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Surgeon General
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Content Hosting Thing...
« on: June 26, 2004, 01:09:14 PM »
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When you connect to a server it has the box "content hosting provided by:" thing. Do you have any control over what shows up there? If you did, could we put something cool that says CSR and maybe download our custom maps here?
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Re:Content Hosting Thing...
« Reply #1 on: June 26, 2004, 03:46:45 PM »
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There supposedly is support for displaying an image there when downloading from the http mirror site, but the operation of everything about Steam is sketchy at best, and this is no different.
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[Wumpa] Porter
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Re:Content Hosting Thing...
« Reply #2 on: June 26, 2004, 09:48:27 PM »
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Alright, now supposing we had something to put there, do you it likely think that we could get it to display?
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Re:Content Hosting Thing...
« Reply #3 on: June 27, 2004, 09:57:47 AM »
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Off the top of my head: not too likely, but I'll do a bit of research and get back to you.
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Re:Content Hosting Thing...
« Reply #4 on: June 27, 2004, 10:19:36 AM »
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I checked around (google, the mailing list archives, and the Steam forums) and this is all I really came up with. It's pretty dated (Feb. 15) so I don't know how much more works now.

http://www.steampowered.com/forums/showthread.php?s=&threadid=57066

From what I gather, the only way to get a custom banner in there is if you're using the sv_downloadurl cvar.
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Re:Content Hosting Thing...
« Reply #5 on: June 27, 2004, 10:33:01 AM »
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Thought I'd bookmark this for future reference too:

http://www.mail-archive.com/hlds@list.valvesoftware.com/msg03277.html
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Re:Content Hosting Thing...
« Reply #6 on: June 27, 2004, 02:00:24 PM »
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Okay, thanks. Just so I understand what that person is saying,
Quote:
3) OPTIONAL: To display a "banner image" to players that
download content,
place a 340x56 pixel image in the file <custom content
directory>/gfx/banner.gif

That has to be placed on the webserver and not the game server? Nuts.
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Re:Content Hosting Thing...
« Reply #7 on: June 27, 2004, 03:55:21 PM »
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What kind of a setup would be required to use sv_downloadurl?
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Re:Content Hosting Thing...
« Reply #8 on: June 27, 2004, 09:44:35 PM »
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A web server that has every file needed for any custom maps loaded on the game server. Most importantly, the web server needs to be fast (not residential DSL or cable) and highly reliable (0% downtime) with lots of storage space (200 MB +) and no bandwidth restrictions (as much data per month as needed).
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Re:Content Hosting Thing...
« Reply #9 on: June 28, 2004, 04:23:52 AM »
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Re:Content Hosting Thing...
« Reply #10 on: June 28, 2004, 07:19:01 AM »
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Well, I'm exaggerating a bit. The bandwidth hit might end up being pretty light, but it depends on how many custom maps are available on the server. It could also be pretty heavy if you're getting 20 players to all download karachi uncompressed 3 times a day. (<- obvious "worst case" example)

The storage space is non-negotiable. We have a LOT of custom maps, and the http server serves them up uncompressed. We basically need to mirror the entire cstrike directory from the game server.

The availability doesn't have to be 100%, but it's not the kind of thing I'd get slight's machine or icabbit for. The worst that can happen is that the clients have to fall back on the old in-game trickle download, but I don't think it'd be worth the work of setting up and maintaining a http server if it was offline half the time. You have to remember-- every time you update or add a custom map to CSR, you have to go add it to the web server too.
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Re:Content Hosting Thing...
« Reply #11 on: June 28, 2004, 09:33:01 AM »
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Surely we'd only need to mirror the custom maps that are in the ini i.e. not very many?
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Re:Content Hosting Thing...
« Reply #12 on: June 29, 2004, 07:36:21 AM »
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Quote from: Grounded on June 28, 2004, 09:33:01 AM
Surely we'd only need to mirror the custom maps that are in the ini i.e. not very many?

Technically yeah, but what if someone uses an admin_map command? The server was on scoutzknivez the other day, and I don't recall that being in the ini.

Plus, if you want to keep track of which maps on the server are customs, which ones have identical versions on the http server and which ones are outdated, and which ones NEED to be on the http server based on the ini, then you can be my guest. It doesn't sound like fun to me.
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Re:Content Hosting Thing...
« Reply #13 on: June 29, 2004, 08:53:07 AM »
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This is the current ini (someone must have added scoutzknivez based on the general indifference in the admin forum ):

de_rotterdam
de_storm
as_tundra
de_torn
de_vertigo
de_survivor
cs_shogun_final
cs_backalley
cs_assault2k
cs_assault
de_nuke
cs_havana
de_aztec2
as_oilrig
cs_reloaded_b4
cs_estate
cs_assault_upc
cs_militia
es_anarchy_2
de_vegas
de_karachi01
cs_italy
cs_office
cs_thunder
de_cpl_mill
de_chateau
es_columbia
de_dust2
de_cbble
de_airstrip
de_747
deuceball
de_prodigy
de_aztec
de_citadel_t
de_piranesi
cs_siege
de_train
scoutzknivez
de_inferno
cs_747

anarchy and citadel are only in there for testing purposes so that leaves 12 custom maps. Not quite sure why es_colombia is in there (Deuce ) or aztec2 for that matter. But anyway if you're willing to give sv_downloadurl a try I'll gladly be the one to mirror those maps. If we did would you be able to monitor how much bandwidth was being consumed by it?
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Re:Content Hosting Thing...
« Reply #14 on: June 29, 2004, 12:55:24 PM »
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After testing anarchy, we (Deuce and I) wanted to show thumbtrigger a real es map. So yeah, columbia can go. Aztec2 the layout it absolutely dreadful and not worth playing.
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Re:Content Hosting Thing...
« Reply #15 on: June 29, 2004, 01:45:22 PM »
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stu whatever happened to your aztec project? did you abandon it it are you still slaving away waiting for the perfect time to unleash it upon the world / (csr  )?
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Re:Content Hosting Thing...
« Reply #16 on: June 29, 2004, 02:31:36 PM »
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It currently languishes on my comp. I'll get back to it eventually.
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Re:Content Hosting Thing...
« Reply #17 on: June 29, 2004, 04:48:31 PM »
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Quote from: Grounded on June 29, 2004, 08:53:07 AM
But anyway if you're willing to give sv_downloadurl a try I'll gladly be the one to mirror those maps. If we did would you be able to monitor how much bandwidth was being consumed by it?

Read your PMs. As for bandwidth monitoring, that would have to be done on the web server side. You can do it pretty easily if the server is running apache and you have access to the logs.
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Re:Content Hosting Thing...
« Reply #18 on: June 29, 2004, 04:53:57 PM »
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Quote:
someone must have added scoutzknivez based on the general indifference in the admin forum

i have no idea what you are talking about

((if only i can find how to change the time limit on it... )
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Re:Content Hosting Thing...
« Reply #19 on: June 29, 2004, 05:03:01 PM »
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Quote from: Porter on June 29, 2004, 04:48:31 PM
As for bandwidth monitoring, that would have to be done on the web server side. You can do it pretty easily if the server is running apache and you have access to the logs.

You make it sound like I actually have webspace of my own...
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Re:Content Hosting Thing...
« Reply #20 on: June 29, 2004, 08:56:27 PM »
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Quote from: Deuce on June 29, 2004, 04:53:57 PM
Quote:
someone must have added scoutzknivez based on the general indifference in the admin forum

i have no idea what you are talking about

((if only i can find how to change the time limit on it... )

With blatt, you can't change the time limits of ANY map. Good coding...
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Re:Content Hosting Thing...
« Reply #21 on: June 29, 2004, 11:54:11 PM »
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Quote from: Porter on June 29, 2004, 08:56:27 PM
Quote from: Deuce on June 29, 2004, 04:53:57 PM
Quote:
someone must have added scoutzknivez based on the general indifference in the admin forum

i have no idea what you are talking about

((if only i can find how to change the time limit on it... )

With blatt, you can't change the time limits of ANY map. Good coding...

eh.. right now scoutzknivez is set for like 8 minutes. everytime SG and i switch to that map we change it to 25 minutes. you can change it..
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Re:Content Hosting Thing...
« Reply #22 on: June 30, 2004, 12:04:21 AM »
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Quote from: Deuce on June 29, 2004, 11:54:11 PM
Quote from: Porter on June 29, 2004, 08:56:27 PM
Quote from: Deuce on June 29, 2004, 04:53:57 PM
Quote:
someone must have added scoutzknivez based on the general indifference in the admin forum

i have no idea what you are talking about

((if only i can find how to change the time limit on it... )

With blatt, you can't change the time limits of ANY map. Good coding...

eh.. right now scoutzknivez is set for like 8 minutes. everytime SG and i switch to that map we change it to 25 minutes. you can change it..

I think we need to change it a bit higher, because with about 2 minutes to go before voting, it changes on its own.
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Re:Content Hosting Thing...
« Reply #23 on: June 30, 2004, 07:15:00 AM »
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Quote from: Surgeon General on June 30, 2004, 12:04:21 AM
I think we need to change it a bit higher, because with about 2 minutes to go before voting, it changes on its own.

That's exactly my point. Changing the time limit manually doesn't change it inside blatt, so if you set the time too short, blatt won't put up a vote, and hlds will change the map like it normally does. Change the timelimit longer, and blatt doesn't keep track-- it just puts up its vote after 25 minutes anyway. Hence: you can't change the time limit with blatt.
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Re:Content Hosting Thing...
« Reply #24 on: June 30, 2004, 01:04:31 PM »
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Quote from: Porter on June 30, 2004, 07:15:00 AM
Quote from: Surgeon General on June 30, 2004, 12:04:21 AM
I think we need to change it a bit higher, because with about 2 minutes to go before voting, it changes on its own.

That's exactly my point. Changing the time limit manually doesn't change it inside blatt, so if you set the time too short, blatt won't put up a vote, and hlds will change the map like it normally does. Change the timelimit longer, and blatt doesn't keep track-- it just puts up its vote after 25 minutes anyway. Hence: you can't change the time limit with blatt.

But if you don't do the admin_timelimit, it changes at 8 minutes, what you had it set at. If you do change it, it stays on past that. I know what your saying, when I read the documentation for the stupid thing it said that, but what we did works partially.
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Re:Content Hosting Thing...
« Reply #25 on: June 30, 2004, 05:17:46 PM »
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Well, 8 minutes is not what scoutknivez is set for, so blatt IS messing something up. Either way, nothing works predictably with that stupid plugin installed.
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Re:Content Hosting Thing...
« Reply #26 on: June 30, 2004, 11:16:32 PM »
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Quote from: Porter on June 30, 2004, 05:17:46 PM
Either way, nothing works predictably with that stupid plugin installed.

Amen to that.
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Re:Content Hosting Thing...
« Reply #27 on: July 02, 2004, 03:04:15 PM »
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Okay, update on the content hosting stuff. RG never ceases to amaze me.

First off, the possibility of linking the game server's maps folder into the web server is not possible given the configuration of RG's internal network.

Second, the possibility of getting them to start a "community" download server for all RG customers to share is slim to none.

Third, and this is the option I thought RG would frown on, they tell me we are more than welcome to load up our web server with the more than 550 MB of maps that currently live on the game server. Apparently I was being a little to conservative with my definition of a "reasonable" amount of space.

Grounded-- I have tools that will make mirroring these two copies a piece of cake (I hope). What I'm thinking is that all you need to worrying about it managing any maps you want to add or subtract on the game server, and let me know when you make an important change. Then I can run my scripts, and automatically copy any changes over to the web sever. If possible, I'll write up a web interface that will execute this process for you.
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Re:Content Hosting Thing...
« Reply #28 on: July 02, 2004, 04:09:57 PM »
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Awesome I don't think there's any point in loading up the web server with *all* the maps that are on the server though. Most of them will never be played (we were perhaps a tad optimistic in uploading them to begin with ) so I think we should only mirror the ones that are actually necessary i.e. those in the .ini. If that means I'd have to do it by manually uploading each of them to the webserver then that's no problem.
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Re:Content Hosting Thing...
« Reply #29 on: July 02, 2004, 06:20:34 PM »
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If it makes any difference I am upgrading my connection this week to to a 3M/768K business DSL. 768K should be plenty of speed to host the maps if need be. Porter, I don't know if you still have the connection info for Frankenstein, but you're more than welcome to have a go if you want.

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Re:Content Hosting Thing...
« Reply #30 on: July 03, 2004, 04:26:57 AM »
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slight is that the same machine as the ftp info you gave me for cs_reloaded?
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Re:Content Hosting Thing...
« Reply #31 on: July 03, 2004, 09:02:05 AM »
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Yup.... I use it for all kinds of stuff..... but up until now my UP speed (i.e. the DL speed for anyone who connects to the box) has been capped at about 30K. On the business connection I just got it will be 768k, (96K approx) which should help alot. Get this, the DSL connection is cheaper than the Adelphia cable connection that I have had for the past year.

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Re:Content Hosting Thing...
« Reply #32 on: July 03, 2004, 09:51:15 AM »
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So should I just begin mirroring the maps on there then?
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Re:Content Hosting Thing...
« Reply #33 on: July 03, 2004, 11:07:16 AM »
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To be frank, I'd rather keep them on the CSR web server. That connection will always be as good as the one to the game server is, after all. Slight, I seriously don't know how heavy this traffic is going to be, and it could impact your internet performance quite a bit if 10 people all try to download deuceball9000 (or karachi!) all at once. 96KB isn't gonna go very far in that case. Grounded, I'm gonna be out of town for the weekend, but when I get back I'll PM you with info on FTPing into CSR's web server, alright?
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Re:Content Hosting Thing...
« Reply #34 on: July 03, 2004, 12:11:34 PM »
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Roger that
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Re:Content Hosting Thing...
« Reply #35 on: July 03, 2004, 02:26:04 PM »
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Quote from: Porter on July 03, 2004, 11:07:16 AM
To be frank, I'd rather keep them on the CSR web server. That connection will always be as good as the one to the game server is, after all. Slight, I seriously don't know how heavy this traffic is going to be, and it could impact your internet performance quite a bit if 10 people all try to download deuceball9000 (or karachi!) all at once. 96KB isn't gonna go very far in that case. Grounded, I'm gonna be out of town for the weekend, but when I get back I'll PM you with info on FTPing into CSR's web server, alright?

eh, what about me?
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Re:Content Hosting Thing...
« Reply #36 on: July 03, 2004, 03:06:10 PM »
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He has to withhold *something* from you Deuce
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Re:Content Hosting Thing...
« Reply #37 on: July 05, 2004, 02:44:39 PM »
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I'm not at home and can't add this to my to do list right away. Somebody PM me so I remember to come back to this.
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