Grounded
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Map Night - Rotation Maps
« on: March 08, 2005, 05:27:12 PM »
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This week's map night is going to be slightly different (if you want to submit four map choices for next week you can PM me or post below). New daily rotations are going to be posted soon for comment and tweaking so I thought it would be worthwhile to get a taster of some of the new maps that may make it into the final selection. Below we have four such maps, none of which has been properly played before on CSR.
Thursday 10th March, 6pm EST
All maps are currently on the server as well as the fast download
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« Last Edit: March 08, 2005, 05:27:27 PM by Grounded » |
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Surgeon General
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Re:Map Night - Rotation Maps
« Reply #1 on: March 08, 2005, 05:47:25 PM »
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That as_map looks whack.
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Ain't Talkin' 'Bout Love!
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Grounded
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Re:Map Night - Rotation Maps
« Reply #2 on: March 08, 2005, 06:03:01 PM »
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The trees are insano
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Surgeon General
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Re:Map Night - Rotation Maps
« Reply #3 on: March 08, 2005, 06:37:58 PM »
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Yeah they are, and the roof to that building seems...odd. I did like the little steam pipes, useless, random, but incredibly hot.
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Ain't Talkin' 'Bout Love!
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Grounded
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Re:Map Night - Rotation Maps
« Reply #4 on: March 09, 2005, 04:22:04 AM »
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The deer grazing by the waterfall is a nice touch and the cablecar is probably the coolest escape point ever too
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Justboy
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Re:Map Night - Rotation Maps
« Reply #5 on: March 09, 2005, 10:21:17 AM »
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These look interesting but I'd like to see my beautiful de_yard on the server. It speaks for itself and says things like "Justboy is a princess among mappers."
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Escape artists never die.
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Grounded
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Re:Map Night - Rotation Maps
« Reply #6 on: March 09, 2005, 11:09:31 AM »
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I looked at the rmf of that last time I checked a backup disk - it was actually called 'yard'. You didn't get as far as de_
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Surgeon General
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Re:Map Night - Rotation Maps
« Reply #7 on: March 09, 2005, 02:07:02 PM »
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I was pissed that I couldn't kill the dear.
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Ain't Talkin' 'Bout Love!
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Grounded
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Re:Map Night - Rotation Maps
« Reply #8 on: March 09, 2005, 02:55:25 PM »
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Sickie.
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Grounded
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Re:Map Night - Rotation Maps
« Reply #9 on: March 10, 2005, 06:58:23 PM »
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as_dolomiten didn't work but just before we played de_alps and it rocked Nice balance and easy layout to learn.
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Skip
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Re:Map Night - Rotation Maps
« Reply #10 on: March 11, 2005, 07:57:54 AM »
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Alps and Honduras were cool. Highsociety was neat for a bit, but the music and the campability of the hosties kinda wore me down after awhile.
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Grounded
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Re:Map Night - Rotation Maps
« Reply #11 on: March 11, 2005, 08:24:30 AM »
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If stopsound isn't enough for you, the music can be removed from highsociety no problem. Since it was mapnight I didn't enforce hossie camping, but if someone was doing it any other time they'd be getting slapped about that freezer like nobody's business
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TobY1KaNobY
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Re:Map Night - Rotation Maps
« Reply #12 on: March 12, 2005, 07:24:08 AM »
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never got play them all
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ToBy1 [sp] Clan 208.97.196.99:27024
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Enialator
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Re:Map Night - Rotation Maps
« Reply #13 on: March 14, 2005, 11:00:41 AM »
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never got play them all
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Toby you pick four maps mate and we will play them soon!
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Grounded
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Re:Map Night - Rotation Maps
« Reply #14 on: March 14, 2005, 11:55:18 AM »
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Toby or anyone else is welcome to pick
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TobY1KaNobY
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Re:Map Night - Rotation Maps
« Reply #15 on: March 14, 2005, 01:23:08 PM »
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ok fellas how about this
de_predator_final de_troy as_pursuit2k cs_52sevilla
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ToBy1 [sp] Clan 208.97.196.99:27024
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Surgeon General
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Re:Map Night - Rotation Maps
« Reply #16 on: March 14, 2005, 01:51:29 PM »
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Predator is badass. Troy has 3 bombsites. If pursuit2k is what I think it is..you don't want to play it. 52hr maps are fun.
Just my thoughts.
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Ain't Talkin' 'Bout Love!
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Grounded
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Re:Map Night - Rotation Maps
« Reply #17 on: March 14, 2005, 02:18:00 PM »
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Did you pick those at random from the mapcycle page? If so, that's fine, but I seriously recommend binning as_pursuit2k - I really should have deleted it from the server, it's really that bad.
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Surgeon General
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Re:Map Night - Rotation Maps
« Reply #18 on: March 14, 2005, 02:23:52 PM »
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Ok, so I was thinking of the right thing.
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Ain't Talkin' 'Bout Love!
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TobY1KaNobY
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Re:Map Night - Rotation Maps
« Reply #19 on: March 14, 2005, 03:43:13 PM »
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yes i picked them at random from the map page so can i change from as_pursuit2k to 52_spania ?
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ToBy1 [sp] Clan 208.97.196.99:27024
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Grounded
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Re:Map Night - Rotation Maps
« Reply #20 on: March 14, 2005, 04:34:54 PM »
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Of course
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