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Topic: Map Night - Double Test (Read 197 times)
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Grounded
Moderator Admin Team CSR Connoisseur
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Map Night - Double Test
« on: April 19, 2005, 05:25:03 PM »
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2 test maps + 2 random maps = 1 map night. See below:
Thursday 21st April 2005, 6PM EST.
de_sienna_cz is one of the 'deleted' maps that never made it into the final edition of CZ. I've uploaded the zip so to make sure everyone has the same version. de_grounds_b3 is a WIP map by new member Reverend so hopefully we can help him make the final product as good as possible
Download de_sienna_cz Download de_grounds_b3 Download de_flow_b2
Edit: flow is downloadable now ^ Note: if you have de_flow_b1 you'll have to delete de_flow.wad from your cstrike directory if you plan on using the fast download
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« Last Edit: April 20, 2005, 03:41:58 PM by Grounded » |
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Reverend
CSR Newbie
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Re:Map Night - Double Test
« Reply #1 on: April 19, 2005, 09:07:02 PM »
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Awesome ... Thanks for the support, I really appreciate it Unfortunately, I probably won't be home from work in time for the 6pm start time and I have to be up around 2am Friday morning, but I'm looking forward to the input.
I was hoping to try out flow and sienna as well ... ah, such is life. Next time though, if the Gods are willing that is
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Grounded
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Re:Map Night - Double Test
« Reply #2 on: April 20, 2005, 05:13:00 AM »
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Well what time will you be home at? We can easily leave grounds to be the last map if it means you can make it in time
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Grounded
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Re:Map Night - Double Test
« Reply #3 on: April 20, 2005, 03:40:47 PM »
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flow_b2 can be downloaded now. All the maps are almost loaded on the server - they'll be enabled in the next five mins or so.
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Surgeon General
CSR 80's Metal Master
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Re:Map Night - Double Test
« Reply #4 on: April 20, 2005, 07:15:29 PM »
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Note: if you have de_flow_b1 you'll have to delete de_flow.wad from your cstrike directory if you plan on using the fast download
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I for one like looking and black and purple checkered squares.
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Ain't Talkin' 'Bout Love!
Source blows.
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Reverend
CSR Newbie
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Re:Map Night - Double Test
« Reply #5 on: April 20, 2005, 08:56:55 PM »
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Well what time will you be home at? We can easily leave grounds to be the last map if it means you can make it in time
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Oh no worries. Leave it as is. I just got home a couple of hours ago after a 13 hour day. Tomorrow looks likely to be a 14-16 hour day starting at 4:45am and more of the same on Friday only with an earlier start. So whatever time I get in tomorrow night I'm gonna eat, spend a few with the wife and daughter and crash in an heap. But I appreciate the offer.
lol SG
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Grounded
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Re:Map Night - Double Test
« Reply #6 on: April 21, 2005, 06:27:16 AM »
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4:45am! Ouch.
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Surgeon General
CSR 80's Metal Master
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Re:Map Night - Double Test
« Reply #7 on: April 21, 2005, 09:59:25 PM »
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I didn't stay around for the end. How did grounds go?
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Ain't Talkin' 'Bout Love!
Source blows.
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Grounded
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Posts: 3176
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Re:Map Night - Double Test
« Reply #8 on: April 22, 2005, 05:42:38 AM »
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It was ok. Could have done with more players of course, but that's always the case The hardest thing was navigating quickly from place to place - no signs or decals, plus a lot of the walls are the same. I'll write up a more detailed analysis in the mapping forum later.
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