Grounded
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de_remy_v2 WIP
« on: September 20, 2004, 07:18:37 AM »
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It's been bugging me lately that I have so many beta stage maps and so few finished ones. de_just is pretty much there, but I wanted to go back and finish the one that brought me into CSR in the first place: de_remy. Since there is a version of de_remy with no additional suffix already floating around, I've tagged _v2 onto the end to avoid confusion. The layout will remain largely unchanged but the visuals and scenery are getting an overhaul cause let's face it they're pretty dreary. Extreme overuse of fp-bricks1 I think... Anyway here are some shots of the compile I just finished. I've been working pretty much exclusively on remodelling the secondary bombsite - the first 3 pics are of said site and the 4th is of the T approach to that site. There is an obvious error in pic 4 - try to ignore it.
You can download de_remy_b2 from our downloads page (http://www.csreloaded.com/downloads.php) which will show you the basic setup. Any and all comments are appreciated
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Re:de_remy_v2 WIP
« Reply #1 on: September 20, 2004, 07:49:55 AM »
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Woo hoo! I loved the original version of this map, despite Grounded not being too keen on it, so I'm excited to see continued work now!
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TheeKiller
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Re:de_remy_v2 WIP
« Reply #2 on: September 20, 2004, 10:03:49 AM »
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good job, cant wait to paly the final version!
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If you still quetion this get me and as many of your friends in one room or a hall way and I'll use a rubber knife and see how many of you I can smack with it! |
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TheeKiller
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Re:de_remy_v2 WIP
« Reply #4 on: September 20, 2004, 10:18:37 AM »
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trees in the bombsite! is the way to go~
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If you still quetion this get me and as many of your friends in one room or a hall way and I'll use a rubber knife and see how many of you I can smack with it! |
| eni lmao
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Grounded
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Re:de_remy_v2 WIP
« Reply #5 on: September 20, 2004, 10:22:37 AM »
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Trees are nice but not when they're cross-shaped
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TheeKiller
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Re:de_remy_v2 WIP
« Reply #6 on: September 20, 2004, 10:25:45 AM »
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Trees are nice but not when they're cross-shaped
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heh. The trees in pirence (SP!), are nice
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If you still quetion this get me and as many of your friends in one room or a hall way and I'll use a rubber knife and see how many of you I can smack with it! |
| eni lmao
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Grounded
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Re:de_remy_v2 WIP
« Reply #7 on: September 20, 2004, 10:58:41 AM »
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I'm using models by Xenon - the trees in piranesi are used in cs_reloaded.
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TheeKiller
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Re:de_remy_v2 WIP
« Reply #8 on: September 20, 2004, 11:03:59 AM »
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how hard are they to make?
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If you still quetion this get me and as many of your friends in one room or a hall way and I'll use a rubber knife and see how many of you I can smack with it! |
| eni lmao
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PanchoDaz
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Re:de_remy_v2 WIP
« Reply #9 on: September 20, 2004, 11:29:55 AM »
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Killer, what Grounded does is real easy - a 5 year old could do it!
I am, of course, joking but I think he would tell you that what he does to make a map like remy, is not technically that hard - whereas I think making the textures would probably take longer and be harder to get really good at.
I could of course be talking out of my behind (and offending stu just a little bit) but I would never dismiss what he and other mappers do as easy because I wish I had half their patience that is required to make a map work properly.
I really do wish I had put in the time to learn to map while I had a lot of free time a year or so ago - but alas I didn't and now that I've got a job - its too easy to find an excuse not to bother
Hardest things about mapping from what I've seen watching Grounded and what he's told me - is a) time (and lots of it), b) thinking of something new and different, c) making something new and different work on a game that is basically ONLY designed for 2 objectives (defuse bomb - rescue hossies)
Oh and one final thing - he's so fussy about stuff (which is a good thing - cos it means the end product is sweet) that he needs more of a) - fortunately for all of us that is something which Grounded has in abundance
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Grounded
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Re:de_remy_v2 WIP
« Reply #10 on: September 20, 2004, 12:16:47 PM »
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how hard are they to make?
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Tree models? I wouldn't know - I haven't learn how yet! From what I gather, once you know how to use the modelling prog, not very hard. Of all the mapping disciplines, texturing is the hardest. Which is exactly why remy had no self-made textures in it first time round, and probably still won't when it's finished!
As for making maps? It's not hard but it does take time. The worst thing you can do is settle - take the first thing you make and think 'hey, that'll do'. remy was a bit of that to begin with, even though it was partly based on a real location. I really should have researched it a bit more, tried to come up with original areas etc. Obviously I'm not really doing that here but hopefully it looks nicer Probably the hardest thing is keeping a lid on the polygon count. Anyone can make a detailed room full of stuff but that's not how HL works so you have to be careful and come up with tricky ways of getting the effect you want.
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Deuce
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Re:de_remy_v2 WIP
« Reply #11 on: September 20, 2004, 12:51:01 PM »
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how hard are they to make?
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Tree models? I wouldn't know - I haven't learn how yet! From what I gather, once you know how to use the modelling prog, not very hard. Of all the mapping disciplines, texturing is the hardest. Which is exactly why remy had no self-made textures in it first time round, and probably still won't when it's finished! |
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i fooled around last week with tree models and the use of transparent textures in models.. it was much easier then i thought. i made a nice vermont style foliage tree out of the piranesi trees
not having done any serious 3D modeling for over a year and a half now, ive forgotten how to do alot of the simplest functions. it certainly is much easier and better looking to use models now in HL though.
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Grounded
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Re:de_remy_v2 WIP
« Reply #12 on: September 20, 2004, 02:10:16 PM »
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That it is
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Grounded
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Re:de_remy_v2 WIP
« Reply #13 on: September 21, 2004, 03:04:56 PM »
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More additions. More still to come.
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Enialator
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Re:de_remy_v2 WIP
« Reply #14 on: September 22, 2004, 01:37:39 PM »
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Dam! Last picture looks really sweet! Easy hard or not the point is finishing what you start in a timely manner, so DUDE! HURRY THE HELL UP! We love you we appreciate all you mappers, now show us the MONEY! This one looks really good though I stared at the sun to long and am havig visual problems. If this visual problem does not go away this map may never be finished because I will be hirirng a lawer, I've been blinded by science!
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Grounded
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Re:de_remy_v2 WIP
« Reply #15 on: September 22, 2004, 03:43:57 PM »
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I'll have a playable version pretty soon. Have a look at the two old versions I posted links to - the layout is the same as remy_b2 and some areas will be largely unchanged. Glad you like the pic
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PanchoDaz
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Re:de_remy_v2 WIP
« Reply #16 on: September 23, 2004, 12:51:29 PM »
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Can't wait!! I've finally got my IVPbot working again so I might find out if I can add waypoints and start playing it asap!!
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Grounded
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Re:de_remy_v2 WIP
« Reply #17 on: September 23, 2004, 03:37:38 PM »
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Made some new textures for it today
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Justboy
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Re:de_remy_v2 WIP
« Reply #18 on: September 24, 2004, 05:18:00 AM »
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I'm looking forward to playing this again. It inspires me to resurrect de_yard. You with me Stu?
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Grounded
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Re:de_remy_v2 WIP
« Reply #19 on: September 24, 2004, 05:47:02 AM »
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Funny you should mention that - the yard source file is on the same backup CD
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Grounded
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Re:de_remy_v2 WIP
« Reply #20 on: September 24, 2004, 08:23:05 AM »
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Pic of some of the new textures:
And the wine bottles break now Rejoice!
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« Last Edit: September 24, 2004, 08:23:26 AM by Grounded » |
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PanchoDaz
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Re:de_remy_v2 WIP
« Reply #21 on: September 24, 2004, 12:51:21 PM »
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It looks good! Is there any chance I can get a pre-release version of it - I've got an old version (probably your first attempt) but I'd like to run about with the new changes!
If its possible could you maybe burn it to cd or something and bring it to the game tomorrow??
I'm not really bothered if its not even close to being finished - but I could do some testing/ideas if its playable!
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