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CSReloaded Forums  |  General Category  |  CS: Source (Moderator: [Guardian] Alkali)  |  Topic: Bot Fun
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   Author  Topic: Bot Fun  (Read 128 times)
Surgeon General
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Bot Fun
« on: January 28, 2005, 01:04:09 PM »
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Edit: for those confused, it's a video involving a bot.
Download me.
« Last Edit: January 28, 2005, 03:32:25 PM by Surgeon General » Logged




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Deuce
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Re:Bot Fun
« Reply #1 on: January 28, 2005, 01:10:42 PM »
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um.. eni's posts make more sense then this.

reminds me though that i should download the new hammer and fool around with it.. maybe even see if i can convert cs_reloaded to source..
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Re:Bot Fun
« Reply #2 on: January 28, 2005, 01:29:45 PM »
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After a week of exams, we are not liable for anything we say until at least Monday.
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Re:Bot Fun
« Reply #3 on: January 28, 2005, 03:28:24 PM »
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LOL!  Deuce get on the BALL, Deuce Ball and make us another cool map!  I was thinking a bridge with wires and paths on the side going under and ontop, some high wire acts like Battle ship.  Bomb plant up top and in the sewers below bridge in river.  Sounds sweet!
« Last Edit: February 08, 2005, 08:42:11 AM by Enialator » Logged

[Guardian] Alkali
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Re:Bot Fun
« Reply #4 on: January 29, 2005, 05:14:06 AM »
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Quote from: Deuce on January 28, 2005, 01:10:42 PM
um.. eni's posts make more sense then this.

reminds me though that i should download the new hammer and fool around with it.. maybe even see if i can convert cs_reloaded to source..

Should be fairly simple according to Valve. All the geometry should port over basically fine, but I think you have to redo the textures and decals if I'm not mistaken.... (Of course this gives a chance to make the textures much better of course)....
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Re:Bot Fun
« Reply #5 on: February 03, 2005, 09:59:39 AM »
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weird..  
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Re:Bot Fun
« Reply #6 on: February 08, 2005, 08:45:32 AM »
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Surg I just watched that video is that you playing with a bot?  I think your parents should have another child it would help with your social skills I think?  That looked like basket weaving with bots 101 dude, BORING!
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Re:Bot Fun
« Reply #7 on: February 08, 2005, 10:05:52 AM »
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Quote from: [Guardian] Alkali on January 29, 2005, 05:14:06 AM
Should be fairly simple according to Valve. All the geometry should port over basically fine, but I think you have to redo the textures and decals if I'm not mistaken.... (Of course this gives a chance to make the textures much better of course)....

Are you implying my beautiful tex are, in fact, crap?

Everything just looks so much better in 512x512.
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[Guardian] Alkali
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Re:Bot Fun
« Reply #8 on: February 09, 2005, 12:06:49 PM »
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lol, no I'm not! 

If you turn CS:Source's texture details down to low or medium you end up with the kind of textures that were the best available in HL1 mapping if im not mistaken But if you turn them onto high, you see a major improvement in looks which I dont think are available in HL1?
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