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Topic: 3v3 League Outline (Read 652 times)
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Justboy
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3v3 League Outline
« on: June 19, 2004, 11:37:10 AM »
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I•ve had a stab at the initial template/outline/framework for the 3v3 league. Of course there is going to be loads of stuff that I•ve missed and needs changed so let•s get the ball rolling•
Summer 3v3 League @ CSReloaded.com
Introduction:
After growing interest towards a big summer event at CSR we have decided to set up a 3v3 Counter-Strike league to go into action over the coming summer months.
Dates:
Launch • Mid July Continuing throughout July and August
Event Staff:
Head Admin: JUSTBOY MWAHAHAHAHAHHAHAAAA! | Head Admin•s first pe0n: Deuce Additional pe0ns: Grounded, Porter, Surgeon General, Father Ribs, anyone else who wants in?
League Outline:
10 teams (depending on interest) • number can be increased or decreased as seen fit. Each team plays 2 matches against every other team. 2 matches for each team per week. Totalling 18 matches within the league over 9 weeks. Each match will be on a single map. Maps will be assigned beforehand with each week corresponding to two maps.
Scoring System:
3 points for a win. 1 point for a draw. 0 points for a loss. All final scores will be recorded giving •rounds for• and •rounds against• as a tiebreak measure.
Match Rules:
Match Rounds 12 (MR12). Each team plays 12 rounds as CT and 12 rounds as T. The results from each half are totalled up to give a final result. Whoever has most rounds wins. For example: Team A play Team B. Team A win 7-5 as CT then lose 4-8 as T. Their round total is 11 while Team B have 13. Team B win 13-11.
Using any kind of cheat is strictly forbidden.
Using buy scripts and other legal binds is allowed.
Abusing map bugs is classed at cheating.
The CSReloaded Event Staff operate a very strict policy with regards to cheating. If you suspect a player/clan of cheating during a match, please let us know by private messaging an Event Admin. Please provide a URL so that we may download any evidence that you have to support your claim. Please note: It is a Clan Leader•s responsibility to ensure that their clan remains cheat-free.
Admins reserve the right to remove any player or clan at any time. If a clan are the source of numerous complaints they will be asked to leave. We try to be a friendly community and we don't want the minority spoiling it.
Clans are expected to be on the server and ready to play with the minimum number of players at the scheduled or agreed upon time. Any clan that fails to be present with the minimum amount of players and ready to play on a server 15 minutes after the match start time will forfeit the match. The other clan will be awarded a default win.
No spectators are allowed on a server during a match unless both clans agree otherwise.
Voice comms programs such as Battlecom, Roger Wilco, Team Speak or Ventrilo are allowed.
Clans are expected to check the server before the game. You cannot blame the server once the game has started.
Match Settings:
Round Time: 3 Mins Freeze Time: 3 secs Chase Cam 2 Forced Friendly Fire Off
Team/Clan Registration:
Each team must list a full squad of at least 4 players, a minimum of one reserve player, before entering the league. All names and Steam IDs must be submitted before participating in any matches. Players can be added and removed from your roster throughout the run of the league. If a player is added to the squad during the run of the league he/she cannot play until one day has passed since their addition to the squad • this is to avoid mercing. Should your team field a player with a SteamID not listed on your roster as of 1 day prior to the match, the match is forfeit as a 1-0 win to your opponents.
FAQ
Why 3v3? 5v5 demands a lot more players and a lot more time to organise and a lot more people to help. 2v2 is slightly too individual and monotonous and defeats some of the team aspects of CS. 3v3 strikes a balance between teamplay and controllability while giving a unique spin to the CSReloaded League. 3v3 gives enough scope for large individual influence to the match, with a larger emphasis on teamwork and strategy. A relatively unplayed match size, 3v3 will also level the playing field between the old pros and the learners.
Where can I sign up? There is an open forum thread where you can submit your application which should include your Team/Clan name, Designated leader with contact address and full list of players and their SteamIDs.
Who can sign up? Preference will be given to clans already part of the CSReloaded community and from teams made up from forum posters. Outside clans will only be considered if we cannot fill the league with regular users.
Where will the matches be played? Spread over CSR and Wumpa iCabbit servers.
Why is Justboy so damned hot? I•m not afraid to use make-up and neither should you be.
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Deuce
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Re:3v3 League Outline
« Reply #1 on: June 19, 2004, 11:55:43 AM »
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you finally decide to bring this up again 3 hours before i need to leave on vacation
suggestions:
1) i was never to keen on the fact that during the last league, people were kicked off the server so people could play..so i propose to keep all matches on icabbit
2) each team should have a designated captain that will have their steam ID listed for another admin power to start matches (whatever team is designated as "home" team should do the switching)
3) 2 matches a week might be overkill..from the poll it seems that saturday sunday friday are the days most people are off..if you were to split those nights into 3 play periods each night (like a 7, 8, and 9 PM playslot) thats 9 timeslots a week.
4) wrap up the season with a ranked tournament
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Justboy
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Re:3v3 League Outline
« Reply #2 on: June 19, 2004, 12:09:36 PM »
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Ranked Tourney seems like a nice idea but I dunno if that will complicate things more? I suppose not if it's right at the end of the league or even after it has finished.
If we don't do 2 matches a week it's going to take 18 weeks to finish the league. That's almost 5 months? I suppose we could just play each team once?
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Grounded
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Re:3v3 League Outline
« Reply #3 on: June 19, 2004, 12:10:34 PM »
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- 10 teams, 4 people per team = 40 people. Can you see us getting that many? I can't. I don't think anyone other than regs are likely to participate and we certainly don't have enough of them at the moment. And remember JB and myself would never be able to play in the same match. You might be able to get more teams going if there are no substitutes but then you'll probably end up with lots of forfeited games.
- "Voice comms programs such as Battlecom, Roger Wilco, Team Speak or Ventrilo are allowed."
This allows ghosting which I always thought was a bit dodgy.
- All the places where you say 'clan' should be changed to 'team' since not all teams will be clans.
- 9 weeks is waaay too long. You should have two divisions, each team plays each other once and then the two league leaders at the end play in a final. Either that or keep the number of teams lowish and have a single league. Haven't CSR done this before with Wumpa, TWB etc? What was the setup that time?
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Justboy
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Re:3v3 League Outline
« Reply #4 on: June 19, 2004, 12:15:08 PM »
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- "Voice comms programs such as Battlecom, Roger Wilco, Team Speak or Ventrilo are allowed."
This allows ghosting which I always thought was a bit dodgy. |
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Forcechasecam 2 limits any kind of ghosting at all. I've played matches with and without these programs and they are mainly used to discuss tactics mid round. And if everyone is allowed to use them then it's equal for everyone. However you could say that about cheats so if we want it rid I don't mind. I copied that rules section from Enemy Down.
I think we can easily get 40 people. Easily.
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Deuce
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Re:3v3 League Outline
« Reply #5 on: June 19, 2004, 12:16:04 PM »
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i dont think voice comms programs should be allowed, but thats just me.
i also dont think there should be 4 people a team..let them have 3 and if their missing someone then it will be 3v2..but again thats just me
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Deuce
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Re:3v3 League Outline
« Reply #6 on: June 19, 2004, 12:18:10 PM »
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I think we can easily get 40 people. Easily. |
| i think it might be possible too, if we announce this soon
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Grounded
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Re:3v3 League Outline
« Reply #7 on: June 19, 2004, 12:30:31 PM »
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Try counting the regs who might be able to play. You'll come up well short.
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Surgeon General
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Re:3v3 League Outline
« Reply #8 on: June 19, 2004, 12:40:57 PM »
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1) I won't be here the first 2 weeks of August. So I'd only be able to make the first half.
2) I think Friendly Fire is a must. It emphasizes teamwork. You have to communicate and know where your buddies are at so you don't light one of them up. Though the last time I played on icabbit, ff was setup so that if you did damage to a teamate it would kick you. Obviously that wouldn't work.
3) Like Grounded said, your going to have a tough time getting 40 regulars. We'll need to "advertise" if your looking for that number.
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Re:3v3 League Outline
« Reply #9 on: June 19, 2004, 12:45:41 PM »
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Another problem with lots of teams in the sheer organisation of it. Trying to schedule that many matches with no conflicts would be nigh on impossible. I think we need to try a small number of teams playing each other multiple times, with the teams being made up of people who will definitely make all their games.
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Porter
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Re:3v3 League Outline
« Reply #10 on: June 19, 2004, 03:06:03 PM »
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Can you move this thread to the staff discussion board guys? Yuna is itching to help with something around here, but she doesn't have access to this board.
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Justboy
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Re:3v3 League Outline
« Reply #11 on: June 19, 2004, 03:56:14 PM »
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How do we move it? Just restart it? Or is there a Moderator that can just bung it over to the Staff Discussion section?
also dont think there should be 4 people a team..let them have 3 and if their missing someone then it will be 3v2..but again thats just me |
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OK I can accept that. It's just a failsafe - although the more I think about it, it just means that 1 guy is not going to participate much in the league.
3 per team = 30 people to source.
I think Friendly Fire is a must. It emphasizes teamwork. |
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I think this is a fairly minor point - FF on or off really makes little difference to me, although it does obviously influence gameplay. It just frustrates me when I teamkill is all. Also, CSR is usually set up for FF off so it was one way of getting some public-to-league continuity.
Another problem with lots of teams in the sheer organisation of it. Trying to schedule that many matches with no conflicts would be nigh on impossible. I think we need to try a small number of teams playing each other multiple times, with the teams being made up of people who will definitely make all their games. |
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Ye of little faith. Your pessimism has often acted as a balancing influence on my bloodthirsty ambition but in this case I must say you are clearly wrong and I am clearly right.
Of course there will be conflicts. We will deal with them when they arise.
The other aspects of having few teams is that there is little variety and unless the skill levels are very similar it becomes boring and predictable.
I think scheduling will be taxing but it is a challenge. The word impossible is ridiculous. We can totally do this with a calendar from day one with any alterations being made as we see fit.
On the players front, reducing it to 30 players minimum should make it achievable. 2 teams from Bs, a team from Guardian, Wumpa, My team, Kaoz could probably stick a team together, as could Nittany if he didn't play with Kaoz, as well as any number of new teams formed from clanless people around the forums.
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Re:3v3 League Outline
« Reply #12 on: June 19, 2004, 04:06:13 PM »
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Damn you all having all this fun when i cant get on i hate you all!!!! if it continues on to late august i will be able to particapte but i doubt you will want me in that late. Unless justboy has a change in heart and sets it for august instead
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Justboy
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Re:3v3 League Outline
« Reply #13 on: June 19, 2004, 04:19:04 PM »
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This will be League 1 in a series of massively successful leagues, tournaments and other events.
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Re:3v3 League Outline
« Reply #14 on: June 19, 2004, 04:22:34 PM »
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Like I said before - me and you won't be able to play at the same time. So we'd need at least one sub to take either my place or yours in one of the games.
And as the voice of reason: just remember the headaches last time you tried to organise a tournament... ASDR OWNS ALL!
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Terraji
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Re:3v3 League Outline
« Reply #15 on: June 20, 2004, 12:19:42 AM »
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IMHO, a 2v2 tournament would be much more doable and fun. I was actually considering putting the 2v2 idea forward, you just beat me to it.
I also think that it should be no longer than about 3 weeks.
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Re:3v3 League Outline
« Reply #16 on: June 20, 2004, 05:17:33 AM »
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The fewer players, the more influence the better players have on the outcomes of matches.
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Justboy
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Re:3v3 League Outline
« Reply #17 on: June 20, 2004, 06:24:29 AM »
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Like I said before - me and you won't be able to play at the same time. So we'd need at least one sub to take either my place or yours in one of the games. |
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This is such a minute detail. We're playing on one server iCabbit so unless we play in the same team clashes will be minimal. And we won't be playing in the same team because that's just silly. Also - your comp should be fixed by then and we can set up a network.
Terraji - I understand the appeal of 2v2 but 3 weeks just seems like a wee tournament to me. We are looking to set up a league here which will conclude with a ranked tournament towards the end of August.
And as the voice of reason: just remember the headaches last time you tried to organise a tournament... ASDR OWNS ALL! |
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Last time I organised a tournament it ran over a week and I was the sole admin. It involved 4 groups, 4 servers, 16 teams and a knockout finale with match reports and it's own website run by a mate of mine from an old clan. There were numerous accusations of cheating and mercing and there were expulsions and bannings but we eventually had a great tourney and final which saw some great CS.
This time we are a team of admins with a solid basis of players and a forum to discuss any problems.
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Re:3v3 League Outline
« Reply #18 on: June 20, 2004, 06:54:11 AM »
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1) My computer might not be fixed by then and 2) I can't see us (and by us I mean me) setting up a network.
And even if the last tourney ended with a good final, your brain did almost dribble out of your ears.
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Justboy
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Re:3v3 League Outline
« Reply #19 on: June 20, 2004, 12:45:26 PM »
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My brain dribbles out of my ears all the time.
I'm currently revising the initial template to accommodate the latest developments so expect a post later tonight or tommorrow with the updates.
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ayo
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Re:3v3 League Outline
« Reply #20 on: June 21, 2004, 03:14:27 PM »
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what i see as a major major major maojr major major problem is when the matches take place. i remember the last tournament that was run by heaven, that was a big issue. I know for example myself, every night will prob be bad for me b/c i am quitting my job at commerce to enjoy my last summer before i have to go to college and then work for the rest of my life, so i am goin to be prob out with friends doin stuff. So i would want matches in the early day...but thats not feasible for others who have work. Then again, a lot of players on the server have work at night too. There will be so many schedualing conflicts that might make things very difficult.
ayo
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Surgeon General
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Re:3v3 League Outline
« Reply #21 on: June 21, 2004, 03:23:18 PM »
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what i see as a major major major maojr major major problem is when the matches take place. i remember the last tournament that was run by heaven, that was a big issue. I know for example myself, every night will prob be bad for me b/c i am quitting my job at commerce to enjoy my last summer before i have to go to college and then work for the rest of my life, so i am goin to be prob out with friends doin stuff. So i would want matches in the early day...but thats not feasible for others who have work. Then again, a lot of players on the server have work at night too. There will be so many schedualing conflicts that might make things very difficult. ayo
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Good to see you come out of the wood work. Congrats on making it out of Shawnee alive.
No doubt there will be scheduling conflicts, but its better to give it a shot, then to not try at all. Maybe drop down to a 2v2 format like T-Rex said?
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« Last Edit: June 21, 2004, 03:24:50 PM by Surgeon General » |
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TheeKiller
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Re:3v3 League Outline
« Reply #22 on: June 21, 2004, 03:55:31 PM »
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This sounds good, and you know you can count us in. Just a little concern have any of you played on icabbit? Im sure you have but it seems to have lag spikes. Just wondering if this will be fixed?
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Re:3v3 League Outline
« Reply #23 on: June 21, 2004, 04:09:38 PM »
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As much as I'd love to be able to use iCabbit for this (it's free after all), it might not be up to it. Like I said before, I will overhaul the entire machine if I have to in order to get the performance we need out of it, but it might be worth investigating alternatives.
A 20 man "private" server from RG is $30 USD a month. Even if we needed it for two months, that's only $60, which I think could be raised with entrance fees via PayPal or otherwise. Eight 3-man teams; 24 players... a meazly 3 dollars a piece would more than cover it.
It would be a breeze for me to set up access on that server for team captains or the Event Coordinators. I just don't want this event to be entirely ruined by everyone having to connect to a server on a sub-par machine that's living in Illinois when you all are on the Eeast Coast (for the most part).
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Surgeon General
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Re:3v3 League Outline
« Reply #24 on: June 21, 2004, 04:29:02 PM »
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This sounds good, and you know you can count us in. Just a little concern have any of you played on icabbit? Im sure you have but it seems to have lag spikes. Just wondering if this will be fixed?
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| I don't recall said lag spikes for the few times I've ventured on to said machine. Though its probably a problem, I'm not sure. 2vs2 is looking more attractive by the minute...
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« Last Edit: June 21, 2004, 04:29:44 PM by Surgeon General » |
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TheeKiller
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Re:3v3 League Outline
« Reply #25 on: June 21, 2004, 04:47:20 PM »
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Porter if you guys want i'll let you use our private server. Form RG, just pm me about this and ill give what ever you need. Im sure the other bs members wont mind.
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« Last Edit: June 21, 2004, 04:48:15 PM by TheeKiller » |
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Re:3v3 League Outline
« Reply #26 on: June 21, 2004, 06:19:56 PM »
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I'm a little late in the game here, but I think 3v3 is the best option. 2v2 doesn't seem right for "team" matches and it would be pretty uneven if you ended up with two really good CS players against two avergage CS players. I really think 3 on 3 seems like a better option.
TheeKiller, I will talk to Porter about using your server for the matches. It seems like a good option to me and, as long as no one has any objections, I'd like to get that part squared away. Let me know if there is any other information you think we'll need to base our decision on.
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Re:3v3 League Outline
« Reply #27 on: June 21, 2004, 07:49:46 PM »
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Our server owns!
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Re:3v3 League Outline
« Reply #28 on: June 21, 2004, 07:50:30 PM »
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I too have a server that I have set up on my linux box. I am unsure of its performance since I have yet to configure my router to make it visible to the internet, but I would imagine that it would be acceptable for 3v3, especially for us western players where the ping would be much lower.
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Re:3v3 League Outline
« Reply #29 on: June 21, 2004, 08:28:10 PM »
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The ping on our server is just the same as csr's. But it would be nice to have a lower pinged server.
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Re:3v3 League Outline
« Reply #30 on: June 22, 2004, 05:04:45 AM »
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but I would imagine that it would be acceptable for 3v3, especially for us western players where the ping would be much lower.
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Justboy
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Re:3v3 League Outline
« Reply #31 on: June 22, 2004, 07:17:33 AM »
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Hey Ayo! I remember we tried to set up a tourney a wee while back with me, you and Heav but it never got off he ground. I too agree that scheduling will be a problem but the fact is with 3v3 it's easier to ensure that you have a full team instead of 5v5 as there are less players to worry about.
The problem I am currently becoming increasingly aware of is that the more we put up for discussion the more time it takes to get anything into motion. We can't be too lenient and compromise for absolutely everyone in the community, or even a minority.
I'm all for taking on board ideas and creating the "best fit" tourney but without some strong direction we will get mired down into debate and six foot posts.
Bs! Awesome offer on the server! That would be ideal.
Porter - I am not keen on involving money. At all. Money is the root of all evil. Just like tomato paste is the root of all pizza.
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Re:3v3 League Outline
« Reply #32 on: June 22, 2004, 07:23:20 AM »
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I'm all for taking on board ideas and creating the "best fit" tourney but without some strong direction we will get mired down into debate and six foot posts. |
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I agree. You're in charge. You just figure out what you want to do, and people who don't like it don't have to play.
Porter - I am not keen on involving money. At all. Money is the root of all evil. Just like tomato paste is the root of all pizza. |
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Like I said, you're in charge. It was just the only alternative I could think of to using iCabbit at the time. I agree that the Bs offer sounds the most promising now.
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« Last Edit: June 22, 2004, 07:23:55 AM by Porter » |
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Re:3v3 League Outline
« Reply #33 on: June 22, 2004, 08:48:12 AM »
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Funny I am reading this and saying hey I am gonna PM Killer and say let them use our server, whola killer is already ahead of me! Looking forward to the tourney!
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Re:3v3 League Outline
« Reply #34 on: June 22, 2004, 10:13:04 AM »
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Using our server is cool with me.
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Re:3v3 League Outline
« Reply #35 on: June 22, 2004, 06:03:24 PM »
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Summer 3v3 League @ CSReloaded.com
Introduction:
After growing interest towards a big summer event at CSR we have decided to set up a 3v3 Counter-Strike league to go into action over the coming summer months.
Dates:
Launch • Mid July Continuing throughout July and August
Event Staff:
Head Admin: Justboy Admin Team: Deuce, Yuna, Ayo, Grounded, Porter, Surgeon General, Father Ribs.
League Outline:
8 teams (depending on interest) • number can be increased or decreased as seen fit. Each team plays each other team once. 1 match per team per week. Totalling 7 matches per team within the league over 7 weeks. Each match will be on a single map. Maps will be assigned beforehand with each week corresponding to a map.
Scoring System:
3 points for a win. 1 point for a draw. 0 points for a loss. All final scores will be recorded giving •rounds for• and •rounds against• as a tiebreak measure.
Match Rules:
Match Rounds 12 (MR12). Each team plays 12 rounds as CT and 12 rounds as T. The results from each half are totalled up to give a final result. Whoever has most rounds wins. For example: Team A play Team B. Team A win 7-5 as CT then lose 4-8 as T. Their round total is 11 while Team B have 13. Team B win 13-11.
Using any kind of cheat is strictly forbidden.
Using buy scripts and other legal binds is allowed.
Abusing map bugs is classed at cheating.
The CSReloaded Event Staff operate a very strict policy with regards to cheating. If you suspect a player/team of cheating during a match, please let us know by private messaging an Event Admin. Please provide a URL so that we may download any evidence that you have to support your claim. Please note: It is a Team Leader•s responsibility to ensure that their clan remains cheat-free.
Admins reserve the right to remove any player or team at any time. If a team are the source of numerous complaints they will be asked to leave. We try to be a friendly community and we don't want the minority spoiling it.
Teams are expected to be on the server and ready to play with the minimum number of players at the scheduled or agreed upon time. Any team that fails to be present with the minimum amount of players and ready to play on a server 15 minutes after the match start time will forfeit the match. The other team will be awarded a default win.
No spectators are allowed on a server during a match unless both teams agree otherwise.
Voice comms programs such as Battlecom, Roger Wilco, Team Speak or Ventrilo are strictly forbidden.
Teams are expected to check the server before the game. You cannot blame the server once the game has started.
Match Settings:
Round Time: 3 Mins Freeze Time: 3 secs Chase Cam 2 Forced Friendly Fire Off
Team Registration:
Each team must list a full squad of at least 3 players, although a reserve player is advised, before entering the league. All names and Steam IDs must be submitted before participating in any matches. Players can be added and removed from your roster throughout the run of the league. If a player is added to the squad during the run of the league he/she cannot play until one day has passed since their addition to the squad • this is to avoid mercing. Should your team field a player with a SteamID not listed on your roster as of 1 day prior to the match, the match is forfeit as a 1-0 (default) win to your opponents.
FAQ
Why 3v3? 5v5 demands a lot more players and a lot more time to organise and a lot more people to help. 2v2 is slightly too individual and monotonous and defeats some of the team aspects of CS. 3v3 strikes a balance between teamplay and controllability while giving a unique spin to the CSReloaded League. 3v3 gives enough scope for large individual influence to the match, with a larger emphasis on teamwork and strategy. A relatively unplayed match size, 3v3 will also level the playing field between the old pros and the learners.
Where can I sign up? There is an open forum thread where you can submit your application which should include your Team/Clan name, Designated leader with contact address and full list of players and their SteamIDs.
Who can sign up? Preference will be given to clans already part of the CSReloaded community and from teams made up from forum posters. Outside clans will only be considered if we cannot fill the league with regular users.
Where will the matches be played? Spread over Wumpa iCabbit and Bs servers.
What time will matches take place? Provisionally matches will be played between 8pm and 10pm EST but times will not be fixed. There will be 1 match per day. Matches will be rearrangeable if the participating teams can find a suitable outcome. If they cannot, the match will be forced on the initially scheduled time, even if teams field fewer than 3 players.
EDITS: Usage of term CLAN changed to TEAM in all cases. Consequences: Few.
Number of teams reduced from 10 to 8. Consequences: Fewer people needed to sign up. League lasts only 7 weeks.
Number of times each team plays reduced from 2 to 1. Consequences: Only 1 match per team per week. Easier organization.
Servers to be used changed to solely iCabbit and Bs. Consequences: Porter has a lot more to add to his list
Yuna and Ayo added to Admin Team Consequences: Workload spread nicely
External voice communication programs banned. Consequences: Only in game speech is allowed to help eliminate ghosting.
Suggested times in FAQ section. Consequences:Rough idea put in place to see when people are available but with option for change and negotiation.
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« Last Edit: June 22, 2004, 06:04:41 PM by Justboy » |
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Surgeon General
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Re:3v3 League Outline
« Reply #36 on: June 22, 2004, 06:49:17 PM »
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Looks good Just, but I still want my FF though if nobody else cares then I'll just give up.
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Re:3v3 League Outline
« Reply #37 on: June 22, 2004, 07:22:54 PM »
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All players should be required to record a demo for each match, in case of cheating accusations. this would also allow for a kickass movie to be made
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Re:3v3 League Outline
« Reply #38 on: June 22, 2004, 07:51:12 PM »
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Nice modifications JB! Keep up the hard work
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Re:3v3 League Outline
« Reply #39 on: June 23, 2004, 04:45:24 AM »
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7 weeks?!?!!!111 That's even longer than 9 weeks
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Justboy
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Re:3v3 League Outline
« Reply #40 on: June 23, 2004, 05:43:22 AM »
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Demo recording and hosting of recorded demos does give a little hassle but the reward of a movie would be cool beans.
I also don't know how much a demo can prove against cheating accusations unless someone runs the demo along with hacks.
It's also a bit of a load on those of us with poorer connections and computers.
There are definitely pros and cons to it. Perhaps a HLTV host would be easier? If we can find a source. It might not allow for such a good movie though.
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Re:3v3 League Outline
« Reply #41 on: June 23, 2004, 07:15:08 AM »
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HLTV demos are the most flexible, but the least accurate. They allow to you spec anyone from any angle, which is good for tracking the overall match, but bad for trying to prove person is (or isn't) cheating. iCabbit is still setup as an HLTV proxy for CSR. It might not be able to run the matches, but it can handle a handful of HLTV clients if people want to watch live (well, with a 30 sec. delay), or we can just use it for the demos and post those.
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Re:3v3 League Outline
« Reply #42 on: June 23, 2004, 08:57:40 AM »
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Almost everyone who's going to play will probably be regs anyway - who's going to cheat?
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Re:3v3 League Outline
« Reply #43 on: June 23, 2004, 10:05:46 AM »
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I don't think I'll be able to participate but my vote is for FF to be on.
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Re:3v3 League Outline
« Reply #44 on: June 23, 2004, 11:49:26 AM »
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External voice communication programs banned. Consequences: Only in game speech is allowed to help eliminate ghosting. |
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Are we just going to lock the dead people in first person mode? It don't matter to much to me just wondering.
Also Im not sure what config are we going to use? ie cal.cfg.
If someone can make a kick ass movie that would be great!
I think creating demos would be a good thing to.
As for HLTV. There is the option of renting one with your server, or you can run one off your home computer. I belive these are the two options, maybe there are more
I agree with sg, FF would be good to have.
Almost everyone who's going to play will probably be regs anyway - who's going to cheat? |
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Sorry Porter i have been busy with exams so ill get all this server stuff set up for you on thursday night. I think running hltv would be cool I know i would watch it.
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If you still quetion this get me and as many of your friends in one room or a hall way and I'll use a rubber knife and see how many of you I can smack with it! |
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Re:3v3 League Outline
« Reply #45 on: June 23, 2004, 02:34:36 PM »
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I don't know how one could stop the use of voice programs?
I would also say FF is a must and to extend that, a config should be made for this play. Maybe modify or use an already made league config.
Demos MUST be recorded by all players.
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Re:3v3 League Outline
« Reply #46 on: June 23, 2004, 02:36:48 PM »
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As far as a movie or Demo, please feel free to use our Bs server to accomplish this. I do not think any of the boys would mind, this would give more freedom for that. The only requirement is the Bs clan gets some quality cameo filming time! Pans right, BS clan in circle singing "we are the champions" camera pans left"CSR crew in circle singing "Another one bites the dust!" Camera pans back for wide view, announcer say's "It's a square dance boys, so grab your partners and dose, doe!" Action scene, to circle begin to intertwine, knifes come out, last standing warrior is of course Mr. Fotty! Camera comes in for close up, Fotty begins rap song, "I'm Fotty, don't hate me because I'm Snotty, I killed everybody!" Camera fades to black, numerous voices of every slain person yelling there the best, blah blah blah, video ends! Sweet! Of course the beggining of the movie would have quick scene shots of recorded events and special things at CSR, have to have a clip of Killer and Enialator Bush riding! Killer moves by guys like Bayne, Primer, Kaoz, Deuce, Ribs and Porter, Nittany, Grounded, Surgeon General and Biggums! How about a shot of a bunch of guys against a wall with there sprays above them, oh the ideas are endless, let's make it happen!
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« Last Edit: July 07, 2004, 10:29:03 AM by Enialator » |
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Grounded
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Re:3v3 League Outline
« Reply #47 on: June 23, 2004, 03:54:02 PM »
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"It's a square dance boys, so grab your partners and dose, doe!" |
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+ggz for lunacy
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Surgeon General
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Re:3v3 League Outline
« Reply #48 on: June 23, 2004, 09:28:38 PM »
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Do we need to get that intense about this? Although their is a practical side to recording demos, the more and more I think about this, the more its turning into some sort of intense official league. The primary goal of this shouldn't be to determine who's three man team is the best. It should be that everybody has a good time. Like Grounded said, it's all regs, if you need to cheat at a game to prove what a big man you are, do it and then go shoot yourself. Everyone making a demo is overkill, it should be optional. I like FF as it adds realism, but I don't need it.
And Enial, you have too much free time at work.
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Re:3v3 League Outline
« Reply #49 on: June 24, 2004, 04:27:30 AM »
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I forsee JB's comp melting if I try to record a full game demo
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Re:3v3 League Outline
« Reply #50 on: June 24, 2004, 10:14:41 AM »
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i am officially back from vacation, so i am fully available to help now.
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TheeKiller
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Re:3v3 League Outline
« Reply #51 on: June 24, 2004, 11:02:27 AM »
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Recording demos would be good. I know even if we dont im still going to record, so later on i can watch them and get a good laugh.
As for the cheating I dont't think anyone will be doing that, considering everyone is a regualr.
Enialator.....
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Justboy
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Re:3v3 League Outline
« Reply #52 on: June 24, 2004, 01:41:24 PM »
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OK. Looks like the majority of people want FF on - so that will probably be a change to the next outline.
On the demo front - Grounded's point of all of us being regulars and "who's going to cheat?" is fairly valid here. I can't imagine any of the people posting on this board cheating.
I don't think they should be necessary but if we are that untrusting about our community then perhaps they will have to be enforced.
Stu - recording a full match demo on my comp is not that demanding. Have done it in the past. The demos also zip down rather nicely for upload purposes.
I think we will use an already established config. We can take the CAL one or from Enemy Down in the UK where I've been getting most stuff so far.
Surgeon - we do want to maintain the "FUN" factor of the league and I agree that forcing demos and a config are the sort of measures that are used by competitive leagues. However, in this instance both aspects level the playing field and are fairly simple to put into action.
We're going to have a situation where there are teams competing to win the league and teams just wanting to participate.
Setting up a careful platform for all the matches just ensures that everyone gets the best out of the them.
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PanchoDaz
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Re:3v3 League Outline
« Reply #53 on: June 24, 2004, 01:50:48 PM »
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wow this is getting serious!
stu tell me we're going to treat this like a game of hockey!
Everyone (Pete) builds it up to be the most important thing in the world, but really we know its just a game - so we go out and own it up good!! ('cept this time we might not win as much as we do when the legendary duo hit the hockey field )
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Porter
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Re:3v3 League Outline
« Reply #54 on: June 24, 2004, 01:52:59 PM »
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Lay down the law JB.
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Grounded
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Re:3v3 League Outline
« Reply #55 on: June 24, 2004, 05:05:29 PM »
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('cept this time we might not win as much as we do when the legendary duo hit the hockey field )
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Legendary duo? I'm a solo act matey
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PanchoDaz
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Re:3v3 League Outline
« Reply #56 on: June 25, 2004, 11:40:39 AM »
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You may be a one man freak show - but without me your nothing i tell you - nothing!!!!!
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Druz
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Re:3v3 League Outline
« Reply #57 on: July 06, 2004, 06:32:14 PM »
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I don't know if anyone has proposed this and please don't kick me for requesting it but please no awp or auto snipe, as the auto sniper is pretty much overkill .
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Re:3v3 League Outline
« Reply #58 on: July 11, 2004, 03:30:26 PM »
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OK. Looks like the majority of people want FF on - so that will probably be a change to the next outline. |
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Just as a point of note-- I'd prefer FF OFF for the tourney. I like playing with it on, but anybody that's been on CSR regularly (or exclusively) will be entirely used to having it off. I think you're just gonna see a whole heck of a lot of team kills all around, and that doesn't sound like fun to me. I think I can safely speak for all 5 Wumpas on that too. (me, yurei and Yuna at least).
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[Wumpa] Porter --Silent, professional, lethal... sometimes.
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Porter
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Re:3v3 League Outline
« Reply #59 on: July 11, 2004, 03:53:12 PM »
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Just wanted to remind the guys in charge that I'll be needing configuration preferences for the Bs server quite quickly now. I'm going to need time to get the thing up to snuff and test everything. Here, let's start with this. Just tell me what needs changing:
server.cfg--
hostname "CS-Reloaded: Tourney" serverprofile "CS-Reloaded tourney server provided by Bs clan. See csreloaded.com for more." rcon_password ***** mapchangecfgfile "mapchange.cfg"
pausable 0 decalfrequency 600
// for hlsw max_queries_sec 100 max_queries_sec_global 10000 max_queries_window 30
sv_aim 0 sv_alltalk 0 sv_allowspectators 1 sv_allowdownload 1 sv_allowupload 1 sv_cheats 0 sv_gravity 800 sv_lan 0 sv_log_onefile 0 sv_logblocks 0 sv_maxrate 12000 sv_minrate 1500 sv_maxupdaterate 80 sv_minupdaterate 10 sv_maxspectators 2 sv_maxspeed 320 sv_proxies 1 sv_restartround 5 sv_region 1 sv_stats 1 sv_type "Win32" sv_upload_maxsize 2048 sv_voiceenable 1
exec addons/adminmod/config/adminmod.cfg exec mapchange.cfg
echo "Finished server.cfg"
mapchange.cfg--
mp_allowspectators 1 mp_autokick 0 mp_autoteambalance 0 mp_buytime 2 mp_c4timer 35 mp_chattime 15 mp_fadetoblack 0 mp_flashlight 1 mp_footsteps 1 mp_forcecamera 0 mp_forcechasecam 2 mp_friendlyfire 0 mp_freezetime 3 mp_ghostfrequency 0.1 mp_hostagepenalty 0 mp_kickpercent 0.95 mp_limitteams 0 mp_logfile 1 mp_logdetail 0 mp_logmessages 1 mp_maxrounds 12 mp_mirrordamage 0 mp_mapvoteratio 0.95 mp_roundtime 4.0 mp_startmoney 800 mp_timelimit 0.0 mp_tkpunish 0
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[Wumpa] Porter --Silent, professional, lethal... sometimes.
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Grounded
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Re:3v3 League Outline
« Reply #60 on: July 11, 2004, 04:20:09 PM »
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I want mp_kickpercent changed to 0.94. NOW!
I don't see anything that needs changing but then I don't know what half that stuff is for...
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Porter
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Re:3v3 League Outline
« Reply #61 on: July 11, 2004, 04:35:45 PM »
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I also need to know whether to install ClanMod, or StatsMe, and if so how they should be configured, and also if you want any of the custom adminmod plugins from CSR added to the tourney server.
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[Wumpa] Porter --Silent, professional, lethal... sometimes.
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Druz
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Re:3v3 League Outline
« Reply #62 on: July 11, 2004, 11:52:26 PM »
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Nope don't bother installing any modifications.. the only thing you will need are configs SUCH AS cal.cfg which can easily be modified and a live on 3 config (although you dont NEED that one)
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TheeKiller
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Re:3v3 League Outline
« Reply #63 on: July 12, 2004, 12:52:42 AM »
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pfft its all on there
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If you still quetion this get me and as many of your friends in one room or a hall way and I'll use a rubber knife and see how many of you I can smack with it! |
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