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de_flow_b3
« on: June 04, 2005, 03:10:10 PM »
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-> Download <-
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Deuce
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Re:de_flow_b3
« Reply #1 on: June 05, 2005, 08:31:56 AM »
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gasp!
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Re:de_flow_b3
« Reply #2 on: June 05, 2005, 08:55:06 AM »
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Good post...
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Deuce
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Re:de_flow_b3
« Reply #3 on: June 05, 2005, 09:08:47 AM »
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thanks
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Surgeon General
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Re:de_flow_b3
« Reply #4 on: June 05, 2005, 10:25:18 AM »
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I tooled around it.
Seems quite a bit different than b2.
I'm not a fan of the doors on the sewer exits, and don't think I'm a fan of the fence around B either.
Things I do like are that house route (though I noticed I couldn't shoot through those walls) and the widened tunnel things on the ground. At least I think you changed them because I wasn't getting stuck.
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Re:de_flow_b3
« Reply #5 on: June 06, 2005, 04:03:39 AM »
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You'll have to show me what you mean in game.
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TobY1KaNobY
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Re:de_flow_b3
« Reply #6 on: June 06, 2005, 02:58:57 PM »
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have a day set so i can play it?
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ToBy1 [sp] Clan 208.97.196.99:27024
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Re:de_flow_b3
« Reply #7 on: June 06, 2005, 04:16:39 PM »
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Also the stairway that leads to the lookout over A has some serious issues. Didn't go up there the first time I looked at it.
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Re:de_flow_b3
« Reply #8 on: June 07, 2005, 04:18:30 AM »
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Really? It hasn't changed since _b1...
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TobY1KaNobY
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Re:de_flow_b3
« Reply #9 on: June 07, 2005, 09:19:34 AM »
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was there yesterday (the stairs) and got stuck lol
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Re:de_flow_b3
« Reply #10 on: June 07, 2005, 10:58:45 AM »
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Hmm.
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TobY1KaNobY
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Re:de_flow_b3
« Reply #11 on: June 07, 2005, 04:38:09 PM »
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but is was awsome as always,great job g
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Surgeon General
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Re:de_flow_b3
« Reply #12 on: June 08, 2005, 02:38:54 PM »
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Just now loaded it again and the staircase is fine. So I imagine its just the HL engine being stupid.
Edit: THAT'S IT! Auto Copy Extension is getting the ax.
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« Last Edit: June 08, 2005, 02:39:19 PM by Surgeon General » |
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Re:de_flow_b3
« Reply #13 on: June 08, 2005, 05:28:39 PM »
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Schoolboy errors I've already found. Only remind me about them if you want to hurt me...
Extra special bonus pic of a magical disappearing d2 crate!
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Re:de_flow_b3
« Reply #14 on: June 08, 2005, 05:49:30 PM »
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Played it today for the first time with SG, Toby and XF. Fun was had. The layout is darned convoluted if you ask me, and the choke points are extremely tight (maybe that's what you were going for). It played well with just 4 people, but I have a hard time seeing it play well with 20 people. It would be traffic-jam city. At the same time, I like the variety of routes available.
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Re:de_flow_b3
« Reply #15 on: June 09, 2005, 04:56:24 AM »
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The layout is nowhere near as complicated as it might seem at first. In terms of distance between sites/spawns it's pretty small, so the variety of routes is necessary to make it feel bigger.
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Re:de_flow_b3
« Reply #16 on: June 09, 2005, 10:49:40 AM »
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I don't think its complicated either, but that's probably because I've played it since b1.
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Re:de_flow_b3
« Reply #17 on: June 09, 2005, 03:04:25 PM »
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Playtesting this is all I have lined up for this evening so apologies in advance. Of course if someone can come up with a good map to add before 6pm they're welcome to suggest it.
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Surgeon General
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Re:de_flow_b3
« Reply #18 on: June 09, 2005, 03:31:05 PM »
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de_sonic_beta
Never played it, but I saw it on the lanmaniax site and it looks cool.
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Re:de_flow_b3
« Reply #19 on: June 10, 2005, 09:40:55 AM »
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Played it today for the first time with SG, Toby and XF. Fun was had. The layout is darned convoluted if you ask me, and the choke points are extremely tight (maybe that's what you were going for). It played well with just 4 people, but I have a hard time seeing it play well with 20 people. It would be traffic-jam city. At the same time, I like the variety of routes available.
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With good teamwork this map would be very cool with a large group I think. You can send your forces 2 or 3 different ways to the bombsites and make planting or defending them a real nightmare for the other team.
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Re:de_flow_b3
« Reply #20 on: June 10, 2005, 10:12:24 AM »
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And the fact that you can hear people getting in and out of the water makes it a lot tougher to sneak around for ages 1v1
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Re:de_flow_b3
« Reply #21 on: November 09, 2005, 11:54:09 AM »
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Been trying to finish this lately, cleaning things up and optimising and adding new textures etc. etc. so if anyone has any thoughts on modifications then speak up
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Re:de_flow_b3
« Reply #22 on: November 09, 2005, 08:02:13 PM »
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Well hurry it up!!
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Re:de_flow_b3
« Reply #23 on: November 10, 2005, 05:50:05 AM »
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Thanks for that outpouring of creativity
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Re:de_flow_b3
« Reply #24 on: November 21, 2005, 06:47:48 AM »
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Just to prove I'm actually doing something here's a pic of a random mansion with new tex that's outside the playable portion of the level and thus quite unnecessary.
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Re:de_flow_b3
« Reply #25 on: November 21, 2005, 11:06:34 AM »
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It's beautiful. I'd live there.
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Surgeon General
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Re:de_flow_b3
« Reply #26 on: November 21, 2005, 01:38:09 PM »
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Strange door.
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Re:de_flow_b3
« Reply #27 on: November 21, 2005, 05:01:02 PM »
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The textures were made from photos taken while in Rennes with JB. That door is the door the actual door for that building.
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Re:de_flow_b3
« Reply #28 on: December 01, 2005, 05:16:57 PM »
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SG have you checked your PMs lately?...
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Re:de_flow_b3
« Reply #29 on: December 01, 2005, 05:22:37 PM »
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SG have you checked your PMs lately?...
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I did, but I had to go to work right after I looked, so it slipped my mind. My bad.
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Re:de_flow_b3
« Reply #30 on: December 01, 2005, 05:27:35 PM »
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No worries.
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Re:de_flow_b3
« Reply #31 on: December 01, 2005, 07:15:40 PM »
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I did actually download and try it out. The only thing I remember is that it was a huge file and that I was missing textures (or a WAD). I'll have to look at it again.
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Re:de_flow_b3
« Reply #32 on: December 02, 2005, 05:45:02 AM »
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I think I accidentally deleted one texture from the wad that was supposed to stay in - it's the water texture at the bottom of the wells. Other than that it should be ok.
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