CS-Reloaded Banner
Welcome, Guest. Please Login or Register.
Download CSR Remake Map Pack!
Get more packs here

Home Help Search Login Register

CSReloaded Forums  |  General Category  |  Suggestions (Moderators: Porter, Father Ribs, Surgeon General, Guardian_Tenshi)  |  Topic: Maps
Pages: [1] 2 Reply Notify of replies
   Author  Topic: Maps  (Read 2183 times)
Fotty
Admin Team
CSR Connoisseur
*****
Karma: +35/-10

Offline

Gender: Male
Posts: 840

ShootMeIntoSpace
View Profile E-Mail
Maps
« on: April 12, 2004, 02:46:48 PM »
Reply with quote

I think we should trial running the following map rotation (not in any specific order). So you figure 11 maps, 25 minutes a map, you aren't going to play the same map for 4 and a half-hours if you are that much of a CS junkie....

Anyway why i propose this is to get more regulars and for the regulars we do have to not have to rely on an admin to be in there to change the map when it changes to shogun final and the server drops to 3 players from 15. Leaving the custom maps on the server will make them available to play when we have a good group of regs that have the maps. Lets face it.. you can say people are lazy for not going to the website and downloading the map packs, but who are they hurting when they leave? themselves or the server? They just go find another place to play, while our server sits empty. Lets face it allow people to download via the HTTP download or server download (or both) or we should not have the custom maps in rotation at all. I have been playing on other servers because when I have some time to play, i don't want to have to come into csr and sit for 30 minutes to get 1 other guy in and try to start a game up. I remember the good old CSR days when I had to wait just to get into the damn server. 10 on 10 is CS at its best if you ask me, and I think this is the best way to get back to that. I would still like to get the map voting going, but in the mean time as a way to attract more people to play, i think this would help a lot.

Just as an example, this is close to the server rotation of www.unitedgamerz.com where I also play. They have 4 cs servers and I tend to play on server 2 because server 1 is full 24/7. Now in the past week server 2 has had horrible lag problems due to some network issue, but people still play there non stop.. its almost always filled. They also have PTB which I think is a big help in keeping teams even... you don't see maps end usually with more than 5 point difference in the team score.

so think about it before you shoot it down 

anyway here is my map list...
office
aztec
dust
dust2
inferno
train
militia
assault
italy
oilrig
siege
Logged

Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Maps
« Reply #1 on: April 12, 2004, 03:24:38 PM »
Reply with quote

i'm just about ready to throw in the towels with the custom maps too..
Logged




Fotty
Admin Team
CSR Connoisseur
*****
Karma: +35/-10

Offline

Gender: Male
Posts: 840

ShootMeIntoSpace
View Profile E-Mail
Re:Maps
« Reply #2 on: April 12, 2004, 03:28:59 PM »
Reply with quote

custom maps are great!

but lets play them at custom times 
Logged

Surgeon General
CSR 80's Metal Master
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +77/-35

Offline

Gender: Male
Posts: 2125

Blaze3790
View Profile E-Mail
Re:Maps
« Reply #3 on: April 12, 2004, 03:31:58 PM »
Reply with quote

      For the most part I agree with what you said there Fotty. I  don't enjoy waiting for other people to show up, but I am willing to sit there for a while and people do eventually show up, have some patience or read a book. Its unfortuante, but most people avoid custom maps like the plague, mostly because they're too lazy to download them from somewhere other than the server. By enabling downloading you do run the risk of the server lagging and or crashing, but it occasionally draws in people that are looking for different maps.
      Some of the things you said I don't quite agree with. PTB blows. It destroys most attempts at working together as a team because its constantly switching people around. I think common curtesy is better than PTB. (I remember the last time PTB came up, and that discussion got ugly.) I think anything above 3v3 makes for a fun and enjoyable experience. You don't need a packed server to have a good time.

As far as the rotation you suggested, its nothing but the popular standard maps. Sure you threw siege and oilrig in there, but its the same as every other server out there. The reason I play at CSR is because we do things a bit differently around here. The teamwork and the slightly different rotation were what appealed to me. IMO Playing dust aztec office isn't as much fun as playing things you don't see that often like chateau and backalley (and obviously custom maps). For the most part by playing those standard maps you really only bring in the stat whores that want to play nothing but dust, dust, and dust. Eh, I too enjoy playing with people but if the only way you can do that is by playing dust 24/7 then count me out.

PS: My writing is a bit lackluster and disorganized, its pretty much just a mass of jumbled thoughts.
Logged




Ain't Talkin' 'Bout Love!



Source blows.
Fotty
Admin Team
CSR Connoisseur
*****
Karma: +35/-10

Offline

Gender: Male
Posts: 840

ShootMeIntoSpace
View Profile E-Mail
Re:Maps
« Reply #4 on: April 12, 2004, 03:38:38 PM »
Reply with quote

SG

correction.. i forgot the 2 maps you mentioned and I think they are great maps that should be in the game..
people hate backalley cause they don't know it (because it gets little play) on that united gamerz server, backalley is in the rotation.. the thing that is amazing about that server is people will really play WHATEVER comes on.. it doesnt empty for backalley... or even 747!

that would be the case here if we had enough regulars...

BTW, 3 on 3 is kinda weak if you ask me, of course that is all personal preference. Some people don't mind playing 1 on 1... I try to hop in when I can to equal another player on the server, but if I want to get a quick game in with good action, im going to go to a server with 12+ people on it...
Logged

[Guardian] X-Factor
Admin Team
CSR Connoisseur
*****
Karma: +23/-10

Offline

Gender: Male
Posts: 709

EliteForceX12
View Profile E-Mail
Re:Maps
« Reply #5 on: April 12, 2004, 03:41:44 PM »
Reply with quote

Quote from: Surgeon General on April 12, 2004, 03:31:58 PM
As far as the rotation you suggested, its nothing but the popular standard maps. Sure you threw siege and oilrig in there, but its the same as every other server out there. The reason I play at CSR is because we do things a bit differently around here. The teamwork and the slightly different rotation were what appealed to me. IMO Playing dust aztec office isn't as much fun as playing things you don't see that often like chateau and backalley (and obviously custom maps). For the most part by playing those standard maps you really only bring in the stat whores that want to play nothing but dust, dust, and dust. Eh, I too enjoy playing with people but if the only way you can do that is by playing dust 24/7 then count me out.


  I'de have to agree with you sg on this last part i love those two maps but they get very annoying after awhile. Chateau, backalley are very fun maps and should take the place of office and aztec. As for dust i can maybe only stand 10 min of that map before i want to change it, dust2 is a little better because there is a little bit more to do in that map.
Logged

Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Maps
« Reply #6 on: April 12, 2004, 03:43:42 PM »
Reply with quote

i can always make up a new rotation list..need porter's okay to put them on though
Logged




[Guardian] X-Factor
Admin Team
CSR Connoisseur
*****
Karma: +23/-10

Offline

Gender: Male
Posts: 709

EliteForceX12
View Profile E-Mail
Re:Maps
« Reply #7 on: April 12, 2004, 03:50:34 PM »
Reply with quote

Alright well lets work in some more ideas for rotation then. Here is what i'm thinking.

Inferno
Train
Militia
Italy
Chateau
Backalley
Oilrig
Siege
dust2
dust
Assault

Reason for dust, dust2 at the end because those maps suck most of the time.
Logged

Surgeon General
CSR 80's Metal Master
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +77/-35

Offline

Gender: Male
Posts: 2125

Blaze3790
View Profile E-Mail
Re:Maps
« Reply #8 on: April 12, 2004, 03:57:54 PM »
Reply with quote

The rotation sounds okay not my dream rotation, but then again nobody would play it but me. Though I would like to see assault become assault_upc but that would be a custom map. It would make sense if you threw it in there to enable map downloading since that map is the only one that needs to be downloaded. It's popular, many people have it, and if I recall correctly its small and makes for a quick download. Also no double shot of dust, if you must include them split them up.

/My Two Cents.
Logged




Ain't Talkin' 'Bout Love!



Source blows.
[Guardian] X-Factor
Admin Team
CSR Connoisseur
*****
Karma: +23/-10

Offline

Gender: Male
Posts: 709

EliteForceX12
View Profile E-Mail
Re:Maps
« Reply #9 on: April 12, 2004, 04:00:26 PM »
Reply with quote

Ok then we can just do dust2, assault_upcl, dust. or would  you rather have it be very very spread apart? like have one at the start and one at the end of the rotation?
Logged

Surgeon General
CSR 80's Metal Master
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +77/-35

Offline

Gender: Male
Posts: 2125

Blaze3790
View Profile E-Mail
Re:Maps
« Reply #10 on: April 12, 2004, 04:05:15 PM »
Reply with quote

As long as they're not back to back I'd be happy.
Logged




Ain't Talkin' 'Bout Love!



Source blows.
Fotty
Admin Team
CSR Connoisseur
*****
Karma: +35/-10

Offline

Gender: Male
Posts: 840

ShootMeIntoSpace
View Profile E-Mail
Re:Maps
« Reply #11 on: April 12, 2004, 04:07:22 PM »
Reply with quote

deuce and I are going to work on a map list of all available maps, and then we will go from there to try to make a good rotation that will get lots of players in.. that and we will be pimping out x-factor for 5 bucks an hour
Logged

Surgeon General
CSR 80's Metal Master
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +77/-35

Offline

Gender: Male
Posts: 2125

Blaze3790
View Profile E-Mail
Re:Maps
« Reply #12 on: April 12, 2004, 04:10:03 PM »
Reply with quote

Quote from: Fotty on April 12, 2004, 04:07:22 PM
we will be pimping out x-factor for 5 bucks an hour

That's likely to the scare new people away.
Logged




Ain't Talkin' 'Bout Love!



Source blows.
[Guardian] X-Factor
Admin Team
CSR Connoisseur
*****
Karma: +23/-10

Offline

Gender: Male
Posts: 709

EliteForceX12
View Profile E-Mail
Re:Maps
« Reply #13 on: April 12, 2004, 04:21:25 PM »
Reply with quote

Bah i can be creative! when i want to be so ha!
Logged

biggums
CSR Connoisseur
*****
Karma: +19/-134

Offline

Gender: Male
Posts: 851

phatjebus
View Profile E-Mail
Re:Maps
« Reply #14 on: April 13, 2004, 01:04:24 AM »
Reply with quote

What about other very popular maps, not that they are popular to you, but people who have played in cal and most who haven't de_cpl_mill and de_cpl_fire along with de_comerade_3droute are all very fun maps to play in matches and in public servers.

Take out backalley i swear to god that map has never had over 3 people in it at a time.

Inferno
Train
Militia
Italy
Chateau
Backalley  bad map
Oilrig
Siege hoorible map
dust2
dust just such a hoorible map
Assault for assault_upc

add in
nuke
cpl_mill
cpl_fire
comerade_3rdroute
aztec
prodigy

of course this is my opinion, even though we all know i'm right.
But it's 2:05am and i'm very tired and watching clerks and thats all i can think of.  But i'm sure there are a few more i think shoudl be added.
Logged

[IMG]http://www.uvm.edu/~jcameron/owned/owned.jpg
Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #15 on: April 13, 2004, 06:10:02 AM »
Reply with quote

Quote from: Deuce on April 12, 2004, 03:43:42 PM
i can always make up a new rotation list..need porter's okay to put them on though

Who am I to argue? I pretty much already know how much of an effect it's going to have. Nevermind the fact that I've been doing this for 3 years; if they want to see for themselves, that's fine by me. 

Deuce, you have access, you can get the rotation in place. If you need me to, I'll turn the daily cycler plugin off for you-- just let me know.
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Grounded
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Maps
« Reply #16 on: April 13, 2004, 06:29:10 AM »
Reply with quote

Well I suppose we've given the customs long enough - and still only the diehards are interested Personally I agree with Fotty - I think we should move to a more standard rotation and keep the 'custom events' going, and perhaps increasing their frequency. That way those that are interested in playing custom maps can have a decent go every now and then and the masses can be happy playing themselves into a stupor on dust and aztec
Logged
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Maps
« Reply #17 on: April 13, 2004, 08:25:22 AM »
Reply with quote

actually porter, i think i'm gonna keep with the daily rotation system, as it allows it to add maps like torn, storm, and chateau that some people dont like, while pleasing those who do like them.

as for special events, i think anything above 1 a month will weaken the meaning of it..as it was i beleive the lack of participation for the es_ maps was because we announced it too soon. having it on the last day of the month though keeps switching up the day, allowing people to play who might not normally if its set on a single day of the week.
Logged




Enialator
CSR Randomness King
CSR Connoisseur
*****
Karma: +41/-57

Offline

Gender: Male
Posts: 1161


View Profile
Re:Maps
« Reply #18 on: April 13, 2004, 10:03:22 AM »
Reply with quote

  Input from a grenade chuckin noob!  I am on the east coast so please take that as part of the equation.  I get home and get on by 6 - 7 ocolck eastern time and often no one is on CSR.  That's not in the morning, I realy like the forum and the regular guys who play.  The thing to focus on is Volume in any business cure's all.  Find away to make them not only come and play but STAY.  It is not easy to get us to pull away from our real life distractions!  You know what I mean!
 SG1.jpg
Logged


Grounded
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Maps
« Reply #19 on: April 13, 2004, 10:11:59 AM »
Reply with quote

Quote from: Deuce on April 13, 2004, 08:25:22 AM
as for special events, i think anything above 1 a month will weaken the meaning of it..as it was i beleive the lack of participation for the es_ maps was because we announced it too soon. having it on the last day of the month though keeps switching up the day, allowing people to play who might not normally if its set on a single day of the week.

Yeah maybe you're right
Logged
Skip
Admin Team
CSR Connoisseur
*****
Karma: +70/-15

Offline

Gender: Male
Posts: 1135


View Profile E-Mail
Re:Maps
« Reply #20 on: April 13, 2004, 10:23:20 AM »
Reply with quote

Ok so how much did you have to pay the hostess to sit with you and pretend she was your date Enialator?

I need more back alley, chateau and de_747 please!
Logged




The only glory in war is surviving
Surgeon General
CSR 80's Metal Master
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +77/-35

Offline

Gender: Male
Posts: 2125

Blaze3790
View Profile E-Mail
Re:Maps
« Reply #21 on: April 13, 2004, 11:12:07 AM »
Reply with quote

haha skip that was quality.
Backalley is AMAZING
Logged




Ain't Talkin' 'Bout Love!



Source blows.
Terraji
Admin Team
CSR Connoisseur
*****
Karma: +35/-15

Offline

Gender: Male
Posts: 789

terraji@hotmail.com
View Profile E-Mail
Re:Maps
« Reply #22 on: April 13, 2004, 11:43:16 AM »
Reply with quote

I understand the issue. I really like the custom maps, but it sucks alot when the server is empty. I am open to the idea of knocking down the rotation, but as a compromise, I would wish to see the admins more open to playing a custom map (and not scoutzknivez) when there is a decent base of regulars on.

To suggest an idea, if it is even possible, is to have a rotation of popular, pub-friendly maps, but then remove those maps from the voting plugin, and frown on the admins that want to switch to maps that are already in the rotation, so we dont get the office, dust, office, aztec, office garbage happening.
Logged
Fooljeff
Guest

E-Mail
Re:Maps
« Reply #23 on: April 13, 2004, 12:02:34 PM »
Reply with quote

please keep clan_mill.

I rarely see people on csr anymore, except when scoutzknives is on.
Logged
Surgeon General
CSR 80's Metal Master
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +77/-35

Offline

Gender: Male
Posts: 2125

Blaze3790
View Profile E-Mail
Re:Maps
« Reply #24 on: April 13, 2004, 12:34:52 PM »
Reply with quote

If you want custom maps speak up damnit! I'll glady change it to a custom map. It's just everytime it comes up in the rotation people demand a change, and consequently I'm not likely going to change it away from a map people want play to one that two people want to play.
Logged




Ain't Talkin' 'Bout Love!



Source blows.
Grounded
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Maps
« Reply #25 on: April 13, 2004, 12:45:23 PM »
Reply with quote

Come on SG, get some admin abuse going! Switch it to whatever you want, whenever you want

Ooh the controversy.
Logged
Surgeon General
CSR 80's Metal Master
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +77/-35

Offline

Gender: Male
Posts: 2125

Blaze3790
View Profile E-Mail
Re:Maps
« Reply #26 on: April 13, 2004, 01:10:55 PM »
Reply with quote

Sounds like a plan, I'll just make my on rotations.
Logged




Ain't Talkin' 'Bout Love!



Source blows.
[Guardian] X-Factor
Admin Team
CSR Connoisseur
*****
Karma: +23/-10

Offline

Gender: Male
Posts: 709

EliteForceX12
View Profile E-Mail
Re:Maps
« Reply #27 on: April 13, 2004, 01:29:24 PM »
Reply with quote

lol Sg doesn't have it in him to just change the map at will 
Logged

biggums
CSR Connoisseur
*****
Karma: +19/-134

Offline

Gender: Male
Posts: 851

phatjebus
View Profile E-Mail
Re:Maps
« Reply #28 on: April 13, 2004, 02:17:06 PM »
Reply with quote

de_clan1_mill was renamed to de_cpl_mill, it gets annoying for some reason.  So please call it that.




DE_CPL_MILL
Logged

[IMG]http://www.uvm.edu/~jcameron/owned/owned.jpg
Surgeon General
CSR 80's Metal Master
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +77/-35

Offline

Gender: Male
Posts: 2125

Blaze3790
View Profile E-Mail
Re:Maps
« Reply #29 on: April 13, 2004, 04:32:18 PM »
Reply with quote

Its in the current rotation as de_cpl_mill. In the download section its called de_clan1_mill, just rename it. That's another map people seem to avoid like the plague.
Logged




Ain't Talkin' 'Bout Love!



Source blows.
Surgeon General
CSR 80's Metal Master
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +77/-35

Offline

Gender: Male
Posts: 2125

Blaze3790
View Profile E-Mail
Re:Maps
« Reply #30 on: April 13, 2004, 04:33:07 PM »
Reply with quote

Quote from: [Guardian] X-Factor on April 13, 2004, 01:29:24 PM
lol Sg doesn't have it in him to just change the map at will 

I think somebody want's to fight!!
Logged




Ain't Talkin' 'Bout Love!



Source blows.
Surgeon General
CSR 80's Metal Master
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +77/-35

Offline

Gender: Male
Posts: 2125

Blaze3790
View Profile E-Mail
Re:Maps
« Reply #31 on: April 14, 2004, 12:37:18 AM »
Reply with quote

In fact I just stopped playing and me miscreant and terraji fooled around on custom maps with low gravity.
SO THERE X!


We even pulled out fy_joust. Which I must say was a great time. Though more stuff was added since I last played it. Fy_joust should be in the rotation.
Logged




Ain't Talkin' 'Bout Love!



Source blows.
Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #32 on: April 14, 2004, 07:58:00 AM »
Reply with quote

Quote from: Surgeon General on April 14, 2004, 12:37:18 AM
Fy_joust should be in the rotation.

That's what I'm talking about! Deuce has the incredible distinction of being the only mapper EVER to have built a FY map I enjoy. That's a pretty darned tall order!
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Maps
« Reply #33 on: April 14, 2004, 08:04:04 AM »
Reply with quote

fy_joust brings back horrible memories. i should remake it.
Logged




biggums
CSR Connoisseur
*****
Karma: +19/-134

Offline

Gender: Male
Posts: 851

phatjebus
View Profile E-Mail
Re:Maps
« Reply #34 on: April 14, 2004, 10:37:34 AM »
Reply with quote

Never been a fan of fy maps, but i don't knock it till i try it, just like rocks.  But people who avoid de_cpl_mill are missing out it's such a great map, so well done.
Logged

[IMG]http://www.uvm.edu/~jcameron/owned/owned.jpg
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Maps
« Reply #35 on: April 14, 2004, 11:03:58 AM »
Reply with quote

i'm almost done the final version of deuceball..maybe i'll work on fy_joust after that..maybe add a 3D element to it (so its not just linear driving..)

speaking of crappy fy maps, if we are to test out a standard only rotation, can we have in game download back please porter?
Logged




Fooljeff
Guest

E-Mail
Re:Maps
« Reply #36 on: April 14, 2004, 11:21:01 AM »
Reply with quote

well not only do they have to download it,
but now they must change the name.

bad things will come of this.
Logged
Grounded
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Maps
« Reply #37 on: April 14, 2004, 12:39:11 PM »
Reply with quote

If in-game download was enabled they wouldn't have to change the name.
Logged
Terraji
Admin Team
CSR Connoisseur
*****
Karma: +35/-15

Offline

Gender: Male
Posts: 789

terraji@hotmail.com
View Profile E-Mail
Re:Maps
« Reply #38 on: April 14, 2004, 01:38:05 PM »
Reply with quote

cs_reloaded played half decent with low grav. It would be amazing if you could go on the rooftops, but I am guessing that would take an extraordanary amount of effort to change.

I like joust
Logged
Grounded
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Maps
« Reply #39 on: April 14, 2004, 03:13:08 PM »
Reply with quote

Quote from: Terraji on April 14, 2004, 01:38:05 PM
cs_reloaded played half decent with low grav. It would be amazing if you could go on the rooftops, but I am guessing that would take an extraordanary amount of effort to change.

No it would just render it unplayable due to increased polys
Logged
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Maps
« Reply #40 on: April 14, 2004, 03:21:55 PM »
Reply with quote

speaking of maps, i need help with deuceball grounded. i tinkered with the gates so they work somewhat the way i wanted to, but i cant figure out how to do the changable walls.

any chance you might have some spare time and make me sample design i can use?
Logged




Grounded
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Maps
« Reply #41 on: April 15, 2004, 12:16:57 PM »
Reply with quote

I thought you had the changing walls down already? Ok, IM me all the details i.e. how many walls you want to switch and how many different variations there will be etc.
Logged
Fotty
Admin Team
CSR Connoisseur
*****
Karma: +35/-10

Offline

Gender: Male
Posts: 840

ShootMeIntoSpace
View Profile E-Mail
Re:Maps
« Reply #42 on: April 16, 2004, 09:30:16 AM »
Reply with quote

ok guys found the plugin for maps that may fix our problems.. deuce, porter, what do you think

http://www.ravenousbugblatterbeast.pwp.blueyonder.co.uk/BugblatterPlugins/plugin_blatt_map/Docs/index.htm
Logged

Surgeon General
CSR 80's Metal Master
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +77/-35

Offline

Gender: Male
Posts: 2125

Blaze3790
View Profile E-Mail
Re:Maps
« Reply #43 on: April 16, 2004, 10:50:24 AM »
Reply with quote

http://www.csreloaded.com/yabbse/index.php?board=7;action=display;threadid=1180;start=90

Biggums brought it up in the other thread about map rotations.
Logged




Ain't Talkin' 'Bout Love!



Source blows.
Fotty
Admin Team
CSR Connoisseur
*****
Karma: +35/-10

Offline

Gender: Male
Posts: 840

ShootMeIntoSpace
View Profile E-Mail
Re:Maps
« Reply #44 on: April 16, 2004, 10:55:54 AM »
Reply with quote

ahh yes...  well after reviewing the details of the plug in.. i think it would be good.. I thought you HAD to nominate maps, but you don't. It pulls from the map cycle if no maps are nominated.

sounds good to me!
Logged

Surgeon General
CSR 80's Metal Master
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +77/-35

Offline

Gender: Male
Posts: 2125

Blaze3790
View Profile E-Mail
Re:Maps
« Reply #45 on: April 16, 2004, 11:02:44 AM »
Reply with quote

I guess if you didn't allow nominations and let it just randomly pick a few maps it would be okay. That way we won't end up playing cs_mice_final all day.

Meh I'm onboard too.
Logged




Ain't Talkin' 'Bout Love!



Source blows.
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Maps
« Reply #46 on: April 16, 2004, 11:08:50 AM »
Reply with quote

isnt this what we use to have?
Logged




Fotty
Admin Team
CSR Connoisseur
*****
Karma: +35/-10

Offline

Gender: Male
Posts: 840

ShootMeIntoSpace
View Profile E-Mail
Re:Maps
« Reply #47 on: April 16, 2004, 11:16:48 AM »
Reply with quote

i dunno... but if so I would like to know what DIDN'T work about it that brought us to what we have now... if it was because we ended up playing too many "regular" maps then I still don't see the problem... majority vote is where it's at.. I don't know how it gets any more fair than that...

SG you can set it to not let you play the same map over for x amount of map changes.. so even if mice was nominated (most likely by YOU or Alk) then it wouldn't be played again for at least multiple maps. And just because it is nominated.. that just puts it in the vote with other nominated maps or maps from the cycle... so it doesn't mean just because it is nominated that it will be played
Logged

Narf
Guest

E-Mail
Re:Maps
« Reply #48 on: April 16, 2004, 11:18:20 AM »
Reply with quote

The Final Word on map Rotation

office
prodigy
cpl_mill
dust
train
militia
italy
oilrig
dust2
siege
Chateau
cpl_fire
aztec
Backalley
inferno
Assault_UPC
nuke
cs_speedball or something just like it

scoutzknivez could be there, but I know a lot of you hate it. It's just good for server traffic and I own at it

Also, you can now re-enable map downloads since there are so few custom maps & the fact that the customs are all small downloads.  Make it happen!  I believe a full rotation is the best rotation.  Matt, push this rotation hard!!
« Last Edit: April 16, 2004, 08:52:00 PM by Narf » Logged
Fotty
Admin Team
CSR Connoisseur
*****
Karma: +35/-10

Offline

Gender: Male
Posts: 840

ShootMeIntoSpace
View Profile E-Mail
Re:Maps
« Reply #49 on: April 16, 2004, 11:58:39 AM »
Reply with quote

never played cpl_fire...

I personally like assault more than assault_upc

people hate assault because they don't know how to play it... CTs complain its geared too much towards T when they run in 1 at a time and die
Logged

Surgeon General
CSR 80's Metal Master
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +77/-35

Offline

Gender: Male
Posts: 2125

Blaze3790
View Profile E-Mail
Re:Maps
« Reply #50 on: April 17, 2004, 12:51:18 AM »
Reply with quote

SG's Guide To Bringing In People

1) Have at least 2 people
2) Switch to scoutzknivez
3) Get at least a 4v4 going
4) When map ends go to uber popular map (dusts, office)
5) Keep playing avoiding people killing maps like vertigo

With said tactic I had an 8v8 game going on inferno at around 130-200 EST. Thats pretty good in my book.
Logged




Ain't Talkin' 'Bout Love!



Source blows.
Fotty
Admin Team
CSR Connoisseur
*****
Karma: +35/-10

Offline

Gender: Male
Posts: 840

ShootMeIntoSpace
View Profile E-Mail
Re:Maps
« Reply #51 on: April 21, 2004, 08:21:14 AM »
Reply with quote

so what is the deal with getting the voting plugin??
Logged

Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #52 on: April 21, 2004, 09:35:09 AM »
Reply with quote

If you're talking about blatt, I wouldn't hold my breath-- it's just too darned big and clunky. AdminMod plugins aren't meant to be a thousand lines long. If you're talking about a custom coded plugin just for us, you're welcome to set up a team and get to work. You'll have my full support and any knowledge and/or technical assistance I can provide. I just can't make it a priority for myself right now.

I've posted a link to my latest to-do list in the Admin forum, by the way.
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Maps
« Reply #53 on: April 21, 2004, 09:55:11 AM »
Reply with quote

1) If we're gonna do a custom map rotation for mondays, you would need to add in maps like scoutzknivez and mice. it would only be fair.

2) until we decide what to do about the voting thing, you can discuss this. i'll put it up on the server once i get home later on today:

SUNDAY
de_dust
de_airstrip
de_piranesi
de_inferno
cs_office
de_aztec
de_train
as_oilrig
de_nuke
cs_militia
de_dust2
de_cbble

MONDAY
de_nuke
cs_militia
de_cbble
de_inferno
cs_assault
cs_office
de_train
de_dust
de_aztec
de_dust2
de_prodigy
cs_estate

TUESDAY
de_dust2
de_prodigy
cs_siege
de_train
de_nuke
de_cbble
de_inferno
cs_747
de_piranesi
de_aztec
de_dust
cs_office

WEDNESDAY
cs_office
de_nuke
de_cbble
de_dust2
de_vertigo
cs_siege
cs_havana
de_inferno
de_chateau
de_aztec
de_dust
de_train

THURSDAY
de_nuke
de_dust2
de_prodigy
de_cbble
de_train
de_inferno
de_aztec
cs_assault
cs_office
de_torn
de_dust
de_storm

FRIDAY
de_cbble
de_inferno
de_vertigo
de_dust2
de_aztec
de_nuke
cs_office
de_survivor
de_chateau
de_train
cs_italy
de_dust

SATURDAY
de_inferno
cs_office
de_aztec
de_dust
de_torn
cs_italy
de_nuke
de_cbble
de_dust2
de_train
cs_backalley
as_oilrig

please write any fixes you think should be done. i'll start one right now: replace airstrip (sunday) with prodigy
Logged




Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #54 on: April 21, 2004, 10:37:41 AM »
Reply with quote

No, see my idea was to have maps that are entirely unique to CSR-- the one's you can only find because of the efforts of our awesome mappers, yourself included.
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Maps
« Reply #55 on: April 21, 2004, 11:01:33 AM »
Reply with quote

well..if that was the case, we would need two things:

1) be able to download maps off server

2) more maps :p
Logged




Grounded
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Maps
« Reply #56 on: April 21, 2004, 12:26:38 PM »
Reply with quote

Well there's always slight's de_icbm and my first released map cs_labassault (which has a camera bug that wouldn't take much effort to fix now I have better skills ) You could also include the other maps originally tested on CSR - de_isolation, de_karachi, as_summit.

I actually have loads of unfinished maps that haven't seen the light of day. Maybe one day I'll get back to them. Oh yes, one day...
Logged
Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #57 on: April 21, 2004, 12:38:00 PM »
Reply with quote

Quote from: Grounded on April 21, 2004, 12:26:38 PM
Well there's always slight's de_icbm and my first released map cs_labassault (which has a camera bug that wouldn't take much effort to fix now I have better skills ) You could also include the other maps originally tested on CSR - de_isolation, de_karachi, as_summit.

I actually have loads of unfinished maps that haven't seen the light of day. Maybe one day I'll get back to them. Oh yes, one day...

Yes! That would be fantastic!
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Skip
Admin Team
CSR Connoisseur
*****
Karma: +70/-15

Offline

Gender: Male
Posts: 1135


View Profile E-Mail
Re:Maps
« Reply #58 on: April 21, 2004, 01:18:49 PM »
Reply with quote

I'll download and play anything you put in the rotation for custom mondays!

Oh and I want de_747 and de_walmart!
Logged




The only glory in war is surviving
Grounded
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Maps
« Reply #59 on: April 21, 2004, 02:01:19 PM »
Reply with quote

You can get cs_labassault and the 'old school' edition of de_remy here:

http://server.counter-strike.net/maps/dlmap.php?mapfile=cs_labassault

http://server.counter-strike.net/maps/dlmap.php?mapfile=de_remy

The second (much better) remy beta is already on the downloads page I think.
Logged
Fooljeff
Guest

E-Mail
Re:Maps
« Reply #60 on: April 21, 2004, 02:10:21 PM »
Reply with quote

de_747 is the skydiving knife fighting bomb! Put it on the rotation to ruin my score some more.
Logged
Grounded
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Maps
« Reply #61 on: April 21, 2004, 02:19:22 PM »
Reply with quote

It was on the rotation before wasn't it?
Logged
Skip
Admin Team
CSR Connoisseur
*****
Karma: +70/-15

Offline

Gender: Male
Posts: 1135


View Profile E-Mail
Re:Maps
« Reply #62 on: April 21, 2004, 02:26:46 PM »
Reply with quote

yes it was and I miss it dearly
Logged




The only glory in war is surviving
biggums
CSR Connoisseur
*****
Karma: +19/-134

Offline

Gender: Male
Posts: 851

phatjebus
View Profile E-Mail
Re:Maps
« Reply #63 on: April 21, 2004, 09:28:53 PM »
Reply with quote

SUNDAY
de_dust
de_airstrip
de_piranesi
de_inferno
cs_office
de_aztec
de_train
as_oilrig
de_nuke
cs_militia
de_dust2
de_cbble

MONDAY
de_nuke
cs_militia
de_cbble
de_inferno
cs_assault
cs_office
de_train
de_dust
de_aztec
de_dust2
de_prodigy
cs_estate

TUESDAY
de_dust2
de_prodigy
cs_siege
de_train
de_nuke
de_cbble
de_inferno
cs_747
de_piranesi
de_aztec
de_dust
cs_office

WEDNESDAY
cs_office
de_nuke
de_cbble
de_dust2
de_vertigo
cs_siege
cs_havana
de_inferno
de_chateau
de_aztec
de_dust
de_train

THURSDAY
de_nuke
de_dust2
de_prodigy
de_cbble
de_train
de_inferno
de_aztec
cs_assault
cs_office
de_torn
de_dust
de_storm

FRIDAY
de_cbble
de_inferno
de_vertigo
de_dust2
de_aztec
de_nuke
cs_office
de_survivor
de_chateau
de_train
cs_italy
de_dust

SATURDAY
de_inferno
cs_office
de_aztec
de_dust
de_torn
cs_italy
de_nuke
de_cbble
de_dust2
de_train
cs_backalley
as_oilrig

words that are  are just not good maps in my opinion.  And should be removed.
Logged

[IMG]http://www.uvm.edu/~jcameron/owned/owned.jpg
Surgeon General
CSR 80's Metal Master
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +77/-35

Offline

Gender: Male
Posts: 2125

Blaze3790
View Profile E-Mail
Re:Maps
« Reply #64 on: April 21, 2004, 09:55:17 PM »
Reply with quote

cs_backalley is one of my favorite maps, and if in the unlikely case it was removed I'd turn CSR in to a 24/7 Backalley Server.

With that being said, I don't think the rotations are going to be changed again at this point so soon.
Logged




Ain't Talkin' 'Bout Love!



Source blows.
Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #65 on: April 22, 2004, 08:32:11 AM »
Reply with quote

I agree with SG-- biggums has been smoking too much weed. backalley is awesome. Herein lies the fundamental problem that I've explained a hundred time but nobody has ever really listened to: we

CAN'T

EVER


find a rotation to please everybody! Ever! So just stop complaining, and learn to enjoy playing CS regardless of the map!
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Maps
« Reply #66 on: April 22, 2004, 08:37:03 AM »
Reply with quote

backalley, while unpopular, does keep people on the server.

havana on the other hand doesnt. i'd consider a motion to get rid of that
Logged




Fotty
Admin Team
CSR Connoisseur
*****
Karma: +35/-10

Offline

Gender: Male
Posts: 840

ShootMeIntoSpace
View Profile E-Mail
Re:Maps
« Reply #67 on: April 22, 2004, 11:36:01 AM »
Reply with quote

*COUGH* VOTING SYSTEM *COUGH*
Logged

Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #68 on: April 22, 2004, 12:00:54 PM »
Reply with quote

Quote from: Fotty on April 22, 2004, 11:36:01 AM
*COUGH* VOTING SYSTEM *COUGH*

Fine by me... get to work.
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Grounded
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Maps
« Reply #69 on: April 22, 2004, 12:27:20 PM »
Reply with quote

Says me the other day: "I actually have loads of unfinished maps that haven't seen the light of day. Maybe one day I'll get back to them. Oh yes, one day..."

Well I turned on JB's comp and went looking for unfinished maps that could be hastily finished and I came across de_remake26, rechristened de_just after a certain CSR regular (who will remain nameless ), which is my very own dust remake. I wonder if there are any mappers who haven't done a dust remake?

Anyway here are some screens from which it should be possible to see the resemblance I found a little error which I'm going to fix tonight so no bsp for you yet.

















Logged
[Guardian] X-Factor
Admin Team
CSR Connoisseur
*****
Karma: +23/-10

Offline

Gender: Male
Posts: 709

EliteForceX12
View Profile E-Mail
Re:Maps
« Reply #70 on: April 22, 2004, 12:35:13 PM »
Reply with quote

Wow is all i have to say
Logged

Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #71 on: April 22, 2004, 12:57:07 PM »
Reply with quote

Quote from: [Guardian] X-Factor on April 22, 2004, 12:35:13 PM
Wow is all i have to say

My sentiments exactly! Looks like fun. Finish it!  Finish it NOW Gounded!
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Skip
Admin Team
CSR Connoisseur
*****
Karma: +70/-15

Offline

Gender: Male
Posts: 1135


View Profile E-Mail
Re:Maps
« Reply #72 on: April 22, 2004, 01:04:41 PM »
Reply with quote

you Mapping geeks are unbelievable just when I think you're totally hopeless, you go and do something like this...
and totally redeem yourself!! 

Amazing  stuff can't wait to play some of these maps on Mondays.
Logged




The only glory in war is surviving
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Maps
« Reply #73 on: April 22, 2004, 01:20:21 PM »
Reply with quote

show off. 

bah..now i need to come up with something spiffy.
Logged




[Guardian] X-Factor
Admin Team
CSR Connoisseur
*****
Karma: +23/-10

Offline

Gender: Male
Posts: 709

EliteForceX12
View Profile E-Mail
Re:Maps
« Reply #74 on: April 22, 2004, 01:21:29 PM »
Reply with quote

lol good luck with that deuce i dont think you can top off groundeds work. hehehe
Logged

Surgeon General
CSR 80's Metal Master
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +77/-35

Offline

Gender: Male
Posts: 2125

Blaze3790
View Profile E-Mail
Re:Maps
« Reply #75 on: April 22, 2004, 01:44:26 PM »
Reply with quote

Looks very nice, although a bit too dark for my tastes.

You guys do nice work.
Logged




Ain't Talkin' 'Bout Love!



Source blows.
Fotty
Admin Team
CSR Connoisseur
*****
Karma: +35/-10

Offline

Gender: Male
Posts: 840

ShootMeIntoSpace
View Profile E-Mail
Re:Maps
« Reply #76 on: April 22, 2004, 02:42:18 PM »
Reply with quote

porter... no work needed that link i posted for that voting system looks fine... I mean what about it could be viewed as  negative? at least compaired to what we have now
Logged

Grounded
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Maps
« Reply #77 on: April 22, 2004, 03:48:48 PM »
Reply with quote

Yeah SG, some of it is quite dark and there are some really nasty campspots Sometimes night terrors in CS can be fun though

And just in case anyone thought I was some sort of uber-mapper, I didn't make any of the textures, only the brushwork. I'll be interested to see how close I got the dimensions of everything i.e. if the Ts can rush the main site before the CTs etc.
Logged
Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #78 on: April 22, 2004, 04:15:21 PM »
Reply with quote

Quote from: Fotty on April 22, 2004, 02:42:18 PM
porter... no work needed that link i posted for that voting system looks fine... I mean what about it could be viewed as  negative? at least compaired to what we have now

Fotty, we already tried blatt. It was installed for the better part of a month, and it was nothing but complaints! (Just like it is without blatt. )
« Last Edit: April 22, 2004, 04:15:46 PM by Porter » Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
biggums
CSR Connoisseur
*****
Karma: +19/-134

Offline

Gender: Male
Posts: 851

phatjebus
View Profile E-Mail
Re:Maps
« Reply #79 on: April 23, 2004, 11:36:09 AM »
Reply with quote

OMG WOW WOW WOW i want it.  That map looks amazing.  Even though i hate HATE de_dust with a passion, that looks cool, maby the new look will make me like it.
Logged

[IMG]http://www.uvm.edu/~jcameron/owned/owned.jpg
Fotty
Admin Team
CSR Connoisseur
*****
Karma: +35/-10

Offline

Gender: Male
Posts: 840

ShootMeIntoSpace
View Profile E-Mail
Re:Maps
« Reply #80 on: April 23, 2004, 12:05:10 PM »
Reply with quote

Quote from: Porter on April 22, 2004, 04:15:21 PM
Quote from: Fotty on April 22, 2004, 02:42:18 PM
porter... no work needed that link i posted for that voting system looks fine... I mean what about it could be viewed as  negative? at least compaired to what we have now

Fotty, we already tried blatt. It was installed for the better part of a month, and it was nothing but complaints! (Just like it is without blatt. )

what types of complaints did you get? maybe it just needs some customization to the plugin
Logged

Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #81 on: April 23, 2004, 01:01:55 PM »
Reply with quote

Quote from: Fotty on April 23, 2004, 12:05:10 PM
Quote from: Porter on April 22, 2004, 04:15:21 PM
Quote from: Fotty on April 22, 2004, 02:42:18 PM
porter... no work needed that link i posted for that voting system looks fine... I mean what about it could be viewed as  negative? at least compaired to what we have now

Fotty, we already tried blatt. It was installed for the better part of a month, and it was nothing but complaints! (Just like it is without blatt. )

what types of complaints did you get? maybe it just needs some customization to the plugin

Search the forums, they should all be here. Admittedly, a lot of them were my complaints about having to work with such an unwieldy system. This plugin is a hack job, pure and simple. It LITERALLY forces hlds to do things it's not designed to do. VERY ugly. I don't like using hacked together software (hence my hatred of MS stuff. ZING!)
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #82 on: April 23, 2004, 01:03:16 PM »
Reply with quote

Just so you know too, I had to modify it the first time around just to get it to work in a somewhat expectable and consistent way. That custom version is still sitting on the server, but would need recompiling to work with a steam-versioned HLDS.

I know you're keen on this idea Fotty, but I've been down this road before, and I know where it ends. I don't want to jump through 20 hoops for you all just so I can say, "I told you so," yet again.

If you're willing to put some effort in to making it something useable, by all means go for it. You have programming experience, don't you? Small is an easy language to pick up if you know C. I would love for somebody else to appreciate how ungrateful most of the people around here are when your plugin (with a hundred hours worth of work behind it) gets voted down because people don't like it after two weeks.
« Last Edit: April 23, 2004, 01:09:02 PM by Porter » Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Fotty
Admin Team
CSR Connoisseur
*****
Karma: +35/-10

Offline

Gender: Male
Posts: 840

ShootMeIntoSpace
View Profile E-Mail
Re:Maps
« Reply #83 on: April 23, 2004, 01:10:34 PM »
Reply with quote

is the version you are using the same as what is currently available? perhaps things have been fixed since then. I played on this one server that has it running and I never saw one problem with it. From what I could tell it worked fine every time, just as it should. I bet that have made revisions since steam was launched
Logged

Grounded
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Maps
« Reply #84 on: April 23, 2004, 01:20:28 PM »
Reply with quote

It's what Justboy would be like if he was a map! (not true)

Download de_just
Logged
biggums
CSR Connoisseur
*****
Karma: +19/-134

Offline

Gender: Male
Posts: 851

phatjebus
View Profile E-Mail
Re:Maps
« Reply #85 on: April 24, 2004, 12:54:52 AM »
Reply with quote

What i don't get is there are so many other servers with thousands of different kinds of voting systems.  And they all seems to work fine and admins don't complain about this breaking and this doing this.

So how come it is such a hassle for you to install it and run it.  Hacked this and forces this to do what it's not suppose to.  I mean hey if it gets the job done it gets done as long as nothing breaks.  I'm by no means a genius, but how come you have so much trouble.  And i'm sorry if you've worked hours and hours to complete a voting system that works and then have it voted off in 2 weeks.

Just use one you find on the net.  I just googled it quickly and got the first one with the specs i wanted.  there are many others that you can get and use or even tweak.  And if i had any clue on how to make something like that work turst me i would.  I can't play cs but something to occupy my time would thrill me.  So if anyone can show me easily on the net or something by all means please do so.
Logged

[IMG]http://www.uvm.edu/~jcameron/owned/owned.jpg
Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #86 on: April 26, 2004, 08:34:39 AM »
Reply with quote

Quote from: biggums on April 24, 2004, 12:54:52 AM
What i don't get is there are so many other servers with thousands of different kinds of voting systems.  And they all seems to work fine and admins don't complain about this breaking and this doing this.

So how come it is such a hassle for you to install it and run it.  Hacked this and forces this to do what it's not suppose to.  I mean hey if it gets the job done it gets done as long as nothing breaks.  I'm by no means a genius, but how come you have so much trouble.  And i'm sorry if you've worked hours and hours to complete a voting system that works and then have it voted off in 2 weeks.

Just use one you find on the net.  I just googled it quickly and got the first one with the specs i wanted.  there are many others that you can get and use or even tweak.  And if i had any clue on how to make something like that work turst me i would.  I can't play cs but something to occupy my time would thrill me.  So if anyone can show me easily on the net or something by all means please do so.

Quote from: Fotty on April 23, 2004, 01:10:34 PM
is the version you are using the same as what is currently available? perhaps things have been fixed since then. I played on this one server that has it running and I never saw one problem with it. From what I could tell it worked fine every time, just as it should. I bet that have made revisions since steam was launched

The latest update on the host site for Blatt ( http://www.ravenousbugblatterbeast.pwp.blueyonder.co.uk/ ) is from July 26th, 2003. That's before I installed it on the server, which means I used the version which is still most-current.

I'm upset by some of the criticism too. The work I don't have a problem with (I hope the past 16 months have been proof enough of that), but WASTED work I do have a problem with. I am flat out not going to waste my time. You all are speaking as if I have unlimited amounts of time and energy to flesh out each and every little whim that floats into your head. That is quite simply not the case. I've been doing this (managing the site and server) for a good long time now, and I've been a part of every single project (save cs_reloaded) that's happened here in one way or another. I remember the outcome of just about each and every one of them! I remember because most of the time when things go wrong, I'M the one who gets blamed.

What bothers me is that you're perfectly willing to have me go and install this (or any other) plugin that you THINK will fix the problem, without showing any kind of support for that claim. AT THE SAME TIME, you aren't willing to put any time in on YOUR part to help make the server a place you enjoy. Or take responsibility for it either! If I were to install this plugin and "we" start getting MORE complaints about it than we already have, guess who the "we" I'm referring to is: me! Not you! Even though I was only trying to listen to the community and make them happy by doing what they ask! I consider that kind of behavior to be taking advantage of someone.

As soon as you're willing to step up and do some work yourself (and take responsibility for it when it goes wrong), you'll earn a right to start making serious suggestions. You've said, "blatt is good enough," and I've said, "no, it's not." It's just not going to satisfy you guys. When you have all run a server for 2 years, installed and managed dozens of plugins, WRITTEN two dozen more yourself, and played with blatt on your own FROM THE ADMINISTRATIVE SIDE, I'll start listening. Right now, you're going on about how easy it is to do all this stuff, and I don't think either of you have even set up a steam-based hlds with adminmod! So what I have to say is, "What do you know about it!"  Look, I've also already said anyone who wants to try to do better than blatt is more than welcome, and has my full support. I know we have people with the capacity to do it.

So you have two choices, I can install blatt with the caveat that this is the last time for the next twelve months I'm letting the way maps are rotated on the server change, and you're flat out stuck with it this time if you don't like it, or you can write better software and we can work together to shape it so it REALLY fits all of our needs.
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Maps
« Reply #87 on: April 26, 2004, 08:41:23 AM »
Reply with quote

porter..does my access to the server include stuff like this?
Logged




biggums
CSR Connoisseur
*****
Karma: +19/-134

Offline

Gender: Male
Posts: 851

phatjebus
View Profile E-Mail
Re:Maps
« Reply #88 on: April 26, 2004, 10:42:12 AM »
Reply with quote

Yeah you seem to be having lots of issues about time spent doing stuff with the server man.  You should give up some roles to other people.  Spread out your job a little seems like you are overworked with this position.  Split it up among the admins if it's to much trouble, this should be fun not annoying and hard.  You know what i mean.
Logged

[IMG]http://www.uvm.edu/~jcameron/owned/owned.jpg
Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #89 on: April 26, 2004, 12:20:33 PM »
Reply with quote

I'm tempted to ban you from the forums for being such an ass biggums. What in the hell do you think I'm trying to do here?! I'm TRYING to get other people to help you idiot! I've been doing that for the past 5 months! I can quite easily honor Deuce in that regard-- he's been an amazing help and has made my job(s) SOO much easier. If I had three more people with attitudes and competencies as incredible as him to help out around here, I would be in heaven, and I could concentrate on all the things I'm best at instead of listening to idiots like you all day.

In fact, *I* have no issue spending time on the server, and I've made that abundantly clear in my last post! What I *said* I had a problem with was people acting like I'm here simply to serve your beck and call. What bothers me is that *noone else* is willing to put *ANY* time in (Deuce and a couple others excluded).

Stop being so dumb! I'm not asking, I'm downright demanding. JEEEZ I just can't believe it! Say nothing or say something productive. I'd prefer the nothing myself. You've managed to peeve me enough now where you'd better start worrying about what you say on these boards from now on. That's something you've gotten away with for way too long. I'm simply not going to put up with you anymore, and ignorance/stupidity or not, you're gone next time, even if it means resigning my unofficial post here to take you with me.
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #90 on: April 26, 2004, 12:24:38 PM »
Reply with quote

Quote from: Deuce on April 26, 2004, 08:41:23 AM
porter..does my access to the server include stuff like this?

Indeed it does. I've been repeatedly impressed with your work, and I think that's something the community should know too. Your access is commensurate with the quality of your work-- meaning you can do just about everything because I trust you to be able to do just about anything.
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
biggums
CSR Connoisseur
*****
Karma: +19/-134

Offline

Gender: Male
Posts: 851

phatjebus
View Profile E-Mail
Re:Maps
« Reply #91 on: April 26, 2004, 02:19:47 PM »
Reply with quote

I wasn't trying to be an ass porter.  I think you took it the wrong way.  I think cs and everything to do with cs should be fun.  There is no way i ment that as an insult in any way.  I don't know what all the admins are up to since i am not one of you since i wish i was.

"What bothers me is that *noone else* is willing to put *ANY* time in (Deuce and a couple others excluded)."

As i've said before if theres anyway i can help i would be more than happy to do something.  And i would write my own script or whatever for the voting system but i have no clue where to start.

"I'm TRYING to get other people to help you idiot!"

Again i would love and be more than willing to help you in any way i can, but i don't know how and would need some help getting started.

I'm very sorry if you took that post in the wrong way, i have great respect and thankfulness that csreloaded has someone like you who takes care of so many issues and deals will all the different advice and suggestions from everyone, no matter how ingenius or genius they are.  I was in no way trying to disrespect you or the work that you do.  And honestly i don't even know half of what you do for the server which people don't know about.

"What bothers me is that you're perfectly willing to have me go and install this (or any other) plugin that you THINK will fix the problem, without showing any kind of support for that claim. AT THE SAME TIME, you aren't willing to put any time in on YOUR part to help make the server a place you enjoy."

Again i am more than willing to put a lot of time into helping make the server a better place.  I would if i could, and if you haven't noticed i am Asking for someone to let me help them or something.  Take me under your wing and show me how to do everything and i would be more than willing to help.  I just can't at the moment.  So it's not that i'm not willing it's that i can't because i don't have access or no how.
« Last Edit: April 26, 2004, 02:28:28 PM by biggums » Logged

[IMG]http://www.uvm.edu/~jcameron/owned/owned.jpg
Fotty
Admin Team
CSR Connoisseur
*****
Karma: +35/-10

Offline

Gender: Male
Posts: 840

ShootMeIntoSpace
View Profile E-Mail
Re:Maps
« Reply #92 on: April 26, 2004, 07:53:36 PM »
Reply with quote

porter I think you took that a little too personally as well... Biggums may not have worded it "the best" he could have, but I got the point he was putting forward without thinking he was in any way trying to be a smart ass...

Anyway I am always willing to help, that is why I started this thread and make suggestions.. but we can only make suggestions and its like you are the president that has to sign off on it... I think enough people (regulars) have stated that a voting system would be better than the current status of the server... lets face it.. the server is empty a good percentage of the time. That is a fact, unless you have some stats to show me otherwise. I honestly don't see what "negative" aspects the voting system could possibly have.. please let me know if you have some. I like playing here, and I like the people that play here, but facts are facts, people don't play here, we aren't getting new regulars, and I think maps have a lot to do with that.

Ok you weed out the obnoxious people that get booted for cursing and the like
you get the people that leave cause the awp is banned

and then what is left? the rest leave because some shitty map that no one has that they can't even download without going to the website comes on and the player count goes down to a few handful of regulars that run around for 5 rounds until playing 2 on 3 gets real old and then it goes to exactly what the server looks like as I type... empty. Hell why do you think I am even on the forums right now... there are more people on here than playing half the time
Logged

Narf
Guest

E-Mail
Re:Maps
« Reply #93 on: April 26, 2004, 08:03:21 PM »
Reply with quote

I agree, as much as possible needs to be changed simply because the server is always empty.  I played countless hours on CSR months back.  Now I couldnt play countless hours on CSR if I wanted to.
For the time being CSR needs to be just another main stream server with a voting system and have NO CUSTOM maps in the rotation unless you enable voting/auto-download....anything to breath life into it.  Unless ofcourse were looking at the end of the server?  I mean, if only a few people play for a few mins a day whats the point in a server?
  Im not trying to be an ass or take a hostile attitude.  These are just opinions which you may fully ignore. 
Logged
Surgeon General
CSR 80's Metal Master
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +77/-35

Offline

Gender: Male
Posts: 2125

Blaze3790
View Profile E-Mail
Re:Maps
« Reply #94 on: April 26, 2004, 08:36:01 PM »
Reply with quote

Honestly I don't think the biggest problem is the rotation or the custom maps. Our "regulars" are down to about 10 people who consistently play on the server. No random person looking for a game to join is going to just hop on an empty server. I have a pretty busy life, but I push aside stuff so I can enjoy a good ol game of cs, you too should do the same. I don't think our rotations is the problem as much as the lack of "regulars" actually playing.

just a thought.
Logged




Ain't Talkin' 'Bout Love!



Source blows.
Yuna
[Wumpa]
Global Moderator
*****
Karma: +60/-39

Offline

Gender: Female
Posts: 506

Guardian+Yuna143
View Profile E-Mail
Re:Maps
« Reply #95 on: April 26, 2004, 08:41:19 PM »
Reply with quote

All right, I don't say much most of the time, but I have absolutely had it with this kind of BS. When I was playing on CSReview it was great because it was a unique server. When it dissolved and CSReloaded was created, it was built on the same foundation of being unique. That was the purpose of starting the "rebirth" process, so that there was a place to play that WASN'T like every other server. We could play without the AWP and without the swearing and with custom maps. I have enjoyed playing with the kind of people that CSR has brought out, until recently. For some reason all of sudden it's a bunch of bitching about why CSR isn't like every other server out there. IT'S NOT MEANT TO BE! If you want to play with the "every other server" crap then play on "every other server". If voting is so much better elsewhere play elsewhere. If you have to swear, go where it's allowed. If you need the AWP then go find it. But for craps sake QUIT bitching about everything that isn't "right" with this server. It's got a few flaws, they all do, but it is what it is and that's just plain different.

And Porter, I don't think you took anything too personally. Considering you're (with Deuce excluded) pretty much the one man show around here. When something goes wrong with the server, Porter has to fix it. When something needs to be changed Porter has to do it. Whenever there is an issue with the "guts" of the site, the stuff that makes it playable and enables you all to complain about whats wrong, Porter has to deal with it. And when things don't got the way you all think they should, Porter gets blamed and has to come up with a new solution that pleases everyone. How does that make it not personal? When you complain about how something is done and say that you wish it was like another server, it makes it seem like all the work that was put into CSR to make it the way it is was a waste. Why have we done and redone the rotations so many times if you all want standard maps only? Why did Porter work so hard to get everything back to "normal CSR standards" when Steam was released if you wanted it to be like every other freaking server? Why did we VOTE for custom maps if you all really didn't want ANY if the first place? What was the point in pushing for uniqueness when you were just going to change your damn minds later and say, "well thanks for the hundreds of hours you've spent, but really we don't think it's working, so could you just go back to basic CS?"

And as far as the server being empty. CSR has never been about having a full server all of the time. This map discussion has happened MANY times before and every time we have the same argument. Not enough people play here. By who's standards? CSR isn't about having 20 people on the server at all times. It's about having a real variety of maps and that means playing custom maps too. It's about giving people a little bit of everything and making it different. Again, there are tons of servers out there with the basic maps and standard "rules" for playing CS. This is NOT one of those places.

I understand that you are all entitled to an opinion and I just voiced mine. I think it should stay as is and if you don't like the way things are done, you know where the other servers are. I've been witness first hand to the HARD work that was put into this place and I don't want to see a damn thing changed. Good work to those of you who put in the effort. I appreciate being in a place where playing CS is fun and different.
Logged

f.k.a. [Wumpa] Wannabe, [Guardian] Yuna
n.k.a. [Wumpa] Yuna
Surgeon General
CSR 80's Metal Master
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +77/-35

Offline

Gender: Male
Posts: 2125

Blaze3790
View Profile E-Mail
Re:Maps
« Reply #96 on: April 26, 2004, 09:53:59 PM »
Reply with quote

I enjoy this "unique" cs community, I'm in high school I don't need to hear people curse anymore than I do, and I'm not the world's biggest awp fan either. These seem to be the two "unique" characteristics of the server. Other servers play custom maps too (www.specialopschicago.com take a gander at their map pack; its huge and has a spiffy installer too.) so that in my mind doesn't make it unique in my opinion. The server does have a lot going for it, but it has one major FATAL flaw. The flaw is that this server/community has very few people playing here. First and foremost, I don't need 10v10 games to enjoy cs, I'm happy playing half that. Hell I'm happy 2v2 on a small map. I unfortuantly can't have that here, because this server for about 22hrs of the day has ZERO people in it. On the rare occasion it has a 1v1 going with me and someone else. (If you don't believe me, sit around one day and watch how many people play.)
Now you can make all this talk about being unique and special out there in the world of cs servers (a point in which I'm inclinded to agree with you),but what good does that get you when there is nobody here to enjoy it?

Porter, everyone here appreciates the work you put into the server. I'm sure you spend countless hours slaving away over a computer screen and we thank you for that. Instead of just leaving to play somewhere else, which I know I personally have a backup server lined up, we complaining about things and offer suggestions to improve it (albeit one thats already been tried before and understand you getting fired up over that ) because we enjoy playing here.

Hopefully I made some sense here.

EDIT: If you guys really love this server so much, go out and play on it sometime. I know you people have lives, but Porter shouldn't spend his time working on a server nobody plays on.
« Last Edit: April 26, 2004, 09:55:42 PM by Surgeon General » Logged




Ain't Talkin' 'Bout Love!



Source blows.
biggums
CSR Connoisseur
*****
Karma: +19/-134

Offline

Gender: Male
Posts: 851

phatjebus
View Profile E-Mail
Re:Maps
« Reply #97 on: April 26, 2004, 10:31:43 PM »
Reply with quote

It's caus my charm isn't in the server to attract victims.

Quote:
so that there was a place to play that WASN'T like every other server. We could play without the AWP and without the swearing and with custom maps.

Thats the point.  Right now apparently there aren't many people playing in the server that are regulars.  So i think the lack of regulars, and then having map rotations that aren't as in favor with the more regular maps.  People play for de_dust2, then leave caus this wierd map is on that they have to come to the website to get the map.  It's a few factors that need to be addressed if you want to get more regulars.  But on the 14th you'll have 1 more back playing full time (lol)

Logged

[IMG]http://www.uvm.edu/~jcameron/owned/owned.jpg
Skip
Admin Team
CSR Connoisseur
*****
Karma: +70/-15

Offline

Gender: Male
Posts: 1135


View Profile E-Mail
Re:Maps
« Reply #98 on: April 27, 2004, 08:42:23 AM »
Reply with quote

The issue is not with the server its with the players and I don't mean the regulars. Unfortunately I think that too many players think that CS is about swearing and belittling everyone your playing with. I can't tell you how many servers I played on when I first started where I was really disgusted with the verbal abuse that a NUB takes. If I hadn't found CSR or a server like it I can honestly say I would not still be playing CS. We are a unique community and that is a double edged sword.

I would like to see some kind of voting or something instituted because I tend to play late at night when there generally aren't admins on and have seen many a 5v5 server empty out when we hit something like tundra or cpl_mil. If I had the skill set to help Porter I would, but I don't, otherwise I'd be up to my elbows in it with Porter, Deuce, and the rest.
Logged




The only glory in war is surviving
Fotty
Admin Team
CSR Connoisseur
*****
Karma: +35/-10

Offline

Gender: Male
Posts: 840

ShootMeIntoSpace
View Profile E-Mail
Re:Maps
« Reply #99 on: April 27, 2004, 09:24:14 AM »
Reply with quote

Yuna, porter is a one man show because no one else has the access to do anything (aside from deuce)

I mean what else can we do besides make the suggestions we are making.. we aren't complaining, but if people don't speak up about things they see in the server that could improve on things, then they will never get any better.. and no offense but when was the last time you or porter played? And all I mean by that is the people that play IN the server on a regular basis see these issues more than the people that only play on that rare occasion. That is why we bring them up. When the server actually does get a good croud going, it is immediatly squashed once some odd ball custom map comes on... and map downloading isn't even enabled, so people just get disconnected when the map changes. Next to no one is going to get out of CS go get the map pack from the website and come back in.. that is giving people way too much credit for patience when they just want to play a game.

Put the map voting, or don't.. I keep repeating myself and you guys don't seem to think there is anything wrong with the current state of the server
Logged

Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Maps
« Reply #100 on: April 27, 2004, 09:55:39 AM »
Reply with quote

i think one problem as to why porter is overwhelmed is because the people who use to have access (Ryo, MM) are just not here anymore. As for my access to the server, i can put maps on the server, take them off, edit map rotations..but beyond that i dont fool around with anything else. if anything ive been using my access to the server for cs_reloaded and other map creations of mine and grounded.

i would help if i could with stuff like this, but the fact that i dont know anything about programming sorta keeps me from doing it.
Logged




Fotty
Admin Team
CSR Connoisseur
*****
Karma: +35/-10

Offline

Gender: Male
Posts: 840

ShootMeIntoSpace
View Profile E-Mail
Re:Maps
« Reply #101 on: April 27, 2004, 10:01:32 AM »
Reply with quote

well I will set up a server tonight and install blatt on it so if anyone has any recommendations for "how" it should be configured, then let me know and I will try to get it that way
Logged

biggums
CSR Connoisseur
*****
Karma: +19/-134

Offline

Gender: Male
Posts: 851

phatjebus
View Profile E-Mail
Re:Maps
« Reply #102 on: April 27, 2004, 10:19:22 AM »
Reply with quote

What are you doing fotty?
Logged

[IMG]http://www.uvm.edu/~jcameron/owned/owned.jpg
Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #103 on: April 27, 2004, 11:20:02 AM »
Reply with quote

Quote from: Fotty on April 27, 2004, 09:24:14 AM
Yuna, porter is a one man show because no one else has the access to do anything (aside from deuce)

I have repeatedly offered assistance to anyone volunteering to take on tasks around here. If you think I'm some kind of power hungry dictator, you're sorely mistaken. I've been trying to offload ALL of the hundred of things I do onto a "support team" for the past year, but nobody, except for Deuce, has stepped up to that task.

Please don't go making it sound like I *like* having to handle every one of a million things that happens around here all by myself. I'm a big fan of division of power, and CSR is a prime example. If I were to get hit by a bus this afternoon, what would happen to this place? Who would take over everything *I* do? I for one would like to know that if I'm not available for some reason, somebody else who knows what they are doing will be there to cover for me. But like I said, nobody has been willing to do that other than Deuce. "Not knowing how to" isn't a legitimate excuse for some people around here. I *know* people have the talent, and this stuff is just as easy to learn as anything else you can do with a computer. Lack of time is always a factor, and I understand that, but if you have the time to gripe, and the skills to learn how to do something about it, you have the time to ACTUALLY do something about it.

I could name a list of people around here that I sorely wish were more willing to fill some "positions" that I currently take care of. These people have solid characters and know their stuff. These are people I would trust to start taking on higher levels of responsibility around here. These are also people that I can't just force into doing something. The desire has to be there too, and these people are gonna have to come to me-- because they WANT to help.

I've always considered myself to be the lowest person on CSR's ladder. I'm the gopher-- I'll do whatever you guys want me to do. This time I'm just trying to politely remind you that we've had this discussion before, and we all were here to see the result. Six (or 8 or whatever it was) months ago, you asked the proverbial butler to wash the mint '67 Corvette that stays in the garage, which he did, and even though the car has been sitting in the garage with a tarp over it since then, you've just asked him to go wash it again.

What I'm saying is that it's downright pointless to put the voting plugin in place, but I don't want to argue anymore, so I'll just let the actions speak for themselves. I'll get the old version compiled and working TODAY. Let's pick this topic up again in say... two weeks? ...and see how well the server is doing then, okay?
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Skip
Admin Team
CSR Connoisseur
*****
Karma: +70/-15

Offline

Gender: Male
Posts: 1135


View Profile E-Mail
Re:Maps
« Reply #104 on: April 27, 2004, 11:22:32 AM »
Reply with quote

Porter if there's anything a non-IT guy like myself can do to help let me know.
Logged




The only glory in war is surviving
Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #105 on: April 27, 2004, 11:50:36 AM »
Reply with quote

Quote from: Skip on April 27, 2004, 11:22:32 AM
Porter if there's anything a non-IT guy like myself can do to help let me know.

I still think the thing you suggested a couple months is a great idea, but like I said then: I'm not the guy to manage it. If you and Ribs (and yu^rei to whatever extent he's needed) are willing to work on it, you have my strongest encouragement to proceed. My only request is that the designs be at least partially community-generated.
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #106 on: April 27, 2004, 11:54:18 AM »
Reply with quote

I also have a fun problem for you all to solve regarding the map voting plugin. I am trying to disable the nominations feature, which is easy, but the problem is that all the fy_ maps are going to start popping up as map choices now. The only way to disable this is to remove them from the maps.ini file, which controls which maps on the server are "allowed" to be played.

The problem is that removing them from the maps.ini file also means admins can't force the server to switch to those maps EVER. So your choice now is: no "fun" maps at all, no voting plugin, or accepting that CSR is going to go the fy_ route as a matter of staple. (The choice is entirely up to all of you, but I personally won't stick around to see the last one happen.)
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #107 on: April 27, 2004, 12:02:05 PM »
Reply with quote

Daily rotations have been disabled. The blatt map voting plugin in installed, configured and running. Please consider the next 24 hours a testing phase, and report any "oddities" you notice to me via PM, IM, or email. I'm going in-game now to make sure it's operating as expected.
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Maps
« Reply #108 on: April 27, 2004, 12:02:18 PM »
Reply with quote

are you talking about the blatt's plugin? i could have sworn i read on that site there is a way to make a separate list of maps that could only be votable..

EdIT - yeah..is this what you mean porter?

standardmaps.ini
This one is easy to understand. It should contain the names of all the maps that come as standard with your game mod, regardless of whether you use them on your server or not. It is used when generating a vote menu so that the plugin knows when to warn the user about custom maps.

If you do not want any custom map warnings displayed, simply don't create this file.

maps.ini
When this plugin is not installed, Admin Mod uses this file as a list of maps available to the admin_map and admin_vote_map commands, and it has no bearing on the cycle. It's existence is also option. With this plugin installed, this becomes the master list of all maps on your server.

This file should contain every map available on your server - the plugin does not support having maps in the cycle that you cannot also vote for. The maps.ini file will be used to determine which maps players are able to nominate. The order of the maps in this file is also used to determine the order maps appear on the menu / are cycled. As votes/cycles occur the plugin rewrites this file with a new order so that it remembers which maps have been played recently between server restarts.

mapcycle.txt
When this plugin is not installed, half-life uses this file as a list of all maps in the cycle, in the order they should be cycled. When this plugin is installed, the file is still the list of maps to be cycled, but it is also the list of maps the plugin is allowed to use to fill any empty spaces on the voting menu if there are not enough nominations. e.g. If "cs_assault" is in maps.ini but not in mapcycle.txt you can nominate it, but it will never automatically get added to the voting menu, and if in cycle mode, the plugin will never cycle to it.

Now heres the fun part: The order of the map names in mapcycle.txt is ignored once the plugin is installed. Maps are cycled to / used to fill empty spaces on the voting menu based on their current order in maps.ini. To clarify imagine taking a copy of maps.ini and removing all those map names that are missing from mapcycle.txt. What you are left with is the maps in the cycle, in the order they will be cycled.
« Last Edit: April 27, 2004, 12:03:59 PM by Deuce » Logged




Skip
Admin Team
CSR Connoisseur
*****
Karma: +70/-15

Offline

Gender: Male
Posts: 1135


View Profile E-Mail
Re:Maps
« Reply #109 on: April 27, 2004, 12:25:42 PM »
Reply with quote

Quote from: Porter on April 27, 2004, 11:50:36 AM
Quote from: Skip on April 27, 2004, 11:22:32 AM
Porter if there's anything a non-IT guy like myself can do to help let me know.

I still think the thing you suggested a couple months is a great idea, but like I said then: I'm not the guy to manage it. If you and Ribs (and yu^rei to whatever extent he's needed) are willing to work on it, you have my strongest encouragement to proceed. My only request is that the designs be at least partially community-generated.

Well I extended the offer to Ribs and yu^rei and never got a response. 
Logged




The only glory in war is surviving
Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #110 on: April 27, 2004, 12:26:03 PM »
Reply with quote

I don't think you're quite catching my meaning. Read this again:

Quote:
This file should contain every map available on your server - the plugin does not support having maps in the cycle that you cannot also vote for. The maps.ini file will be used to determine which maps players are able to nominate. The order of the maps in this file is also used to determine the order maps appear on the menu / are cycled. As votes/cycles occur the plugin rewrites this file with a new order so that it remembers which maps have been played recently between server restarts.

That means either fy_iceworld comes up as a choice for voting, or you can never admin_map fy_iceworld again. There's no way to stop it from coming up in a vote but still being able to switch to it when you want.
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Grounded
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Maps
« Reply #111 on: April 27, 2004, 12:30:14 PM »
Reply with quote

Incidentally, since this thread is called 'Maps', anyone dled and tried the _cz editions of all the official maps? Most are just cosmetic changes but some are full on reworkings, militia for instance.
Logged
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Maps
« Reply #112 on: April 27, 2004, 12:55:05 PM »
Reply with quote

Quote:
e.g. If "cs_assault" is in maps.ini but not in mapcycle.txt you can nominate it, but it will never automatically get added to the voting menu, and if in cycle mode, the plugin will never cycle to it.

if i understand this correctly, all we would have to do is put the fy maps in the .ini file, but not in the mapcycle.txt file..that vote you can still do admin_map on them, but they will not get added to the voting menu
Logged




Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #113 on: April 27, 2004, 01:10:38 PM »
Reply with quote

Ah I see. Some changes for later. I have some errands to run at the moment.
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Surgeon General
CSR 80's Metal Master
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +77/-35

Offline

Gender: Male
Posts: 2125

Blaze3790
View Profile E-Mail
Re:Maps
« Reply #114 on: April 27, 2004, 01:48:57 PM »
Reply with quote

Quote from: Grounded on April 27, 2004, 12:30:14 PM
Incidentally, since this thread is called 'Maps', anyone dled and tried the _cz editions of all the official maps? Most are just cosmetic changes but some are full on reworkings, militia for instance.

Yes, I have them, only played a few of them. Though they are identical to the xbox maps so techinically I've "played" them all. They tried to make milita more balanced by making the front of the house easier to move around in and not get picked off by T's.

As for the fy_maps, if their is no workaround to keep them votable but out of the nominations, could you just keep the timelimit down? Just a thought.
Logged




Ain't Talkin' 'Bout Love!



Source blows.
Fotty
Admin Team
CSR Connoisseur
*****
Karma: +35/-10

Offline

Gender: Male
Posts: 840

ShootMeIntoSpace
View Profile E-Mail
Re:Maps
« Reply #115 on: April 27, 2004, 02:05:01 PM »
Reply with quote

i dont really see a problem allowing them for nomination because in order for it to win it would have to be picked by the majority anyway... and then it cant be played for the next 5 maps or whatever anyway
Logged

biggums
CSR Connoisseur
*****
Karma: +19/-134

Offline

Gender: Male
Posts: 851

phatjebus
View Profile E-Mail
Re:Maps
« Reply #116 on: April 27, 2004, 03:00:56 PM »
Reply with quote

It really depends on how many fy maps there are.
Logged

[IMG]http://www.uvm.edu/~jcameron/owned/owned.jpg
Surgeon General
CSR 80's Metal Master
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +77/-35

Offline

Gender: Male
Posts: 2125

Blaze3790
View Profile E-Mail
Re:Maps
« Reply #117 on: April 27, 2004, 03:08:29 PM »
Reply with quote

Something I've noticed while playing, there were a bunch of people playing, and half I hadn't seen before. As for the plugin. It has four choices, one being extend, the other three maps. Of the three the only map that gets replaced, was the one that got picked last time. I'm wondering if this is the way its setup or due to the lack of maps it has to pick from. Also timeleft/mapntime/and hitting h then time remaining/ didn't show the same time remanining. Just some observations that I made while playing today.
Logged




Ain't Talkin' 'Bout Love!



Source blows.
Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #118 on: April 27, 2004, 04:13:04 PM »
Reply with quote

Quote from: Surgeon General on April 27, 2004, 03:08:29 PM
Something I've noticed while playing, there were a bunch of people playing, and half I hadn't seen before. As for the plugin. It has four choices, one being extend, the other three maps. Of the three the only map that gets replaced, was the one that got picked last time. I'm wondering if this is the way its setup or due to the lack of maps it has to pick from.

That's a side effect of how the plugin works. It should go away as it messes the maps.ini file up more and more.

Quote:
Also timeleft/mapntime/and hitting h then time remaining/ didn't show the same time remanining.

Those plugins (that I wrote specifically for CSR) are now obsolete, and will be removed shortly. So will amx mod, which I installed to drive the timeleft and nextmap display on the server info webpage-- which I updated specifically to be able to display that info.
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Surgeon General
CSR 80's Metal Master
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +77/-35

Offline

Gender: Male
Posts: 2125

Blaze3790
View Profile E-Mail
Re:Maps
« Reply #119 on: April 27, 2004, 04:15:20 PM »
Reply with quote

You make it sound like the plague, Porter.
Logged




Ain't Talkin' 'Bout Love!



Source blows.
Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #120 on: April 27, 2004, 04:19:56 PM »
Reply with quote

You mean that it's hassle to do the work? No, that's definitely not it-- removing things is easy, but if I would have known you all were just gonna want to go back to the voting plugin, I would never have bothered coding any of it to begin with. Of course, five weeks from now I might be saying the same thing about installing the voting plugin.
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Fotty
Admin Team
CSR Connoisseur
*****
Karma: +35/-10

Offline

Gender: Male
Posts: 840

ShootMeIntoSpace
View Profile E-Mail
Re:Maps
« Reply #121 on: April 27, 2004, 10:22:58 PM »
Reply with quote

voting seems to have worked pretty well so far.. server had a good croud the whole night 
Logged

Yuna
[Wumpa]
Global Moderator
*****
Karma: +60/-39

Offline

Gender: Female
Posts: 506

Guardian+Yuna143
View Profile E-Mail
Re:Maps
« Reply #122 on: April 27, 2004, 11:16:12 PM »
Reply with quote

Quote from: Fotty on April 27, 2004, 09:24:14 AM
.. and no offense but when was the last time you or porter played?

I am not going to dispute the fact that I don't play nearly as much as I used to. This is partially why I don't tend to say very much about stuff like this. I've also got reasons why I don't play much anymore. Hopefully some of them will get resolved to the point where I'm able to play more, but I honestly don't know if it'll happen. My view point and reason for posting in the first place comes strictly from seeing what happens to Porter when threads like this get started. I understand that things can't get fixed if they aren't ever brought up and addressed and I know they have to be taken care of. I'm not disputing that in the slightest. What bothers me is how often everyone seems to want to flip-flop how things are done. First the voting was fine, then you wanted it changed to daily rotations, then it was change the rotations fifty times to make everyone happy (thank you Deuce for your effort there) and now it's no put the voting back up.

I'm glad that the issue is resolved, for now. I just wanted to be able to voice my opinion like you voiced yours. I wasn't trying to cause trouble or "ruffle feathers"  ,  just making a point. You got what you wanted, so enjoy.
« Last Edit: April 27, 2004, 11:18:00 PM by Yuna » Logged

f.k.a. [Wumpa] Wannabe, [Guardian] Yuna
n.k.a. [Wumpa] Yuna
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Maps
« Reply #123 on: April 27, 2004, 11:20:17 PM »
Reply with quote

if you really wanna go on the record..i had voted to keep the blatt plugin ages ago..none of this would happen if you all just listened to me in the first place

Quote from: Deuce on July 30, 2003, 12:37:58 PM
i had the like ability to vote for a new map, especially when there were a few people in the game, making it possible to change the map to something where people would join.

but then again, giving me admin would also solve that problem 

i never really thought the voting plugin had a problem with fun maps..last time i checked, only 1 "fun" map was in the top 10 maps played..and that was scoutzknivez at #10.


EDIT: data for the last 14 days actually says that there are no "fun" maps in the top 10..scoutzknivez takes #11, iceworld2k takes #12, mice_final takes #13, and fy_joust_v2 takes #15. italy has taken the #1 spot


as for helping on the server..there really isnt much that i actually do..sure i made the rotations..but i also got all the complaints about it too..when it comes down to it, i would try to do more to help, like this kind of stuff, but i wouldnt even know where to begin
Logged




Grounded
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Maps
« Reply #124 on: April 28, 2004, 04:43:57 AM »
Reply with quote

Did you dl the CZ maps Deuce?
Logged
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Maps
« Reply #125 on: April 28, 2004, 07:40:16 AM »
Reply with quote

i downloaded the entire CZ mappack...around 200 mb in size.

still deciding which ones to put on
Logged




Fotty
Admin Team
CSR Connoisseur
*****
Karma: +35/-10

Offline

Gender: Male
Posts: 840

ShootMeIntoSpace
View Profile E-Mail
Re:Maps
« Reply #126 on: April 28, 2004, 08:41:53 AM »
Reply with quote

militia... its so different from its original it is a nice change up... statium is pretty cool too... I say load on as many as you can, but we should only pick a few to be votable

also lets see about taking out some of the sounds associated with the voting.. just one would do fine right when voting starts or something (not that you can miss it anyway), it seems like overkill to have all those sounds in there especially when you are trying to listen for footsteps or something
Logged

Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #127 on: April 28, 2004, 08:57:44 AM »
Reply with quote

Quote from: Fotty on April 28, 2004, 08:41:53 AM
also lets see about taking out some of the sounds associated with the voting.. just one would do fine right when voting starts or something (not that you can miss it anyway), it seems like overkill to have all those sounds in there especially when you are trying to listen for footsteps or something

Yeah yeah, we had already worked that one out. Sorry I couldn't get to it within an hour of your request. It's taken care of now.

(Sorry for the over-sarcasm there-- just kinda touchy lately.)
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #128 on: April 28, 2004, 09:19:03 AM »
Reply with quote

I also just finished recoding the speech plugin to suppress speaking the timeleft, since blatt handles it internally and there's no good way to link the voice into that. This "easy" project is sure is getting complicated.
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Skip
Admin Team
CSR Connoisseur
*****
Karma: +70/-15

Offline

Gender: Male
Posts: 1135


View Profile E-Mail
Re:Maps
« Reply #129 on: April 28, 2004, 09:37:15 AM »
Reply with quote

Porter its flunk day! Get away from the computer and go flunking or get flunkadelic or something! 
Logged




The only glory in war is surviving
Enialator
CSR Randomness King
CSR Connoisseur
*****
Karma: +41/-57

Offline

Gender: Male
Posts: 1161


View Profile
Re:Maps
« Reply #130 on: April 28, 2004, 09:41:23 AM »
Reply with quote

Yeah Porte Plunk down and Flunk it!
Logged

biggums
CSR Connoisseur
*****
Karma: +19/-134

Offline

Gender: Male
Posts: 851

phatjebus
View Profile E-Mail
Re:Maps
« Reply #131 on: April 28, 2004, 10:16:48 AM »
Reply with quote

?

Anyway even though i can't play right now it seems that the voting plugin is working out for the best.  I hope it stays that way.

Thanks for getting that put on and set up properlly porter!
Logged

[IMG]http://www.uvm.edu/~jcameron/owned/owned.jpg
Grounded
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Maps
« Reply #132 on: April 28, 2004, 10:31:42 AM »
Reply with quote

Quote from: Deuce on April 28, 2004, 07:40:16 AM
i downloaded the entire CZ mappack...around 200 mb in size.

still deciding which ones to put on

The thing I downloaded was only 112megs. There are other CZ maps that were cut before the final edition - did you dl them as well?
Logged
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Maps
« Reply #133 on: April 28, 2004, 10:34:53 AM »
Reply with quote

well..it was 112 mb before unzipping it..its 200 unzipped.
Logged




Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #134 on: April 28, 2004, 11:17:56 AM »
Reply with quote

Voices are turned off, and the plugin is displaying 4 maps plus the option to extend. Not sure how much of that I mentioned earlier. I think Deuce and I got the "which maps will come up for voting" thing squared away now too. Be aware that there ARE custom maps included in the standard "pick-from" list! I've turned in-game downloading back on as well though, so it shouldn't be an issue.... till people start complaining about the server crashing from it again.
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Grounded
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Maps
« Reply #135 on: April 28, 2004, 12:25:31 PM »
Reply with quote

Have we ruled out http downloading? You said something before about it not working properly or something - any idea if they've been resolved. I've definitely seen a few servers who use it without problems.
Logged
Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #136 on: April 28, 2004, 01:24:35 PM »
Reply with quote

Well the point is moot right now-- We're using 1.16 GB of RG disk space as it is, and we'd need to add another 600MB of maps to the website in order to support http downloading. Adding it to an external site, such as Slight's machine, is an option, but the bandwidth draw could be significant, and plus reliability is very necessary.
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Fotty
Admin Team
CSR Connoisseur
*****
Karma: +35/-10

Offline

Gender: Male
Posts: 840

ShootMeIntoSpace
View Profile E-Mail
Re:Maps
« Reply #137 on: April 28, 2004, 01:37:08 PM »
Reply with quote

porter Narf offered to allow HTTP downloading to his webspace... it has high bandwidth... also if I read correctly steam had a bug fix that would use the server downloading if the HTTP downloading failed so there is a backup anyway.

BTW I don't know why you were touchy about my comment to take sounds out of the voting.. it was just a suggestion, it wasn't a demand, and it most certainly was not being requested to be done with any priority.
Logged

Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #138 on: April 28, 2004, 05:01:26 PM »
Reply with quote

Quote from: Fotty on April 28, 2004, 01:37:08 PM
porter Narf offered to allow HTTP downloading to his webspace... it has high bandwidth... also if I read correctly steam had a bug fix that would use the server downloading if the HTTP downloading failed so there is a backup anyway.

Indeed there is, but if you did your reading, you should also know I'd better turn off allowing proxies to connect so the whole thing doesn't crash. Naturally not a big deal, but it sure is a pain in the ass to keep track of all this stuff.

As for Narf's webspace-- well fine, what do I care anymore. You all know how to run this place better than I anyway. All you have to do is compile a complete mirror of identical copies of every custom map hosted on the server, including all the support files. Make sure they are laid out in a directory structure that is also identical to the server's layout. Then all you need to do is give me the URL for me to plug in to the server.cfg file.

It's just a bad idea to create outside dependencies like that. It means that not only does RG have to be working right, but so does Narf's webspace too. Having to host hlstats on icabbit is bad enough, but at least I know I can do something about it the minute something happens.

Quote:
BTW I don't know why you were touchy about my comment to take sounds out of the voting.. it was just a suggestion, it wasn't a demand, and it most certainly was not being requested to be done with any priority.

It was because you were like the third person in a row to bring it up and I didn't need to hear it anymore. Have you seen the movie "Office Space"? You know that part at the beginning where they are all asking Peter about the TPS report cover letter memo? Yeah, that's it to a tee.


...you know, Yuna posted before about why no one plays here anymore. I can't speak for anybody else, but the reason *I* don't play here is because you people are turning CSR into a server I don't *want* to play on anymore. What's worse, *I'm* the one that has to make those very changes. Imagine how THAT feels.
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #139 on: April 28, 2004, 05:04:57 PM »
Reply with quote

I'm starting to realize what Eugene and Davin and Sean all realized-- running CSR is a cursed job, and I don't think there is a soul alive that could do it "permanently." Despite my best efforts, it's only taken a little longer than any of the others were able to hold on for me to get pretty darned fed up with it too. You people are IMPOSSIBLE to please.
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Surgeon General
CSR 80's Metal Master
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +77/-35

Offline

Gender: Male
Posts: 2125

Blaze3790
View Profile E-Mail
Re:Maps
« Reply #140 on: April 28, 2004, 09:28:14 PM »
Reply with quote

Quote from: Porter on April 28, 2004, 05:01:26 PM
...you know, Yuna posted before about why no one plays here anymore. I can't speak for anybody else, but the reason *I* don't play here is because you people are turning CSR into a server I don't *want* to play on anymore.

If you don't mind me asking, do you play at all Porter? Maybe I hoped on the CSR bandwagon a bit to far down the road (spring last year), but the only thing IMO that appears to have changed is which maps are played. EDIT: Obviously not everyone is going to be pleased, but trying to find what makes the majority of users happy isn't that what we should gun for? END EDIT Again if you don't mind me asking, in your eyes, what's wrong?

If I'm just digging up trouble, please don't answer, but I'm curious to your views, since you contribute so much to the server.
« Last Edit: April 28, 2004, 09:31:01 PM by Surgeon General » Logged




Ain't Talkin' 'Bout Love!



Source blows.
-A-KraZe
Admin Team
CSR Newbie
*
Karma: +3/-0

Offline

Posts: 10


View Profile
Re:Maps
« Reply #141 on: April 28, 2004, 10:46:14 PM »
Reply with quote

I know my opinion will probably not matter all that much, but......I have been around for a long time, and i know exactly what Porter is going through.  When sean and I ran this server, we went through exactly the same things that porter is going through.

I don't blame you porter for not wanting to continue with all the bitching that everyone does on this server.  But i think that you are doing a GREAT job, and there are some people who appreciate what you are doing, and i am one of those people.

To all those that are REALLY helping the server, and not hurting it, i thank you.  CSReview was a fun place to play where people got along and had a good time.....Since i have been back to CS, and back on CSR, i have had  alot of fun.  I agree that there are not a lot of people on all the time, but when there is, it is a great time.

I wish just for once, everyone would just stop the complaining and just play the damn game.  Does everyone not realize that complaining just pisses people off, and makes the gaming experience not very much fun?

Why don't we all just shut up, let porter do his thing, and just enjoy the game.  This is supposed to be fun for EVERYONE.  And what i see is that everyone thinks that they can all have fun at porters expence.  I have talked to porter, he is a great guy, and busts his ass to bring you all a great server, and all you can do is complain?  Come on, he should be able to have fun too.....and he can't do tht because everyone has to complain about everything and so he has to change it.  and in turn, he never gets to play the game that he works so hard to keep running.  I don't know about anyone else.......but i think that it is unfair to him.  I think that it is selfish the way everyone is acting, and i also think that everyone needs to lay off and just play the game.

So go ahead and flame me, or do whatever you want.....but i give porter and everyone that makes this server run, my full support.  They are the true CSR people. 

-A-KraZe
Logged
Grounded
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Maps
« Reply #142 on: April 29, 2004, 06:01:14 AM »
Reply with quote

1) Porter = champ.

2) One thing I should probably point out, as it may often seem to Porter that suggestions or requests are actually complaints, is that many people (myself included) probably don't understand exactly what has to go on behind the scenes to implement certain things. I am completely willing to defer to Porter's assessment in these matters and I think most others would be too.
Logged
Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #143 on: April 29, 2004, 07:57:42 AM »
Reply with quote

Quote from: Surgeon General on April 28, 2004, 09:28:14 PM
If you don't mind me asking, do you play at all Porter? Maybe I hoped on the CSR bandwagon a bit to far down the road (spring last year), but the only thing IMO that appears to have changed is which maps are played. EDIT: Obviously not everyone is going to be pleased, but trying to find what makes the majority of users happy isn't that what we should gun for? END EDIT Again if you don't mind me asking, in your eyes, what's wrong?

Quite honestly, I can't blame all of it on the quality of our current server. A lot of it has to do with the quality (and management) of my campus' network connection. The people in charge here are complete idiots, and I wish I was just being mean in saying that. *I* could quite honestly do a better job.... sorry, that's a big tangent I don't want to get into. IM me sometime and I'll rant for two hours if you like. So yeah, a lot of it is that I couldn't play CS right now if I wanted to. All the times I'm free to play, the rest of campus is free too, and apparently sitting in their dorms downloading pr0n from Kazaa! That means I get jack squat bandwidth.

But even failing that, this place has just gotten...kinda ugly. Haven't you noticed that none of the Wumpas play here? The Wumpa clan has AWLAYS been a staple of the CSR environment, and if we don't want to play here, that has to say something. As far as personal specifics for ME... well, some of it is the calibre of the people who are usually on. I'm not talking about their skill, but their attitudes. I hate to single him out like this, but he's a perfect example: While I don't hold any kind of grudge against him for it, I *HATE* playing with biggums. And unless he gets a lobotomy, that's not gonna change. Like I said, I don't hold anything against him, and I wouldn't want him to stop playing here for ANY reason, but I just can't enjoy the game with him there. That's MY failing to be sure, but there it is.

And then there's all these complaints, in-game and out. in, people bitch about each and every map that the server changes to! You can't play ANYTHING without someone asking for an admin to change to dust! Even regulars! I don't know how you all put up with it!!--except that you're probably the ones that want dust, so that explains that. Out, this map or that map or cs_stinks should be taken out of the rotation because "it sucks" while the next person down is asking to add de_whatever cause "it rules" and neither of them are thinking about the fact that last week I added cs_stinks because somebody wanted it, and removed de_whatever out of the rotation because we had so many people complaining!

Which is my next point-- the (majority of) people that populate our server nowadays are NOT the kind of people I like playing CS with. YOU ALL are the ones I like playing with: Alkali, SG, any TWB, Deuce, Grounded, JB my clan of course, Ribs and lots of others, just to name a few. These guys are what make it fun to play CS! When I had a usable connection, if I saw any of these guys on, I would drop whatever I was doing to play some rounds with them. The bad connection precludes that now, but these guys aren't on much anymore anyway. And so it's the same old problem-- nobody plays because nobody plays, so nobody plays. It's a paradox of course, but I'm as open to solutions as anyone for this part of it.

And then there's the fact that nothing I do to make this place something more than the thousands of other servers is ever appreciated. News flash: YOU DON'T NEED ME TO HAVE A PLAIN OLD CS SERVER! And if that's what you all want, I'm more than done around here. There's just no point. And while a couple people have been courteous enough to encourage me and thank me for the work I do (which is not really at all what I'm after) the community in general still just wants to play dust and aztec use the awp and swear. Plus, nobody seems to have a very good memory anymore. As I've already said, I'm sick of jumping through one hoop so you can try a new map rotation, jumping back through because you don't like it, and then jumping though again because you think for some reason this time it's going to work. That's downright depressing! All of my work here is going to waste!
.
.
.
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #144 on: April 29, 2004, 07:58:16 AM »
Reply with quote

.
.
.
Does anybody use the server info page? Did anybody even realize the new page that came with the backend I installed last week links the players that are currently in-game to their hlstats page?? Does anybody even think that's a neat little feature??? Should I even bother continuing to FIGHT with RG tech support to fix a problem preventing our mapcycles page from doing some really neat shit I programmed especially for it? Will anybody care if I DO get RG to help me make it work?

I've been trying to prove to them their webservers are messed up for a week straight now. I've had to write a test php script and install it on four different webservers scattered around the country, compile and install an upgraded version of PHP on one of the servers TWICE, add a special metamod plugin to the game server, write the actual PHP script for our website, and email RG tech support a grand total of 9 times (so far) just to prove to them that it's THEIR SERVER that has the problem and not my script! Nobody could know that I've been doing this of course, but I'm not feeling so motivated to go to that kind of effort for you people anymore.

Why have I written 14 adminmod plugins specifically for this server? Why do I have plans and half finished code for another 17 more? Do our admins use ANY of the ones I've written just for them?? ...For no other reason but to make their jobs easier? Did you know I've kept a to-do list for the past year containing every suggestion anybody has ever made around here so that I won't forget it and can eventually (time willing) get around to making it a reality for them? Even if it was just so ONE PERSON could enjoy their experience here more? Has anyone even bothered to read this post all the way through this far? Does anyone bother to ask whether someone is making backups of our precious game server's configs? Or the website we use to communicate with each other a hundred times a day? Or what about the database that is holding these very words? Do any of you CARE whether these things are safely protected? I bet you would if they disappeared. The survivors of CSReview's destruction sure wished THEY had backups. I know, I was one of them. Instead, Ryo and I built this site from the ground up!

And if you want, I can send you a set of DVDs (yes, it would take that much space!) packed solid with a complete copy of the entire website, game server and database dated every 14 days for the past 12 months. You want a copy of EVERYTHING that was a part of CS-Reloaded circa June of 2003? I have it. I've never had anybody to count on to do that incredibly important job, so I do it myself, every two weeks, on top of everything else I try to do here. I download the difference of 1.1 GB twice a month so CSR can never be lost by a harassed and upset "owner" again.

In fact, if you're worried that *I* might do that, I'll even send you a copy of my latest backup, so YOU could restore CSR in it's entirety all by yourself! Of course, I've even tried to get Ribs and others on the admin team to download the smaller backups before. I've made them available so that if something happens to me or my hard drives, somebody else still has the data. You know what? To the best of my knowledge, none of them ever took me up on that. It doesn't make me feel very good to know that the people I *really* consider to be CSR's leaders don't care enough to keep backups.

I dunno...it's just all very frustrating. I'd love to share the experience with more people, so they could know what it's like to have to listen to all of this every day. I don't think you'll understand until you've done it. I know going on about how "horrible" it is isn't a good way to solicit help, but it sure would make me feel better to start making people see how much goes into this place. Myabe then people would just shut up about the stupid things that they KEEP GOING ON ABOUT YEAR AFTER YEAR.

I've never had a problem doing any of it, to be honest. I like this kind of work, and CSR is the kind of place that gives me a challenge. Some of your suggestions allow me to stretch my programming skills, but most of the suggestions keep me so busy just trying to explain why something wouldn't work to people in the forums that I can't ever get to the fun ones! 

I started this "position" with the very determined drive to not end up like the others. I am (was?) going to be the one that doesn't fail. The one that doesn't let CSR down. (Not that they did-- each version of CSR had it's own weaknesses that led to their downfalls, but my vow was to make sure we made all of those previous weaknesses into strengths.) I simply won't let what happened to SR or CS Review happen to this CSR!

...I feel like I've upheld that vow for about 16 months now, and somehow I've done it single-handedly (not discounting the recent addition of Deuce and slight and others of course). But boy, if I only knew how tall an order that was when I started a year ago.

Still, I've always done what you all wanted. I've said my two bits frequently, and have tried to dissuade people from ideas that I knew from experience would not be plausible, feasible, or helpful, but if the community persisted, I always did what they wanted. That's why the voting plugin is in right now after all. In a way, I guess I shouldn't feel so guilty about taking responsibility for anything around here-- CSR is only what all of YOU have wanted of it. I've just been the guy making your desires into reality. The proverbial wizard of oz, or better yet: CSR's gopher. All I have ever done for CSR is bring the decisions that other people make to life. I very much consider myself the carpenter, not the architect. That job is for all of you.

So I've told you what *I* think is wrong. What do *you* think is wrong with CSR? What needs to change? Etc...
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #145 on: April 29, 2004, 08:21:33 AM »
Reply with quote

Quote from: Grounded on April 29, 2004, 06:01:14 AM
2) One thing I should probably point out, as it may often seem to Porter that suggestions or requests are actually complaints, is that many people (myself included) probably don't understand exactly what has to go on behind the scenes to implement certain things. I am completely willing to defer to Porter's assessment in these matters and I think most others would be too.

I'd like to think I usually have the patience to just explain what's wrong with a particular suggestion without getting fussy, but man are some people stubborn! I know I also just posted a huge rant, but I thought it would be a good idea to make it clear I'm not looking to quit. CSR is important to me, even if it isn't to anyone else. That would certainly solve the problem, but it's a bad solution in my book.  That doesn't mean I won't give it up and let someone else take a crack if people become dissatisfied with my work, but I'm not about to give it up for anything less. Like I said, I don't want to give up where others have. If nothing else I want to be the one that pushed CSR that much farther first.

Just keep in mind that for the past 16 months I've considered myself an employee of CSR-- of all of you. And for me it's a "dream job"-- meaning you're working in a place that you would sacrifice lots of things for in order to KEEP working there. We have the internal security force (the Admin Team), and the upper management (all of you), but when it comes to the IT department, I'm the only one there. Everything I've ever done here was so my bosses would be pleased with my work and so I could keep my job.
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Fotty
Admin Team
CSR Connoisseur
*****
Karma: +35/-10

Offline

Gender: Male
Posts: 840

ShootMeIntoSpace
View Profile E-Mail
Re:Maps
« Reply #146 on: April 29, 2004, 09:27:18 AM »
Reply with quote

I give up. You take everything that is "suggested" as a personal attack on yourself. Like when I make a suggestion that we implement a map voting system that "OH GOD WE HAD THAT BEFORE AND IT DIDN'T WORK BUT IF YOU REALLY REALLY WANT IT ILL JUST PUT IT BACK ON AND WATCH PEOPLE COMPLAIN AGAIN OH BOO HOO HOO". Things don't always work the first time around. If we gave up on things because they didn't work that great the first time where the hell would we be now? Things change, maybe back then was not a good time to have map voting but now sure as hell is seeing that the server was empty almost ALL THE TIME. Hell I am trying to make CSR a better place by offering my observational suggestions. I feel like I have tried to contribute to this server in any way I can. I worked on having the admin game and the es game with deuce, I worked on trimming the vote maps with deuce, I have been to our map playtests, I gave my swear filter suggestions, I donated money, I was an admin when you needed one. Whenever you asked for input on something I tried to help out.

I liked how you just went and installed the map voting system like you just wanted to shut us up. The proper approach would have been to acknowledge that you had agreed to do it, and allow for some assistance in configuration. Instead you decided to just throw it on the server with the config it had from last time (which is maybe why it failed) and scream "ARE YOU HAPPY NOW?" with every custom map under the sun set to be voted on. Wrong way to go about that to be sure.

I appreciate the work that goes on behind the scenes, I know you devote a lot of personal time to this server, I enjoyed being here, hell I tried to donate some money but it got returned because it went unclaimed for a month. I have never once demanded ANYTHING of you. That's seems to be how you view things when someone thinks something should be done differently. You are the president of the united states of CSR and you have unchallengeable authority as in your final word is the final word, so when people present an idea to you, take it for what it is, an idea, not a demand, not an ultimatum, but something that could possibly improve the quality of the CSR community if it is presented in the right way.
Logged

Grounded
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Maps
« Reply #147 on: April 29, 2004, 09:28:36 AM »
Reply with quote

Quote from: Porter on April 29, 2004, 08:21:33 AM
I thought it would be a good idea to make it clear I'm not looking to quit.

*Phew*

As far as changes that need to be made, I think everything is going alright at the moment (of course we could always do with more scheduled maptests... ). There are still a couple of issues with the plugin I think but the last couple of nights we've had a decent turnout, at least when I've been on. Granted the custom maps have a snowball's chance in hell of being voted on without at least half the players being admins but at least it's nice to see 'cs_thinktank_beta' pop up as one of the options every now and then It'll make it all the sweeter when one of them does finally get voted on

PS I read all of your post
PPS I did notice that HLstats linking thingy but didn't think to congratulate you on it. Sorry Please don't think you're unappreciated
PPPS I think that's the first time I've been moved to use the 'cry' smiley.
Logged
Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #148 on: April 29, 2004, 01:57:40 PM »
Reply with quote

Quote from: Fotty on April 29, 2004, 09:27:18 AM
You take everything that is "suggested" as a personal attack on yourself.

An attack on myself? Ha, no. I got over those kinds of insecurities a long time ago. An attack on my work though? The work I devote every minute of my free time to just so you can have a sweet place to play? Hell yes I do! Do you know what it's like to have the very people you just gave a very unique gift to ask you to return it and BRING them something else instead? Then have them tell you no they really wanted the first thing and make YOU go fetch it for them? I don't think I'm being unreasonable to be upset with such behavior... but I might be by continuing to allow it.

Quote:
Like when I make a suggestion that we implement a map voting system that "OH GOD WE HAD THAT BEFORE AND IT DIDN'T WORK BUT IF YOU REALLY REALLY WANT IT ILL JUST PUT IT BACK ON AND WATCH PEOPLE COMPLAIN AGAIN OH BOO HOO HOO".

You're saying that with a voice of someone who hasn't had to go through it.

Quote from: Fotty on April 29, 2004, 09:27:18 AM
I liked how you just went and installed the map voting system like you just wanted to shut us up. The proper approach would have been to acknowledge that you had agreed to do it, and allow for some assistance in configuration. Instead you decided to just throw it on the server with the config it had from last time (which is maybe why it failed) and scream "ARE YOU HAPPY NOW?" with every custom map under the sun set to be voted on. Wrong way to go about that to be sure.

I'd like to point out the fact that not only did I install the plugin, I recompiled from source a grand total of three times, taking into account the continuing suggestions from you and others. I upped the number of maps displayed in the votes as requested, I turned off nominations as requested, I disabled those silly distracting voices as we ALL wanted, I turned on in-game downloading again, and with your and Deuce's help, we've replaced the mapcycle files that were causing the strange choices for the vote menus. On top of that, I've had to either disable or recode 4 of the custom plugins I had previously written for the server, for no other reason than because the blatt plugin makes them unusable.

I've implemented a number of decisions around here that I haven't liked, and this is admittedly one of them, but I'm not doing it out of spite. I'm doing it because despite what I consider to be fair and appropriate warnings, you all want it anyway, and it's my job to take care of it. I apologize for not providing the absolutely seamless transition you seemed to expect from me. I'll try not to ever make ANY mistake ever again. I'm not looking for pity or even lenience, but some acknowledgment that I managed to rework a TON of things (and not just "throw the plugin on the server") in three days start to finish would be nice.

Quote:
You are the president of the united states of CSR and you have unchallengeable authority as in your final word is the final word, so when people present an idea to you, take it for what it is, an idea, not a demand, not an ultimatum, but something that could possibly improve the quality of the CSR community if it is presented in the right way.

I have said it a great many times-- I do not at all consider myself a leader or a president or anything other than the guy that does what you all want. I absolutely do not consider myself to be "in charge" of anything. I am CSR's janitor-- I keep the place in shape and fix things when they break. I tell you what is and isn't within the realm of possibility, and I do what is requested when it falls in the former category. I have absolutely no desire or need for power or control, and if you doubt that, I'll give my job to the first (qualified) person to ask for a chance to try themselves.

I'll bring you up to speed on each and every aspect of the website, the forums, the game server, and all the custom additions to each. I'll hand over my access, passwords and all, with the expectation that you change them to lock me out (a truly good person filling my position would know better than to leave a security hole like that open!). You will have all the same "power" I currently have, and all the same reasonability. You don't necessarily have to be on call 24 hours a day, but you're going to need to watch things closely enough to know when you're needed to fix something. After all, you're the only one that can.
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #149 on: April 29, 2004, 02:16:00 PM »
Reply with quote

Quote from: Grounded on April 29, 2004, 09:28:36 AM
As far as changes that need to be made, I think everything is going alright at the moment (of course we could always do with more scheduled maptests... ). There are still a couple of issues with the plugin I think but the last couple of nights we've had a decent turnout, at least when I've been on.

Well lemme know. The faster I can get this one out of the way, the faster I can back to finishing the site backend. Has anybody even noticed that the in-game download URL that blatt is displaying for custom maps doesn't work? Yeah, that's because I've been working on blatt instead of finishing the website.

Quote:
Granted the custom maps have a snowball's chance in hell of being voted on without at least half the players being admins but at least it's nice to see 'cs_thinktank_beta' pop up as one of the options every now and then It'll make it all the sweeter when one of them does finally get voted on

Well I'll be as happy as you are when that happens, believe me. You're an under-recognized talent around here and I'd be the first to switch the entire cycle to your maps if I was given the opportunity.

Quote:
PS I read all of your post
PPS I did notice that HLstats linking thingy but didn't think to congratulate you on it. Sorry Please don't think you're unappreciated

Don't worry about it. I'm trying to make people understand it's not about "me feeling good about it." I don't need the praise (which isn't to say it's not nice once in a while) because I *know* I'm doing good work. It's about people REALIZING that something has changed. What's the point of me writing that neat little HLstats feature into the Server Info page if nobody's going to ever realize it's there, or worse, never use it!? I could have spent that time playing CS... or having sex or something!

All I care about is not wasting my time-- that's what this whole discussion boils down to. If other people want to waste their own time working for CSR, you're not gonna hear a single peep out of me about it. As soon as people starting asking ME to waste MY time, then I have a problem.
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Surgeon General
CSR 80's Metal Master
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +77/-35

Offline

Gender: Male
Posts: 2125

Blaze3790
View Profile E-Mail
Re:Maps
« Reply #150 on: April 29, 2004, 02:16:31 PM »
Reply with quote

Things That I Think Need To Be Changed:

Nothing

Things That Bother Me and I Have No Control Over

-People that gloat and complain about getting "nubbed" each round when they die.

-The regulars that I enjoyed playing with when I first started, who kept me coming back, are hardly on the server anymore and if they are, they are few and far between.


I read your posts Porter, and the things that you mentioned (the whole backup deale among other things that went "unoticed") I would have no idea occured unless you mentioned them.
Logged




Ain't Talkin' 'Bout Love!



Source blows.
Skip
Admin Team
CSR Connoisseur
*****
Karma: +70/-15

Offline

Gender: Male
Posts: 1135


View Profile E-Mail
Re:Maps
« Reply #151 on: April 29, 2004, 02:36:09 PM »
Reply with quote

Porter the backup thingy is that something I can do to help?
Logged




The only glory in war is surviving
Fotty
Admin Team
CSR Connoisseur
*****
Karma: +35/-10

Offline

Gender: Male
Posts: 840

ShootMeIntoSpace
View Profile E-Mail
Re:Maps
« Reply #152 on: April 29, 2004, 03:27:16 PM »
Reply with quote

porter to be honest the server has been pretty empty so that is probably why more people haven't noticed the nice add in to the server info. When you are on any page on the website and the player count is 0/20 you aren't going to click on the server info button. Hopefully this will change soon though.

And you have to understand something, I never criticized any of the work you have done for CSR, I may criticize your views on computers, or operating systems, or anything else we can have a general debate about, but I haven't or wouldn't debate the effort you put forth to run the server. My only goal in all 11 pages of this thread that was started some time ago was to find a way to attract more players to the server. Plain and simple that was it. It was not to say you didn't do something right, or I didn't like the way things were being run. It was to address the very very apart fact that the volume of players in the server had gone down dramatically in the past few months and this was a way to try to reverse that. It is not guaranteed to work, yes I know, but when all else fails try something new, even if it involves trying something that we used before at a point. Maybe then was a bad time, maybe now is a better time. That is something we will see over the next month or so. I haven't seen one solid case to change our awp/shield policy or our cursing policy, but I truly believe the current state of the server presented a strong case for our map rotation policy.
Logged

Grounded
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Maps
« Reply #153 on: April 29, 2004, 03:41:10 PM »
Reply with quote

Let's not fight guys We have too few dedicated regulars as it is.

Porter - the problem I noticed was that after we'd played aztec for 2 games, SG switched the map. Then on the next map aztec was available to be voted - am I right in thinking it shouldn't be? It's not that big a deal really, just thought it might be worth mentioning.
Logged
Skip
Admin Team
CSR Connoisseur
*****
Karma: +70/-15

Offline

Gender: Male
Posts: 1135


View Profile E-Mail
Re:Maps
« Reply #154 on: April 29, 2004, 03:42:02 PM »
Reply with quote

just checked out the server info thingy where you can see who is playing very cool Porter. If it wasn't 80 degrees here today I'd be rushing home to frag.

Instead I've got Softball Practice and yardwork to do 

I'll have to wait till after dark to play I guess
Logged




The only glory in war is surviving
Grounded
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Maps
« Reply #155 on: April 29, 2004, 03:47:13 PM »
Reply with quote

There are 18 people in the server and Steam won't work! DAMMIT!
Logged
Surgeon General
CSR 80's Metal Master
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +77/-35

Offline

Gender: Male
Posts: 2125

Blaze3790
View Profile E-Mail
Re:Maps
« Reply #156 on: April 29, 2004, 04:00:10 PM »
Reply with quote

Quote from: Grounded on April 29, 2004, 03:47:13 PM
There are 18 people in the server and Steam won't work! DAMMIT!

That's awful, I was playing earlier and their were 18 people on and now I have to go to work. What's funny is thats 18 on 747. We ended up there because me and PK had enough of dust3. So I tried using the timelimit command to make it 11 min instead of 21 mins on the dust 2 extension. But I gaffed and it ended up on cs_747.

Extending is the devil! Just like Electricity and thomas Jefferson. I want my Adam Sandler.
Logged




Ain't Talkin' 'Bout Love!



Source blows.
Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #157 on: April 29, 2004, 04:29:32 PM »
Reply with quote

Quote from: Fotty on April 29, 2004, 03:27:16 PM
porter to be honest the server has been pretty empty so that is probably why more people haven't noticed the nice add in to the server info. When you are on any page on the website and the player count is 0/20 you aren't going to click on the server info button. Hopefully this will change soon though.

That's fine. I wasn't trying to criticize people for NOT seeing it, it was just the first example I could come up with as something I did that might not have needed to be done because nobody cares.

Quote:
My only goal in all 11 pages of this thread that was started some time ago was to find a way to attract more players to the server. Plain and simple that was it. It was not to say you didn't do something right, or I didn't like the way things were being run.

I hear ya.

Quote:
It was to address the very very apart fact that the volume of players in the server had gone down dramatically in the past few months and this was a way to try to reverse that. It is not guaranteed to work, yes I know, but when all else fails try something new, even if it involves trying something that we used before at a point. Maybe then was a bad time, maybe now is a better time. That is something we will see over the next month or so. I haven't seen one solid case to change our awp/shield policy or our cursing policy, but I truly believe the current state of the server presented a strong case for our map rotation policy.

I understand, am I'm on the same page as you. While I value having the server packed 24 hours a day less than most people, it's important nonetheless, and I agree that finding ways to augment our in-game population should be a priority. You're also right that the plugin may work this time where it failed last time, and if that's the case, so be it. It's not like I haven't been wrong before.

As I said in my last post, I was getting the strong impression that people just wanted to try this because they couldn't think of anything better. Kind of like saying totally off the cuff, "hmm, well how about we get Porter to mess with this-- he's got lots of time and nothing to do." It wasn't so much the suggestion itself I was objecting too (though I still have my doubts about it's probable successfulness), it was how everybody was willing to let me works for days on something that they "just felt like trying" (from my perspective at least) without investing ANY effort themselves (depsite me offering assistance to anyone willing to take up the challenge). Instead you all went to work trying to tell me why *I* should do it FOR you (again that's how it looked from MY end at least) and that wasn't so pleasant.

As usual, I have no reason to hold any grudges with anyone for anything, but I reserve the right to a good "I told you so" if we end up taking blatt out in a couple weeks.
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
TheeKiller
CSR Connoisseur
*****
Karma: +50/-39

Offline

Gender: Male
Posts: 1099


View Profile
Re:Maps
« Reply #158 on: April 29, 2004, 05:09:27 PM »
Reply with quote

I checked and there were 20 people on 747. How in hell....
Logged




Quote:
If you still quetion this get me and as many of your friends in one room or a hall way and I'll use a rubber knife and see how many of you I can smack with it! 
eni lmao
Grounded
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Maps
« Reply #159 on: April 29, 2004, 05:14:45 PM »
Reply with quote

Yes. And it went on and on and on...
Logged
Fotty
Admin Team
CSR Connoisseur
*****
Karma: +35/-10

Offline

Gender: Male
Posts: 840

ShootMeIntoSpace
View Profile E-Mail
Re:Maps
« Reply #160 on: April 29, 2004, 05:33:10 PM »
Reply with quote

Well map voting is kind of like democracy, with a majority vote for each map to be played next, it is kind of hard for people to complain about map rotation. Now it may take some tweaking over the next few weeks when it comes to the map lists and the settings for blatt, but if it does nothing else, I am hoping it will at least fix the all too familiar scenario where the server drops 10+ players because it hits an oddball map. With the upside that we can still put on those oddball maps if we want to.
Logged

Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Maps
« Reply #161 on: April 29, 2004, 08:15:16 PM »
Reply with quote

Quote:
"hmm, well how about we get Porter to mess with this-- he's got lots of time and nothing to do."


i'm gonna following my hunch and say people arent asking you to do things because they think you have lots of time..they are asking you because you are the only one who can do it.

im gonna guess that the plugin still isnt working properly, seeing as i've seen a few maps played today that probably shouldnt have been? should i start thinking about editing the maps.ini again?
Logged




Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #162 on: April 29, 2004, 09:39:16 PM »
Reply with quote

Quote from: Deuce on April 29, 2004, 08:15:16 PM
im gonna guess that the plugin still isnt working properly, seeing as i've seen a few maps played today that probably shouldnt have been? should i start thinking about editing the maps.ini again?

At least this can't be blamed on me. Somebody go bitch at blatt!
« Last Edit: April 30, 2004, 07:54:04 AM by Porter » Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Grounded
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Maps
« Reply #163 on: April 30, 2004, 05:46:28 AM »
Reply with quote

Is there any way we can have it so that you can only extend once or would that be a big modification? Last night there was quite a turnaround of players on 747 and for some reason they all kept extending. And extending...
Logged
Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #164 on: April 30, 2004, 07:56:38 AM »
Reply with quote

Quote from: Grounded on April 30, 2004, 05:46:28 AM
Is there any way we can have it so that you can only extend once or would that be a big modification?

Done. 3 was the plugin default and nobody gave me a better value.
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Skip
Admin Team
CSR Connoisseur
*****
Karma: +70/-15

Offline

Gender: Male
Posts: 1135


View Profile E-Mail
Re:Maps
« Reply #165 on: April 30, 2004, 08:11:32 AM »
Reply with quote

My suggestions after a few days with blatt.

1) change extend limit to 2 maybe even 1 from 3 (apparently already done) 

2) Too many custom maps show up in the vote. I don't know if its because all the other maps have been voted on recently or how it generates the list but it seems like all custom maps come up in the list to frequently.

3) I miss the final score screen that we used to see when the maps changed.

4) Full Server = need more admins on I played from 8-1130 pm est last night and don't recall seeing a single admin. Boy did we need a couple my ears almost fell off from all the swearing and other bad behavior.

In general it seems to be working well, I'm enjoying playing with a full server.
Logged




The only glory in war is surviving
TheeKiller
CSR Connoisseur
*****
Karma: +50/-39

Offline

Gender: Male
Posts: 1099


View Profile
Re:Maps
« Reply #166 on: April 30, 2004, 08:36:10 AM »
Reply with quote

Quote:
Too many custom maps show up in the vote. I

I swear to god that I saw deuceball came up. I havent played that map in AGES!

Quote:
Full Server = need more admins on I played from 8-1130 pm est last night and don't recall seeing a single admin. Boy did we need a couple  my ears almost fell off from all the swearing and other bad behavior.

The swearing was actually getting out of hand. Its the people who usually come on once or twice that keep doing this...
« Last Edit: April 30, 2004, 08:37:34 AM by TheeKiller » Logged




Quote:
If you still quetion this get me and as many of your friends in one room or a hall way and I'll use a rubber knife and see how many of you I can smack with it! 
eni lmao
Grounded
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Maps
« Reply #167 on: April 30, 2004, 09:43:37 AM »
Reply with quote

Well I played for the longest I've played in ages last night (although I'm in UK so it might have been a bit early in the evening compared to you Skip). SG had just left the server and PK, who had been speccing, joined soon after I did. After PK left I carried on and when I finally switched the never-ending 747 to inferno Ribsy showed up. So in other words for the entire time I was on the server there were two admins on except for about a 10 min spell when it was only me. And in all that time I only had to kick 1 guy.

deuceball - presumably that's the old version from ages ago? Deuce?
Logged
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Maps
« Reply #168 on: April 30, 2004, 10:24:42 AM »
Reply with quote

its actually the version i sent you a week ago..i needed to test it on the server to make sure it worked.

gotta remember to take it off sometime, seeing as it will be the old version soon..
Logged




Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #169 on: April 30, 2004, 10:44:45 AM »
Reply with quote

Quote from: Skip on April 30, 2004, 08:11:32 AM
1) change extend limit to 2 maybe even 1 from 3 (apparently already done) 

Yes, already done.

Quote:
2) Too many custom maps show up in the vote. I don't know if its because all the other maps have been voted on recently or how it generates the list but it seems like all custom maps come up in the list to frequently.

Okay, I'm just gonna try to explain this so people understand what's happening: blatt_map uses a text file with a list of all the maps available on the server to keep a "memory" of which maps it has used recently. It rewrites this file after every map change so that the most recently played maps are put at the bottom of the list. In theory this makes the maps slowly "float" to the top of the list, and it keeps the plugin from putting up the same choices every round.

The problem with this is that this same file that lists the maps is normally used by adminmod to control which maps could be "switched to" by admins. So by default, this list is in a nice neat alphabetical order. blatt_map inherently randomizes that order as it uses the file, but when you first install the plugin, it's picking maps from a file that has all the cs_ maps listed in order, so for the first couple days the votes are gonna be a little unbalanced in terms of randomness. Give it time to mess the file up real good, and that aspect should go away.

As for the multitudes of custom maps showing up in the votes (which I didn't notice while I was in-game for two hours testing the plugin), it looks like there may very well be a flaw in the plugin's code itself. If you want me to fix THAT, it's gonna take a while-- the plugin is over 3,300 lines long, which is one and a half times what my final project for last term's CompSci Compilers & Interpreters class was last term. And I worked on that project for 10 weeks straight! (To give you an idea of how gross blatt's plugin is, 97% of all the adminmod plugins EVER are less than 500 lines.)

Quote:
3) I miss the final score screen that we used to see when the maps changed.

Yeah, so do I, but you have to understand that blatt is FORCING hlds to change maps when it's not ready to really. That's just how the plugin is coded, and there's no way to get hlds to do it's "normal thing" as blatt is changing the maps. I could hack in a bit of code that basically tells each connected player to hit the "+showscores" key, but if you hit the key again yourself, the scoreboard will just disappear again, and technically you'd still be able to run around and shoot people even though the scoreboard was up, unlike how you completely freeze when hlds ends a map. I am SURE I would get more complaints from people about the scoreboard "unexpectedly" popping up when they were lining up a headshot. This is just (another) price you pay for using blatt. Sorry guys.

Quote:
4) Full Server = need more admins on I played from 8-1130 pm est last night and don't recall seeing a single admin. Boy did we need a couple my ears almost fell off from all the swearing and other bad behavior.

Given my connection, the best I can offer is start trying to watch hlsw more, which I will do. Ribs will need to get on the rest of the Admin Team's case for increasing in-game admin presence.
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Fotty
Admin Team
CSR Connoisseur
*****
Karma: +35/-10

Offline

Gender: Male
Posts: 840

ShootMeIntoSpace
View Profile E-Mail
Re:Maps
« Reply #170 on: April 30, 2004, 11:10:05 AM »
Reply with quote

well people cursing rampant on the server and lack of admin's can't be attributed to the plugin except if you want to say it brought people into the server 

I had to go see a play my GF directed last night or I would have been on knifing you all.

Porter 3,300 lines is not a lot considering i am sure it is broken up and we can narrow it down to a function or 2 that would been editing. I can take a look at the code if you would like. My last program was 25,000+ lines.. but then again it was a year in development 

I am going to assume if I DL the plugin I get the source with it.. I am going to take a look.
Logged

Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #171 on: April 30, 2004, 11:56:22 AM »
Reply with quote

Quote from: Fotty on April 30, 2004, 11:10:05 AM
Porter 3,300 lines is not a lot considering i am sure it is broken up and we can narrow it down to a function or 2 that would been editing.

You would think that, wouldn't you? Wait till you get to blatt's plugins-- they are ugly and insane. Like I said somewhere else-- this guy has no sense of "zen" when it comes to programming, it's pure brute force.

Quote:
I am going to assume if I DL the plugin I get the source with it..

You do.

Quote:
I am going to take a look.

Be my guest-- better you than me right now.
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Fotty
Admin Team
CSR Connoisseur
*****
Karma: +35/-10

Offline

Gender: Male
Posts: 840

ShootMeIntoSpace
View Profile E-Mail
Re:Maps
« Reply #172 on: April 30, 2004, 12:00:55 PM »
Reply with quote

comments at least I hope??

I will check it out now.. I am in the middle of DLing CS onto my new work PC here..

BTW steam did do one nice new thing.. they steam installer is now only 600k and comes with no game cache.. so you DL this installer and steam is up within 5 minutes, you need to install games from the games menu from that point which while it takes a little while, at least its the newest cache and coming right from valve... looks like they have a few new sponsers too.. hopefully that will bring up bandwidth
Logged

Fotty
Admin Team
CSR Connoisseur
*****
Karma: +35/-10

Offline

Gender: Male
Posts: 840

ShootMeIntoSpace
View Profile E-Mail
Re:Maps
« Reply #173 on: April 30, 2004, 12:04:49 PM »
Reply with quote

porter if you have not done so somewhere else can you please post the contents of maps.ini and mapcycle.txt or email them to me at kleinma@optonline.net
Logged

Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #174 on: April 30, 2004, 12:18:11 PM »
Reply with quote

mapcycle.txt
Code:
as_oilrig
as_tundra
cs_747
cs_assault
cs_assault_upc
cs_assault2k
cs_backalley
cs_estate
cs_havana
cs_italy
cs_militia
cs_office
cs_reloaded_b3
cs_shogun_final
cs_siege
cs_thunder
de_747
de_airstrip
de_aztec
de_aztec2
de_cbble
de_chateau
de_cpl_mill
de_dust
de_dust2
de_inferno
de_karachi01
de_nuke
de_piranesi
de_prodigy
de_rotterdam
de_storm
de_survivor
de_torn
de_train
de_vegas
de_vertigo


maps.ini
Code:
cs_siege
de_dustbunnies
de_jeepathon2k
de_aztec2
cs_thunder
de_storm
de_cpl_mill
de_railroad
de_predator
de_cbble
de_survivor
de_chateau
de_karachi01
de_vertigo
cs_office
deuceball
de_aztec
es_columbia
as_forest
de_piranesi
es_anarchy
es_frantic
de_torn
de_prodigy
es_trinity
es_losangeles
fy_iceworld2k
cs_747
cs_arcticbase
de_rotterdam
de_vegas
cs_assault_upc
playground_x
cs_docks_v1
es_improbable
de_nuke
cs_assault2k
cs_siege_apcr
es_jail
cs_mice_final
cs_reloaded_b2
de_train
de_747
cs_arabstreets
cs_militia
cs_thinktank_beta
fy_joust
cs_estate
de_airstrip
fy_pool_day
as_oilrig
scoutzknivez
de_dust2
de_deadlock
cs_backalley
cs_reloaded_b1
cs_shogun_final
de_fang
as_tundra
de_dust4ever
cs_assault
de_legato
cs_havana
cs_italy
cs_reloaded_b3
de_inferno
de_dust
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Skip
Admin Team
CSR Connoisseur
*****
Karma: +70/-15

Offline

Gender: Male
Posts: 1135


View Profile E-Mail
Re:Maps
« Reply #175 on: April 30, 2004, 01:13:09 PM »
Reply with quote

thanks for the response Porter.

Logged




The only glory in war is surviving
Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #176 on: April 30, 2004, 03:06:15 PM »
Reply with quote

Just to clarify-- according to blatt's own documentation for the voting plugin, maps listed in maps.ini but NOT in mapcycle.txt should never be popping up as choices for votes-- they are only available for admins to change to. If you can read the documentation another way, please let me know.
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Fotty
Admin Team
CSR Connoisseur
*****
Karma: +35/-10

Offline

Gender: Male
Posts: 840

ShootMeIntoSpace
View Profile E-Mail
Re:Maps
« Reply #177 on: April 30, 2004, 03:38:05 PM »
Reply with quote

yup that is how i read it to. If a map is in the mapcycle.txt it can be included in the voting, unless it is not in the INI file.

Can I get an example from anyone of custom maps showing in the map voting that you think shouldn't be? If the plugin does NOT have a bug in it, then these are the custom maps that COULD come up in a vote, which of course can be changed.

as_tundra
cs_assault_upc
cs_assault2k
cs_reloaded_b3
cs_shogun_final
cs_thunder
de_aztec2
de_cpl_mill
de_karachi01
de_rotterdam

if CUSTOM maps other than these are showing up for voting then let me know. And if any of those aren't custom like tundra or thunder.. i wasn't sure...
Logged

Skip
Admin Team
CSR Connoisseur
*****
Karma: +70/-15

Offline

Gender: Male
Posts: 1135


View Profile E-Mail
Re:Maps
« Reply #178 on: April 30, 2004, 04:41:32 PM »
Reply with quote

there was some really weird stuff like es_losangeles the other day maybe those have been removed now and it seemed like all de's all cs's all es's came up together but that is probably part of the initial blatt install like Porter was talking about.
Logged




The only glory in war is surviving
Fotty
Admin Team
CSR Connoisseur
*****
Karma: +35/-10

Offline

Gender: Male
Posts: 840

ShootMeIntoSpace
View Profile E-Mail
Re:Maps
« Reply #179 on: April 30, 2004, 04:54:40 PM »
Reply with quote

yeah when it was first installed the lists were not trimmed yet. Deuce and I did that the other day and they have been updated. So going forward if you see any weird maps come up to be voted on (other than the ones listed above) let me know because then there could be a code problem. Otherwise it should be fine.
Logged

Surgeon General
CSR 80's Metal Master
Moderator
Admin Team
CSR Connoisseur
*****
Karma: +77/-35

Offline

Gender: Male
Posts: 2125

Blaze3790
View Profile E-Mail
Re:Maps
« Reply #180 on: May 02, 2004, 01:18:57 AM »
Reply with quote

Quote from: Fotty on April 30, 2004, 03:38:05 PM
if CUSTOM maps other than these are showing up for voting then let me know. And if any of those aren't custom like tundra or thunder.. i wasn't sure...

es_jail was on earlier...

Is it possible to shorten the extend time (or ax the extend)? Who wants to play a map for 50 minutes?
Logged




Ain't Talkin' 'Bout Love!



Source blows.
Grounded
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Maps
« Reply #181 on: May 03, 2004, 04:53:21 AM »
Reply with quote

Yesterday we had a vote come up with railroad, dustbunnies and jeepathon.
Logged
Fotty
Admin Team
CSR Connoisseur
*****
Karma: +35/-10

Offline

Gender: Male
Posts: 840

ShootMeIntoSpace
View Profile E-Mail
Re:Maps
« Reply #182 on: May 03, 2004, 08:22:29 AM »
Reply with quote

hmmm well those are maps only in the maps.ini, so they shouldn't be showing up to be voted on, unless there is some weird rule in blatt that if all maps in the mapcycle have been played or something that it pulls from the maps.ini

i will look into it
Logged

Grounded
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Maps
« Reply #183 on: May 03, 2004, 08:50:31 AM »
Reply with quote

I'm sure others can confirm this - I think TheeKiller and ThumbTrigger and Terraji were all on at the same time. The vote was extend, dustbunnies, jeepathon, railroad and backalley if that helps at all.
Logged
Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Maps
« Reply #184 on: May 03, 2004, 10:09:38 AM »
Reply with quote

its a problem we've had from the start that we cant figure out. the plugin should be picking maps for the voting menu from the mapcycle.txt file, but it is instead picking from the maps.ini file.
Logged




Grounded
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Maps
« Reply #185 on: May 03, 2004, 10:41:08 AM »
Reply with quote

It's not that big a deal if an admin is in. I suppose you could further trim the .ini file - I mean it's pretty unlikely that anyone will ever play de_railroad isn't it?
Logged
Enialator
CSR Randomness King
CSR Connoisseur
*****
Karma: +41/-57

Offline

Gender: Male
Posts: 1161


View Profile
Re:Maps
« Reply #186 on: May 03, 2004, 12:46:52 PM »
Reply with quote

Hey I think he yells de plane, de plane!  He is kinda of short so you might be hearing him wrong!
Logged

Grounded
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Maps
« Reply #187 on: May 03, 2004, 12:50:20 PM »
Reply with quote

Er....ok
Logged
Skip
Admin Team
CSR Connoisseur
*****
Karma: +70/-15

Offline

Gender: Male
Posts: 1135


View Profile E-Mail
Re:Maps
« Reply #188 on: May 03, 2004, 12:56:41 PM »
Reply with quote

The problem is that when you're playing at 12am and there's 4 guys on, none of which are admins. You can't change it.

Also I don't think it should be the Admins job to override a system that is supposed to be a solution not another problem. I understand that it may take time to get everything ironed out. I just want to make sure that as a regular on the server I don't view "It's not that big a deal if an admin is in." As an acceptable long term solution.

I think the voting capability is great, but at some point it needs to become as seamless as the rotation system was or once the newness wears off it's gonna become a big headache.
Logged




The only glory in war is surviving
Grounded
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Maps
« Reply #189 on: May 03, 2004, 01:03:08 PM »
Reply with quote

Ah sorry, I didn't mean it wasn't a big deal when there are no admins around.

Basically I think the safest bet is to remove all the extraneous maps from the .ini that are outdated etc.
You never know when you might be able to get a game going on de_legato or something but I think we can all agree something like de_railroad is a longshot.
Logged
Skip
Admin Team
CSR Connoisseur
*****
Karma: +70/-15

Offline

Gender: Male
Posts: 1135


View Profile E-Mail
Re:Maps
« Reply #190 on: May 03, 2004, 01:12:03 PM »
Reply with quote

No worries Grounded 

Logged




The only glory in war is surviving
Guardian_Tenshi
Global Moderator
*****
Karma: +53/-26

Offline

Gender: Male
Posts: 1114

276733708 276733708 clanguardian2003 Ol+Grimmy
View Profile WWW E-Mail
Re:Maps
« Reply #191 on: May 03, 2004, 02:15:02 PM »
Reply with quote

Many of you have noticed i haven't been in game for a long time.  Frankly, I got tired of map complaints, grumpy players, and me grumpy because all of the regulars aren't doing anything but acting like 5 year old children.  If fotty, grounded, and deuce were this servers only problem(s), I'd be much happier.  I know fotty is just trying to make the server better, and it's better that he's trying something then just letting the mapcycle get worse and worse...I understand that and support that effort.  However, I really do wish that Porter would just tell people to shut their freaking yap more often. 

Blatt isn't fun, and 3,300 lines of code is not fun to flip through.  My last program I wrote was nearing 800 lines (in one header file) and that was already enough lines to make my head spin if I wasn't careful about how I organized functions and what not.

At one point I think Porter thought about writing a custom map vote program, but again, he'd have to write something just as huge as blatt if not bigger...anyone one else want to volunteer to write a 3,000+ program in a language which technically doesn't exist?

...there are other rants I have, but I'm not going to get into them.  I support porter, and what HE wants this server to be, that's why Guardian was started, that's why I became a Wumpa.

Tenshi, alive and still kicking.
Logged

Deuce
CSR Super Ultra Mega Nerd
Global Moderator
*****
Karma: +169/--41

Offline

Gender: Male
Posts: 2914

DarkRusky
View Profile E-Mail
Re:Maps
« Reply #192 on: May 03, 2004, 02:18:11 PM »
Reply with quote

Quote:
If fotty, grounded, and deuce were this servers only problem(s), I'd be much happier.

nice to know i'm one of the server's problems.
Logged




Fotty
Admin Team
CSR Connoisseur
*****
Karma: +35/-10

Offline

Gender: Male
Posts: 840

ShootMeIntoSpace
View Profile E-Mail
Re:Maps
« Reply #193 on: May 03, 2004, 03:47:05 PM »
Reply with quote

perhaps we should limit the entire set of maps to "standard" maps.. this will eliminate custom maps from all rotations for a short period while we iron out the bugs?

This will allow for always a standard map to be played and voted on. It will also mean even some of the standard maps you don't like COULD be included

but still it would be a pretty decent list:

de_airstrip
cs_havana
de_chateau
de_aztec
as_oilrig
cs_siege
de_cbble
de_dust
cs_747
de_prodigy
cs_assault
cs_office
cs_italy
cs_backalley
cs_militia
de_train

and maybe a FEW hand picked customs

on the other side of things.. why not allow to nominate? nominating a map automatically will put it in the voting (unless it was just played x amount of maps ago)

I don't know.. let me know what you think
Logged

Skip
Admin Team
CSR Connoisseur
*****
Karma: +70/-15

Offline

Gender: Male
Posts: 1135


View Profile E-Mail
Re:Maps
« Reply #194 on: May 03, 2004, 03:54:45 PM »
Reply with quote

I'm all for the nominating thing but how does it work? When we first started with Blatt it would say nominate a map but it didn't say how to do that. Do you just type in nominate de_inferno or what?
Logged




The only glory in war is surviving
Skip
Admin Team
CSR Connoisseur
*****
Karma: +70/-15

Offline

Gender: Male
Posts: 1135


View Profile E-Mail
Re:Maps
« Reply #195 on: May 03, 2004, 03:58:49 PM »
Reply with quote

I agree we should have some of the custom maps on the list. I would vote for:

Shogun
Aztec2
De_Just (when its ready)
Assault Apcr
Deuceball

Also I don't see
Inferno or Nuke on the standard list?
Logged




The only glory in war is surviving
Grounded
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Maps
« Reply #196 on: May 03, 2004, 04:20:31 PM »
Reply with quote

I will finish the clipping on de_just tomorrow, just for you Skip
Logged
Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #197 on: May 04, 2004, 09:11:08 AM »
Reply with quote

Quote from: Skip on May 03, 2004, 03:58:49 PM
Also I don't see
Inferno or Nuke on the standard list?

They aren't in Fotty's list, but I just checked and they are in the actual map files. No worries.

Quote from: Skip on May 03, 2004, 03:54:45 PM
I'm all for the nominating thing but how does it work? When we first started with Blatt it would say nominate a map but it didn't say how to do that. Do you just type in nominate de_inferno or what?

Nominations are off. We can try turning them on of course, but I think it's too distracting personally. The randomly picked ones (assuming they are operating as they should be) provide a more consistent interface (in my opinion).

I also want to add that I *hate* how big the blatt plugin is. A steam CS server is slow enough as it is, and I don't like having to add a 350KB plugin to it (normal compiled plugin sizes are around 8KB-- blatt is quite literally bigger than all the other plugins on the server combined). What I eventually want to do is cut blatt_map to shreds, and only keep the parts we want to use. That means I *need* to know what you all have "decided on" before I start hacking away, because it's gonna be a REAL pain in the ass to keep re-adding and then removing components of this bloody plugin.

I've started thinking about the big-oh speed of our server (we have to be somewhere around O(n^14) right now!), and how many loops there are going on just inside AdminMod plugins for every in-game event. I'd like to try to start minimizing that as much as possible with the goal of increased server performance (hopefully enough to be noticeable in-game). Blatt is at the top of the list.
« Last Edit: May 04, 2004, 09:14:09 AM by Porter » Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Grounded
Admin Team
CSR Connoisseur
*****
Karma: +158/-21

Offline

Posts: 3176


View Profile
Re:Maps
« Reply #198 on: May 04, 2004, 11:19:41 AM »
Reply with quote

Well I think the only major issue is the fact that the plugin isn't picking maps properly.
Logged
Porter
[Wumpa]
Board Admin
*****
Karma: +176/--88

Offline

Gender: Male
Posts: 3910

Wumpa+Porter
View Profile WWW E-Mail
Re:Maps
« Reply #199 on: May 04, 2004, 11:29:16 AM »
Reply with quote

True, but I don't think you realize how little of this plugin we're actually using. 90% of it is wasted code and shouldn't be there if we're not going to use it. I guess it might be hard to tell what is lag on your end of the connection and what is actually the server not being able to keep up with the game, but I think you'd notice an improvement if I could weed out a lot of the "bad code" in our current plugin set.
Logged

[Wumpa] Porter
  --Silent, professional, lethal... sometimes.
Pages: [1] 2 Reply Notify of replies 
CSReloaded Forums  |  General Category  |  Suggestions (Moderators: Porter, Father Ribs, Surgeon General, Guardian_Tenshi)  |  Topic: Maps
Jump to: 

Powered by PHP CSReloaded Forums | Powered by YaBB SE
© 2001-2003, YaBB SE Dev Team. All Rights Reserved.
Powered by MySQL
:[ Site Design by Ryo, scripts and backends by Porter and Ryo, banner by Supafly! Powered by PHP and MySQL ]:
Page created in 0.799 seconds.