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Topic: New Rotations Enabled (Read 131 times)
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Grounded
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New Rotations Enabled
« on: March 23, 2005, 02:27:16 PM »
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If you visit the mapcycle page you'll now see the new rotations proposed here are now in place All the non-standard maps included are available in mappacks on the downloads page, as well as direct in-game through the fast download facility.
Maps can easily be interchanged so feel free to comment on any new ones as you play them.
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Justboy
Ladies' Man, Man's Man, Man About Town
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Re:New Rotations Enabled
« Reply #1 on: March 23, 2005, 04:05:58 PM »
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Ah good work broseth. Rotations are key. Whether they be crop rotations to enrich the NKP of the soil, the rotation of the clock in the Temple of the Ancients in FF7 to access the Ribbon or the patented underwear rotation I use to avoid pointless washing. Yes, key indeed.
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Escape artists never die.
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Skip
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Re:New Rotations Enabled
« Reply #2 on: March 23, 2005, 05:37:04 PM »
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this isn't working yet is it?
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The only glory in war is surviving
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Surgeon General
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Re:New Rotations Enabled
« Reply #3 on: March 23, 2005, 05:41:12 PM »
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Well, when we were on the server earlier, it jumped like 6 maps. So only more "testing" will tell.
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Ain't Talkin' 'Bout Love!
Source blows.
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Grounded
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Re:New Rotations Enabled
« Reply #4 on: March 23, 2005, 06:10:39 PM »
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It seems to go through the maps in the right order when no one's in the server...but I'm not sure what happens after that or if a vote changes the map.
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Surgeon General
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Re:New Rotations Enabled
« Reply #5 on: March 23, 2005, 10:17:57 PM »
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Yeah, the server is ignoring whatever rotations you put in.
I manually switched it to the nextmap on the list because I happened to be the first one to join the next map.
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Ain't Talkin' 'Bout Love!
Source blows.
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Porter
[Wumpa]
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Re:New Rotations Enabled
« Reply #6 on: March 24, 2005, 07:35:01 AM »
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The server hasn't been changed at all (other than Steam updates of course). I don't know why it wouldn't cycle correctly. It's gonna be difficult to diagnose when I can't get in-game.
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[Wumpa] Porter --Silent, professional, lethal... sometimes.
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Grounded
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Re:New Rotations Enabled
« Reply #7 on: March 24, 2005, 07:44:41 AM »
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I don't think it worked before either...
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Porter
[Wumpa]
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Re:New Rotations Enabled
« Reply #8 on: March 24, 2005, 07:47:20 AM »
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The last time I was able to play CS, which was back in November, I don't recall it behaving abnormally, and I don't recall anyone saying it was behaving abnormally, so the conclusion I have to reach is that something has changed between November and now. Without being able to play the darn game myself, I don't know how to start figuring out what that might be.
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[Wumpa] Porter --Silent, professional, lethal... sometimes.
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Grounded
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Re:New Rotations Enabled
« Reply #9 on: March 25, 2005, 05:56:03 AM »
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Last night the server did actually go to the correct nextmap (cs_costabrava) but I see today it's on assault_upc which isn't in any of the daily rotations!
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Surgeon General
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Re:New Rotations Enabled
« Reply #10 on: March 29, 2005, 08:11:33 PM »
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Yeah, and right now it's on cs_estate which I don't think made the cut either.
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Ain't Talkin' 'Bout Love!
Source blows.
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Grounded
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Re:New Rotations Enabled
« Reply #11 on: March 30, 2005, 04:25:47 AM »
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Sometimes it seems to work...then the next minute it doesn't.
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