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Topic: AMX mod (Read 43 times)
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neo_sable
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AMX mod
« on: November 14, 2003, 12:54:36 PM »
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i suggest the use of AMX mod instead of Admin mod on the csr server becouse its compatible with 1.6 and have a lot of features like statsme,nextmap chooser,chat-flood protection, etc
i know that involves some of work but i offer myself if the server staff need help
most of the CS server i have played lately they use AmXmod, please think about this option ....
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Porter
[Wumpa]
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Re:AMX mod
« Reply #1 on: November 14, 2003, 01:21:22 PM »
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If nothing else it's worth investigation. Keep in mind if we switch we'll lose all the custom plugins I've either written myself or installed that are currently running on the server.
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[Wumpa] Porter --Silent, professional, lethal... sometimes.
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Porter
[Wumpa]
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Re:AMX mod
« Reply #2 on: November 14, 2003, 01:29:09 PM »
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http://amxmod.net/amx.php
For anybody interested in taking a look at this so they can voice their thoughts knowledgeably.
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[Wumpa] Porter --Silent, professional, lethal... sometimes.
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neo_sable
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Re:AMX mod
« Reply #3 on: November 14, 2003, 02:43:00 PM »
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sorry porter i didnt mean to loose your work , can you please post what are those plugins? maybe we can find a replacement or we can rebiuld them for AMX
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Guardian_Tenshi
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Re:AMX mod
« Reply #4 on: November 16, 2003, 12:48:03 AM »
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Well, I'm understanding what you want to have happen is this would have to replace all our admin stuff, correct?? I'm not saying that is 100% bad, but I haven't seen hardly anything on their forum boards or anything else on there website, other they a brief mention that we can "chat/kick/map changing etc." and track by "WonID" I'm not sure if that is sufficiant enough, not to mention that would be a helluva lot more work. It seems to be more focused on the special effects side of things and all that jazz then raw functionality, but i'm not sure if that's just the way they are trying "market" things or if that's the way it is. Their forum boards also seem very "weak" and don't seem to house very much information, I was frankly hoping to see problems within the program, or questions about querky things, or something, but I don't really see much of anything. Not sure that's good implying that means that things going smoothly, or if that's bad (there isn't much of a community to deal with here).
either way, I think it'd be a ton and a half of work to do that with.
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[Wumpa]
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Re:AMX mod
« Reply #5 on: November 16, 2003, 11:09:42 AM »
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I honestly haven't investigated it, but I'm sure it's possible to run BOTH AMX and AdminMod together. I'm also sure there would be some conflicts between the two we would have to resolve by hand though.
I think it's possible, and as always: if there's enough demand I'll be happy to try to get it working. On the other hand, it might be worth-while to really take a good look at what features this is going to give us over and above what we already have (or should have if things like StatsMe worked correctly).
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[Wumpa] Porter --Silent, professional, lethal... sometimes.
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Guardian_Tenshi
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Re:AMX mod
« Reply #6 on: November 16, 2003, 10:41:06 PM »
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well, i'm not to fond of Statsme, if AMX can do what Statsme can, I have no problem with saying hasta luego to Statsme.
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