go else where.

There are virtually no custom maps in the rotation, and those that are included barely qualify as custom.
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Re:ways 2 make server popular.
« Reply #8 on: October 09, 2004, 02:20:14 PM »
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oh boy i cant wait.. a rotation full of cal maps. wonderful.
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Re:ways 2 make server popular.
« Reply #9 on: October 09, 2004, 02:38:48 PM »
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Quote from: Deuce on October 09, 2004, 02:20:14 PM
oh boy i cant wait.. a rotation full of cal maps. wonderful.

Ditto. Not that I have a lot of time to play now, but at least I would if I did. So yeah, get those CAL maps in there so I don't have to feel guilty about never playing anymore!
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Re:ways 2 make server popular.
« Reply #10 on: October 09, 2004, 03:10:34 PM »
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Well as far as I can see we're already playing basically only the popular official maps i.e. those used in CAL. inferno, dust2, aztec, etc. etc. mill, fire and aztec2 are all on the server but I can't see them drawing people more than dust2 or aztec - and they aren't exactly pulling at the moment either.
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Re:ways 2 make server popular.
« Reply #11 on: October 09, 2004, 03:18:47 PM »
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Grounded, I take it you don't see piranesi, torn, militia, survivor, and oilrig? They're clearly not popular.

I think the problem is that if nobody is in the server people aren't going to join. Though even when there are people in the server, nobody seems to join either.
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Re:ways 2 make server popular.
« Reply #12 on: October 09, 2004, 05:06:18 PM »
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ok i would consider myself an 'average' cs player and this is how i chose my servers...i clicked 'find servers' and connected to the first server i see running a CAL map and a good ping...yes a CAL map, i dont care for custom maps except on special occasions...if you want more people you should provide better bullet reg and better pings...

simple as that 
« Last Edit: October 09, 2004, 05:06:57 PM by animal sex » Logged

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Re:ways 2 make server popular.
« Reply #13 on: October 09, 2004, 05:13:08 PM »
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Quote from: Surgeon General on October 09, 2004, 03:18:47 PM
Grounded, I take it you don't see piranesi, torn, militia, survivor, and oilrig? They're clearly not popular.

I think the problem is that if nobody is in the server people aren't going to join. Though even when there are people in the server, nobody seems to join either.

My point is this: non-admin/reg types don't join the server when it's empty, no matter which map it's on. When an admin IS on, they usually pander to the other players and keep the maps flowing around in a mini cycle of popular maps. Thus the rotation is pretty much redundant at the moment because it takes an admin or reg to join the server and actually start a game before anyone joins.
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Re:ways 2 make server popular.
« Reply #14 on: October 09, 2004, 07:21:55 PM »
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But when the admin leaves, the map will go to the next thing in the rotation. If the next map happens to be "de_survivor" very few people will stick around. I love variety as much as the next person, but playing with other people takes precident(precedent?) over that. Now I'm not advocating a switch to a type CAL server because that would just suck.
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Re:ways 2 make server popular.
« Reply #15 on: October 09, 2004, 07:38:10 PM »
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Code:
But when the admin leaves


more admins, that play more regualry then just a few of  you 
« Last Edit: October 09, 2004, 07:38:40 PM by TheeKiller » Logged




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Re:ways 2 make server popular.
« Reply #16 on: October 09, 2004, 07:48:03 PM »
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Quote from: TheeKiller on October 09, 2004, 07:38:10 PM
Quote:
But when the admin leaves

more admins, that play more regualry then just a few of  you 

Make the default access 1? Or is that just another can of worms?
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Re:ways 2 make server popular.
« Reply #17 on: October 09, 2004, 07:55:59 PM »
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Quote from: Surgeon General on October 09, 2004, 07:48:03 PM
Quote from: TheeKiller on October 09, 2004, 07:38:10 PM
Quote:
But when the admin leaves

more admins, that play more regualry then just a few of  you 

Make the default access 1? Or is that just another can of worms?

default access 1 is good. As for your can of worms you can pick them up at your local 'buck or two'
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Re:ways 2 make server popular.
« Reply #18 on: October 09, 2004, 10:33:11 PM »
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why make admins do the work..its simple
new rotation
allow players 2  do map votes
admin_vote_map de_dust2 or whatever map they want.

if we do get new admins I welcome you

I was in the server 2day and no one joined for an hour on Oilrig, then switched to cbble.
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Re:ways 2 make server popular.
« Reply #19 on: October 09, 2004, 11:42:21 PM »
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if i remember right, the last time we tried setting default access to 1, regulars abused it constantly doing admin_vote_kick to other regulars.. and it got out of control very quickly. i am most certainly against default access of 1.
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Re:ways 2 make server popular.
« Reply #20 on: October 10, 2004, 12:08:11 AM »
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Quote from: animal sex on October 09, 2004, 05:06:18 PM
if you want more people you should provide better bullet reg and better pings...

simple as that 

Oh yeah. "Provide" better bullet reg and ping eh? You tell me what I have to do to a stock CS server to "provide" bullet registration that's "better" and lower the ping for everyone across the board at the same time and I'll get right on that.

...sorry if that sounds cynical, but what exactly do you think is going to accomplish this amazing feat of computing ingenuity?
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Re:ways 2 make server popular.
« Reply #21 on: October 10, 2004, 12:10:16 AM »
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Quote from: Deuce on October 09, 2004, 11:42:21 PM
if i remember right, the last time we tried setting default access to 1, regulars abused it constantly doing admin_vote_kick to other regulars.. and it got out of control very quickly.

100% correct.

Quote:
i am most certainly against default access of 1.

Ditto. I'd love to able to do it, but it just gets abused too much.
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Re:ways 2 make server popular.
« Reply #22 on: October 10, 2004, 12:31:53 AM »
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Quote from: Porter on October 10, 2004, 12:10:16 AM
Quote from: Deuce on October 09, 2004, 11:42:21 PM
if i remember right, the last time we tried setting default access to 1, regulars abused it constantly doing admin_vote_kick to other regulars.. and it got out of control very quickly.

100% correct.

Quote:
i am most certainly against default access of 1.

Ditto. I'd love to able to do it, but it just gets abused too much.

i said nothing about default access to 1.
i simply said MAP VOTE
not KICK VOTE
admins do the kicking not the players

map vote should on the other hand be enabled for the players to vote---as long as it is not abused.
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Re:ways 2 make server popular.
« Reply #23 on: October 10, 2004, 12:57:07 AM »
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Is there a way to give people rockthevote capabilities and nothing else? That would be ideal, but I don't think that can be done? Or at least have rockthevote come up at the end of each map? And speaking of maps a 30 minute timelimit is a bit too long in my opinion. 25 would be a bit better.

We had a decent game going from about midnight until now. Only about 3-4 non-regular forum going types joined the whole time. This was on a few popular maps. Though we still had a good time because all talk was on.

I ping very well on the server,but that's just me. And as for bullet recognition, I don't know what you can do about it, but it was only brought up because it could be a reason people don't want to play here.

-nothing is in any particular order as I type what comes to mind.
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Re:ways 2 make server popular.
« Reply #24 on: October 10, 2004, 06:12:51 AM »
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rockthevote might be a good idea - I'm sure you can have it without vote kick. I agree on the timelimit too - 30 is too long. If we're going to end up playing a lot of the same maps better to have them in shorter intervals.
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Re:ways 2 make server popular.
« Reply #25 on: October 10, 2004, 10:31:08 AM »
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SO what if the kick option works..If people vote yes its only because someone is  a pain in the ass.

Fist thing to make CSR better is to make OIL RIG go away for ever.
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Re:ways 2 make server popular.
« Reply #26 on: October 10, 2004, 11:20:49 AM »
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Not true - kick options can be abused by groups of players.
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Re:ways 2 make server popular.
« Reply #27 on: October 10, 2004, 01:51:25 PM »
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well kicking should be admins job not the players because then it would be abused.
just enable
"Rockthevote"
"admin_vote_map"

and change the rotation
who plays de_airstrip? what map is that
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Re:ways 2 make server popular.
« Reply #28 on: October 10, 2004, 02:03:18 PM »
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It's the last official map to be added...
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Re:ways 2 make server popular.
« Reply #29 on: October 10, 2004, 03:24:28 PM »
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Quote from: tomints on October 10, 2004, 01:51:25 PM
well kicking should be admins job not the players because then it would be abused.
just enable
"Rockthevote"
"admin_vote_map"

Yeah, um, that requires recoding AdminMod itself there buddy. Not that I can't do it, but man-- when we have to resort to hacking ADMINMOD to draw players, I think something else is going on.
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Re:ways 2 make server popular.
« Reply #30 on: October 10, 2004, 05:03:06 PM »
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Quote from: Porter on October 10, 2004, 03:24:28 PM
Yeah, um, that requires recoding AdminMod itself there buddy. Not that I can't do it, but man-- when we have to resort to hacking ADMINMOD to draw players, I think something else is going on.
I think this idea was more for helping regulars (see non admin types) start up a game, then to give a random person the ability to just admin_vote_maps.

I take it from your post that the ability to just "rockthevote" can't be give out? I know none of you like the idea of default access 1, but could it be possible to make it 1 when there isn't and once there is an admin present it could revert back to 0? That or dish out low level admin privilages to a bunch of people.

Though if the rotation is just cut down even more, the issue of not joining because the map is undesirable becomes resolved. I mean if you really want to play something else put a vote up.

Again, I'm not saying this should turn into a CAL server, because that would be awful.
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Re:ways 2 make server popular.
« Reply #31 on: October 10, 2004, 05:08:30 PM »
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Quote:
I take it from your post that the ability to just "rockthevote" can't be give out? I know none of you like the idea of default access 1, but could it be possible to make it 1 when there isn't and once there is an admin present it could revert back to 0? That or dish out low level admin privilages to a bunch of people.

giving out default access 1 at anytime WILL BE ABUSED. guarantee. i can think of people now who would abuse it.

that being said, one way to solve this problem is to give out a lower level admin to people who actually do deserve it. Skip comes to mind.
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Re:ways 2 make server popular.
« Reply #32 on: October 10, 2004, 05:09:53 PM »
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Even if we "fix" the map issue, I still don't think that address some sort of underlying problem. People just don't join the server, I mean the random ones. We played for 2 hours last night and hardly anyone joined. Is cs really going down the tubes?  I just checked the status page on the steam website. CS has about 6x more people than CZ and 9x more people than CS S (obviously I'd expect the latter to shorten the gap). I don't think the game is dead, people just don't seem to want to join CSR.


Edit-I agree Skip is a class act and if we add admins he'd definately be the first one, though I don't know if the # of admins is our problem.
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Re:ways 2 make server popular.
« Reply #33 on: October 10, 2004, 09:23:21 PM »
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depression
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Re:ways 2 make server popular.
« Reply #34 on: October 11, 2004, 04:54:20 AM »
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How do the levels of admin privilege work i.e. how many are there and what degree of access does each provide?
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Re:ways 2 make server popular.
« Reply #35 on: October 11, 2004, 11:19:16 AM »
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http://www.adminmod.org/help/online/Admin_Mod_Reference/Access_Levels_and_Respective_Admin_Commands.htm
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« Reply #36 on: October 11, 2004, 11:30:49 AM »
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Thanks. I'm surprised they didn't think it useful to partition the kick voting and map voting - seems fairly logical...
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Re:ways 2 make server popular.
« Reply #37 on: October 11, 2004, 12:12:20 PM »
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Quote from: Deuce on October 10, 2004, 05:08:30 PM
that being said, one way to solve this problem is to give out a lower level admin to people who actually do deserve it. Skip comes to mind.

Quote:
Edit-I agree Skip is a class act and if we add admins he'd definately be the first one, though I don't know if the # of admins is our problem.

Thanks for the support guys, as I've said before I'd happily become an admin. if the powers that be needed me too.
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Re:ways 2 make server popular.
« Reply #38 on: October 11, 2004, 12:17:18 PM »
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Why not create a plugin so that when the user types in rockdevote it runs rockthevote.  Simple and no access needed.  Same with votes and stuff.  Also I was thinking, if you could make a plugin that reduces the mp_timelimit when no ones on, it might help out.  By changing maps every 10 mins you might be able to catch the map that catches their eye.  Shouldn't be too hard.
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Re:ways 2 make server popular.
« Reply #39 on: October 11, 2004, 01:48:57 PM »
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Quote from: Nubbinator on October 11, 2004, 12:17:18 PM
Why not create a plugin so that when the user types in rockdevote it runs rockthevote.  Simple and no access needed.  Same with votes and stuff.  Also I was thinking, if you could make a plugin that reduces the mp_timelimit when no ones on, it might help out.  By changing maps every 10 mins you might be able to catch the map that catches their eye.  Shouldn't be too hard.

The rocking of the vote isn't a bad idea. Though having no techincal experience, I wouldn't know how difficult it would be.

I remember when I was looking for that 1v1 betting mod plugin, I remember seeing a plugin that would automatically change the map to a certain one when the number of players = 0. Maybe that could be useful in drawing people?

I still think the best solution is people actually playing. Though I did predict that nobody would have any time once school started up again.
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Re:ways 2 make server popular.
« Reply #40 on: October 11, 2004, 02:15:16 PM »
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We drew some randoms pretty quickly with playground_x...but SG wasn't convinced it was the map.
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Re:ways 2 make server popular.
« Reply #41 on: October 11, 2004, 02:56:44 PM »
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Skip all that goody boy crinkle star kissing might pay off!  Just remember that I work in the same office and am at Skip's house a lot and would do everything in my power to acces!  Awwww Skip, DENIED!
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Re:ways 2 make server popular.
« Reply #42 on: October 11, 2004, 03:19:25 PM »
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Quote from: Enialator on October 11, 2004, 02:56:44 PM
Skip all that goody boy crinkle star kissing might pay off!  Just remember that I work in the same office and am at Skip's house a lot and would do everything in my power to acces!  Awwww Skip, DENIED!

Laff, Enialator you can't remember how to get in and manage your fantasy football team I  hardly think you're a threat to steal and be able to use any admin rights I may or may not get.
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Re:ways 2 make server popular.
« Reply #43 on: October 11, 2004, 03:23:58 PM »
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dude that was a burn. you were so burned. burned dude.. burned..
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Re:ways 2 make server popular.
« Reply #44 on: October 11, 2004, 03:48:59 PM »
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I think the stats are a problem with the registration.  Everytime someone shoots or gets a kills, joins a team, really anything that anyone does the stats record it. 
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« Reply #45 on: October 11, 2004, 05:53:40 PM »
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Bored? Waiting for more people to join? Try some incredible 1v1 shield hijinx!!!11 With the other guy's permission of course
 hijinx.jpg
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Re:ways 2 make server popular.
« Reply #46 on: October 11, 2004, 06:29:17 PM »
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I've noticed and so has deuce that CSR rarely shows up when searching for whatever map it is on. For instance, I don't have anything filtered (except the map "de_torn") and I get six results it and then nothing for about a minute, then four others show up and among them is CSR. CSR had the lowest latency on the list, yet it was one of the last to show up? Any ideas why? Could this be why no randoms show up in game?
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Re:ways 2 make server popular.
« Reply #47 on: October 11, 2004, 09:26:49 PM »
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Quote from: Porter on October 10, 2004, 12:08:11 AM
Quote from: animal sex on October 09, 2004, 05:06:18 PM
if you want more people you should provide better bullet reg and better pings...

simple as that 

Oh yeah. "Provide" better bullet reg and ping eh? You tell me what I have to do to a stock CS server to "provide" bullet registration that's "better" and lower the ping for everyone across the board at the same time and I'll get right on that.

...sorry if that sounds cynical, but what exactly do you think is going to accomplish this amazing feat of computing ingenuity?

...yeah that does sound cynical, you act as if i insulted you ...obviously i was kidding when i said that, sad that you didnt catch that ... however you probably can do something about the bullet reg, if it is in fact HLstats not registering shots...
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Re:ways 2 make server popular.
« Reply #48 on: October 12, 2004, 05:28:29 AM »
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If you want people to know you're kidding you can't go wrong with lots of these guys:
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Re:ways 2 make server popular.
« Reply #49 on: October 12, 2004, 11:11:42 AM »
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Ryo was in by himself, I joined on de_torn. Switch to playground_x for 10 mins then to awp_snowsk337 which picked up to 4v4. Switch to dust2 at the end, maintained 4v4 for a while then I had to go. Maybe we should put a couple of these novelty maps in rotation to pick people up with...
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Re:ways 2 make server popular.
« Reply #50 on: October 12, 2004, 03:58:12 PM »
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no one likes torn, or let me rephrase that...not many people will join a server with half the maps we have example: torn. 
de_dust_2
de_nuke
cs_office
de_aztec
de_inferno
cs_italy
de_dust
de_cbble
de_train
de_prodiegy

then allow a vote to come up 5 mins before the map ends. (a plug in).        2 cal maps 1 misc map ( such as italy, office militia etc.) and 2 custom (ehhh)       

have the players vote.
but stick to the rotation as much as possible

-alltalk is good but not when its always on

i suggest a new server name such as
CS-RELOADED CAL-im/m  or CS-RELOADED CAL-Phenoix (sp?)

your server will be picked up in gametiger cause many search for CAL publics, or AIM servers , or HEADSHOT ONLY mod.

im not saying 2 put headshot only on or aim maps (which would be helpful but bothersome)

this will work
trust me



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Re:ways 2 make server popular.
« Reply #51 on: October 12, 2004, 04:13:41 PM »
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Quote from: Nittany on October 11, 2004, 03:48:59 PM
I think the stats are a problem with the registration.  Everytime someone shoots or gets a kills, joins a team, really anything that anyone does the stats record it. 

I seriously doubt that-- we're talking about a couple CPU cycles, not a million. Plus, our server is hosted all by itself on a 2.something GHz P4-- it's not like we don't have the juice to spare. If anything, I'd put my money on the network either on RG's end or on selected players' ends. What's more, HLDS tracks shots and hits anyway (it has to so it knows when to make you dead). Statsme just hooks into those numbers and prints them out to you, so it's not like it's doing a lot of work or even modifying anything. It's just reading a couple variables and printing them out for you. Not that it couldn't be causing the issues, but I just don't think it's likely. Don't you think the Statsme forums would be flooded with complaints if it caused [noticeable] bullet lag?

Regardless, I'll do anything to get people playing again, and if you all want to try CSR minus all mods (saving AdminMod) then I'll be happy to disable them for a while. I suspect though, that if people do see a difference it will be entirely psychosomatic.

PS: If you were referring to HLstats as opposed to StatsMe, then if definitely isn't causing any issues. All of that processing is done on iCabbit. All CSR does is blindly transmit its log files, and we've been doing that for years without complaints. And again, if it DID cause any problems, I suspect I would have heard about it a loooong time ago.
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Re:ways 2 make server popular.
« Reply #52 on: October 12, 2004, 04:30:03 PM »
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Quote from: Surgeon General on October 11, 2004, 06:29:17 PM
I've noticed and so has deuce that CSR rarely shows up when searching for whatever map it is on. For instance, I don't have anything filtered (except the map "de_torn") and I get six results it and then nothing for about a minute, then four others show up and among them is CSR. CSR had the lowest latency on the list, yet it was one of the last to show up? Any ideas why? Could this be why no randoms show up in game?

About a month ago Valve changed the way the server list refreshed itself because of a couple complaints on the HLDS mailing lists. Unfortunately, the change they made ruined EVERYTHING, and for the past month my inbox has been flooded with posts to the mailing list with complaints from server admins about the new refresh process. It's so bad in fact, that many servers fail to even show up in the list at all, even if you wait for a full refresh. The authors of qstat, a unix program that gets server status for about two dozen different games, have even confirmed that the internal Steam server list is not behaving correctly compared to qstat's results.

Anyway, I suspect that CSR was suffering from this problem before they changed the server list, and we are even worse off now. There's absolutely nothing we can do about it, since Valve has become notoriously bad about listening to the people running their servers. I didn't bring this up before, because I would always rather take responsibility than find an excuse somewhere, but I can't help but think that the server list issue is playing a huge part in our decline. I would be interested to know if any of you can see CSR in the server list without any filters. Just launch CS, click "Find Servers", set your filter to just "Counter-Strike" (with no other options) and then click "Refresh All". Wait for 30 seconds and click "Stop Refresh". (I'm curious to see how often CSR comes up quickly.) Then sort the list by server name and look for "CSReloaded.com - Phoenix".
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Re:ways 2 make server popular.
« Reply #53 on: October 12, 2004, 04:39:12 PM »
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Quote from: tomints on October 12, 2004, 03:58:12 PM
no one likes torn, or let me rephrase that...not many people will join a server with half the maps we have example: torn. 
de_dust_2
de_nuke
cs_office
de_aztec
de_inferno
cs_italy
de_dust
de_cbble
de_train
de_prodiegy

then allow a vote to come up 5 mins before the map ends. (a plug in).        2 cal maps 1 misc map ( such as italy, office militia etc.) and 2 custom (ehhh)       

have the players vote.
but stick to the rotation as much as possible

-alltalk is good but not when its always on

i suggest a new server name such as
CS-RELOADED CAL-im/m  or CS-RELOADED CAL-Phenoix (sp?)

your server will be picked up in gametiger cause many search for CAL publics, or AIM servers , or HEADSHOT ONLY mod.

im not saying 2 put headshot only on or aim maps (which would be helpful but bothersome)

this will work
trust me

I have no problem with the rotation you threw up there. Maybe add assault_upc because people like that.

I also like the rockthevote that comes up at the end of a map. Though I'm unsure how I'd prefer it to work.

I agree all talk all the time isn't the best idea, but it's fun on occasion.

Again, I'll say I don't want this to be called a "cal" server. We're very far from it. We play here to have a good time not to become pros. I think a switch would alienate the few remaining regulars, me included. So scratch the idea of trying to make this a "cal" server, it's just not going to happen. If you want to play "cal" maps fine by me because they're popular, but attempting to change the philosophy of the server, I just don't see going over well with the people who have stuck around the whole time.

Mints, I'm glad you're taking the time to try and right this sinking ship. +ggz for you
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Re:ways 2 make server popular.
« Reply #54 on: October 14, 2004, 09:01:21 AM »
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Quote:
Just launch CS, click "Find Servers", set your filter to just "Counter-Strike" (with no other options) and then click "Refresh All". Wait for 30 seconds and click "Stop Refresh". (I'm curious to see how often CSR comes up quickly.) Then sort the list by server name and look for "CSReloaded.com - Phoenix".

Porter, I did this last night allowed a full refresh and then sorted the list alphabetically and CSR, never showed up at all! 
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Re:ways 2 make server popular.
« Reply #55 on: October 14, 2004, 10:29:53 AM »
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The amount of people that csr will rake in with the names m!nts put up would be goodly. Though i have played on servers like that... Dont get me wrong i live playing against guys that are really good... butman i would say that they are all as*holes. I havent met 1 decent person on a server like that. I would say that the admins wouldent be kicking hackers they would be kicking ignorent a-holes.


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« Reply #56 on: October 14, 2004, 12:35:34 PM »
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Can't we get listed as a nub server somewhere, I play against enough of you that are better than me as it is. Bring on the cannon fodder! 

JK, seriously speaking though it does create a dilemma, players like the core of regulars we have (however small) seem to be the exception rather than the rule. Most of the other servers I've played on have a rather high d*&khead ratio. I would exclude the BA server from that statement. I've played on there a bit and the majority of them seem personable enough. So the problem is how do we attract the right kind of new players to the server?
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Re:ways 2 make server popular.
« Reply #57 on: October 14, 2004, 02:11:59 PM »
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Quote from: Skip on October 14, 2004, 12:35:34 PM
Most of the other servers I've played on have a rather high d*&khead ratio. I would exclude the BA server from that statement. I've played on there a bit and the majority of them seem personable enough.

Yeah, we ban the bad ones.  I once banned 6 people in 1 min for being d*&kheads.  I also love hearing that they don't care and theirs 20,000 other servers out there.  If you want, I can make them autoconnect to CSR before banning them   Might help fill up the server, but will have the side effect of getting some id-10-t's on your server. 

Porter, what do you have your sv_region set too?  When you do the list update, if you select the wrong option for region, it won't show.  If your running 255 (worldwide), you might want to try 1.  Could help, might not.  Actually I would be interested in exchaning notes on how you have things set up to how I set things up.  If you want to compare cfg's and ini's let me know. 

Oh yeah, btw, your server is most likely not on a system by itself, it is possible, but not very probable.  As with most hosts, they usually put around 7 or more servers per system.  CPU should idle about 4% with this (you should be able to check with recons admin page). 

As for Mints mapcycle, it does look fairly good, but a bit too long.  Try making a rotation with only about 6 maps.  As bad as this sounds, it does get people on.  Some servers run with only 3 in their rotation.  Of course, others run with 32    But overall, its up to the people who run the server to decide what they want to try.
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Re:ways 2 make server popular.
« Reply #58 on: October 14, 2004, 02:59:12 PM »
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Quote from: Nubbinator on October 14, 2004, 02:11:59 PM
Porter, what do you have your sv_region set too?  When you do the list update, if you select the wrong option for region, it won't show.  If your running 255 (worldwide), you might want to try 1.  Could help, might not.  Actually I would be interested in exchaning notes on how you have things set up to how I set things up.  If you want to compare cfg's and ini's let me know.

sv_region is 1. It's been 1 since they introduced the cvar. Thought of that possibility a long time ago I'm afraid.

Quote:
Oh yeah, btw, your server is most likely not on a system by itself, it is possible, but not very probable.  As with most hosts, they usually put around 7 or more servers per system.  CPU should idle about 4% with this (you should be able to check with recons admin page).

RG's online management stuff is crap (unfortunately), and I avoid it like the plague. Regardless, I've never noticed any significant CPU spikes either from rcon or while in-game. As for whether the server is shared, I've already shot an email off to RG tech support.
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Re:ways 2 make server popular.
« Reply #59 on: October 14, 2004, 03:03:16 PM »
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Quote from: Surgeon General on October 12, 2004, 04:39:12 PM
Quote from: tomints on October 12, 2004, 03:58:12 PM
no one likes torn, or let me rephrase that...not many people will join a server with half the maps we have example: torn. 
de_dust_2
de_nuke
cs_office
de_aztec
de_inferno
cs_italy
de_dust
de_cbble
de_train
de_prodiegy

then allow a vote to come up 5 mins before the map ends. (a plug in).        2 cal maps 1 misc map ( such as italy, office militia etc.) and 2 custom (ehhh)       

have the players vote.
but stick to the rotation as much as possible

-alltalk is good but not when its always on

i suggest a new server name such as
CS-RELOADED CAL-im/m  or CS-RELOADED CAL-Phenoix (sp?)

your server will be picked up in gametiger cause many search for CAL publics, or AIM servers , or HEADSHOT ONLY mod.

im not saying 2 put headshot only on or aim maps (which would be helpful but bothersome)

this will work
trust me

I have no problem with the rotation you threw up there. Maybe add assault_upc because people like that.

I also like the rockthevote that comes up at the end of a map. Though I'm unsure how I'd prefer it to work.

I agree all talk all the time isn't the best idea, but it's fun on occasion.

Again, I'll say I don't want this to be called a "cal" server. We're very far from it. We play here to have a good time not to become pros. I think a switch would alienate the few remaining regulars, me included. So scratch the idea of trying to make this a "cal" server, it's just not going to happen. If you want to play "cal" maps fine by me because they're popular, but attempting to change the philosophy of the server, I just don't see going over well with the people who have stuck around the whole time.

Mints, I'm glad you're taking the time to try and right this sinking ship. +ggz for you

thx SG
this rotation as large as it is, should work.
the map assault_upc
i wouldnt add to the rotation but i would have it available to the server (just a suggestion)
so people could VOTE FOR IT but it wouldnt be on the rotation

as for having fewer maps on the rotation we could...take out dust, office, and italy and have them be "voting maps" so people could vote for them if wanted to play them.
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Re:ways 2 make server popular.
« Reply #60 on: October 14, 2004, 05:42:18 PM »
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Take out italy???! Are you a madman?
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« Reply #61 on: October 14, 2004, 05:55:14 PM »
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Quote from: Grounded on October 14, 2004, 05:42:18 PM
Take out italy???! Are you a madman?
If by madman you mean genius, because the two are often confused, then yes, he's a madman.

I can't stand italy, office isn't as bad. Cs maps in general are just awful.
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« Reply #62 on: October 14, 2004, 09:31:08 PM »
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italy is so bad sorry grounded buddy 
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« Reply #63 on: October 15, 2004, 03:42:51 AM »
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You guys are all fools - italy is one of the all time great cs layouts! Greatest, I say!!
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« Reply #64 on: October 15, 2004, 09:05:19 AM »
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I too enjoy Italy, but then I also like Torn.....
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« Reply #65 on: October 15, 2004, 01:48:51 PM »
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Quote from: Grounded on October 15, 2004, 03:42:51 AM
You guys are all fools - italy is one of the all time great cs layouts! Greatest, I say!!

CS as in cs=counter strike or cs = cs_map?

Great layout to me means fair and balanced. cs_map are clearly not fair or balanced, because T's just camp the hostage room as apposed to a de_map where CTs defend the bombsite by playing aggressively (ie rush long a on dust2).
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« Reply #66 on: October 15, 2004, 01:49:53 PM »
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I like italy too. It's one of those maps where the outcome depends on the skill of the players and their ability to work as a team and not the layout of the map itself. The CTs stand about as much of a chance as the Ts do, depending on how well they create distractions and attack from different directions simultaneously.
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« Reply #67 on: October 15, 2004, 02:42:54 PM »
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Quote from: Porter on October 15, 2004, 01:49:53 PM
I like italy too. It's one of those maps where the outcome depends on the skill of the players and their ability to work as a team and not the layout of the map itself. The CTs stand about as much of a chance as the Ts do, depending on how well they create distractions and attack from different directions simultaneously.

Exactly. Had some great matches/games on italy.
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« Reply #68 on: October 16, 2004, 04:28:34 PM »
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Porter, I know you addressed this somewhere, but I couldn't find fit. You said at the end of a map, you let it wait so people can say "gg" well it's really annoying when we have to wait a good 30-45s for it to change. I know it's not set that high, but I mean can't we just say "gg" with about 30s left and let it change ASAP after time runs out?
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Re:ways 2 make server popular.
« Reply #69 on: October 16, 2004, 10:21:30 PM »
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Quote from: Porter on October 15, 2004, 01:49:53 PM
I like italy too. It's one of those maps where the outcome depends on the skill of the players and their ability to work as a team and not the layout of the map itself. The CTs stand about as much of a chance as the Ts do, depending on how well they create distractions and attack from different directions simultaneously.

thats weird i always found the map to be extremely T sided :/ unless ct is crazily stacked (like me playing on it )
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Re:ways 2 make server popular.
« Reply #70 on: October 16, 2004, 10:22:32 PM »
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i do like it too though
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Re:ways 2 make server popular.
« Reply #71 on: October 17, 2004, 09:42:01 AM »
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italy - good map just make it so people could vote for it.
i also love italy

Ive noticed something: STOP POSTING ON THE FOURMS EVERY 10 MINS and play CS
if you want people to play on the server Stop posting so much. and join the server
1/20 if it says that I WILL JOIN          95/100 times i will join..
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Re:ways 2 make server popular.
« Reply #72 on: October 17, 2004, 11:14:23 AM »
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Going in now...
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Re:ways 2 make server popular.
« Reply #73 on: October 17, 2004, 11:24:17 AM »
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ok me too 
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Re:ways 2 make server popular.
« Reply #74 on: October 18, 2004, 05:48:18 AM »
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Quote from: Surgeon General on October 16, 2004, 04:28:34 PM
Porter, I know you addressed this somewhere, but I couldn't find fit. You said at the end of a map, you let it wait so people can say "gg" well it's really annoying when we have to wait a good 30-45s for it to change. I know it's not set that high, but I mean can't we just say "gg" with about 30s left and let it change ASAP after time runs out?

There's been a weird "feature" built in to HLDS for a long time (back to 1.3 days at least I think) concerning this behavior. Let me explain. CSR's "chattime" is only set to 15 seconds, but if none of the currently connected players press the "FIRE" key either on their mouse or keyboard (without having typed a chat message first), HLDS will wait for as much as a minute before starting the switch. If you turn your netgraph on when nobody else happens to be in-game, you can actually see that YOU can cause the switch on your own. After at least 15 seconds (it's really more like a "minimum" chat time than anything) wait a little longer and then hit ENTER on your keyboard. Your netgraph will immediately show a "red increasing line" that always occurs when a server starts a map change, and it's because YOU told the server to start it.

So the only thing I can do to allow people enough time to chat but not have it run on forever is to spread the word about this, since I can only control the minimum. You all are in control of the maximum.
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Re:ways 2 make server popular.
« Reply #75 on: October 18, 2004, 06:56:34 AM »
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OK I kinda got what you were saying but can you re-say it VERY simply please.

What do we have to do to minimise the map change time? Just press "Fire" after 15s?
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Re:ways 2 make server popular.
« Reply #76 on: October 18, 2004, 08:24:42 AM »
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so if just one of us types "gg" and hits enter we are all set and the map will change?

The key being hitting enter....
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Re:ways 2 make server popular.
« Reply #77 on: October 18, 2004, 08:28:29 AM »
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Not exactly Skip. Here's the timeline:
  • Map ends and final scoreboard pops up.
  • HLDS starts a 15 second countdown, during which only chatting is allowed. (Hitting ENTER to send your message does NOT trigger the map change because this ENTER is being used to conclude the message, and isn't actually sending the FIRE command.)
  • After 15 seconds, HLDS will continue to allow people to chat until:
    • It recieves a lone "FIRE" command from any player as a cue to start the actual map change.
    • If no FIRE command is recieved, HLDS will wait for a good long time before switching on its own.

So if you ever want to have the last word at the end of a map, type your message during the mandatory 15 seconds, wait for those 15 seconds to pass, hit ENTER to send the chat, and then hit ENTER again to force the change.
« Last Edit: October 18, 2004, 08:30:15 AM by Porter » Logged

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Re:ways 2 make server popular.
« Reply #78 on: October 18, 2004, 12:44:10 PM »
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Understood.
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Re:ways 2 make server popular.
« Reply #79 on: October 18, 2004, 06:25:39 PM »
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Ok, next question. Can we please get the map timelimit lowered to at least 25 minutes?
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Re:ways 2 make server popular.
« Reply #80 on: October 19, 2004, 05:17:43 AM »
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Quote from: Surgeon General on October 18, 2004, 06:25:39 PM
Ok, next question. Can we please get the map timelimit lowered to at least 25 minutes?

That's what it should be at anyway, but I'll make sure. That's what we had with that atrocity named blatt anyway.
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Re:ways 2 make server popular.
« Reply #81 on: October 19, 2004, 05:36:05 AM »
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gg last night Porter, yurei et al
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Re:ways 2 make server popular.
« Reply #82 on: October 19, 2004, 05:37:15 AM »
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Ditto!
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Re:ways 2 make server popular.
« Reply #83 on: October 19, 2004, 08:20:25 AM »
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Quote from: Grounded on October 19, 2004, 05:36:05 AM
gg last night Porter, yurei et al

Bah when was this? I came on about 9est and the server was down. 
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Re:ways 2 make server popular.
« Reply #84 on: October 19, 2004, 09:48:56 AM »
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People always leave whenever I've got time to play

I'll often join when the servers empty and occasionally we'll get a game going (usually SG or Grounded will be the first to join) - gets up to about 6v6 for 30mins or so and then people start to leave

Like the other day - I think me and Skip stayed for a while as the numbers dropped off to like 2v3 or something, then I'd had enough.  Must just be the times that I play, but I never seen to get on when others feel like hanging about for more than 30mins.

But then maybe its just me and you're all trying to tell me something

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Re:ways 2 make server popular.
« Reply #85 on: October 19, 2004, 09:50:04 AM »
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I can't really remember what time it was. Maybe 10pm GMT it started?
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Re:ways 2 make server popular.
« Reply #86 on: October 19, 2004, 09:51:55 AM »
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bah....I always miss out
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Re:ways 2 make server popular.
« Reply #87 on: October 19, 2004, 10:41:17 AM »
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was there bots on there last night? I went to check the fourms and i saw all these people with the same type of name, im assuming they were bots?
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Re:ways 2 make server popular.
« Reply #88 on: October 20, 2004, 05:07:48 AM »
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Yes. JustBot, DeuceBot and GroundedBot all had a run out
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Re:ways 2 make server popular.
« Reply #89 on: October 20, 2004, 05:43:40 AM »
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Yeah, yurei and I were on for a tad, but it was earlier in the afternoon. Around 4 PM (CST) or so.

You missed use by a good 4 hours Skip, so don't feel too bad.
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Re:ways 2 make server popular.
« Reply #90 on: October 20, 2004, 09:18:35 AM »
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Deuce and I were getting pwned by Kupobot for awhile on Dust yesterday.

I finally took him out with a nade though. 
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Re:ways 2 make server popular.
« Reply #91 on: October 20, 2004, 02:22:50 PM »
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people always seem to leave when i join

so i tend to join other false names
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Re:ways 2 make server popular.
« Reply #92 on: October 20, 2004, 02:32:49 PM »
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If you were quoting my earlier post - I wasn't implying that people left because they knew it was me.  It was just an observation that whenever I get to play for some reason other poeple must have other things to do.

But hey maybe your right maybe they just don't like me and so maybe I should go undercover
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Re:ways 2 make server popular.
« Reply #93 on: October 20, 2004, 02:51:03 PM »
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...as JancoTianno perhaps?
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Re:ways 2 make server popular.
« Reply #94 on: October 20, 2004, 08:39:21 PM »
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Quote from: PanchoDaz on October 20, 2004, 02:32:49 PM
If you were quoting my earlier post - I wasn't implying that people left because they knew it was me.  It was just an observation that whenever I get to play for some reason other poeple must have other things to do.

But hey maybe your right maybe they just don't like me and so maybe I should go undercover

in my comment i made it had nothing to do with you. I go undercover for many reasons
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Re:ways 2 make server popular.
« Reply #95 on: October 21, 2004, 03:07:32 AM »
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Quote from: Grounded on October 20, 2004, 02:51:03 PM
...as JancoTianno perhaps?

sshhhhhhh............

*you read my mind*
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Re:ways 2 make server popular.
« Reply #96 on: October 21, 2004, 09:54:21 AM »
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Quote from: PanchoDaz on October 21, 2004, 03:07:32 AM
Quote from: Grounded on October 20, 2004, 02:51:03 PM
...as JancoTianno perhaps?

sshhhhhhh............

*you read my mind*

lol JancoTianno! lol
PanchoDaz buddy gave you some good karma as a present!
« Last Edit: October 21, 2004, 10:06:16 AM by TheeKiller » Logged




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Re:ways 2 make server popular.
« Reply #97 on: October 22, 2004, 03:10:35 PM »
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Just gave Grounded a wee boost myself, for having such a good memory

And threw some your way cos I felt like it
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