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[Wumpa]
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Game Server Upgrades
« on: August 25, 2004, 11:24:18 AM »
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I'm taking the game server offline to perform plugin upgrades. Since it's the middle of the day, hopefully it'll be back up before anyone knows the difference. I'll post again when the process is complete.
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TESTERS NEEDED!
« Reply #1 on: August 25, 2004, 12:14:03 PM »
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Okay, I've gotten the server back up and running, but some of the plugins need more than one person in-game to test. If you're around, come join for a couple minutes and help me make sure everything is 100% operational!
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Re:Game Server Upgrades
« Reply #2 on: August 25, 2004, 12:49:50 PM »
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Looks like everything is in working order. The map voting plugin I installed might need some tweaking, but other than that we are back to daily rotations on a trial basis.
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[Wumpa] Porter --Silent, professional, lethal... sometimes.
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Surgeon General
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Re:Game Server Upgrades
« Reply #3 on: August 25, 2004, 03:15:48 PM »
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Yeah, it's very nice as is most of your work. Though I've got a couple of questions:
- Could you post what the rotations are or maybe have the map cycle page work?
- Is there a way to see what maps are on the server besides what is in the days rotation (like listmaps but not listmaps)?
- Finally you said if you don't specifiy enough choices on a rockthevote or admin_startvote the plugin fills them. Fills them from the day's rotation right?
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Re:Game Server Upgrades
« Reply #4 on: August 25, 2004, 03:27:25 PM »
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Mapcycles page is back online. I fixed it two weeks ago actually, but needed to wait until we were back to rotations before re-enabling it. It'll show you all available maps, as well as the cycle for any day of the week.
And yes, the plugin auto-fills from the current mapcycle. Since we have a daily mapcycle rotator, the plugin chooses maps from whatever mapcycle is active that day.
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Re:Game Server Upgrades
« Reply #5 on: August 25, 2004, 10:11:10 PM »
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I missed a small glitch with the new version of LogMod which caused stats not to track for the better part of the evening. It's been repaired. Sorry for the inconvenience.
I for one was looking forward to watching biggums' rank drop like a rock due to excessive schooling by the Wumpas, but alas, another day.
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Surgeon General
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Re:Game Server Upgrades
« Reply #6 on: August 25, 2004, 11:06:37 PM »
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Hmmm we played dust until i changed it (it went to -42 minutes) and everyone's mic sound's like poop.
Also the rotation for thursday might be messed up. Listmaps is different than the days map cycle page. I think listmaps is showing all the maps available.
I am also getting the occasional choke. Druz said something about upping the voice com bandwith?
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« Last Edit: August 26, 2004, 01:05:00 AM by Surgeon General » |
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Re:Game Server Upgrades
« Reply #7 on: August 26, 2004, 07:46:07 AM »
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The following are IN the map cycle but NOT in the Available List
I don't know if this will be a problem!
Mon - de_rotterdam
Tue - de_karachi01, de_tundra
Wed - de_airstrip
Thu - de_vegas
Fri - ok
Sat - cs_thunder
Sun - ok
As I said I don't know if this will be a problem - but it just seemed odd
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Re:Game Server Upgrades
« Reply #8 on: August 26, 2004, 09:19:51 AM »
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So can the ini now be filled with all available maps?
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Re:Game Server Upgrades
« Reply #9 on: August 26, 2004, 09:28:57 AM »
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So can the ini now be filled with all available maps?
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Yes.
I'll answer the rest of the questions when I get back in a couple hours.
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Re:Game Server Upgrades
« Reply #10 on: August 26, 2004, 11:31:28 AM »
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Hmmm we played dust until i changed it (it went to -42 minutes) and everyone's mic sound's like poop. |
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I can't see how updating AdminMod affected anyone's mic quality. I can't explain the -42 minutes either. I've been noticing problems with the server not being able to track which map is next accurately-- this might be a related symptom. I will be investigating.
Also the rotation for thursday might be messed up. Listmaps is different than the days map cycle page. I think listmaps is showing all the maps available. |
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I just checked and they seem to match. If you checked right after or around midnight you might have been getting Wednesday's mapcycle from the server and Thursday's from the website.
I am also getting the occasional choke. Druz said something about upping the voice com bandwith?
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Again, nothing I changed should effect choke. None of these plugins have any input-output to/from the server, and we're not using any more server bandwidth than we were before. None of the core HLDS configs have been modified. There shouldn't be any substantial cpu load differences either-- if anything, getting rid of blatt dropped our processor requirements.
The following are IN the map cycle but NOT in the Available List
I don't know if this will be a problem! |
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Shouldn't be, though it seems admin_map and admin_vote_map won't work without the maps.ini. AdminMod docs state that if this file is empty, as it was earlier yesterday, then the plugin should assume all maps available on the server are fair game. This doesn't seem to actually be the case though. I'll be compiling a new maps.ini based on the complete list of available maps in a little while.
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Re:Game Server Upgrades
« Reply #11 on: August 26, 2004, 12:05:39 PM »
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Hmm.
Well last night, the server went from as_oilrig, to cs_747 and showed next map to be cs_assault (before we changed it to inferno.) Those are the first three maps in the available map list. Could it be it got screwed up in the transition from wed to thrus?
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Re:Game Server Upgrades
« Reply #12 on: August 26, 2004, 12:06:48 PM »
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I did notice that everyone sounded like they were inside a beer can whan they were talking last night. Very tinny and echo-e. I had no trouble with choke or lag or anything like that though
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Re:Game Server Upgrades
« Reply #13 on: August 26, 2004, 12:24:23 PM »
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It says cs_shogun_final is in today's rotation (thrusday), yet it is not on the available map page. Does that mean I can't put it up for a vote?
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PanchoDaz
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Re:Game Server Upgrades
« Reply #14 on: August 26, 2004, 01:00:18 PM »
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Yeah I need some clarification cos im dumb!
The rotation lists are obvious I hope!
The "Available List" is a list of maps that can be VOTED for??
And maps.ini is a list of ALL the maps that are on the server??
Sorry for my lack of understanding - I've only just learned how to tie my shoelaces!!
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Re:Game Server Upgrades
« Reply #15 on: August 26, 2004, 01:01:39 PM »
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I've only just learned how to tie my shoelaces!!
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Hey! That's a step up from the velcro action I'm still struggling with.
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Re:Game Server Upgrades
« Reply #16 on: August 26, 2004, 01:56:55 PM »
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Yeah its tough going man - hang in there you'll master it soon!
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Re:Game Server Upgrades
« Reply #17 on: August 26, 2004, 02:09:39 PM »
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Yeah I need some clarification cos im dumb!
The rotation lists are obvious I hope!
The "Available List" is a list of maps that can be VOTED for??
And maps.ini is a list of ALL the maps that are on the server??
Sorry for my lack of understanding - I've only just learned how to tie my shoelaces!!
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Yeah, it can get confusing, so don't feel bad. There are actually THREE levels at work here. The highest level is simply the "maps/" directory on the server. Every .bsp file in there is an actual playable map. You obviously can't play anything that isn't in this folder.
The second level down is AdminMod's "maps.ini" file. AdminMod uses this to restrict the complete set of maps loaded on the server down to a list of which ones the server operator wants to allow. So even if a map is on the server, if it isn't in the maps.ini it doesn't exist as far as AdminMod is concerned.
The third level is the mapcycle.txt. We have seven of these-- one for each day. On a normal server, this file controls which maps the server cycles through on its own, as well as the order they are played. The mapcycle.txt doesn't care about the maps.ini file-- as long as a map is on the server, HLDS will load it.
The "Available Maps" list on the Mapcycles page is actually the maps.ini, since that's what controls which maps can be voted for. So if a map in the current mapcycle isn't in the "Available Maps" section it's not a big deal, because the map IS actually on the server. Of course, I will be updating the maps.ini file shortly so that it DOES reflect the entire list of maps loaded on the server, so they will soon be one and the same.
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Re:Game Server Upgrades
« Reply #18 on: August 26, 2004, 02:30:06 PM »
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maps.ini has been restored.
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Re:Game Server Upgrades
« Reply #19 on: August 26, 2004, 02:51:05 PM »
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And some +ve karma for the great explaination
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Re:Game Server Upgrades
« Reply #20 on: August 26, 2004, 02:55:31 PM »
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Ok I've got a question again!!!!
The "Available Maps" list on the Mapcycles page is actually the maps.ini, since that's what controls which maps can be voted for. So if a map in the current mapcycle isn't in the "Available Maps" section it's not a big deal, because the map IS actually on the server. |
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BUT
So even if a map is on the server, if it isn't in the maps.ini it doesn't exist as far as AdminMod is concerned.
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So it WOULD have been a big deal if you hadn't updated maps.ini right?
*when I say "big deal" I don't know what the actual effect would have been - but it wouldn't have been good - yeah?*
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Re:Game Server Upgrades
« Reply #21 on: August 26, 2004, 03:04:01 PM »
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Well, it'd be weird.
Because it was in the cycle, the server would rotate to it when it came up-- that would work just fine. The weird part would be that because it wasn't in the maps.ini, you wouldn't be able to vote for it, even though the cycle could load it.
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Re:Game Server Upgrades
« Reply #22 on: August 26, 2004, 03:12:24 PM »
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cool - i think i understand now! thanks for the info
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Re:Game Server Upgrades
« Reply #23 on: August 26, 2004, 05:13:15 PM »
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Hmmm we played dust until i changed it (it went to -42 minutes) and everyone's mic sound's like poop.
Also the rotation for thursday might be messed up. Listmaps is different than the days map cycle page. I think listmaps is showing all the maps available.
I am also getting the occasional choke. Druz said something about upping the voice com bandwith?
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Yes.. you can change this setting. It is a new command and was implemented not too long ago.
Exerpt from server.counter-strike.net config editor :
2400bps 6000bps 8000bps 11200bps 15200bps sv_voicequality - If you have voice comms enabled on your server, you can set the quality of voice from here. 2400 - 15200 being the highest quality. Keep in mind, the better the quality, the more bandwidth voice comms will require.
ex. sv_voicequality 8000
Codec: Speex sv_voicecodec - This is the new voice codec enforced by the server to clients. If you have voice enabled, the new speex coded will be set automatically.
Defaults should be good, but if they are not, then look into the voicequality config. If you have the entry stating 2400, theres your problem. Rcon servers should be able to take 8000 or so with no problems. If its not there, you should think about adding it in to test.
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Re:Game Server Upgrades
« Reply #24 on: August 26, 2004, 06:09:01 PM »
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You didn't read my post carefully enough, MM. I know of these cvars, and they've been set in the server.cfg for the past three months. Let me re-iterate:
None of the core HLDS configs have been modified. |
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I suppose I should give its context so as to be clear: I was saying this in reference to the plugin upgrades (MM 1.17.2, AM 2.50.60, AMX 0.9.9, LM 0.7f, and WebMod 0.47) I performed yesterday. None of these changes even required touching the server config, so I can't see how the voice comm quality could have changed in the past two days.
(...Though I do admit I hear the difference.)
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Re:Game Server Upgrades
« Reply #25 on: August 26, 2004, 08:29:40 PM »
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It's better now.
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Re:Game Server Upgrades
« Reply #26 on: August 27, 2004, 03:03:25 PM »
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I wanted to let everybody know that I've changed the name of the game server slightly to try to draw more traffic. My explanation for this is based on our listing in the master server list inside CS. If you were to try to lookup our server by name in the CS server list, you would find that we are bundled right next to the "stock" server that haven't set up their host names.
I found that our listing was VERY difficult to spot because of the alphabetizing, and I'd like to see how the in-game population fares with a name change. For the time being, I've renamed the game server to: "Phoenix: CSReloaded.com" instead of "CS-Reloaded: Phoenix".
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Re:Game Server Upgrades
« Reply #27 on: August 27, 2004, 07:25:36 PM »
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Ok, I always wondered why when we're playing dust2 nobody ever shows. Since it appears you haven't changed it. Could you find a way to tack on Fast D/L's so if they see us on a custom map they join?
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Re:Game Server Upgrades
« Reply #28 on: August 31, 2004, 10:29:11 AM »
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Okay, I've tweaked the config for voice communications. We're now using voice_speex at a quality of 3. I've tested this pretty extensively in-game, but only with a couple people playing. Please let me know how the server performs under heavier loads.
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Re:Game Server Upgrades
« Reply #29 on: August 31, 2004, 10:44:00 AM »
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Also, I need help testing the voting plugin-- it's hard to do on my own without an actual game going. So if you're out there and you've got some time, please hop on CSR and shoot at me a lot.
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Re:Game Server Upgrades
« Reply #30 on: September 01, 2004, 05:05:19 PM »
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You didn't read my post carefully enough, MM. I know of these cvars, and they've been set in the server.cfg for the past three months. Let me re-iterate:
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Yeah, but you didn't say you knew of the cvars either In either case, a bit of extra info for all those out there who didn't know.
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Re:Game Server Upgrades
« Reply #31 on: September 01, 2004, 05:50:33 PM »
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Yeah, but you didn't say you knew of the cvars either |
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True. Good point.
In either case, a bit of extra info for all those out there who didn't know. |
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It's not accurate info though.
sv_voicecodec can take a value of "voice_miles" (the default) or "voice_speex". The trade-off is bandwidth vs. processor usage. Miles is more processor efficient at the cost of using extra bandwidth, and speex is vice versa.
sv_viocequality does indeed use the bitrates you posted, but the bitrates themselves are NOT the proper arguments. sv_voicequality should be a number between 1 and 5-- 1 being the lowest quality and 5 being the highest.
Feel free to try these on your own server. The voicequality is changed on the fly, so using admin_rcon sv_voicequality 1 while you're in-game will allow you to instantly hear the difference in quality. As far as I can tell though, voicecodec takes effect on map change, but I may be wrong on that part.
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Re:Game Server Upgrades
« Reply #32 on: September 02, 2004, 12:41:35 AM »
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Speaking of server upgrades. I assume you're still working on that voting plugin because it didn't work right again.
I told xf to start a vote after I asked people what they wanted to play.
aztec sahara batcave
I told him to type:
admin_startvote de_aztec de_batcave de_sahara |
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Yet only aztec showed up in the vote, you never told me I had to do anything to seperate them other than a space. Either its screwed up or did I miss something? I really like the idea of the plugin, that way I can get what everyone wants into the vote.
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Re:Game Server Upgrades
« Reply #33 on: September 02, 2004, 08:47:06 AM »
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I told him to type:
admin_startvote de_aztec de_batcave de_sahara |
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Yes, I am still working on it. I *can* tell you that it's very picky about how you enter the maps. Even an extra space can make it "stop parsing" and use only what it has so far. Also, it checks every map name you give, and if it isn't playable for any reason (such as it doesn't exist in the maps folder or isn't in the ini, it'll ignore it.
I'm also still working on the timing issue, which seems erratic at best. Plus the things I mentioned in the other thread.
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Re:Game Server Upgrades
« Reply #34 on: September 05, 2004, 11:30:29 AM »
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sv_voicecodec can take a value of "voice_miles" (the default) or "voice_speex". The trade-off is bandwidth vs. processor usage. Miles is more processor efficient at the cost of using extra bandwidth, and speex is vice versa.
sv_viocequality does indeed use the bitrates you posted, but the bitrates themselves are NOT the proper arguments. sv_voicequality should be a number between 1 and 5-- 1 being the lowest quality and 5 being the highest.
Feel free to try these on your own server. The voicequality is changed on the fly, so using admin_rcon sv_voicequality 1 while you're in-game will allow you to instantly hear the difference in quality. As far as I can tell though, voicecodec takes effect on map change, but I may be wrong on that part.
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I havn't had a chance to play with these options yet. My server voicecom has worked fine, so I worked under the rule : If it ain't broke, don't fix it.
I just took everything I posted from the server.counter-strike.net's autoconfig utility (even though it does suck, its the quickest thing to find when at work )
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