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CSReloaded Forums  |  News and Events  |  Polls and Votes (Moderators: Ryo-Ohki, Porter, Father Ribs, Deuce)  |  Topic: Map changing: vote or rotate?
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  Poll
Question: How would you like to have maps on CSR: Phoenix changed?
Keep the voting plugin (despite its numerous and annoying bugs)
Switch to daily rotations
Switch to a single map rotation
I've got a better idea (post below)
I don't care
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   Author  Topic: Map changing: vote or rotate?  (Read 545 times)
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Map changing: vote or rotate?
« on: August 17, 2004, 02:49:09 PM »
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Okay, as many of you know, CSR has this wonderful voting plugin running on the server that allows (forces) players to choose which map they would like to play next. We've had positive and negative feedback about the success of this plugin in meeting the community's needs. Many people have (informally) voiced an opinion that there are quite a few things about the plugin that are screwy enough to make it worth removing.

Things to remember:
  • It has been suggested that our current voting plugin be stripped to it's bare bones-- allowing admins (and maybe players) to initiate a map vote just like it is currently done on the server (with the five choices), but only when such a vote is requested. Maps would normally just rotate through a set mapcycle without intervention. If this kind of plan sounds good to you, then pick either the daily or single rotation option in the poll, and post a note letting us know you'd like to keep the ability to start "blatt-style" votes as a much simpler "add-on".
  • Custom map downloads are now VERY fast thanks to the http download feature Grounded added a couple weeks ago. You should not use "but custom maps take forever to download" as an excuse anymore! The only reason you should be against a custom map in the rotation is if you simply don't like that particular map.

I'm posting this poll with the intention of gathering feedback from the community about what we should do about this. The usual disclaimer applies: the CSR Staff values the input of everyone who plays on CSR (since it's you guys who have to put up with the changes) but still reserves the right to make an informed decision that is deemed to be in the community's best interest should the need arise. (For all you nay-sayers out there: if we really didn't want or care about your opinion, we wouldn't post a poll, so keep your "this is bull" comments to yourself.)
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Re:Map changing: vote or rotate?
« Reply #1 on: August 17, 2004, 02:54:35 PM »
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Update: I've found a plugin that will allow us to start blatt-style map votes whenever we want-- even automatically at the end of each map-- without all the clunk that is blatt. I personally think daily rotations + this plugin would be a much simpler, easier, more friendly, and all around better choice than our current plugin...




...but what do I know.
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Re:Map changing: vote or rotate?
« Reply #2 on: August 17, 2004, 03:13:21 PM »
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Quote from: Porter on August 17, 2004, 02:54:35 PM
Update: I've found a plugin that will allow us to start blatt-style map votes whenever we want-- even automatically at the end of each map-- without all the clunk that is blatt. I personally think daily rotations + this plugin would be a much simpler, easier, more friendly, and all around better choice than our current plugin...




...but what do I know.

Interesting. I'm confused about it coming up at the end of each map...if it did, there would be no rotations correct? Then how would you have daily rotations + plugin going? Would the plugin just be available like the rock the vote?

Edit- A more important question is which style would allow me to actually get custom maps into play more, some sort of voting or rotations where I throw my own votes up? With that being said I don't need custom maps in my rotation, outside of assault_upc  or not assault at all.
« Last Edit: August 17, 2004, 03:18:39 PM by Surgeon General » Logged




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Re:Map changing: vote or rotate?
« Reply #3 on: August 17, 2004, 03:16:18 PM »
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Porter, I vote for giving this new plugin you discovered a shot, along with a regular rotation.

What might work is having mostly standard maps in the rotation and then the ability f to request a vote for a custom or non-rotation map. This would hopefully draw more... errm uh ir-regulars  to the server while allowing the regulars when a group of us are on to play something else if we want to.

I like the ability blatt gave us to vote but sometimes because of its limitations you get stuck with a choice between 4 undesirable maps.
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Re:Map changing: vote or rotate?
« Reply #4 on: August 17, 2004, 03:34:23 PM »
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Quote from: Surgeon General on August 17, 2004, 03:13:21 PM
Interesting. I'm confused about it coming up at the end of each map...if it did, there would be no rotations correct? Then how would you have daily rotations + plugin going? Would the plugin just be available like the rock the vote?

There are two things going on here, and the kicker is how they interact. The first is that in its stock form, AdminMod has a config option that will automatically start a "rockthevote" style vote 5 minutes before the end of each map. This feature is almost always off, but is the most basic way to "vote" for the next map. It's the simplest solution to people wanting more control over what map they place next.  Just as a reminder, this is the kind of vote where you have to hit Y to chat, and then type "vote de_dust" or whatever to cast your vote. Kind of crude, but fast, simple and effectively. Also, everyone knows how to do it already, so there's zero learning curve.

The second thing going on is this new plugin I'm talking about. It replaces AdminMod's "rockthevote" command with one that does something like blatt and shows a list of 4 maps (plus the option to extend) for you to pick from. Now just like the regular rockthevote, somebody needs to start it for it to take effect. It's not automatic like blatt is. The upshot is that because it was designed as a rockthevote replacement, the interface is identical to how you use rockthevote and its associated admin commands. Again, zero learning curve.

The way these two can work together is by using AdminMod's built-in ability to start a "rockthevote" at the end of each map. The trick is that if we install this plugin, the rockthevote will come up as a blatt-style vote instead of the "vote de_dust" style vote. This approximates the functionality that blatt gives us, without having to hack all sorts of things together like blatt does. For example, the scoreboard should come up like it's supposed to, and players will freeze at the end of maps like they do in normal CS. No more weird no-warning map changes.

Quote:
Edit- A more important question is which style would allow me to actually get custom maps into play more, some sort of voting or rotations where I throw my own votes up?

There are two advantages to using this new plugin in terms of custom maps. The first is that with the killer combination of fast map downloads and daily rotations, we can afford to throw a few (good!) custom maps into the week's rotations. These will get played without having to vote for them because they will just come up naturally in the cycles. The second advantage is that this plugin allows an admin to specify a list of maps he/she wants included in the blatt-style vote when one is started. That means as an admin, you will be able to decide which maps to put in the vote... including any customs that are available on the server.

The real choice that has to be made after this vote is finished is whether to enable automatic end-of-map voting. If we don't, then maps will rotate through a specified cycle normally, and it will be up to admins to start blatt-style votes using this plugin. The other way to go is enable auto end-of-map voting, which would make things a lot like they are now, except without all of blatt's ugliness. The neat part about doing this with the daily rotations is that if the blatt-style rockthevote is started without a set of maps specified, it'll choose them randomly from the current mapcycle. This means the votes that would pop up at the end of each map would be filled with maps that were in THAT DAY'S cycle. Very nifty.

Of course, in order to get this all to happen, one would need to vote for the second option above, since daily rotations is where this all starts.
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Re:Map changing: vote or rotate?
« Reply #5 on: August 17, 2004, 03:36:08 PM »
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...sorry for the long-winded reply.
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Re:Map changing: vote or rotate?
« Reply #6 on: August 17, 2004, 03:51:04 PM »
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So if I'm reading what you just wrote correctly Porter, if we go with a rotation and no automatic vote the only way to start a "rock the vote" style vote is if you are an admin? Which means if there is no admin on then there can be no voting? Is it possible to configure it so that a non-admin could start a vote?
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Re:Map changing: vote or rotate?
« Reply #7 on: August 17, 2004, 03:55:04 PM »
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Quote from: Porter on August 17, 2004, 03:36:08 PM
...sorry for the long-winded reply.

Not at all, I like that idea. That was actually what I thought it was a rockthevote blatt style. I also voted for it and hope we can give it a shot.

So if regular folk like Skip were on and there were no admins (Edit assuming we had the vote going at the end of the map), the thing would just pick maps out of the day's rotation, as in there is no way for them to add maps to that vote?

Edit also - Yeah, Skip has a good question there too.
« Last Edit: August 17, 2004, 03:56:40 PM by Surgeon General » Logged




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Re:Map changing: vote or rotate?
« Reply #8 on: August 17, 2004, 05:46:46 PM »
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To answer both your questions, AdminMod has a variable that controls the "default access" that a regular old joe shmoe has when they join a server. This default access level is normally 1, which gives every player on the server access to admin commands like admin_vote_map, admin_startvote, rockthevote and admin_vote_kick. Unfortunately, the default access level was changed to 0 a long time ago because people were abusing it. That's a pretty common thing actually, and I haven't seen many competently run servers that still have a default access level of 1.

So yes, it is possible for the average person to start votes, but there isn't a good way to limit which commands they have access to. I have however found a plugin that changes the default access level based on whether there is an admin connected or not. The problem is that this still does not prevent abuse of the commands, but would provide a slightly better solution to the no-admin problem then enabling it outright.

I also want to make sure everybody remembers that there were no complaints about not being able to start votes before the blatt plugin. That's my way of politely telling you you're all spoiled rotten.
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Re:Map changing: vote or rotate?
« Reply #9 on: August 20, 2004, 01:44:35 PM »
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w00t 7 votes. We can do better than that. 
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Re:Map changing: vote or rotate?
« Reply #10 on: August 20, 2004, 02:43:26 PM »
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single map rotation
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Re:Map changing: vote or rotate?
« Reply #11 on: August 21, 2004, 01:15:40 AM »
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Quote from: Surgeon General on August 20, 2004, 01:44:35 PM
w00t 7 votes. We can do better than that. 

at least the results are going well. 
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Re:Map changing: vote or rotate?
« Reply #12 on: August 21, 2004, 01:25:53 AM »
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I want to vote and say that if Porter thinks that it is a good idea, than I am for it.  His vote is double as far as I'm concerned, since the server seemed much more populated when he just did things.  I'm for this plugin, cause that blatt end of map is just nasty.  It makes everyone feel like there computer has froze, and several people jump out of the server.  Hell that's what i thought time after time.

Tenshi
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Re:Map changing: vote or rotate?
« Reply #13 on: August 21, 2004, 04:22:06 AM »
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Quote from: Guardian_Tenshi on August 21, 2004, 01:25:53 AM
I want to vote and say that if Porter thinks that it is a good idea, than I am for it.  His vote is double as far as I'm concerned, since the server seemed much more populated when he just did things.  I'm for this plugin, cause that blatt end of map is just nasty.  It makes everyone feel like there computer has froze, and several people jump out of the server.  Hell that's what i thought time after time.

Tenshi

There are a lot more people playing now than have been for a while!
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Re:Map changing: vote or rotate?
« Reply #14 on: August 21, 2004, 07:38:00 AM »
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I like Skips (??) idea.

The server rotates through all the most popular maps (inferno, aztec, dust, dust2......) and this list could be quite short - just the really popular maps!!

Then when admins are on we can have the new vote thingy and those maps could include any of the above plus custom maps and also some of the other maps if people really wanted it.

It would be great will we could have someway of voting in a map if there was no admin on - ie 70% of players have to vote for the same map - but I think Porter said this cant be done cos there are too many *ahem* bum folk *cough* out there in the big wide world of cs.

I think by having only popular maps in a cycle then hopefully the server wouldn't be empty as much.  Because everyone knows once one or two people join then we usually get a lot more.  Once the numbers are up (and an admin is on) then we can play whatever map we like.

I think its worth a go.

And if it turns out that the same maps are being played too much cos theres never an admin on then maybe we could trust some new admins? With limited powers?
That way at least you wouldnt have to give every joe schmoe the power to change things on the server.
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Re:Map changing: vote or rotate?
« Reply #15 on: August 21, 2004, 07:42:28 AM »
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cmon guys only 12 folk have an opinion??? 
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Re:Map changing: vote or rotate?
« Reply #16 on: August 21, 2004, 12:26:56 PM »
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I could live with the rotation of nothing but dust2, aztec, etc. Though when I'm on, it most certainly wouldn't be played for more than 5 minutes.

I think we're up to 13, which is a HUGE jump from 7.
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Re:Map changing: vote or rotate?
« Reply #17 on: August 21, 2004, 04:22:30 PM »
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I don't remember how many we got last time we did a vote but it wasn't much more than this
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Re:Map changing: vote or rotate?
« Reply #18 on: August 21, 2004, 04:25:25 PM »
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I'll give it till Monday morning, then close the voting. Anyone who cares has the rest of the weekend to vote.
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Re:Map changing: vote or rotate?
« Reply #19 on: August 22, 2004, 03:05:01 PM »
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whats it looking like you'll decide Porter or do we have to wait for an official anouncement?
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Re:Map changing: vote or rotate?
« Reply #20 on: August 22, 2004, 11:16:30 PM »
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I'm not gonna hide the fact that I hate our current plugin-- I hated it when everyone decided to install it. So it wouldn't be much of a surprise to say I'm glad that the daily rotations seem to have the majority's favor (however small our "majority" may be).

Of course, I'm sure we'll get plenty of complaints about whatever we switch to, but that happens with every darned thing we do around here, so it all kind of evens out.

Assuming nothing swings the vote drastically in the next 12 hours, going back to daily rotations with a couple new (and old) frills on my end is probably going to be the plan of action. Keep in mind that I will have more questions for you all about what "extras" to add and how to add them after the decision is made.

PS: Just to give you an idea-- assuming we go back to rotations, I'll want opinions about the rockthevote-replacement voting plugin I mentioned before. It's likely I can install it so everyone has access to it, but if that happens, we might end up seeing TONS of votes, and most of them might be annoying instead of welcome. There are lots of trade-offs with the different options we will have available, and I'll want your input to see which things you're willing to sacrifice and which things you absolutely HAVE to have.
« Last Edit: August 22, 2004, 11:16:49 PM by Porter » Logged

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Re:Map changing: vote or rotate?
« Reply #21 on: August 23, 2004, 04:11:53 AM »
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i havent voted yet because i didnt like the options

the reason why i had originally liked the blatts plugin was because it was SUPPOSE to put up votes for maps that were in a different list then the maps.ini.. that way we could still play custom maps via admin_vote_map

and with that reference, i will go on a little rant: the only way we should be playing custom maps is by admin_vote_map. after a year now of trying to get people to play custom maps ive given up. its not that people dont want to wait to download maps.. thats just a small reason. the reason custom maps arent popular is because people dont want to learn them. people are comfortable with what they already know. i personally think thats pathetic, but i cant change the opinion of those l33t de_map only people, so i stopped caring about it. this is not a custom map server. this is a community server. i prefer playing with people on the server rather then playing by myself on a custom map. with that said, there are only two custom maps i would like to see on the rotation. assault_upc, since it is considered a reasonable replacement of assault, and cs_reloaded, seeing as the map was made for the community...

Quote:
The other way to go is enable auto end-of-map voting, which would make things a lot like they are now, except without all of blatt's ugliness. The neat part about doing this with the daily rotations is that if the blatt-style rockthevote is started without a set of maps specified, it'll choose them randomly from the current mapcycle. This means the votes that would pop up at the end of each map would be filled with maps that were in THAT DAY'S cycle. Very nifty.

I would love this setup except for a few changes:
#1- sorta weird how this works, but daily rotations would limit the map choices. keeping with 1 rotation that will have all the maps that would be acceptable for playing would give the most choices. for instance:

official cs maps:

• as_oilrig
• cs_747
• cs_assault
• cs_backalley
• cs_estate
• cs_havana
• cs_italy
• cs_militia
• cs_office
• cs_siege
• de_airstrip
• de_aztec
• de_cbble
• de_chateau
• de_dust
• de_dust2
• de_inferno
• de_nuke
• de_piranesi
• de_prodigy
• de_storm
• de_survivor
• de_torn
• de_train
• de_vertigo

edited list to use as 1 rotation with plugin:

• as_oilrig
• cs_assault_upc
• cs_backalley
• cs_italy
• cs_militia
• cs_office
• cs_reloaded
• de_aztec
• de_cbble
• de_chateau
• de_dust
• de_dust2
• de_inferno
• de_nuke
• de_piranesi
• de_prodigy
• de_storm
• de_torn
• de_train
• de_vertigo

if you randomly pick 4 or 5 maps from that, i would play any of them. except for maybe backalley, but im putting that in there to please the wumpas  . note that all other maps can still be playable via vote map.

#2- this only works with no custom maps in the rotation (besides the ones mentioned already). do an admin_vote_map if you want to play a custom map.. at least that way the majority would vote if they wanted to play it instead of having them be forced to play it then have them leave.

there. im sure i pissed a few people off but oh well.
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Re:Map changing: vote or rotate?
« Reply #22 on: August 23, 2004, 04:59:55 AM »
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"this is not a custom map server. this is a community server."

Yes that's why there are very few custom maps actually votable at the moment...
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Re:Map changing: vote or rotate?
« Reply #23 on: August 23, 2004, 09:12:20 AM »
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I agree with Deuce a little there are certain regulars and of course most random players that don't like to play customs. I for one can say that when CSR is empty and I'm looking to play, I'm more likely to join a server with a map that I know. So a standard rotation of popular standard maps is ok with me. I would still like to be able to play maps like batcave, deuceball, bikini, etc.... allowing admins to put up votes to play those is ok with me, although I'd like to see the non-admin regulars like myself have the ability to put up votes for custom maps too. I'm pretty sure that's not gonna happen but thats what I'd like to see.
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Re:Map changing: vote or rotate?
« Reply #24 on: August 23, 2004, 10:40:08 AM »
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Just want to address any issues people have, such as Deuce's. I'm thinking maybe I didn't make myself clear, so let me reiterate a bit. With daily rotations, using this rockthevote replacement without any arguments will pick maps from the current cycle, which keeps custom maps from the maps.ini from coming up randomly. The really cool thing about this (in my opinion) is that votes coming up each day (the automatic ones) will show a different selection of maps depending on the day's rotation. What I guess I don't understand is Deuce's argument that this limits map choices. The daily rotations by themselves allow us to get less popular maps in there, like backalley, but not overdo it, since it will only be included in one day's cycle. If you look at it over the course of the week, you can including LOTS more vareity with daily rotations than a single cycle.

And the kicker here is that this rockthevote replacement allows whoever is starting a vote to specify which maps they want, including any from the maps.ini, so it seems to me you get the best of both worlds. Customs can be easily accessible for those who want to play them, the popular standard maps get the weight of the play time, and the less popular ones can still sneak in there once a week for fans of them.

Maybe I'm just not understanding Deuce's perspective, so maybe I'm trying to explain the wrong thing. It would be good to get that clarified though, since I of all people know changes like this go over better if people understand what is happening and why, and more importantly: support it.
« Last Edit: August 23, 2004, 10:48:42 AM by Porter » Logged

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Re:Map changing: vote or rotate?
« Reply #25 on: August 23, 2004, 10:47:41 AM »
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Quote from: Skip on August 23, 2004, 09:12:20 AM
I'd like to see the non-admin regulars like myself have the ability to put up votes for custom maps too. I'm pretty sure that's not gonna happen but thats what I'd like to see.

So would I, but it's tough to find that balance between allowing responsible chaps like yourself to start votes while still keeping people from abusing it, without having to give a whole load of people low-level admin privs. I'm open to suggestions on that. 

The best I can offer right now is automatic end-of-round voting, but even then you're forcing players to vote every map. I don't know... this is a tough one.
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Re:Map changing: vote or rotate?
« Reply #26 on: August 23, 2004, 11:06:38 AM »
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In slightly related news, the AdminMod team released a new version yesterday, so I'll be upgrading and recompiling our plugins today. The game server might be offline for spans of two minutes or so throughout  the day as I make sure everything is running smoothly.
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Re:Map changing: vote or rotate?
« Reply #27 on: August 23, 2004, 11:39:33 AM »
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Quote from: Porter on August 23, 2004, 10:47:41 AM
Quote from: Skip on August 23, 2004, 09:12:20 AM
I'd like to see the non-admin regulars like myself have the ability to put up votes for custom maps too. I'm pretty sure that's not gonna happen but thats what I'd like to see.

So would I, but it's tough to find that balance between allowing responsible chaps like yourself to start votes while still keeping people from abusing it, without having to give a whole load of people low-level admin privs. I'm open to suggestions on that. 

The best I can offer right now is automatic end-of-round voting, but even then you're forcing players to vote every map. I don't know... this is a tough one.

End of round voting = no for me - I hate that, and much prefer a solid rotation.

Why not try the idea out, by having a daily rotation, and allowing ADMINS only the ability to start a vote up. We lose nothing if we try it like this first for a week or so, and we get a good idea about whether people are happy to play normal rotation when an admin isnt present.
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Re:Map changing: vote or rotate?
« Reply #28 on: August 23, 2004, 11:51:24 AM »
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Alk took the words right out of my mouth. Is anybody against trying it?
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Re:Map changing: vote or rotate?
« Reply #29 on: August 23, 2004, 01:26:05 PM »
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I don't know who wouldn't try it.

Question about the voting thing. When it comes up at the end of the map, it will be like rockthevote where if people can vote for a map, but if it doesn't get enough votes to win, it will just go to the next map in the rotation, right?

I'm up for the daily rotation idea. Make them small though, have a core group of overplayed popular maps to draw people in, with 2 or 3 less popular backalley/chateau types scattered about. No need for custom maps in the rotations.

Deuce you kept storm in your list but took survivor out? One big rotation is bad news, if you like a standard  map it won't come up for another few hours, and thats not cool.

Then when I'm on and I want to play something else, I just charge one of my votes through, which usually get passed without a hitch. Though with this getup we can have all the maps we want on the server and they won't wind up in vote or in other places they should be?
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Re:Map changing: vote or rotate?
« Reply #30 on: August 23, 2004, 01:35:02 PM »
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Admin puts up vote

1: cs_bikini
2: de_batcave
3: cs_bikini
4: deuceball
5: de_batcave



We should just give it a try fir 2 weeks atleast...
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Re:Map changing: vote or rotate?
« Reply #31 on: August 23, 2004, 01:59:14 PM »
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is there a reason for batcave being there twice? 

or is it cos like sg you think its twice as good as any other map
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Re:Map changing: vote or rotate?
« Reply #32 on: August 23, 2004, 02:05:01 PM »
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Dunno, I didn't make the list. Though I'd replace the 2nd batcave with de_sahara or maybe sa_treetops to piss grounded off.
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Re:Map changing: vote or rotate?
« Reply #33 on: August 23, 2004, 02:05:35 PM »
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I think those are the custom maps regualrs ask sg to change it to 
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Re:Map changing: vote or rotate?
« Reply #34 on: August 23, 2004, 02:07:00 PM »
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I think sg's last post hit the nail on the head!! You need a small but popular rotation that makes getting a good game started easier.  But because we are a community that has many people who like to do more than just play dust or aztec then we need to be able to bring in maps that are not in the rotation - and thats where the voting can come in.

Like others have said I think this new way will mean that there is a lot less time when the server is empty - but it also gives us a bit of a say in making thinks different!!

Like someone said before it WOULD be nice if anyone could initiate a vote - but for now its probably best to keep it as an admin thing - and then maybe we could have a poll on changing it depending on how thigs go!  Of course it is probably a case of how much power can ALL users of the server be given - and unfortunately it only take one jackass to abuse things and ruin it for everyone!

Can't wait for the changes tho - nice idea 
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Re:Map changing: vote or rotate?
« Reply #35 on: August 23, 2004, 02:09:28 PM »
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curse you sg - you posted while i was typing my last post 

i didnt say you made the list - just that if you had YOU would probably put 2 batcaves in as well!!! 
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Re:Map changing: vote or rotate?
« Reply #36 on: August 23, 2004, 02:41:40 PM »
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Sorry for undermining your post Pancho.

As for me, I have but a few maps to work with. If I had other maps like de_predator, de_volare, cs_facility, cs_shogun_final, or  de_troy, they might vote might look a bit different.
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Re:Map changing: vote or rotate?
« Reply #37 on: August 23, 2004, 02:55:16 PM »
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SG,
don't forget the two maps we played on the German server.  de_vine and I can't remember the other one. They were both pretty cool as I recall. Oh wait bikini was the other one.....
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Re:Map changing: vote or rotate?
« Reply #38 on: August 23, 2004, 02:59:07 PM »
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Honestly, if it was up to me, we wouldn't play the same map twice. Unless it was really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really  good. Like batcave. But I can't have that.

Yes, de_vine was fun Skip. Playing on The Bootcamp is fun. de_karachi01 (yeah we played it before and it was good), and cs_rio are all so cool.
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Re:Map changing: vote or rotate?
« Reply #39 on: August 23, 2004, 03:04:29 PM »
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here's the way i see it. with a small daily rotation, you are going to be playing the same maps over and over. with the higher chances of the popular maps being played, aztec, dust2, dust, inferno will be the only maps played. over and over again. also, using backalley as an example, which would be put on just one of the daily rotations, you would have to have a rather big crowd to win a backalley vote over a dust2 vote

now if you had 1 bigger rotation that have maps that everyone would play, more maps would come up that are not as popular, but still playable and will keep the server full.. cbble, piranesi, ect. this would also give the option of a backalley vote being put up against not as more popular maps giving it a bigger chance to win

which one is backalley more likely to win on?

1. backalley
2. dust2
3. dust
4. aztec
5. inferno

or

1. backalley
2. torn
3. cbble
4. chateau
5. oilrig
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Re:Map changing: vote or rotate?
« Reply #40 on: August 23, 2004, 04:24:28 PM »
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Are you working under the impression that the votes are automatically started Deuce? Cause I think what we're all going for is simple map rotations with a plugin that replaces the stock rockthevote command, which means by default there wouldn't be any votes unless someone started one (we're still debating whether everyone or just admins will be able to start rockthevote-style votes.)

That means that in your example, backalley would come up just as often as every other map in the rotation, because the server would simply be switching to the next one like it's supposed to. Backalley's chances would only be hurt by random votes started by admins (or whoever has access), in which case it would be likely to lose because it's unpopular. In votes where the admin picked specific map choices, backalley (for example) would have as good a chance as any compared to the other hand-picked choices.
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Re:Map changing: vote or rotate?
« Reply #41 on: August 23, 2004, 04:39:05 PM »
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Quote from: Porter on August 23, 2004, 04:24:28 PM
Are you working under the impression that the votes are automatically started Deuce?

Quote:
The other way to go is enable auto end-of-map voting, which would make things a lot like they are now, except without all of blatt's ugliness.

that would be the impression you gave me.
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Re:Map changing: vote or rotate?
« Reply #42 on: August 23, 2004, 05:43:13 PM »
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Indeed.

I think I presented that as the "other" option to signify it's alternative-ness. If I'm not mistaken, everyone here is thinking in terms of rotations without automatic votes at the end of maps.
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Re:Map changing: vote or rotate?
« Reply #43 on: August 23, 2004, 06:02:07 PM »
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I was actually thinking interms of automatic vote as well. Hence my question buried quite a few posts back.

The rockthevot - if no one map gets enough votes to pass, it will just play the next map in the rotation next? (assuming it comes up at the end of the round)
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Re:Map changing: vote or rotate?
« Reply #44 on: August 24, 2004, 01:20:09 AM »
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Quote from: Surgeon General on August 23, 2004, 06:02:07 PM
I was actually thinking interms of automatic vote as well. Hence my question buried quite a few posts back.

The rockthevot - if no one map gets enough votes to pass, it will just play the next map in the rotation next? (assuming it comes up at the end of the round)

Meant to hit the "quote" button and instead hit the "modify" button. It's late. Anyway...

You're correct-- it would be just like the normal rockthevote. You'd get a "not enough votes to succeed" message and the cycle would take the server to the next map in the list.
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