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Topic: Mapping Challenge (Read 466 times)
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MysteryMachine
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Mapping Challenge
« on: July 14, 2003, 03:34:48 PM »
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All right,
I am unofficially putting forth a challenge for all you mappers out there to build the best map. Here is what I am stating as the rules.
No prebuilt maps. Anything that has been done, is not what were after. I'm looking for new and exciting.
You may use any textures or scripts you wish to build this. But everything must be functional (doors that should open do open!)
At the end of the competition, your map should be in its last beta. You may officially release it after its been played and suggestions are taken.
Thats all I can think of. The maps you are currently creating (if you are) are fine to use. You will not win anything by doing this, but I will try to get your map some publicity if you enter. These maps will be kinda small, just because of the time constraints, but you may expand on them later when you release it.
Any questions or comments about this, or to enter, just post below. I will take care of the rest.
Oh yeah, and I'm building a map too. So I will not be the judge, the public will.
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Deuce
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Re:Mapping Challenge
« Reply #1 on: July 14, 2003, 05:05:31 PM »
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#1. deadline?
#2. can you better explain what the last beta is?
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Deuce
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Re:Mapping Challenge
« Reply #2 on: July 14, 2003, 09:45:10 PM »
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shameless bump
too many pointless bickering posts pushed this off the main page
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Kaoz
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Re:Mapping Challenge
« Reply #3 on: July 14, 2003, 09:48:53 PM »
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those pointless bickerers, HOW DARE THEY USE A PUBLIC FORUM FOR FRIENDLY DISCUSSION
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Deuce
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Re:Mapping Challenge
« Reply #4 on: July 14, 2003, 10:09:01 PM »
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oh..i'm sorry..
i didnt know 3 posts with the message " ... " is such a priority
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MysteryMachine
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Re:Mapping Challenge
« Reply #5 on: July 14, 2003, 10:21:25 PM »
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Alright,
#1 Build Time - I said two weeks, but I'm thinking the entries should be in by the 28th, we can run a public game or two a day, then on the 1st, we can announce the winner. I'll put a poll for each map for everyone to rate between 1-10. The highest rating wins. If its a tie, they both win.
#2 Final Beta - Should be nearing completion of map. Does not have to be absolutly done, but should be as near completion as you can get. This is the point where you should be happy with your map. Because of the time constraints, I'm not going to request the final map. Two weeks to make a full map is not a long time.
I'm making this all up on the fly, so if you have a better idea, I'll think of using it instead. I'm just trying to get some friendly competetion going in the mapping side of CSR
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Deuce
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Re:Mapping Challenge
« Reply #6 on: July 14, 2003, 10:44:02 PM »
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cool. sign me up. with the help of my 3 testers (vites, legacy, kidshaft) i'll have my map done by the 28th
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ViTeS
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Re:Mapping Challenge
« Reply #7 on: July 14, 2003, 11:53:15 PM »
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Duece has a headstart on everyone lol, But yes the cs_hs is going better as planed. Just need to add textures, get some objects added and it will be done:-) definatly is a cool map IMO would be cool to test it with atleast a 5v5
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StealthMode
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Re:Mapping Challenge
« Reply #8 on: July 15, 2003, 12:26:51 AM »
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Sorry not enuff time. Too busy for this one, maybe next time...
Btw, you are askin for some nasty r_speeds/leaks pushin a deadline that quick. You know how long the maps in stock cs were given for deadlines? 6 months or more. You need to playtest, check paths for BALANCING (is it too easy for t's to reach bombsite a rather then bombsite b, does the cts have all the good ambush spots?). No time for editing, and recompiling. I mean a two week period, your talking fy_ style maps and they are sheer garbage.
I'll send you a copy of the map I am working on now (as well as Valve) when I have finished it and its ready for public release. Compare it to the maps that win this contest and you will see what I am talking about (things like complex multi-entities take time to build, maps with good fps, but much stuff take time to build, leak repairing, clipping, and balancing, take time to do).
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Grounded
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Re:Mapping Challenge
« Reply #9 on: July 15, 2003, 10:29:28 AM »
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Stealth - I think you're missing the point. If there is a short deadline then you do the best you can to keep your map small and as simple as possible. Avoiding leaks is child's play and if you don't cram tons of detail in, then r_speeds shouldn't be a problem either. CS as a mod requires very little entity work and so you could easily construct a map without complex entity based events. And as for balancing, well I guess if you do something over a short time period then you just have to make do. One simple, rough way (for de_) is to practise running from CT/T spawn to the bombsites and counting in your head how long it takes.
MM - if you're going to go ahead with a comp I suggest you ask people to commit to entering otherwise you could reach the deadline and have no maps to play with! Or if you wanted a cheap and easy prize to entice people just offer to put the map in the server rotation for a week or so.
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MysteryMachine
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Re:Mapping Challenge
« Reply #10 on: July 15, 2003, 11:37:56 AM »
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I was actually going to do something similar. I was going to give each map one hour of gameplay (giving at least two days for people to download the map), then I will make sure the winning map is posted all over. Since there is no rotation, I'll try to get people to vote for it often.
Stealth - I clearly said earlier that it doesn't have to be the entire map, but what you do make should be in good order. I understand that it will not look perfect, but you can still work on it afterwards. Two weeks is enough to time get the serious mappers to do a small map without all the extra frills, but still make it a good playing map. My suggestion is just to use premade textures and prefabs for now, then go back. For my own map, I will have to go back and re-make all the prefabs. Focus only on the map.
Please mark your maps as cs_map_beta so you can still do work on it.
Grounded - I am asking people to post here if they wish to enter. Just so I know how many I should be expecting.
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Deuce
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Re:Mapping Challenge
« Reply #11 on: July 15, 2003, 11:47:17 AM »
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Btw, you are askin for some nasty r_speeds/leaks pushin a deadline that quick. You know how long the maps in stock cs were given for deadlines? 6 months or more. You need to playtest, check paths for BALANCING (is it too easy for t's to reach bombsite a rather then bombsite b, does the cts have all the good ambush spots?). No time for editing, and recompiling. I mean a two week period, your talking fy_ style maps and they are sheer garbage.
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great thing about the program i'm using is that it wont allow me to make the map if there are leaks in it.
but could someone PLEASE tell me what r_speeds are? how do i find my r_speed, and what a good/bad r_speed is?
hazel-i'm going to school tomorrow (if i can manage to wake up early) with my digital camera and getting all the textures i need. i'll make a seperate post in our forum later of what textures i will need, but if you can start a list, by all means do so
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MysteryMachine
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Re:Mapping Challenge
« Reply #12 on: July 15, 2003, 12:00:00 PM »
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These are the commands you will need to look at :
developer 1 - Sets it so you are in developer mode (0 to end it)
r_speeds 1 - Dumps your r_speeds to your console (0 to end it)
gl_wireframe 2 - Wire frame mode, good for looking at your r_speeds and what your computer is trying to process. (0 to end it, I forget what 1 does)
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Deuce
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Re:Mapping Challenge
« Reply #13 on: July 15, 2003, 12:54:05 PM »
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ok..and once i put in those commands, what exactly am i looking for?
as far as i can tell my map runs fine..it runs max fps throughout the entire thing so..
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Grounded
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Re:Mapping Challenge
« Reply #14 on: July 15, 2003, 01:55:42 PM »
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The important figure in the r_speeds display is the number marked 'wpoly'. This will vary throughout the map and should ideally be under 800 (this is very rough) in all places and hopefully as low as possible. Sometimes you might end up exceeding this value if you stand in a certain position and face a certain direction but if it is in a low traffic area then you should be okay. Unless you have very wide open spaces or densely detailed areas then there should be no r_speed issues. Hope that helps
MM - I'll have a go so consider me 'signed up' if you're taking numbers.
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MysteryMachine
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Re:Mapping Challenge
« Reply #15 on: July 15, 2003, 03:38:23 PM »
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K.. so far we have
MysteryMachine Deuce Grounded
Hopefully we can get a couple more into this (Justboy and Slight?). Maybe after this we can all work on a map together?
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Deuce
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Re:Mapping Challenge
« Reply #16 on: July 15, 2003, 05:58:42 PM »
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well..for some odd reason..the downstairs cable modem has gone out..leaving me no online access till it decides to go back on..so i'm on the upstairs 6 year old computer for now..
hazel, if you already have a list started post it sometime tonight, so far i've thought of
lockers brick wall doors
the rest i think a can BS my way through.
i'll check back later
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-=]H[=-Smokey
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Re:Mapping Challenge
« Reply #17 on: July 15, 2003, 11:31:50 PM »
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have no idea on how to make a map... want to learn how... but it takes a while I know it, but good luck to yall.
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Eagle'z Nest 2000-2003 R.I.P Mosh Pit 2002-2003 R.I.P CSR-Phoenix 2003 Rock On
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StealthMode
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Re:Mapping Challenge
« Reply #18 on: July 16, 2003, 12:20:39 AM »
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In that case MM, I will try to get something done, let me know the start date. It wont be complete though, well it might, I am kickin around an outline for a one building map with like 10-12 rooms in it (real tight cqb stuff) that shouldnt be too hard to compile (with some furniture, and some TRAPS! ph33r the stove in the kitchen, and beware the garbage bin) Maybe a few light switches, busted lighting, etc. to keep you interested. The building is going into a later map, but for now I guess it can be used for this contest. I haven't started it yet, and won't till you give the start date (and it comes to pass).
cs_stealths_killhouse_beta will be the name. I take it since its a cs_ map you want hosties? Does it matter if its 4? or can we only do one or two since its so small? Do we get kudoes points for func_breakables, complex entities?
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Grounded
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Re:Mapping Challenge
« Reply #19 on: July 16, 2003, 03:45:24 AM »
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I'm sure you could convince Slight to enter but Justboy has only the most basic mapping knowledge so he's out. What about DVD and Composite? I haven't seen them around for a while although I know DVD is still active on the Countermap forums.
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MysteryMachine
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Re:Mapping Challenge
« Reply #20 on: July 16, 2003, 11:06:57 AM »
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Start date is anytime you want.
Oh yeah.. now we have
MysteryMachine Deuce Grounded StealthMode
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« Last Edit: July 16, 2003, 11:07:59 AM by MysteryMachine » |
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LeGrand
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Re:Mapping Challenge
« Reply #21 on: July 16, 2003, 11:38:59 AM »
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If it's okay with the regulations, I'd like to ask for someone to help me do my map - I know how to work worldcraft, but I'm not a pro, more like trained...but I have an idea for a map and a plot, so if anyone would help, I'd be glad
-LeGrand
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« Last Edit: July 16, 2003, 11:40:20 AM by LeGrand » |
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Re:Mapping Challenge
« Reply #22 on: July 16, 2003, 01:17:35 PM »
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What about DVD and Composite? I haven't seen them around for a while although I know DVD is still active on the Countermap forums. |
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We'd love to have them back around here. If there's anything you can do to let them know we're still alive, we'd be much obliged.
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MysteryMachine
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Re:Mapping Challenge
« Reply #23 on: July 16, 2003, 01:54:11 PM »
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What about DVD and Composite? I haven't seen them around for a while although I know DVD is still active on the Countermap forums. |
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We'd love to have them back around here. If there's anything you can do to let them know we're still alive, we'd be much obliged.
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And see if anyone else is interested in this competition. I might let it go on for a week or two longer if there is enough people entering. I would say if 8 people (or teams) joined, an extra week or two would be reasonable.
LeGrand - Your welcome to make a team of people making a map. Just mention the people who are helping you when you join up.
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MysteryMachine
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Re:Mapping Challenge
« Reply #24 on: July 18, 2003, 06:36:52 PM »
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cs_stealths_killhouse_beta will be the name. I take it since its a cs_ map you want hosties? Does it matter if its 4? or can we only do one or two since its so small? Do we get kudoes points for func_breakables, complex entities?
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Sorry SM, I might not have answered all your questions last time. In the "rules" I stated that it should have all working objects that should be working, I guess this includes hosties. If you want two, go for it. If you want 6, whatever you decide. Anything you can do that makes your map better to play on is good. Its up to the mass to decide what you get kudoes for though. I know they like good textures and some complex entities too.
Personally, my map is tiny, square, and badly textured for now. I want to get the first playtest out of the way to see if the halls are where they should be, then I'll be concerned about the look of it. But overall, yes, anything you can put into it, go for it (then tell me how you did it ).
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« Last Edit: July 18, 2003, 06:38:30 PM by MysteryMachine » |
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DVD
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Re:Mapping Challenge
« Reply #25 on: July 20, 2003, 04:12:22 PM »
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Hey guys...what's up! Grounded was kind enough to shoot me an email the other day, letting me know CSR was still around (i had no idea actually), and that you guys are having a mapping competition. I normally would be up for the challenge, but unfortunately I will be gone for a few weeks starting next wednesday as I'm going on vacation. So I guess I can't participate, but I'm glad to see you guys are still around. If I knew I wouldn't of been such a stranger. As for CompoSITe, he got a job as a professional level designer and is working 7 days a week, 14 hours a day towards a deadline...so I doubt he has the time...heh. Well, I'm off to check out the new server and see if I can get some frags in before lunch!
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MysteryMachine
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Re:Mapping Challenge
« Reply #26 on: July 20, 2003, 04:56:50 PM »
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Well its nice to hear from you again DVD. Hopefully you and Comp might have some extra time we do this again. If not, then just drop by to frag with us all now and then.
I'm thinking of rotating three Challenges, two weeks each and one week for playing/voting. #1 Mapping, #2 Prefabs, #3 Textures. This way CSR can expand its mapping community.
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Deuce
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Re:Mapping Challenge
« Reply #27 on: July 30, 2003, 03:50:10 PM »
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i was just curious for updates from other people on how they are doing (deadline is 12:00 AM august 1st!! tomorrow night!)
a playable version of cs_hs and the final (fingers crossed) version of fy_joust should be finished, and ready to be turned it
how is the judging of the maps gonna be handled? Are there going to be preselected judges, or will people be able to post their reviews and scores of maps (a post setup for people to rate and review each map would be cool)
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MysteryMachine
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Re:Mapping Challenge
« Reply #28 on: July 30, 2003, 04:05:26 PM »
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Judgement will be open to the public. I will open a poll for each of the maps after each one has been played. Then we will wait and see. I might do a 1-10 rating system, then average it all out. Whoever has the highest wins.
As for my map, its kinda dragging right now. I wanted to do custom textures, but I just don't have the time for that. I'm putting in lots of prefabs right now, but I still need to find a couple to fill out the empty spots. Other then that, the layout is done, the textures are done (although I don't like em) and lighting is done. Oh, but I do have to make rails for my stairs. Other then that, its just eye candy I'm working on. Oh and putting stuff in peoples way, to slow down rushes.
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Grounded
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Re:Mapping Challenge
« Reply #29 on: July 30, 2003, 06:05:37 PM »
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I'm almost done. I was under the impression it was 12pm on the 1st i.e. 12 noon but it probably won't matter too much.
MM - I too was intending on using as many custom tex as possible but there's no time. Plus I suck at texturing so I'm learning as I go. There are one or two customs in there though. I still need to make a few signs which will have to be customs but that shouldn't take too long. Don't overdo those prefabs now...
Me makes three - just one left to check in.
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Deuce
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Re:Mapping Challenge
« Reply #30 on: July 30, 2003, 06:17:43 PM »
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i've got the basic of my done for like ever..adding custom textures and details is what i'm working on now.
the more i gone on, the more artistic changes i am doing to the map..just for the sake of getting it done
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Deuce
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Re:Mapping Challenge
« Reply #31 on: July 31, 2003, 03:47:46 PM »
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heh..i just exceded maxium patches on my map..
thats never a good thing
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Deuce
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Re:Mapping Challenge
« Reply #32 on: July 31, 2003, 06:05:08 PM »
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well..i have the unfortunate news of declaring that cs_hs will not be ready by midnight tonight, and i doubt will ever be done.
i experienced so many problems with this map. a wacky layout, max_patches, and textures disappearing are popping up too much, and using a backup file would set me back days in work. this is probably all for the best though..since this was my first map, and i was happy with what came out, it helped me decide that i am capabale of making fun maps, and has giving me helpful hints on what to do with my next map
the good news though, is with 5 hours left till midnight, it gives me plenty of time to fix up any bugs left in fy_joust, which will be entered in the competition.
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Re:Mapping Challenge
« Reply #33 on: July 31, 2003, 07:34:29 PM »
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Sorry to hear that Deuce. At least joust will ready though.
Anyway it's 1:30 in the morning and, having trawled for a decent free FTP prog, I have finally uploaded the file:
http://myweb.tiscali.co.uk/crashmat/cs_thinktank_beta.zip
This webspace is rather crappy so, assuming the file works, a mirror on CSR wouldn't go amiss. Basically everything is included in the zip except for the overview files which I didn't have time to. I'll make them up tomorrow and post both a separate overview download and update the one above.
MM - any chance the playtests can be at a reasonable hour GMT so that I can get involved?
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Deuce
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Re:Mapping Challenge
« Reply #34 on: July 31, 2003, 07:48:41 PM »
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well..i just finished the final version of joust...zipped..and sent.
with 3 hours..maybe i can salvage cs_hs..but i doubt it
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MysteryMachine
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Re:Mapping Challenge
« Reply #35 on: July 31, 2003, 11:09:17 PM »
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I need to find out when I can do something this weekend. I'm supposed to get out of the house on Saterday, so I think Sun and Mon during the day would be a good bet. Maybe we'll do all three monday. Ask around and we'll see what seems to be the best day and time for everyone.
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Grounded
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Re:Mapping Challenge
« Reply #36 on: August 01, 2003, 05:55:07 AM »
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Well I should be okay for just about any time so long as it's not too late. I'm 5 hours ahead so, for example, 12 midnight might be okay for you but it would be 5am for me!
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MysteryMachine
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Re:Mapping Challenge
« Reply #37 on: August 01, 2003, 01:06:43 PM »
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So 6-9 wouldn't be too bad? 1 hour of each?
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Re:Mapping Challenge
« Reply #38 on: August 01, 2003, 02:53:14 PM »
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3 hours in a row would be a bit intense no? I suppose if me and Justboy took shifts it would be okay! 6-9 equates to 11pm-2am GMT which would still be a bit on the late side but if that's the only option then I'm not too fussed. I think splitting them over two days would be better because then you could have 6pm both nights which would be easier for me. Like I said though, I don't mind.
Are your maps up yet for me to download?
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MysteryMachine
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Re:Mapping Challenge
« Reply #39 on: August 01, 2003, 05:19:07 PM »
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They will be up as of tonight. I'm really busy today.
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Re:Mapping Challenge
« Reply #40 on: August 02, 2003, 08:44:44 AM »
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Here is the overview for thinktank:
http://myweb.tiscali.co.uk/crashmat/tank_overview.zip
Just extract the files to cstrike/overviews and that's it. I'll update the map zip file to include the overview later to save people downloading both files.
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Re:Mapping Challenge
« Reply #41 on: August 02, 2003, 08:54:38 AM »
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I took care of the overview for you MM. Now Deuce's joust, and Grounded's thinktank (plus overview) are loaded on the server. As soon as Grounded can post a link for his new zip file I will upload that to the downloads page too.
All you should have to worry about is getting your map loaded, MM.
I know what's it's like to have too many things that all NEED to be done. I figured I'd save MM some of the legwork.
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[Wumpa] Porter --Silent, professional, lethal... sometimes.
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Grounded
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Re:Mapping Challenge
« Reply #42 on: August 02, 2003, 11:39:09 AM »
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Done. Link is same as before.
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« Last Edit: August 02, 2003, 11:39:43 AM by Grounded » |
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Porter
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Re:Mapping Challenge
« Reply #43 on: August 03, 2003, 09:57:42 AM »
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Downloaded. . .
. . .and uploaded.
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[Wumpa] Porter --Silent, professional, lethal... sometimes.
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MysteryMachine
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Re:Mapping Challenge
« Reply #44 on: August 04, 2003, 06:42:38 AM »
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cs_mm_beta.zip cannot be copied. back to upload page Whats going on??
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Grounded
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Re:Mapping Challenge
« Reply #45 on: August 04, 2003, 05:09:46 PM »
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Well I was just in the server and there seems to be no maptesting going on. Is this because MM's map wasn't uploaded in time or just because no-one was paying attention?
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Deuce
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Re:Mapping Challenge
« Reply #46 on: August 04, 2003, 05:19:12 PM »
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i was wondering the same thing
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MysteryMachine
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Re:Mapping Challenge
« Reply #47 on: August 04, 2003, 05:58:34 PM »
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I took a small nap that lasted several more hours then expected.
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Porter
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Re:Mapping Challenge
« Reply #48 on: August 05, 2003, 11:59:44 AM »
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cs_mm_beta.zip cannot be copied. back to upload page Whats going on??
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I'm on it.
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[Wumpa] Porter --Silent, professional, lethal... sometimes.
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MysteryMachine
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Re:Mapping Challenge
« Reply #49 on: August 10, 2003, 06:44:00 PM »
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For those of you wondering whats going on with the Mapping Challenge :
I'm still awaiting access to put a poll up so we can finish this. I will do another playtest for each of the maps, one a day whenever I can put the poll up. I'll let you guys know when this is.
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Grounded
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Re:Mapping Challenge
« Reply #50 on: August 11, 2003, 03:51:42 AM »
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Good to hear it MM. Even with the 2v2 we had last Monday it was still obvious that some parts of the map needed attention - I assume you won't want updated versions until after these tests?
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MysteryMachine
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Re:Mapping Challenge
« Reply #51 on: August 11, 2003, 04:29:11 PM »
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I'm debating on if I should allow the maps to be updated before the next test or not. As of right now, I don't think so. The maps are all good enough to show their potential and thats all I really wanted to see. But keep on working on them. Every map can always get better and better.
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