CS-Reloaded Banner
Welcome, Guest. Please Login or Register.
Download First Map Pack!
Get more packs here

Home Help Search Login Register

CSReloaded Forums  |  General Category  |  Mapper's Delight (Moderators: slightcrazed, Grounded)  |  Topic: Mapping Challenge #2
Pages: 1 2 [3] 4 5 ... 7 Reply Notify of replies
   Author  Topic: Mapping Challenge #2  (Read 10001 times)
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #400 on: October 30, 2003, 11:41:31 AM »
Reply with quote

Very nice.... when can we expect a .map so that we can begin working on modifications?

The pics look great. Seems like the action will bit a bit more 3 dimensional now, and it seems that the map has been opened up a bit more, which should make all the snipers out there happier.

Can't wait to get this baby rolling along. Yes, it has been a long time since I have played CS, in fact, I don't even have 1.6 on my computer. I will have to load it on for the next playtest.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #401 on: October 30, 2003, 12:03:44 PM »
Reply with quote

"you need to learn how to use quotes"

No I don't.

I'll whip up a file for you to work on tomorrow - I wanted to try and put as many of the exterior details in as I could and since Deuce has posted that .map I'll try and encorporate it too.

As far as the 'action' is concerned, I tried a few timed runs. Following the longest route (Pic 1) the CTs take ~35 secs to rescue the hostages at absolute full pace with the knife. Obviously, since it's quite open, they'd never make it in that time so extrapolate from that what you will. In other words, no more 15 second rounds
The Ts can make it to the sniping points in both the left routes within ~10 seconds or so, so that means that, if they work together, they should be able to snipe cover each and every route of the teams are of a decent size. Once Deuce's car park is in the sniping point on the underpass route should be equally accessible.
Logged
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #402 on: October 30, 2003, 12:24:46 PM »
Reply with quote

Cool.... "

Any concern that" the T's will have too "much of a tactical advantage if they can snipe cover all of the routes? I'm assuming "that Snipers coverign""" the outside" routes "will force the action inside, and "this is a good thing, provided there are enough "routes. I'm sure it will all become painfully obvious" once I can look at the entire map."
""
As you can see, I don't know how to" use quotes either.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #403 on: October 30, 2003, 01:00:12 PM »
Reply with quote

just wonder..how do those sniping windows i put in on the second floor work grounded?
Logged




[Guardian] Alkali
Admin Team
CSR Connoisseur
*****
Karma: +46/-12

Offline

Gender: Male
Posts: 738


View Profile
Re:Mapping Challenge #2
« Reply #404 on: October 30, 2003, 02:35:39 PM »
Reply with quote

I will say I agree with the idea that if T can snipe the CT's from every angle, the CT's should have a route through a building, so they have an option not to have to get sniped all the time....
Logged




My Games Collection
My Rig  Here
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #405 on: October 30, 2003, 02:49:26 PM »
Reply with quote

Well for one thing the sniping positions are for the most part very exposed. And there will of course be more cover for the CTs - vans, crates etc.

Basically I don't think it will be too one sided, particularly since the Ts will have to divide themselves amongst the routes.

"just wonder..how do those sniping windows i put in on the second floor work grounded?"

I haven't looked at the map yet but I did say that it might be difficult for you to visualise what I was thinking of. The sniper area in the parking lot need to be isolated i.e. it can't be a window directly into the parking area. I'll just have to look at your map and make any necessary changes in the full map.
Logged
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #406 on: October 30, 2003, 04:22:58 PM »
Reply with quote

Here's an overview for your expert analysis:

Logged
Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Mapping Challenge #2
« Reply #407 on: October 30, 2003, 04:30:08 PM »
Reply with quote

I'm really looking forward to playing b2! It looks great so far!
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #408 on: October 30, 2003, 04:52:29 PM »
Reply with quote

No slighty buildings? 

Anyway, looks really good. The layout seems much more coherent and easily to navigate. Can't wait to get mah hands dirtah...

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #409 on: October 30, 2003, 04:58:20 PM »
Reply with quote

i got a bsp version.. i got a bsp version.. i got a bsp version..     
Logged




Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #410 on: October 30, 2003, 05:05:54 PM »
Reply with quote

"i got a bsp version.. i got a bsp version.. i got a bsp version.. "

*sigh* He persuaded me it was a good idea and I caved like the easy-to-cave person I am.

"No slighty buildings?"

Well Deuce is so fragile he needs to see his name up in white across the screen. Plus we'd already established the lobby was your domain - it needed no introduction!
Logged
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #411 on: October 30, 2003, 05:20:53 PM »
Reply with quote

Kewl...

Can I get a .map or a .rmf?

Perty Please?

I'm getting pretty excited.......no....not THAT kind of excited you sick pervert, excited about the map. It is looking pretty good though.....I mean...good in a strictly asthetic sort of way, not in that OTHER kind of good.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #412 on: October 31, 2003, 03:45:45 AM »
Reply with quote

I'm going to work in Deuce's car park and fix one or two other things then I'll send it
Logged
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #413 on: October 31, 2003, 09:26:29 AM »
Reply with quote

Your packages have been sent express FotEx delivery
Logged
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #414 on: October 31, 2003, 11:30:59 AM »
Reply with quote

Cool....

As for the layout of the Lobby/ offices, unless you have any specific ideas I would like to throw together a rough outline tonight, and then I can post some screens and you guys can let me know what you think.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #415 on: October 31, 2003, 12:23:23 PM »
Reply with quote

Go ahead. I had a sort of rough idea of what was required but it's pretty clear from the overhead view where the various doors need to be. Deuce and I were talking about having only 1 floor in the main building (the top floor) seeing as it would kind of be unnecessary to have 3 full floors now that we have longer, more well-defined exterior routes.
Logged
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #416 on: October 31, 2003, 12:51:00 PM »
Reply with quote

give me a few minutes, and i'll draw a neat little picture of what i think would be ideal for the main building
Logged




slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #417 on: October 31, 2003, 12:58:58 PM »
Reply with quote

Where are the rescue zones?



slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #418 on: October 31, 2003, 01:08:25 PM »
Reply with quote

meh..i guess i need to replay the map again..

keeping in mind hosties cant climb ladders..if the main building will have a top floor only, it needs to have a door at ground floor with stairs going up to the top.

and somehow the overpass thingie needs to be connected purposefully (i made that up i think) with the main building.

and on the subject of my other building..obviously a door in the front wall..but if the other one is on the east wall..arent they on different levels too?
 humph.jpg
Logged





slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #419 on: October 31, 2003, 01:26:21 PM »
Reply with quote

I know we had talked previously about units for the walls and such (it was on like page 8 or 12 or 21 or something but I am NOT going searching for it) and I want to make sure that we are all on the same page.
What units should I be using for the walls/floors/ceiling?

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #420 on: October 31, 2003, 01:42:23 PM »
Reply with quote

Didn't you get the file? The lobby is there but it's just a shell. The floors are 192 units high - I made the outer walls in two pieces so that they denoted the separate floors. Basically I was thinking we have the lobby on the bottom floor and maybe some offices with the upper floor composed of office space that then connects to the main building through a door on the top floor. I'm not sure how many doors we'll need on the bottom floor of the lobby - I've just marked in 1 right now.

I don't think the overpass needs a real entrance (i.e. we just put a cosmetic door there). If we put some cover on it then it gives a decent spot for a CT to provide covering fire while others rush under the bridge.
 overhead2.jpg
Logged

slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #421 on: October 31, 2003, 02:18:21 PM »
Reply with quote

I did get the file, problem is, I'm at work and I am guessing that da boss man not likey if I start mappin at werk.

So I haven't looked at the file yet. I will do so when I get home.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #422 on: October 31, 2003, 03:35:45 PM »
Reply with quote

"I did get the file, problem is, I'm at work and I am guessing that da boss man not likey if I start mappin at werk."

Come on slight, where's you dedication? You should be pulling sickies to work on this!

Btw I noticed we are on the cusp of 30 pages for this thread. Milestone.
Logged
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #423 on: October 31, 2003, 06:49:22 PM »
Reply with quote

I think we may be able to turn this thread into a book when it is all said and done and get ourselves some ROYAL-TAHS!!!!!

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #424 on: October 31, 2003, 08:00:16 PM »
Reply with quote

OK... just did a quick run through, and it actually seems as though it may be easier to keep the main building all open on the inside, and I can just drop part of the floor of the lobby/offices to meet it.

Also, as far as putting offices on the top floor of the lobby, I think that will end up being a no go, just because I don't think it will end up looking that good. If I just throw a floor in the existing room as is, you end up with a very long, very wide room with a really really short ceiling, and it feels a  bit claustraphobic. So I might put a couple of offices on one side of the main lobby or the other, but I think I am going to try to keep the lobby itself with the existing ceiling.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #425 on: October 31, 2003, 08:31:54 PM »
Reply with quote

i talked to grounded about this main building thing..i told him no matter what the decision is for how ever many floors there are, it needs to be mostly manufacturing parts.

here is my redone shipping building to replace the empty one.







 b2_deuce.zip
Logged




Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #426 on: November 01, 2003, 04:23:41 AM »
Reply with quote

I didn't mean the entire first floor of the lobby building should be offices - I just meant there needs to be offices on the second floor so that they can connect with the main building. I was thinking more along the lines of an L-shape of offices around the east and south walls but I'm interested to see what you've done.

Deuce - is that room on the top floor going to be officey or left as it is? I know you love that pile of boxes but I think it's maybe a little bit excessive
Logged
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #427 on: November 01, 2003, 10:50:42 AM »
Reply with quote

Quote:
Deuce - is that room on the top floor going to be officey or left as it is? I know you love that pile of boxes but I think it's maybe a little bit excessive 


it will be an officey type room where a manager would observe the shipping and packaging like duties (ie there will be a long bench like thing, there will be big graph like posters of shipiing times ect.)

i know its excessive. change as you deem fit. but keep the general idea still there and i'm happy
Logged




slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #428 on: November 01, 2003, 11:04:04 AM »
Reply with quote

OK.... here is kind of what I had in mind for the Lobby..... I didn't have time to add lighting and compile so I just took some worldcraft screens so that you can get an idea of what I was thinking.

This is the outside of the Lobby. I moved the door a bit to the right to accomodate what I had in mind.


This is a view from just inside the entrance. I added 2 offices on the 2nd floor, and there is a door underneath them that leads to the main building.


This is a view from the top of the stairs showing most of the room.


I'm open to suggestions if anyone has any.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #429 on: November 01, 2003, 11:25:37 AM »
Reply with quote

Looks quite nice - slap a receptionist's kiosk there and you're sorted. The only thing I'd change is maybe make those flimsy walkways a little thicker somehow. On the whole though, I like it Things are coming together boys!
Logged
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #430 on: November 01, 2003, 12:09:01 PM »
Reply with quote

a huge fountain in the middle and that would look sweet
Logged




Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #431 on: November 01, 2003, 12:20:05 PM »
Reply with quote

Bit over the top I think
Logged
[Guardian] Alkali
Admin Team
CSR Connoisseur
*****
Karma: +46/-12

Offline

Gender: Male
Posts: 738


View Profile
Re:Mapping Challenge #2
« Reply #432 on: November 01, 2003, 12:30:15 PM »
Reply with quote

Fountain in the middle.... sounds like a hollywood stars mansion 
Logged




My Games Collection
My Rig  Here
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #433 on: November 01, 2003, 12:42:24 PM »
Reply with quote

with both of my buildings all set for b2, i want to start working on the asphalt lines for the parking garage.

can i get the asphalt texture that you have grounded so i can start editing it?
Logged




slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #434 on: November 01, 2003, 12:51:41 PM »
Reply with quote

Quote from: Deuce on November 01, 2003, 12:09:01 PM
a huge fountain in the middle and that would look sweet

No fountain, but what I do plan on is a couple of leather chairs on either side of the main enterence that will serve as a waiting area. There will be a reception desk on the right (when facing the room from the main entrance) side of the room, and the walkway will be thickened up a bit and will have a railing. Sconces will adorn the walls, along with several pictures and of course, the company logo. I am going to sneak in that picture that Porter took a while back of the unfinished piece of pie that Darkmage didn't eat and make it a piece of artwork hanging from the wall.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #435 on: November 01, 2003, 12:56:21 PM »
Reply with quote

nevermind..i think i found the concrete texture you sent me already..i'm going to start using this to edit for the parking garage...thought when its tiled (this pictures is a 2x2) you can sorta see where it meets up..i'll try fixing that

Quote from: slightcrazed on November 01, 2003, 12:51:41 PM
Quote from: Deuce on November 01, 2003, 12:09:01 PM
a huge fountain in the middle and that would look sweet

No fountain, but what I do plan on is a couple of leather chairs on either side of the main enterence that will serve as a waiting area. There will be a reception desk on the right (when facing the room from the main entrance) side of the room, and the walkway will be thickened up a bit and will have a railing. Sconces will adorn the walls, along with several pictures and of course, the company logo. I am going to sneak in that picture that Porter took a while back of the unfinished piece of pie that Darkmage didn't eat and make it a piece of artwork hanging from the wall.

slight

lol..is that what that picture is from?
 concrete.jpg
Logged





Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #436 on: November 01, 2003, 12:58:25 PM »
Reply with quote

Quote:
and of course, the company logo

i'll start working on a finalized company logo..i have the phoenix already done..i just need to figure out how to add the text to make it look best..i;ll research other company logos and see what i can find.
Logged




Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #437 on: November 01, 2003, 02:54:05 PM »
Reply with quote

Strange - those lines don't appear in Photoshop when I offset the image.

We might have to put some sort of VIS blocking shelter over the main lobby door so that you can't see in from further down from the T spawn. Judging by all the detail you're suggesting the lobby might end up quite poly heavy
Logged
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #438 on: November 01, 2003, 04:37:23 PM »
Reply with quote

Quote from: Grounded on November 01, 2003, 02:54:05 PM
Strange - those lines don't appear in Photoshop when I offset the image.

i just tested out the texture in the level..looks fine.

using that concrete texture of yours (256x256), i had to scale it down to .5 for it to fit..and it works very good.

i'll show a picture of it once i finish..plus i'll have all the textures i made from it too.
Logged




Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #439 on: November 01, 2003, 05:00:04 PM »
Reply with quote

success with the line texture!!
 success.jpg
Logged





Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #440 on: November 01, 2003, 05:59:58 PM »
Reply with quote

That 256 square texture I did was a master i.e. it hadn't been scaled down yet. If you multiply textures by fractional scales the engine renders those surfaces with more polygons than normal - obviously something we don't want to do. The final texture will be 128 square and then multipled up to 256 square in game.

Your parking spaces look quite good except I don't like the mixture of light and dark asphalt. I would also make the lines a little thinner (maybe, I'd have to see it in game).
Logged
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #441 on: November 01, 2003, 06:37:14 PM »
Reply with quote

Quote from: Grounded on November 01, 2003, 05:59:58 PM
That 256 square texture I did was a master i.e. it hadn't been scaled down yet. If you multiply textures by fractional scales the engine renders those surfaces with more polygons than normal - obviously something we don't want to do. The final texture will be 128 square and then multipled up to 256 square in game.

Your parking spaces look quite good except I don't like the mixture of light and dark asphalt. I would also make the lines a little thinner (maybe, I'd have to see it in game).

this was more or less just a test to see that what i wanted would actually work..and it does. i dont have to worry about this anymore until we start on the final texturing.

the reason there is a mixture between dark and light is because that is the way Quark shows it when i'm working on it. it is all the same color once i actually compile it (but again my compiler is not working on Quark..i'm thinking about downloading worldcraft to use for compiling and keeping with quark for modeling..because it is much easier to model on quark..for me anyway..)

Logged




slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #442 on: November 01, 2003, 07:41:09 PM »
Reply with quote

I don't think the lobby will be too poly heavy, I actually took that into consideration when I desiged it. I gess if you would like we can try to make the inside non-visable from the outside, but I don't think it will be too big a deal. I am estimating 300 poly in the lobby, but I don't think that the entire lobby will be visible from T spawn. If you want, we can make the lobby enterence have an inner and outer door, and that might keep the inside polys from being visible from most of T spawn.



slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #443 on: November 02, 2003, 04:45:09 AM »
Reply with quote

Nah it's ok - we can worry about it later if the polys are too high. Let's just try and get the map to a stage of rough completion for the moment

Deuce - download Nemesis Batch Compiler and Zoner's Half Life Tools, then you won't have to use Quark to compile at all.

http://countermap.counter-strike.net/Nemesis/batch.html
http://collective.valve-erc.com/data/docs/1034150354-69206000/files/zhlt253-17.zip
Logged
Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Mapping Challenge #2
« Reply #444 on: November 02, 2003, 09:07:20 AM »
Reply with quote

Quote from: slightcrazed on November 01, 2003, 12:51:41 PM
I am going to sneak in that picture that Porter took a while back of the unfinished piece of pie that Darkmage didn't eat and make it a piece of artwork hanging from the wall.

Ah ha! lol! Great idea. Man you guys keep thinking of really sweet ideas. Remind me to send you all cookies later. In fact, gimme your addresses now!
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #445 on: November 03, 2003, 07:47:10 AM »
Reply with quote

Quote from: Porter on November 02, 2003, 09:07:20 AM
Quote from: slightcrazed on November 01, 2003, 12:51:41 PM
I am going to sneak in that picture that Porter took a while back of the unfinished piece of pie that Darkmage didn't eat and make it a piece of artwork hanging from the wall.

Ah ha! lol! Great idea. Man you guys keep thinking of really sweet ideas. Remind me to send you all cookies later. In fact, gimme your addresses now!

OK, my addy is:

123 Really likes cookies lane
sugarville, IN  98765



OK, back to the map.
I did some more work on the lobby yesterday, I thickened up the walkway, redid the stairs to pull some poly's out of the room, and started working on the reception desk. Then I just need to add some lighting and I think it will be sufficient for a playtest.

One questions I had, should you be able to enter the offices or not? I think just having closed office doors will be fine, and I worry that if I try to open them up and start adding desks and stuff that the poly's in the room will skyrocket.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #446 on: November 03, 2003, 07:57:34 AM »
Reply with quote

It would probably be a bit silly to make every office accessible and detailed. However I think there should be at least 1 decorated room (I can't quite tell from your pics how many individual offices there are and from which directions they're visible) because it gives some nice opportunites for namechecks and so on.

Whenever you're satisfied send me the file and I'll add it into the full map
Logged
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #447 on: November 03, 2003, 10:45:19 AM »
Reply with quote

There are currently 2 offices, each of them about 128x256 in size (which is pretty close to the average office I would think) and both would be visible from 3/4 of the lobby. I am setting myself a target of 300 poly inside the lobby, and I don't know if I can fit an office within that requirement. We'll see. It will become more apparent once I can compile the map and do some R_speed checking.

Grounded, can you post (or e-mail) the lights.rad file to me. I would like to finish up and do a compile for testing tonight (if the baby will give me a couple minutes of free time, that is )

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #448 on: November 03, 2003, 12:37:01 PM »
Reply with quote

Here you go. The board won't allow .rad extensions so just rename it.
 valve.zip
Logged
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #449 on: November 03, 2003, 12:38:17 PM »
Reply with quote

i just want to know how much longer until we can test a version of b2 to even see if the format and layout will work

that and i'm getting excited 
Logged




Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #450 on: November 03, 2003, 01:03:24 PM »
Reply with quote

Well my spawn is completely unfinished and the top floor of the main building hasn't even been started. Other than that it would be nice to have some temporary textures for the two vans and I also need to rework the upper floor of your garage slightly to get a sniper bit in but I won't do that until I get the lobby from slight.

Btw, when you tried the bsp I gave you did you get a weird graphical glitch when it first loaded? It still won't go away on mine but of course that could just be my comp.
Logged
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #451 on: November 03, 2003, 01:08:37 PM »
Reply with quote

Quote:
Well my spawn is completely unfinished and the top floor of the main building hasn't even been started. Other than that it would be nice to have some temporary textures for the two vans and I also need to rework the upper floor of your garage slightly to get a sniper bit in but I won't do that until I get the lobby from slight.

gah...so much.. what can i do?

Quote:
Btw, when you tried the bsp I gave you did you get a weird graphical glitch when it first loaded? It still won't go away on mine but of course that could just be my comp.

nope..no graphical glitch.
Logged




slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #452 on: November 03, 2003, 02:12:33 PM »
Reply with quote

I didn't get any sort of a glitch either.

Hopefully the lobby will be done tonight and I'll send it as soon as it is finished. It will be all HL texs for now, I'm still working on the custom texs for it.
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #453 on: November 03, 2003, 02:34:30 PM »
Reply with quote

Quote from: slightcrazed on November 03, 2003, 02:12:33 PM
I didn't get any sort of a glitch either.

Hopefully the lobby will be done tonight and I'll send it as soon as it is finished. It will be all HL texs for now, I'm still working on the custom texs for it.

i think it should all be done in HL texes until the final version..if its hard enough trying to send different map files, imagine how hard it will be to include different version of wad files too
Logged




Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #454 on: November 03, 2003, 02:44:22 PM »
Reply with quote

Actually all the textures (even the HL ones) are being compiled into the bsp at the moment since I'm not sure how to reference the HL wad in Steam. Thus it doesn't matter when we introduce custom tex since they will all end up in the bsp anyway.
Logged
Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Mapping Challenge #2
« Reply #455 on: November 03, 2003, 04:35:14 PM »
Reply with quote

I added .map and .rad as valid file extensions for uploads. I will do anything I can to make it easier for you guys.
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #456 on: November 03, 2003, 04:42:23 PM »
Reply with quote

Lol, thank you Porter

I can't see us using .rad again and .map files are usually attached in zips since they compress rather well...but it's the thought that counts though
Logged
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #457 on: November 03, 2003, 09:49:30 PM »
Reply with quote

Grounded, I e-mailed you my lobby. It should be good enough for a playtest, but it is way off from being a finished product.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #458 on: November 03, 2003, 11:39:06 PM »
Reply with quote

Quote from: slightcrazed on November 03, 2003, 09:49:30 PM
Grounded, I e-mailed you my lobby. It should be good enough for a playtest, but it is way off from being a finished product.

slight

and playtest = good.
Logged




Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #459 on: November 04, 2003, 03:52:20 AM »
Reply with quote

Good effort. I'll try and add it in today. Just to speed things along I'll hash together a quick recreation of the top floor of the main building from b1 and then I'll just have finish my own building, add external cover and lighting and we're away.

Can someone try and find (or take) some pictures that we could use to make a van texture? I know it's not that important from a playtest perspective but those steel-covered vans are taunting me...
Logged
Justboy
Ladies' Man, Man's Man, Man About Town
Admin Team
CSR Connoisseur
*****
Karma: +166/-22

Offline

Gender: Male
Posts: 902

154865115 154865115 notquite_paradise Justb0y
View Profile WWW
Re:Mapping Challenge #2
« Reply #460 on: November 04, 2003, 06:30:39 AM »
Reply with quote

Alright, I'll take on that last job.  What is it you want me to do? Steal a van?
Logged

Escape artists never die.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #461 on: November 04, 2003, 06:42:34 AM »
Reply with quote

In fact you could do that last one. Wander the streets with your digital camera and look for vans. The shape I have in the map at the moment is like a moving van - with a cab at the front and a box at the back. If you succeed then you'll get your name in the credits (and not just in the derogatory sense that it was going to be).
Logged
Justboy
Ladies' Man, Man's Man, Man About Town
Admin Team
CSR Connoisseur
*****
Karma: +166/-22

Offline

Gender: Male
Posts: 902

154865115 154865115 notquite_paradise Justb0y
View Profile WWW
Re:Mapping Challenge #2
« Reply #462 on: November 04, 2003, 06:47:26 AM »
Reply with quote

So you need pics from all sides?  I'll do my best.  The light isn't very good in the 'deen today so I doubt if any pics will be useable.
Logged

Escape artists never die.
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #463 on: November 04, 2003, 08:38:41 AM »
Reply with quote

the 'deen? Is that like the british term for ghetto or something?

I'll look around on the 'web (that's the american term for the internet) and see if I can find some van picks too.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #464 on: November 04, 2003, 08:42:57 AM »
Reply with quote

We need 3 pics - front, back and one side.

"the 'deen" = Aberdeen although nobody really calls it that. Me and JB are unable to call places by their full names so we end up with things like "the 'loss", "the 'head", "the 'ston" etc. It's a terrible affliction...
Logged
Justboy
Ladies' Man, Man's Man, Man About Town
Admin Team
CSR Connoisseur
*****
Karma: +166/-22

Offline

Gender: Male
Posts: 902

154865115 154865115 notquite_paradise Justb0y
View Profile WWW
Re:Mapping Challenge #2
« Reply #465 on: November 04, 2003, 09:23:19 AM »
Reply with quote

Well I won't get the pics today as I'm in lectures til 6pm.  But I'll definitely get some tomorrow when our hockey match sees the 'deen take on the 'burgh.  Grounded however will be sitting at home in the 'ston and training at the 'loss the next day. 

See?
Logged

Escape artists never die.
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #466 on: November 04, 2003, 10:00:48 AM »
Reply with quote

i should take a picture of the uvm shuttle vans...they have a sorta cool design on the side of the vans that would look spiffy if altered.
Logged




Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #467 on: November 04, 2003, 10:17:02 AM »
Reply with quote

Get as many pics as you can so that there's a good chance at least one set will be suitable.

And I'll be training at the 'loss tonight too
Logged
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #468 on: November 04, 2003, 11:39:31 AM »
Reply with quote

Is this the kind of van that you were thinking of?



I couldn't find any front/side pics of it. Might end up being easier to make a texture for it, then to try to do it off of pictures. Pics are tough, expecially of outdoor objects, simply because you're dealing with shadows and perspective that are prohibitive to texture making.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #469 on: November 04, 2003, 02:48:26 PM »
Reply with quote

That's exactly it

Don't worry about shadows/lighting/reflections etc.
I took a set of photos of my car in the driveway and it had horrible white spots and reflections all over it - I just edited them out afterwards. Of course if you think you can do some tex from scratch then that would be very cool
Logged
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #470 on: November 04, 2003, 03:33:04 PM »
Reply with quote

Found one side view....



and one kind of frontish view:



These might be useable, we will see.
The perspective on the side view is actually pretty good, but the front view is a little off.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #471 on: November 04, 2003, 03:46:13 PM »
Reply with quote

This one might be a bit better.



slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #472 on: November 04, 2003, 03:57:06 PM »
Reply with quote

He shoots, he scores!
 daycab3.jpg
Logged

Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #473 on: November 04, 2003, 03:59:00 PM »
Reply with quote

And here's a straighter side view. It is a little grainier but that doesn't really matter seeing as it will be resized down the way.
 van1.jpg
Logged

slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #474 on: November 04, 2003, 10:04:04 PM »
Reply with quote

I.........AM..............THE......................MAN.........................





Van.wad

No applause....just throw money....

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #475 on: November 04, 2003, 10:23:18 PM »
Reply with quote

I.........AM..............THE......................MAN.........................PLUS ONE!!





one for each side. 
Logged




Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #476 on: November 05, 2003, 02:53:48 AM »
Reply with quote

Nice one both of you

You do realise that we only need 1 van side texture though don't you Deuce? You can just use the same one and reflect it on the x-axis...
Logged
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #477 on: November 05, 2003, 03:48:09 AM »
Reply with quote

Seeing as you guys made the effort on the tex, here's a pic from Worldcraft of the vans. Cute eh?

You can see now how they provide tons of cover for the CTs on this route - and also places for fast Ts to lay in wait
 wc_vans.gif
Logged

Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #478 on: November 05, 2003, 05:50:19 AM »
Reply with quote

Some in-game pics this time. I added the lobby this morning and did a compile - some things became apparent in the r_speed department: the windows on Deuce's building have to go and I had to remove one of the three windows on the car park too. Not a big disaster. The lobby was a bit trickier and still needs work - damn you slight, you and your random units!





Logged
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #479 on: November 05, 2003, 08:10:46 AM »
Reply with quote

Quote from: Grounded on November 05, 2003, 05:50:19 AM
The lobby was a bit trickier and still needs work - damn you slight, you and your random units!


I tried to stay as uniform as I could, but not everything can be 32/64/128/256. I didn't touch the walls, those were as you left them, and most of the inside stuff should be pretty close. I try not to be random, but I guess that I do stray from standard units a bit.

Anything you need me to change?

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #480 on: November 05, 2003, 09:56:37 AM »
Reply with quote

I know, I'm just giving you a hard time The only real problem is that your upper level doesn't line up with the upper level of the main building but that shouldn't be too much work to fix.
Logged
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #481 on: November 05, 2003, 10:17:10 AM »
Reply with quote

That's OK...

I looked at the van texture again, and I think I am going to end up adding some detail and trying to make it look a little nicer. I needs windshield wipers, and it needs a logo on the front. It had an Isuzu logo, but I erased it. Should we maybe use someone's name as the logo?

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #482 on: November 05, 2003, 12:12:26 PM »
Reply with quote

The ones we have at the moment will do for this beta - we can worry about fixing things up for the next one but feel free to do it now if you want to.
Logged
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #483 on: November 05, 2003, 12:36:20 PM »
Reply with quote

Nah.... I think you're right. Best to prioritize... I actually think the screenshots look pretty convincing, so at least that's good.

I will continue texture work though, starting with the lobby.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #484 on: November 05, 2003, 02:42:40 PM »
Reply with quote

Makes sense. I got Photoshop today so once I've finished filling in the rest of the necessary brushwork I can have a go at making a few more textures. Of course we don't need flashy textures to have a playtest...:)
Logged
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #485 on: November 05, 2003, 02:56:48 PM »
Reply with quote

my god give us a playtest timetable grounded!!

if you know its going to be done in a few days lets set a time up now for testing so we can have a full game like we did last time
Logged




slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #486 on: November 05, 2003, 03:39:55 PM »
Reply with quote

Yes Yes, a date would be nice.

Also let us know if there is anything else you need help with. I will keep on texturizationing and schtuff.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #487 on: November 05, 2003, 03:51:35 PM »
Reply with quote

*sigh* There's no pleasing anyone.

Hang on and I'll see how much I can get done tomorrow - then we can think about setting a date for a test. Don't worry, I can't see it being more than a few days. And Deuce also keeps asking me if there's anything else he can do but to be honest there really isn't anything much other than textures.
Logged
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #488 on: November 05, 2003, 03:54:45 PM »
Reply with quote

then i guess i'll just make all the textures i can think of that will go into my two buildings.

i'll make a list of what i'm going to be making..incase you also need it
Logged




Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #489 on: November 05, 2003, 04:05:52 PM »
Reply with quote

ok:

shipping building:

  • mock delivery boxes
  • various office furniture (filing cabinets, shipping posters, other various deuce eastereggs  (the office is gonna be full of em)
  • railings


parking garage
  • garage walls
  • garage floors
  • steel posts
« Last Edit: November 05, 2003, 04:10:39 PM by Deuce » Logged




slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #490 on: November 06, 2003, 08:24:50 AM »
Reply with quote

I'm going to end up doing some office furniture as well. I also need to do floor/ceiling/door/desk textures along with some fixtures and stuff.

I hope to have time to work on some of these tonight. I know they are not of vital importance, but I think it will be beneficial to start getting some texture work out of the way now, that way when it comes time to detail the map I think it will go much faster.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #491 on: November 06, 2003, 09:04:38 AM »
Reply with quote

Definitely. We know we need floor/ceiling/wall tex etc so we might as well get as many done as possible now. Once the brushwork is all just about settled then we can work out what other textures we'll need as well as do all the 'easter egg' type things we originally talked about.
Logged
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #492 on: November 06, 2003, 09:55:10 AM »
Reply with quote

The easter eggs will be the fun part.

I was thinking, it might be cool to start a thread where people can leave ideas and suggestions for easter eggs that  we can add to the map later.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #493 on: November 06, 2003, 05:02:54 PM »
Reply with quote

Deuce was going to do that a short while back but I told him not to - I think it's too early. Once the map is nearing completion then we can start cramming stuff in because we know exactly what space and scenery we have to play with.
Logged
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #494 on: November 07, 2003, 06:18:22 AM »
Reply with quote

Just to prove that progress is being made, here are some pics of the spawn, complete with a little inaccessible office







Logged
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #495 on: November 07, 2003, 09:15:31 AM »
Reply with quote

Not to be outdone......

Some pics of the lobby with a new texture scheme. I will probablr adjust some of the textures before the next beta, but you get the general idea.









slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #496 on: November 07, 2003, 09:38:34 AM »
Reply with quote

I like the wall design - simple and effective However I definitely think it needs some sort of wood skirting/surround to frame it. Likewise on the pillars. I also like the carpet/floor - nice serene blue that suits the room perfectly. Is the ceiling new or is it HL? Either way I think it's too harsh - with the bold lines on the wall you really need a subdued ceiling otherwise the two conflict. Obviously the remaining HL tex look a little out of place but I'm sure it won't take you long to replace them. Are you intending the lights to be black or is that just a placeholder until you've made a light texture? And finally those horrible HL blue lights have got to go - until you've made a new texture you can always use the small 'fifties' lights from the HL wad which look a lot nicer.
Logged
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #497 on: November 07, 2003, 10:22:04 AM »
Reply with quote

oh i am going to outshine you all when i get home and redo my shipping building with purty textures.

thats if i can manage to get home without killing myself. one brutal economics test done, and a german and calculus test still to go. 

i'm still waiting to get a hold of some postal packing boxes, but when i do, i'm going to make a few different front textures with various names of heavily populated csr cities. so either i can go through all the member pages and see who has where they are from, or we can just ask people. so far i know the two biggest populated areas are vermont (the "south burlington crowd") and illinois (those wumpa people), thus there will be multiple boxes with those. maybe a few for our unfortunate canadian players, and our ever so happy european members.

plus i'm going to have a big poster in the office area with shipping details, and that too will have a list of cities..so if it doesnt appear on a shipping box, it will probably find its way there.

deuce out.
Logged




slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #498 on: November 07, 2003, 11:52:11 AM »
Reply with quote

Quote from: Grounded on November 07, 2003, 09:38:34 AM
I like the wall design - simple and effective However I definitely think it needs some sort of wood skirting/surround to frame it. Likewise on the pillars.
How bout some wood crown molding to help frame the room. I plan on lightening the lines on the wall up a bit. They are actually modeled after the walls at the building where I work, and they are supposed to be a bit more.....subtle.
Quote:
I also like the carpet/floor - nice serene blue that suits the room perfectly.
Thank you, although it is supposed to be tile, but the lines inbetween the tiles kind of disappeared when I imported the texture into wally. They are going to be darkend up a bit, the lines will be made more visible, and the texture will be stretched so that the tiles cover a larger area (it will also cut down on the number of patches and help to cut r_speeds. )
Quote:
Is the ceiling new or is it HL? Either way I think it's too harsh - with the bold lines on the wall you really need a subdued ceiling otherwise the two conflict.

Yup.....HL. It's from the fifties series. I plan on doing a similar ceiling  (the acoustic tile drop ceiling that you see in most office buildings) but the lines between the tiles will be much less obtrusive, and I hope to use a low-poly technique that I saw a while back to recess the lights into the ceiling.
Quote:
Obviously the remaining HL tex look a little out of place but I'm sure it won't take you long to replace them. Are you intending the lights to be black or is that just a placeholder until you've made a light texture?
It's just a placeholder for now, all of the HL texs will end up being replaced one way or another.
Quote:
And finally those horrible HL blue lights have got to go - until you've made a new texture you can always use the small 'fifties' lights from the HL wad which look a lot nicer.
I picked the blue ones just because you hadn't used them in the lights.rad file yet, that way I could screw with the brightness without changing the values that you had used. I think you'll be pleasently surprised with what I plan to do with the lights/ceiling.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #499 on: November 07, 2003, 05:26:32 PM »
Reply with quote

ok..so i didnt re texture my building..but i did get a hold of a real usps postal box.
 Untitled-2_copy.jpg
Logged





Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #500 on: November 07, 2003, 05:31:37 PM »
Reply with quote

"Thank you, although it is supposed to be tile"

I wasn't sure but it looks good all the same.

"I think you'll be pleasently surprised with what I plan to do with the lights/ceiling."

I'm sure I will be
Logged
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #501 on: November 07, 2003, 05:39:38 PM »
Reply with quote

/w city

make a whole bunch of these for different people in csr

 another.jpg
Logged





slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #502 on: November 07, 2003, 05:49:48 PM »
Reply with quote

Question.... as far as textures go, seeing as how we are going to be using custom textures almost exclusively, should we think about using the naming convention out of the materials.txt file so that we can get the correct sounds to go along with the textures?

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #503 on: November 08, 2003, 04:39:45 AM »
Reply with quote

Basically the only convention we need to follow is to ensure the first 12 characters of each texture name are unique. Then we make a new materials.txt with the appropriate textures added at the bottom with their corresponding properties letter - M for metal, W for wood etc.
Logged
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #504 on: November 08, 2003, 08:07:53 AM »
Reply with quote

And we distribute the materials.txt along with the map? Will this not cause problems if someone DL's another custom map with a custom materials.txt and overwrites our version?

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #505 on: November 08, 2003, 11:52:55 AM »
Reply with quote

The only other way that would work is to name our textures with the same names as existing ones and that sounds a bit of an effort to me.
Logged
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #506 on: November 08, 2003, 08:03:47 PM »
Reply with quote

Maybe, maybe not... in the end, we want to do it right, right?

BTW, thought I'd throw this out there just for kicks. I grabbed a screenshot of some nice Linux Half-Life mappin' action. I finally got QuArk loaded and working, and I can compile and everything. This is awesome because I prefer to use the Gimp for texture making, and this saves me from having to copy the files to my Windoze dir just so I can try them out in Worldcraft. So I now have Half-Life, QuArk, and Wally all running under Wine. Me so happy.

And Deuce, I must say, QuArk rocks. I am still learning it, but I think the interface is much more intuative then Hammer, and I like being able to detach an OpenGL 3D view and have several camera's going at once.




slight
« Last Edit: November 08, 2003, 08:05:15 PM by slightcrazed » Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #507 on: November 08, 2003, 10:27:39 PM »
Reply with quote

Quote from: slightcrazed on November 08, 2003, 08:03:47 PM
Maybe, maybe not... in the end, we want to do it right, right?

BTW, thought I'd throw this out there just for kicks. I grabbed a screenshot of some nice Linux Half-Life mappin' action. I finally got QuArk loaded and working, and I can compile and everything. This is awesome because I prefer to use the Gimp for texture making, and this saves me from having to copy the files to my Windoze dir just so I can try them out in Worldcraft. So I now have Half-Life, QuArk, and Wally all running under Wine. Me so happy.

And Deuce, I must say, QuArk rocks. I am still learning it, but I think the interface is much more intuative then Hammer, and I like being able to detach an OpenGL 3D view and have several camera's going at once.

. . .

slight

i find it much easier to navigate with quark (probably because i havent learned all the shortcuts yet in worldcraft). and navigating through the open gl window totally rules. glad to see you tried it out
« Last Edit: November 08, 2003, 10:28:17 PM by Deuce » Logged




Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #508 on: November 08, 2003, 10:37:20 PM »
Reply with quote

i was just noticing something funny though..

i use a different setup while modeling..i go with a top and side view, and use open gl to do my editing (i'm so use to doing it with maya)..i use the top and side wireframes as a reference most of the time..and when i need to switch side angles..i just use the compass to move it around

of course it probably means nothing to either of you..i just find it interesting. ok im done
 deucelayoyt.jpg
Logged





slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #509 on: November 08, 2003, 11:18:50 PM »
Reply with quote

I haven't really tried enough different ways to say that I have a favorite yet, but I'll have to give your method a try.

One thing, any shortcuts on texturing? Seems to be very cumbersome, at least when compared to the method that worldcraft uses. Is there a way that I can copy the texture position of one face onto another? Like if I have 6 different brushes, all part of the same wall, and I want to line the textures up using the same scale/position on each of them. Any way that I can do this?

One thing that totally rocks is the navigation tree. I have started grouping some of the objects I need into different folders. Really slick way of doing it.
And the OpenGL window still rocks.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #510 on: November 09, 2003, 05:52:52 AM »
Reply with quote

One of the best things about Quark is that it allows concave brushes. Apparently it's the 'pro mappers choice' for mapping and I have actually meant to download it in the past but never actually got around to it.

slight - I meant to say this yesterday but forgot: there's another texture that needs done for the lobby and that's a railing to go around the upper level. I just used one of the default HL ones for the moment but maybe you could make a nice wood one that fits with your new look?
Logged
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #511 on: November 09, 2003, 09:33:09 PM »
Reply with quote

I threw one together and added it to the lobby.wad. I also changed the naming convention so that all of the textures in the lobby.wad will start with the worg lobby. This should make them easier to find. The only ones that changed were the ones on the office chair.



slight
 lobby.wad
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #512 on: November 10, 2003, 09:59:45 AM »
Reply with quote

Hey guys,
I just wanted to throw out a big thank you to you guys for letting me work on this project with you. I had gotten out of mapping for a while, and I forgot how much fun it is. So, props to you guys for letting me in on cs_reloaded, and I can't wait to see (and play) the next Beta.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #513 on: November 10, 2003, 10:10:02 AM »
Reply with quote

Quote from: slightcrazed on November 10, 2003, 09:59:45 AM
Hey guys,
I just wanted to throw out a big thank you to you guys for letting me work on this project with you. I had gotten out of mapping for a while, and I forgot how much fun it is. So, props to you guys for letting me in on cs_reloaded, and I can't wait to see (and play) the next Beta.

slight

if that isnt inspiration to get your butt in gear and pump out the next beta version grounded..i dont know what is 
Logged




Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #514 on: November 10, 2003, 10:15:13 AM »
Reply with quote

which also reminds me, when the next beta does come up, we need to remind porter to put up those flashly little messages like he did last time so we have a full game again.

a 90 minute game with 10 v 10... all csr regulars... was extremely fun last time 
Logged




Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #515 on: November 10, 2003, 11:42:57 AM »
Reply with quote

"The only ones that changed were the ones on the office chair."

Have you made a chair/desk etc. to go with these new tex? Send me it please if you have. Btw that railing texture is very nice - it just needs to be a bit smaller. Most railings are 32 units high - width doesn't really matter.

"I just wanted to throw out a big thank you to you guys for letting me work on this project with you"

You're very welcome slight What prompted this outpouring of emotion?

"if that isnt inspiration to get your butt in gear and pump out the next beta version grounded..i dont know what is"

I devoted considerable time to texturing today, purely because I'd just installed Photoshop. Doesn't really speed things up at all but it's map related work nonetheless

"a 90 minute game with 10 v 10... all csr regulars... was extremely fun last time"

Indeed it was. Frantic with the old layout Of course it was something like 2am for me so I was a bit knackered afterwards.
Logged
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #516 on: November 10, 2003, 12:31:06 PM »
Reply with quote

Quote from: Grounded on November 10, 2003, 11:42:57 AM
"The only ones that changed were the ones on the office chair."

Have you made a chair/desk etc. to go with these new tex? Send me it please if you have. Btw that railing texture is very nice - it just needs to be a bit smaller. Most railings are 32 units high - width doesn't really matter.

Whoops...... I can scale it down a bit, I guess it doesn't really need to be that big, eh? I have a new chair texture, and I left the chair the same, but I haven't done the desk yet. I'll try to get it done as quickly as I can and get it over to you so that you can have it in for the playtest. I also plan on doing a version of the rail texture that matches the incline of the stairs.

Quote:
"I just wanted to throw out a big thank you to you guys for letting me work on this project with you"

You're very welcome slight What prompted this outpouring of emotion?

Just cause I spent a good deal of time over the weekend working on various parts of the lobby, and I forgot how much fun it was. I hadn't mapped in a long time, and if it wasn't for this project I probably never would have mapped again. So I just felt a thank you was in order.

Quote:
"if that isnt inspiration to get your butt in gear and pump out the next beta version grounded..i dont know what is"

I devoted considerable time to texturing today, purely because I'd just installed Photoshop. Doesn't really speed things up at all but it's map related work nonetheless

Photoshop = a good time.

Quote:
"a 90 minute game with 10 v 10... all csr regulars... was extremely fun last time"

Indeed it was. Frantic with the old layout Of course it was something like 2am for me so I was a bit knackered afterwards.

I wish I could have been there. I will be sure to make the next one.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #517 on: November 10, 2003, 02:06:30 PM »
Reply with quote

"Photoshop = a good time."

Yeah. I'm still not very good at using it yet though.

"I wish I could have been there. I will be sure to make the next one."

It wasn't your fault - as I remember it you got roped into working late or something? We'll arrange it specifically to fit your schedule this time - me and Deuce are slackers so our schedules are wide open
Logged
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #518 on: November 10, 2003, 02:35:26 PM »
Reply with quote

Yeah, I was stuck working late that night. I will make the next playtest though, promise.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #519 on: November 11, 2003, 08:13:15 AM »
Reply with quote

"Stuff I Did Today So Far" - a report by Grounded

The most notable additions I made today are two entry points to the lobby - see the pic below...



I also did a bit of clipping and some other bits of tidying up.

slight - any chance when you are next working on the lobby you could lower the upper floor a bit (I think it's something like 12-16 units) so that it lines up with the connective building's upper level?
Logged
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #520 on: November 11, 2003, 08:29:22 AM »
Reply with quote

Yeah, I think I can. Do I need to drop the level of the bottom floor as well, or does that line up fine?

The changes look good so far. Changes to the lobby are coming too. Minor layout changes and some texturing goodies, plus the improoved ceiling and a slightly modified wall texture. The offices in the lobby will be inaccessable for the time being, but this may change depending on how r_speeds in that room develop.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #521 on: November 11, 2003, 11:10:11 AM »
Reply with quote

No just the upper floor

It's ok if the north office is inaccessible but the south office needs to be accessible because it connects to Deuce's car park via an as yet non-existant walkway. It's not a very big room so it wouldn't add too much detail if there was only, say, a desk and a chair in there.
Logged
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #522 on: November 11, 2003, 11:17:23 AM »
Reply with quote

Wow.... car park directly to an office. Must be a VP or something.

Somehow I can picture

"Assistant Director Ribsy"

On the door to that office.
And a stack of old 'puter games on the desk.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #523 on: November 11, 2003, 12:36:11 PM »
Reply with quote

Call it 'mapper's license'

It's basically to facilitate a sniper area in the car park - we can put a sign on the door saying 'fire exit' or something to make it a bit more believable.
Logged
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #524 on: November 11, 2003, 01:35:27 PM »
Reply with quote

Cool....

I'm going to do a little work tonight, and I may even have yet another lobby.wad + lobby.map to send to you either tonight or tomorrow. There will be no changes to the structure of the room, so any work that you did will not change. The only things that I am redoing are the reception desk, the stairs (slightly) and the railings and the lighting.  The rest should be the same.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #525 on: November 11, 2003, 05:05:23 PM »
Reply with quote

That's fine. It means all I have to do is delete the interior and replace it with the new one which also lets me preserve the doors that I added
Logged
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #526 on: November 11, 2003, 05:10:25 PM »
Reply with quote

i tried the new shipping room setup with the two staircases

i dont like it. it looks unrealistic.

i'm going to brainstorm and try to think of something else..

i would want to have 1 big staircase going right to the area like this...but for each steel step..thats 6 polys...that will be like 100 right there in the steps..
 maybe...jpg
Logged





Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #527 on: November 11, 2003, 08:38:37 PM »
Reply with quote

done. you should be able to just copy and paste

i added a little bit more to the office area too..just so it isnt bare..

i plan on adding more stuff..btw..the floor is suppose to be carpet

i love my modeled computers
 b2_deuce2.map
Logged




Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #528 on: November 12, 2003, 04:52:48 AM »
Reply with quote

I can't download the file - I keep getting 'server failure' errors...
Logged
Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Mapping Challenge #2
« Reply #529 on: November 12, 2003, 08:04:17 AM »
Reply with quote

maybe the thing doesn't like .map files. Care to try zipping it up?
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #530 on: November 12, 2003, 08:07:53 AM »
Reply with quote

ok
 b2_deuce2.zip
Logged




Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #531 on: November 12, 2003, 09:36:43 AM »
Reply with quote

Got it
Logged
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #532 on: November 14, 2003, 11:13:38 PM »
Reply with quote

Figured I'd throw down a quick Screenshot before I went to bed...I'm starting to get a little punchy and this is the time of night when bad things (i.e. forgetting to save something) seem to happen. but here is a screen of my latest attempt at the front desk for the lobby. I decided to throw it off to the side and to get rid of some of the 90 deg angles.
Notice the brand name of the monitor if you will.....



slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #533 on: November 14, 2003, 11:16:36 PM »
Reply with quote

hehe..very cool.

i see you've gotten quark down pretty well. still liking it?

i want to start adding custom textures for my two buildings..but i still cant get wally to convert the textures right. its pissing me off 

and wheres grounded?!?
Logged




Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #534 on: November 15, 2003, 04:40:14 AM »
Reply with quote

I'm here - I told you on Steam that I haven't been feeling too well

slight - that looks much nicer but judging from the background it seems you've moved the new desk to where I have the side door!
Logged
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #535 on: November 15, 2003, 10:16:59 AM »
Reply with quote

LOL..... whoops.. We can fix that.

Deuce, in order for wally to make a texture correctly, you have to make it a 256 color indexed image, and save it in a format that wally recognizes. I usually use .tga. Then make a new .wad in wally, open up your image, select all, copy, and then paste it into the .wad. Also, yes, I am really liking QuArk. Once you get used to it I think it blows worldcraft out of the water. The only thing that worldcraft does better is texturing, but I'm getting faster at it with QuArk.

Grounded, hope you're feeling better. Can you post a screen or 2 of your current lobby setup when you get a chance, that way it doesn't end up overlapping?

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #536 on: November 15, 2003, 11:36:22 AM »
Reply with quote

Quote:
Deuce, in order for wally to make a texture correctly, you have to make it a 256 color indexed image, and save it in a format that wally recognizes. I usually use .tga. Then make a new .wad in wally, open up your image, select all, copy, and then paste it into the .wad.


i use to be able to do that on my pre formatted computer..but when ever i do it now..the texture comes out horrible.
Logged




slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #537 on: November 15, 2003, 11:50:22 AM »
Reply with quote

Describe horrible....

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #538 on: November 15, 2003, 12:40:39 PM »
Reply with quote

horrible as in the colors dont convert very nicely

this never happened before.. i wonder why its doing it now
 bah1.jpg
Logged





Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #539 on: November 15, 2003, 12:48:22 PM »
Reply with quote

My lobby layout is exactly as you sent it to me except that on the right as you enter from T spawn there is now a door just before the stairs leading up to the 2nd level. Look back a page or so - I posted an overview with the new door position marked.

And yes I'm feeling a bit better today - possibly get back to mapping tomorrow or Monday.
Logged
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #540 on: November 15, 2003, 05:24:28 PM »
Reply with quote

Quote from: Deuce on November 15, 2003, 12:40:39 PM
horrible as in the colors dont convert very nicely

this never happened before.. i wonder why its doing it now

My best guess is that you are using a premade pallette instead of letting the software (photoshop/GIMP/whatever) create the pallette for you.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #541 on: November 15, 2003, 05:30:33 PM »
Reply with quote

Deuce.... here is the same pic that you posted as a .tga with an optimum generated pallette. See if this does the trick:

http://home.adelphia.net/~rwalls01/images/bah1.tga

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #542 on: November 15, 2003, 05:40:03 PM »
Reply with quote

very cool. little on the lighbt side, but it doesnt have funky colors anymore.

mind sharing the secret on how to do that with photoshop? 
Logged




slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #543 on: November 15, 2003, 07:31:20 PM »
Reply with quote

Hmmm..... photoshop.... I know there is an option to change an image to 256 colors and to generate an optimum pallette. Let me boot back into windoze and check.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #544 on: November 15, 2003, 07:36:17 PM »
Reply with quote

i know how to do the 256 color thing..

the optimizing of the pallette is new to me
Logged




slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #545 on: November 15, 2003, 07:41:38 PM »
Reply with quote

image  -  mode -  indexed

and then change the pallette drop-down option to 'local - adaptive'. This will force the pallate to adapt to the local image (i.e. the one you are working on).

give it a go and see if it helps. If you have preview selected then you'll see the change in the image immediately.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #546 on: November 15, 2003, 07:47:24 PM »
Reply with quote

no luck. still isnt working.

it must be photoshop..since the picture you posted worked

oh well..i still have plenty of time before this matters anyway
 bah2.jpg
Logged





slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #547 on: November 15, 2003, 07:50:01 PM »
Reply with quote

have you tried all of the pallette options in the drop down list to see if any of them make a difference?

What is your color mode set to? CMYK or RGB?

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #548 on: November 15, 2003, 07:50:40 PM »
Reply with quote

its set to RGB..and no i havent tried the other options..i'll see if any of them work right now
Logged




Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #549 on: November 16, 2003, 05:52:31 AM »
Reply with quote

"Then make a new .wad in wally, open up your image, select all, copy, and then paste it into the .wad."

This isn't how I do it. Try this instead Deuce if you're still having problems:

Save your image as an indexed RGB bitmap in Photoshop
In Wally, create a new wad or open an existing one
Go to Package -> Add Images and you'll see the window below
Now put in the location of the image in the top box and the filename in the box which says 'crate_b.bmp' in mine and click Go

Let me know if you're still having trouble. I'm still not feeling amazing but I can make you another wad if you need me too
 wally.jpg
Logged

Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Mapping Challenge #2
« Reply #550 on: November 17, 2003, 08:11:10 AM »
Reply with quote

It really does look like the palette you're using isn't adapting to the image Deuce.

If you're using a recent version of PhotoShop (6 or 7), try using the "File -> Save for Web..." command. You have better control over the output quality, and if you choose GIF as the file type, you can also specify the color palette to use. At the same time, you get a side-by-side comparison of the original and how it will be saved so you can make sure it comes out right.
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #551 on: November 17, 2003, 10:03:12 AM »
Reply with quote

Work recommenced today

Top floor of the warehouse is done although there are still one or two points to resolve. All I need to do is connect the lobby to the main warehouse and then put in the revised lobby/Deuce's-building bits and then it's a matter or slapping in some exterior cover.
Logged
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #552 on: November 17, 2003, 10:10:53 AM »
Reply with quote

Quote from: Grounded on November 17, 2003, 10:03:12 AM
then it's a matter or slapping in some exterior cover.

Yes.... it is always good to cover your exterior.... Even more important to cover your POSTERIOR.

I also like the way you used the words 'slapping' and 'exterior' in the same sentence... quite clever actually.

The work on the lobby is almost finished. I didn't have as much time to work on it this weekend as I had hoped, but all that is left is a bit of texture work and some minor details (like moving the desk so that it is not in front of the door that you put in.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #553 on: November 17, 2003, 01:09:36 PM »
Reply with quote

Lol It's all just random words - there was no hidden meaning!

If the desk is in the wrong place I can always shift it around a bit or move the door if it becomes necessary.
Logged
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #554 on: November 17, 2003, 02:05:43 PM »
Reply with quote

Quote from: Grounded on November 17, 2003, 01:09:36 PM
Lol It's all just random words - there was no hidden meaning!


SUUURRRREEEEE...... Something tells me that you and Justboy take extreme pleasure in 'slapping exteriors' on a regular basis.

Quote:
If the desk is in the wrong place I can always shift it around a bit or move the door if it becomes necessary.

Nah... leave the door where it is.. I have already started work on sticking the desk on the left side of the room instead of the right side. In redoing the desk I was also able to save about 60 w_poly.

I noticed something about the stairs that you have throughout the level. I think you might be able to save some poly's by using the stair method that I used in the Lobby (Basically a ramp with triangles laid on top of it). The saving might be signifigant enough to warrant a re-do.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #555 on: November 17, 2003, 02:52:28 PM »
Reply with quote

The stairs that are in the map right now were just quick - I didn't put any effort into them. Most of the stairs are actually touched on both sides by walls and so they are already at their minimum poly level, being as they are func_walls. I did notice your lobby stairs - I'd never seen them done that way before
Logged
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #556 on: November 17, 2003, 06:30:15 PM »
Reply with quote

If the stairs are func_walls already then the savings may be pretty small. The biggest savings come when the stairs have to be world brushes (either because they are part of an exterior wall or because they need to cast shadows or whatever).

Just a different method.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #557 on: November 17, 2003, 07:12:27 PM »
Reply with quote

i figured out my texture problem.

i'm not going to say what it was because i am rather embarrassed. i'll leave it at that.

time to work on my easter egg room office
Logged




Guardian_Tenshi
Global Moderator
*****
Karma: +53/-26

Offline

Gender: Male
Posts: 1114

276733708 276733708 clanguardian2003 Ol+Grimmy
View Profile WWW E-Mail
Re:Mapping Challenge #2
« Reply #558 on: November 17, 2003, 07:32:04 PM »
Reply with quote

hehehehe, i'm a computer, lol, thanks slight, you're awesome...does the computer randomly blow up?? cause i'd expect a tenshi computer to do that, lol...but more importantly, does it run winblows or Linux??

LOL, lots of love either way slight. 

Tenshi
Logged

Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #559 on: November 17, 2003, 07:41:54 PM »
Reply with quote

nuts..there goes my plan to make tenshi a toilet.

i guess that will go to xfactor now.

anyway..here was my delivery box idea:
 booyaa.jpg
Logged





Guardian_Tenshi
Global Moderator
*****
Karma: +53/-26

Offline

Gender: Male
Posts: 1114

276733708 276733708 clanguardian2003 Ol+Grimmy
View Profile WWW E-Mail
Re:Mapping Challenge #2
« Reply #560 on: November 17, 2003, 08:13:01 PM »
Reply with quote

it's cool deuce, you still got X-Factor...

Tenshi
Logged

Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #561 on: November 18, 2003, 04:49:24 AM »
Reply with quote

Nice Deuce - but I think it would be cooler if it looked like handwriting or like a printed label that had been stuck on.

I did want to put a 'restroom' in somewhere but I don't know if there's space anywhere.
Logged
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #562 on: November 18, 2003, 08:37:16 AM »
Reply with quote

I already had a bathroom planned for the office, but I was just going to make the doors, I wasn't going to make is so you could enter the room (I don't think I have enough Poly's in the room for that). If I did make it so you could enter the bathroom, then it would probably just be a sink and a toilet, I don't think I could fit much more.

Tenshi, right now the computer is running Linux. I took this screen shot and threw it on the front of the monitor. I can make the computer blow up if someone shoots it, if you want. Actually, I was wondering if a laptop wouldn't look cooler, but how many receptionists get a laptop, right?

Deuce... you need to make at least one package that looks like it has been through hell and back. Put whatever name you want on it, but it needs to be absolutely destroyed. Maybe put a big RMA in red letters on it.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #563 on: November 18, 2003, 09:15:28 AM »
Reply with quote

RMA? whats that?

has someone made a brick wall texture yet? i really like the way the buildings look now (with the brick wall and metal exterior) and i think we should keep the look the same..just with new textures

if you have no objections, i'm going to see what i can do with that metal texture grounded...then i'm going to make it different colors
Logged




slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #564 on: November 18, 2003, 10:04:54 AM »
Reply with quote

Quote from: Deuce on November 18, 2003, 09:15:28 AM
RMA? whats that?

Returned merchandise. Make it look like we sent a package to someone and they beat the crap out of it and then tried to return it to us.

Quote:
has someone made a brick wall texture yet? i really like the way the buildings look now (with the brick wall and metal exterior) and i think we should keep the look the same..just with new textures
I had made an OK looking concrete bricck texture that could be made into multiple colors. I think I posted it WAYYYYYYY back on like page 16 or something. If you want to make one too then that's cool. Mine is not that good.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #565 on: November 18, 2003, 10:21:49 AM »
Reply with quote

Actually, page 25.

http://www.csreloaded.com/yabbse/index.php?board=21;action=display;threadid=688;start=360

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #566 on: November 18, 2003, 11:27:38 AM »
Reply with quote

I have made two outdoor brick tex along with all those wall variations you've already seen. Work still needs to be done on them but they're not too bad. Feel free to mess around with the metal wall thing - it's all about experimentation at this point.
Logged
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #567 on: November 18, 2003, 09:24:09 PM »
Reply with quote

i've fooled around with 4 different styles of changing of the wall..and i came up with this: higher contrast and added blackness to draw out the shadows.

it still needs a little bit more work, but it now looks less.. "plastic" i guess
 walldelta1.jpg
Logged





Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #568 on: November 18, 2003, 09:28:26 PM »
Reply with quote

also..i think they need to be darker, but i would have to wait and see it combined with a final brick texture
Logged




Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #569 on: November 18, 2003, 09:34:10 PM »
Reply with quote

one final picture..i put the red metal wall in my shipping building.

i now notice i need to edit the dark spots on the bottom and top of the texture to stop the pattern it makes..but otherwise it does look more like metal compared to the last one
 testingout.jpg
Logged





Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #570 on: November 19, 2003, 03:44:38 AM »
Reply with quote

It does look more like metal but the saturation of those colours is way too high. They need to be dull red, dull blue etc. Open up one of the HL tex in Photoshop and steal the colour with the dropper
Logged
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #571 on: November 19, 2003, 08:14:03 AM »
Reply with quote

I agree... I think they look OK, but the color is wayy to dramatic. Also, dirty the hell out of them. They look too clean. I want to see rust spots, dirt, oil, all that good stuff. If we have room in the wad you might want to think about making them into a random texture (maybe with 2 versions of each wall) to help eliminate repeating patterns.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #572 on: November 19, 2003, 10:04:15 AM »
Reply with quote

slight is the lobby ready for me to patch in? I was going to connect up the main building to the lobby today but since the heights don't match up in the version I have I'd have to make a lot of adjustments to the stairs etc.

What I did do: added the stairs to Deuce's building and also added the planned door on the north wall.

Close now
Logged
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #573 on: November 19, 2003, 11:14:41 AM »
Reply with quote

If you want to tell me the hights that the lobby needs to have I can do the adjustment. Just tell me how many units above the floor that the upper part needs to be.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #574 on: November 19, 2003, 12:25:31 PM »
Reply with quote

128 units off the floor please sir That should line it up perfectly - you should be able to check in the version of the full map you have.
Logged
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #575 on: November 19, 2003, 12:30:45 PM »
Reply with quote

Roger that...

I'll try to get it done tonight. I'll put on a pot of coffee and work till the wee hours of the night. nothing like burning the candle at both ends.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #576 on: November 19, 2003, 10:42:18 PM »
Reply with quote

i'm afraid if you insult this, i'd have to kill you.

i just about got rid of any trace of a texture pattern. i then showed it to my little brother (who also happens to be a 3d modeling guru like myself) and he loved it.

it can be made darker if needed. can you think of any colors we will need besides red green and blue?
 i_so_rule.jpg
Logged





Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #577 on: November 19, 2003, 10:49:00 PM »
Reply with quote

again to just show what it looks like compared in game
 again_i_so_rule.jpg
Logged





Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #578 on: November 20, 2003, 04:41:16 AM »
Reply with quote

Sorry Deuce but I still think they don't look right. I think the colours seem a bit watery and weak - how are you adding the colour anyway?
Logged
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #579 on: November 20, 2003, 07:47:05 AM »
Reply with quote

I think they look better then they did before. The colors don't bother me too much,  but they do look a little watery. I think in game with some good lighting they would look fine. I like they way you dirtied them up, and I can't make out any repeating at all.

I am curious though, how are you doing the color?

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #580 on: November 20, 2003, 09:05:22 AM »
Reply with quote

color with a U does look so weird.

could you give a little bit better description then "watery"? that sounds to me that its covered in water.

i did colors doing color balance.
Logged




Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #581 on: November 20, 2003, 09:09:01 AM »
Reply with quote

colour with a u owns color anyday. Yeah colour balance is not the way to go. Start with the original wall image and then create a new layer underneath it. Fill this layer with the colour you're going for and then change the blend mode of the original layer to 'Multiply'. I was messing around with it this morning but I couldn't quite get it the way I wanted.

slight - how's the lobby coming? I have done EVERYTHING except put it in
Logged
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #582 on: November 20, 2003, 09:11:10 AM »
Reply with quote

omg. does that mean playtest this weekend?
Logged




Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #583 on: November 20, 2003, 09:18:42 AM »
Reply with quote

i followed your instructions:
 what.jpg
Logged





Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #584 on: November 20, 2003, 10:35:02 AM »
Reply with quote

i'm now tied in posts with porter.

i forgot i made this texture on my laptop a week ago:
 dbrickfloor.jpg
Logged





slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #585 on: November 20, 2003, 10:48:32 AM »
Reply with quote

Quote from: Grounded on November 20, 2003, 09:09:01 AM
slight - how's the lobby coming? I have done EVERYTHING except put it in

Almost done... I was up till about 11:30 working on it last night, shoudl be finished tonight. I'll have the wad and the .map file to you as soon as I can.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #586 on: November 20, 2003, 11:16:19 AM »
Reply with quote

That's more like it Deuce. However you'll probably have the same problem as me in that once you put it in Wally and then into the map it tends to look a little flat. Might have to work to bring out the highlights a bit more. I like that floor texture too

Ok slight - don't feel that you have to rush I said I'd done EVERYTHING but I meant I'd done everything that needed to be done - there are still things that could be done before a playtest. The T spawn is a bit basic at the moment for instance.
Logged
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #587 on: November 20, 2003, 12:04:24 PM »
Reply with quote

Well get too it man.... I'm not going all out with the Lobby either, but I do want to put a little Eye candy in it for the playtest.

slight

Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #588 on: November 20, 2003, 03:55:57 PM »
Reply with quote

ok. here are the three:
 maybe.jpg
Logged





Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #589 on: November 20, 2003, 06:47:34 PM »
Reply with quote

after much though i decided that the red and blue looked so fake. i did it again

also..one more post to go
 final.jpg
Logged





Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #590 on: November 20, 2003, 06:49:25 PM »
Reply with quote

i also want to know what i should do for the cardboard box textures..

the one of the left is the texture resized to 64x64 and placed on a 64x64 box

the one of the right is a 128x128 texture resized on a 64x64 box..

will the extra poly count be too much that we should go with the lower quality picture or are we ok for this room?
 whichone.jpg
Logged





slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #591 on: November 20, 2003, 06:54:34 PM »
Reply with quote

The poly count isn't the problem, the only possible texture issue we may face is running out of space, athough grounded mentioned that there is a way around the maximum texture size limit. 4MB is all we have to work with for textures, but I think so far we are OK.

Deuce man I hate to say it, but I liked the other wall textures you did better, the ones that I said were a little washed out.


slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #592 on: November 20, 2003, 09:06:21 PM »
Reply with quote

alright, i'll stick with the bigger size cardboard box texture. the detail on it is much more cooler

and i will also post up my current .wad.. since it does have the cardboard box textures, steel grates, and metal walls (i'll include both versions)... they might be helpful to either one of you..you know..incase you want the JustBoy sucks crate in your building (i'm thinking of putting it in mine about 20 times  )

 deucewad_v1.wad
« Last Edit: November 20, 2003, 09:14:18 PM by Deuce »
Logged




Guardian_Tenshi
Global Moderator
*****
Karma: +53/-26

Offline

Gender: Male
Posts: 1114

276733708 276733708 clanguardian2003 Ol+Grimmy
View Profile WWW E-Mail
Re:Mapping Challenge #2
« Reply #593 on: November 20, 2003, 09:15:26 PM »
Reply with quote

just a comment from an outside source.  I'm not sure I like the red metal at all... I like the green though, it looks nice.  The boxes are driving me crazy, and it's not the art work...I dunno if it is is possible to do this, but i think it looks wierd to me to see them all "facing" the same way...if that makes sense.  Like so it should be one with a CSR symbol, next to one with just the tape going down the side of it, etc, etc.  Make it more random i guess.  Other than that, I like the 128x128 resized to 64x64 if you have the room for it.  Deucy, maybe a try that building with the red metal on top again, but replace it with the green stuff, see how it looks.  I think the problem is you want the up portion darker, not brighter, it doesn't make sense brighter.  The more subtle "washed out" colors look ok to me, but again, i'm not crazy about the red.

Just thought you all would like some outside opinions from a noisy regular 

Tenshi
Logged

Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #594 on: November 20, 2003, 09:27:40 PM »
Reply with quote

Quote from: Guardian_Tenshi on November 20, 2003, 09:15:26 PM
The boxes are driving me crazy, and it's not the art work...I dunno if it is is possible to do this, but i think it looks wierd to me to see them all "facing" the same way...if that makes sense.  Like so it should be one with a CSR symbol, next to one with just the tape going down the side of it, etc, etc.  Make it more random i guess.
the thing is..i imagine that most companys dont have their supplies randomly sitting around like you suggested..the more organized they are the easier it is for them (at least thats what it was like at the vermont teddy bear company)

Quote from: Guardian_Tenshi on November 20, 2003, 09:15:26 PM
Deucy, maybe a try that building with the red metal on top again, but replace it with the green stuff, see how it looks.  I think the problem is you want the up portion darker, not brighter, it doesn't make sense brighter.  The more subtle "washed out" colors look ok to me, but again, i'm not crazy about the red.
actually..i wanted the red so there was more variety to the metal textures.. there are only blue and green in the halflife wad..so i wanted to add one more

i happen to like the red.. 
« Last Edit: November 20, 2003, 09:30:36 PM by Deuce » Logged




Grounded
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Mapping Challenge #2
« Reply #595 on: November 21, 2003, 05:43:20 AM »
Reply with quote

Ok just so that I'm not complaining about Deuce again, I thought I'd show a pic of his almost perfect blue metal wall (the one from the 'watery' set) in action in WC. The texture below it is the basic yellow brick I made - I'll make another version with an added border at the top and then I think it'll look even better. The red and green walls are still not right but at least we're getting somewhere!

Before:


After:


On the topic of the boxes - resizing down with text is never a great idea. Resize down the blank box and then add the text to the resized version. Easy.
Logged
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #596 on: November 21, 2003, 08:12:35 AM »
Reply with quote

alright. i'll work on the 'watery' set to get the colors more like the ones in the halflife wad.

more importantly though..how much longer until a playtest? its been 2 months!! gah!!
Logged




slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #597 on: November 21, 2003, 09:14:33 AM »
Reply with quote

I can help with that.... lobby is ready.



lobby.wad

lobby_b5.map



slight
« Last Edit: November 21, 2003, 09:20:14 AM by slightcrazed » Logged

I once beat Drizzt Do'Urden at thumb wrestling.
slightcrazed
-TWB-
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +65/-7

Offline

Gender: Male
Posts: 983


View Profile
Re:Mapping Challenge #2
« Reply #598 on: November 21, 2003, 09:23:04 AM »
Reply with quote

OK screw it..... the links aren't working right for some reason... I'm emailing you the file grounded.

slight
Logged

I once beat Drizzt Do'Urden at thumb wrestling.
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Mapping Challenge #2
« Reply #599 on: November 21, 2003, 10:25:26 AM »
Reply with quote

i would be so happy if there was a playtest tomorrow night. or sunday night.

since i'm currently on campus, i am away from my computer that has wally, but i have on my laptop a marble table-top texture to put on top of desks (and then place a glass texture on top to give it the glass look?) and a grey texture that is going to be used for the siding of the grey steel steps in my building (it looks very similiar to the blue texture now there)

is anyone else in the need for a marble desk texture?
Logged




Pages: 1 2 [3] 4 5 ... 7 Reply Notify of replies 
CSReloaded Forums  |  General Category  |  Mapper's Delight (Moderators: slightcrazed, Grounded)  |  Topic: Mapping Challenge #2
Jump to: 

Powered by PHP CSReloaded Forums | Powered by YaBB SE
© 2001-2003, YaBB SE Dev Team. All Rights Reserved.
Powered by MySQL
:[ Site Design by Ryo, scripts and backends by Porter and Ryo, banner by Supafly! Powered by PHP and MySQL ]:
Page created in 0.763 seconds.