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Poll
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Question: |
How well perpared would you like to be every round?
$800 |
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31 (70%) |
$5000 |
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10 (22%) |
$16000 |
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3 (6%) |
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Total Votes: 44 |
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Author
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Topic: In game start Money!!! (Read 748 times)
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Ryo-Ohki
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In game start Money!!!
« on: April 27, 2003, 01:39:42 PM »
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The issue at hand is money. Counter Strike while striving for semi realistic game play throws players a curve when it comes to finances. Can anyone think of a plausible reason for an elite anti terrorist team to enter a potential combat zone without proper equipment? I can付. Be it they borrow it from the local SWAT units or more likely they have it on their body, they all are adequately enough funded to come prepared. And the same goes for the terrorists, though perhaps to a lesser degree. But given the elite terrorist teams Counter Strike is trying to model it would seem likely that they too would have enough money for something more substantial then a Glock.
Now I understand that there are certainly impromptu situations, such as the opening to Tom Clancy不 Rainbow Six book, but these are not the situations modeled in Counter Strike. Most of which appear to be planned operations. This would certainly explain why many of the CT start sites have Armored Personnel Carriers on hand. So why are we limited to 800 dollars the first round? The only viable reason I can deduce is for a fun pistol round. And I understand that for they are fun, but the idea of getting money for rescuing hostages, or planting bombs is flawed. If one team fails their objectives they are penalized financially and cannot afford weapons or armor. This puts the loosing team at a major disadvantage the next round. And the tide usually continues to role against them. Now they are facing AK不 or M4不 with pistols and loose again only to be penalized yet again for loosing.
What I propose is changing the start money for our server. I know this may hamper some good pistol rounds, but perhaps we could install a pistol only vote system to counter the ill effects of extra money. I think $5000 maybe a reasonable amount. What are your feelings on this issue?
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Primer
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Re:In game start Money!!!
« Reply #1 on: April 27, 2003, 04:46:46 PM »
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The issue at hand is money. Counter Strike while striving for semi realistic game play throws players a curve when it comes to finances. Can anyone think of a plausible reason for an elite anti terrorist team to enter a potential combat zone without proper equipment? I can付. Be it they borrow it from the local SWAT units or more likely they have it on their body, they all are adequately enough funded to come prepared. And the same goes for the terrorists, though perhaps to a lesser degree. But given the elite terrorist teams Counter Strike is trying to model it would seem likely that they too would have enough money for something more substantial then a Glock.
Now I understand that there are certainly impromptu situations, such as the opening to Tom Clancy不 Rainbow Six book, but these are not the situations modeled in Counter Strike. Most of which appear to be planned operations. This would certainly explain why many of the CT start sites have Armored Personnel Carriers on hand. So why are we limited to 800 dollars the first round? The only viable reason I can deduce is for a fun pistol round. And I understand that for they are fun, but the idea of getting money for rescuing hostages, or planting bombs is flawed. If one team fails their objectives they are penalized financially and cannot afford weapons or armor. This puts the loosing team at a major disadvantage the next round. And the tide usually continues to role against them. Now they are facing AK不 or M4不 with pistols and loose again only to be penalized yet again for loosing.
What I propose is changing the start money for our server. I know this may hamper some good pistol rounds, but perhaps we could install a pistol only vote system to counter the ill effects of extra money. I think $5000 maybe a reasonable amount. What are your feelings on this issue?
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I completely agree.
GG 5k.
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Guardian_Tenshi
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Re:In game start Money!!!
« Reply #2 on: April 28, 2003, 12:56:02 AM »
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I never understood why you can't buy a FN-57 or dualies right off the bat. So i was thinking maybe starting at 1,000, tand then altering how much you get between rounds, is that even possible? I dunno, just my idea.
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Father Ribs
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Re:In game start Money!!!
« Reply #3 on: April 28, 2003, 10:02:49 AM »
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I think $5,000 is way too much to give off the bat. You could bend my ear with $2,000 though...just enough to get an MP5 or UMP.
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Guardian_Tenshi
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Re:In game start Money!!!
« Reply #4 on: April 28, 2003, 12:55:20 PM »
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i agree with ribs, 5k is just too much.
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CarniChelli
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Re:In game start Money!!!
« Reply #5 on: April 28, 2003, 10:01:59 PM »
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as do i agree.
i personally like 800$ but if it is to change, 5k is a bit much.
-Carni
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dev
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Re:In game start Money!!!
« Reply #6 on: April 29, 2003, 06:03:20 PM »
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yeah going up to 5000 on the first round kinda stinks cause you need~ NEED to have the super bestest pistol round! if anything i would say 1000 so you can buy a better gun but not too high i think that 2000 is still high becasue they could go smg the first round when everyone else is trying to go pistol!? i mean that would bite!
dev
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« Last Edit: April 30, 2003, 08:49:06 PM by dev » |
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G0t_NuBbed?
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Re:In game start Money!!!
« Reply #7 on: April 30, 2003, 08:30:58 AM »
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Can anyone think of a plausible reason for an elite anti terrorist team to enter a potential combat zone without proper equipment?
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I can't but I usualy play on a team with MM meaning it isn't so elite
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SupaFly
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Re:In game start Money!!!
« Reply #8 on: May 03, 2003, 11:40:18 PM »
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1000$ not a penny more!
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Ryo-Ohki
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Re:In game start Money!!!
« Reply #9 on: May 04, 2003, 12:21:36 AM »
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For all the people who oppose extra money could you please at least explain your reasoning why? It would really help to understand where people are coming from. Thanks.
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ayo
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Re:In game start Money!!!
« Reply #10 on: May 04, 2003, 09:27:01 AM »
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well i think the reason why is kinda hard to explain, but i'll try anyway. The team that won the first round, with pistols, wins the round and gets more money. So they have an advantage. Thats how the game was designed, whoever wins the round gets rewarded. Well how is it fair to the team that wins the round (probably due to better teamwork) to lose their advantage of winning by being counter balanced by more money? Why should the losing team also get an advantage and rewarded? They have to work as a team to defeat the other team, they must use better teamwork and take down the previous losers.
Now the issuse of not able to afford good guns comes up. Well these are teh tactics that i use to overcome the opposition with better guns. 1) as i said better teamwork can take the other team down. 2) mp5 is a good weapon that can easily take a person down from close range 3) deagle is always good 4) there is always teh couple of people who buy an m4 after the first round usually with no armour or the crappy armour b/c they cant afford it, they are prime targets and are easy to take down adn then take their gun. Same with ak.
There is also another way to get better guns that i use. If i am a terrorist and lose the first round, i DONT buy ANYTHING for the second round and by the 3rd round, i either have a gun picked off the ground or if i died, i have enough money for an ak and armour. If i am a ct same thing, i believe i have enough money for m4 and armour, if not i just dont buy anything for another round and i'll be good to go.
Another tactic i use is if its the second round and the last round i lost, i will usually camp in a place and wait for a guy. i am not goin to go in with guns blasting b/c i know i wont survive. If i hide and take someone down, i can take their gun then kill more.
These tactics often work and i think are the reasons why people dont want the money to raise. Its a challenge and insentive to work as a better team when the other team wins. If more money was granted at the begining it would ruin this concept. It takes great teamwork to take down the previous winners and thats what needs to happen, not getting more money. This was hard to explain but i hope everyone gets what i am trying to say
ayo ps. doesnt the game give the losing team more money after consecutive losses anyway?
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Guardian_Tenshi
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Re:In game start Money!!!
« Reply #11 on: May 04, 2003, 06:42:47 PM »
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I agree with ayo, however, I still think 1,000 would give the terrors the chance to pick up some dual elites, and the ct's, the chance to pick up an FN-57 (to be used with a P90 next round, should they survive). I also agree with ayo that several people under estimate the power of an MP5 or deagle with armor as opposed to an M4 or AK without armor.
I'd further like to concure with the idea that many people don't realize that they first round, you don't have to buy anything, or can keep your purchase simple. Buying the cheapo armor is only 650, but can go a long way. Also, something like a flashbang can be very unexpected first round buy and can swing things in your teams favor early. The whole point behind the pistol round is to see what happens before everyone gets the big guns imho. Why would you want to get rid of that?
Roleplay reasons aside, I think the pistol round is extremely important and valuable.
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Father Ribs
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Re:In game start Money!!!
« Reply #12 on: May 05, 2003, 01:25:50 AM »
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I know that normally (especially with regards to deployment of sniper rifles) I argue in favor of realism, but in this case I think adding $5k at beginning of game (and now I understand you mean $5k every round, which is 10x worse!) serves only to limit the sort of game being played here.
If you started every round with $5,000, everyone would have full armor, assault rifle, difuse kit, and grenades. The only reason people would take the Mac10, TMP, most pistols, pump shotty, MP5, UMP, etc...would be to count coup on the other team. You would end up changing the engagement range of the game (easier to kill at range with assault rifles than smgs), you would encourage more sniping duels and less assault, and you would take away a large portion of the sense of acheivement. Also, it would just be boring, everyone using the best weapons they could afford every round.
It also forces you to make choices. Why would anyone take armor without the helmet? Noone would have to choose between armor with pistol or submachinegun with no armor. Light armor or grenades? Carta blanche means everyone gets the same thing.
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Porter
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Re:In game start Money!!!
« Reply #13 on: May 05, 2003, 08:51:18 AM »
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My take on this is simply that the game was designed to start you out with $800. I don't think we need to change that any more than we need to be adding "humilation" and "round one- fight!" sounds to the server.
On the other hand, it would be a nice change of pace every now and then to be able to compete of ultra-fair ground for a map or two. Seems like it would be cool to do this in the same vein as Mystery Map Mondays! Maybe "Tons of Cash Tuesdays Nights"?
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Guardian_Tenshi
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Re:In game start Money!!!
« Reply #14 on: May 05, 2003, 02:53:18 PM »
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uh oh, porter is already working on the admin_change_money command isn't he?
actually it isn't such a bad idea...
hrmm....totally loaded tuesday...i guess i would be ok with that, but we certainly don't want an odd event every night, or when we would be play real CS?
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ayo
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Re:In game start Money!!!
« Reply #15 on: May 05, 2003, 04:40:38 PM »
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well if i understand the request by ryo, its just giving each team 5000 to START OFF WITH, not giving the team 5000 each round. At least this is what i thought he meant.
ayo
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Phoenix Knight
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Re:In game start Money!!!
« Reply #16 on: May 05, 2003, 04:42:04 PM »
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<chuckle> We can have "Standard CS Saturdays/Sundays"
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Take care and happy fragging! Your friendly neighborhood Wumpa~ [Wumpa] Phoenix Knight (aka - Raven Knight) "See you all on the other end of my gun barrel."
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[Guardian] X-Factor
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Re:In game start Money!!!
« Reply #17 on: May 05, 2003, 05:44:13 PM »
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Heh well i dont really care too much on what you change it too but i would like it if it was set at $1000 furter more too agree with tenshi on the duelies
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Phoenix Knight
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Re:In game start Money!!!
« Reply #18 on: May 05, 2003, 08:41:54 PM »
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Of course, you realize that if it was only $1k that you'd be able to but the guns but no rounds right?
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Take care and happy fragging! Your friendly neighborhood Wumpa~ [Wumpa] Phoenix Knight (aka - Raven Knight) "See you all on the other end of my gun barrel."
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Guardian_Tenshi
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Re:In game start Money!!!
« Reply #19 on: May 05, 2003, 10:12:44 PM »
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da elites are 9mm, you'll have a few bullets outta yer glock18 (also a 9mm), granted it might not be much more than half of a "clip" for the elites, but it is still bullets. i dunno how many off hand, i usually just play around with elites, so i don't pay attention as well as i probably should. but at least you could buy them, and you would have at least 20 shots i believe.
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ACE
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Re:In game start Money!!!
« Reply #20 on: May 07, 2003, 12:55:50 PM »
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Well youd have 40 shots from the glocks two extra clips, so youd have 2 1/3 clips for the Elites(1 in the chambers, 1 extra and 1/3 left over).
I don't think you should make it $1000 tho because then people could buy full kevlar first round and that would make running around with a glock nearly useless. $800 is fine right now, theres really now need to change it.
Peace or Else!
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Ryo-Ohki
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Re:In game start Money!!!
« Reply #21 on: May 07, 2003, 09:51:33 PM »
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This is my point guys. I have played several games where one team consistently slaughters the other for more then 8 rounds and no one, not a single player on the winning team decides to help the loosing team out. Last I checked this was not the spirit of the CSR community. Never the less it happens and anyone who says otherwise has not played enough on the current server to understand.
I just got finished playing dust. I was a CT. The T不 were killing us. It was 4-13, T不 advantage. They were rolling over us. We had MP5不 and the T不 we swimming in cash. They had enough money for the auto-sniper rifle, para, etc. The auto sniper is not something I want to face at range with an MP5 especially given the caliber of players we have here at CSR. To make matters worst we were also out numbered 4-5. My point is simple, if we had money we would have stood a chance. An MP5 and armour is no help when out numbered and out gunned. The extra start money would have no effect on the winning team but it can make a world of difference to the loosing team when no one seems willing to help them out.
P.S as a side note my original point was to have 5000 dollars every round.
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Phoenix Knight
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Re:In game start Money!!!
« Reply #22 on: May 08, 2003, 12:44:48 PM »
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I see your point Ryo but I think that wouldn't we want to encourage being able to overcome being the underdog? Isn't that how so many of us got our skills? Like I said, I understand where you're coming from and I understand that CSR is all about equality and a good game of CS, but I should hope we're also about growth. CSR is one of the most concentrated centers of skilled players I've seen and I can't imagine a better place for people to learn how to play CS. If everyone only learns how to use a Colt and an AK effectively then of course they're going to lose. The individuals that are more intimately versed with more guns are going to be able to use them more effectively and efficiently, and therefore be able to beat the odds when the odds are against them.
I would put this encouragement of growth before monatary equality. If you asked me, the individuals that are willing to stick through the rough times and try and overcome the odds are the kind of people we want at CSR, not the individuals that get impatient and fed up and leave. I know that this happens to all of us--heck, I admit that even I don't have the patience for CS sometimes. But there are more instances that I'll stick with the losing team because when the tide does turn it's that much sweeter.
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Take care and happy fragging! Your friendly neighborhood Wumpa~ [Wumpa] Phoenix Knight (aka - Raven Knight) "See you all on the other end of my gun barrel."
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ayo
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Re:In game start Money!!!
« Reply #23 on: May 08, 2003, 03:01:35 PM »
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as i said too, just dont buy anyhing for a round or 2 (or 3 to save even more cash) and u'll get a better weapon. but buying armour every round or mp5 every round, you wont get the better gun unless you guys win or kill someone with a better gun. just dont buy anything and camp in a place. if u carge the winning team like that, its certain death. if they are using snipers, thats actually good, cause eventaully they'll have to come out and do objectives and then its mp5 vs pistol or pistol vs pistol or unscoped sniper vs mp5/pistol.
ayo
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Ryo-Ohki
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Re:In game start Money!!!
« Reply #24 on: May 08, 2003, 04:00:07 PM »
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Ayo some good points but here is my counter. Camping base only works if you are a terrorist and you have hostages or if you瓶e a counter terrorist and are guarding bombsites. If you瓶e a counter terrorist you need to complete your objectives or else face ridicule from the terrorists for camping. If you瓶e a terrorist and you and you have a bomb you better plant it or else face the same complaints.
And what happens if teams are just completely unfair? Under these situations having money to buy a gun is very useful. Waiting a few rounds is not going to help under these conditions because a bunch of new players with one or two seasoned players will not be able to overcome a veteran opposing team.
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Guardian_Tenshi
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Re:In game start Money!!!
« Reply #25 on: May 10, 2003, 12:38:14 PM »
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hrmmm...if they are using auto-snipes, and you are using an MP5, i'm not so sure you'll have much of a difference of power. I'm sorry, i still disagree with your proposed solution. If I were facing an auto-snipe or any sniper on dust, why try and use a mid ranged SMG. A deagle can still get a one or two shot kill, and has a pretty good ranged shot. Or use an opposite gun like a M3 or something (deadly up close, but long range you're SOL). Notice a g3/sg-1 up close is ALOT harder to use against someone right up close. Also, an auto-sniper flashbanged is still blind. I know X-factor has smited me many times with a well placed FB.
Also, if your complaining about uneven teams, i should also point out that the winning team is going to be the last people to realize that teams are unfair.
I agree with Ayo, every gun has strengths and weaknesses, I've been in alot of death ruts, and it usually means, i'm not adapting to the situation fast enough, or i'm not being inventive enough. I think the maps on CSR allow for a lot of different tactical and strategical methods. Try something new or wacko that you'd never normally done before. You'd also be surprised how fast you can turn around such ruts (1 loss can be the death of the other team, if you pick-up their guns, you got a gun, and your next round money goes into armor and/or nades).
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« Last Edit: May 10, 2003, 12:50:54 PM by Guardian_Tenshi » |
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ScrappyDoo
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Re:In game start Money!!!
« Reply #26 on: May 10, 2003, 01:32:14 PM »
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Personally I don't think having more money at the start of a round is going to help with uneven teams. I have seen it many times also but usually if someone good (or a couple people) switch to the loosing team it evens it out. If I'm having a bad day it doesn't matter how much cash I have for weapons I'm gonna die one way or another agains't most of the good players here. Instead how about if one team is totally over powering another and a admin is on they switch up the teams? Not a very popular sujestion I'm sure but its the one way to make it more fair.
Or the clans that play here (all very good CS players) instead of all just sticking to one team they split up thier members on both sides. Again thats probably not a very popular sujestion because most people want to play with thier clan mates/friends.
Oh and can we add something to the server so that if its 5 on 5 and one team is owning that you can jump the wagon and switch to the winning team? I remember we had something like that before.
Maybe we should make another topic/vote for something to do with balancing teams.
I guess I just think of CSR as fairplay and good times not so much about stats and winning.
I will disagree about the whole leave the teams the same because thats how you learn or we don't need the impatient people here for a couple reasons.
1) How does a new CS player learn if they are getting spawn rushed every round and barely buy their weapons and thier team gets wiped out. Just because they are new to the game does that mean they shouldn't have as much fun as a team full of CS vets? I've seen this on other servers a few times and always join the loosing team to help.
2) I have seen rounds where my team and myself will be getting owned the whole round then a map change comes and we will own the oposite team. After a couple rounds of that the other team clears out and leaves the server. These are the same people that were owning the previous round but now can't stand the heat.
3) The rest of my team will leave because they don't like dying and I'm the only one left. No one switchs over they just leave instead.
Now I'm no where near good enough to switch teams and make a big difference but I will do it. So if a admin is on just switch me onto the loosing team if you want cause I'm just here to have fun.
Yeah probably not the most popular post but thats the way I look at it sorry.
Laters ScrappyDoo
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Guardian_Tenshi
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Re:In game start Money!!!
« Reply #27 on: May 10, 2003, 02:28:06 PM »
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touche scrappy! I agree with much of what you had to say, I'll admit that I've been on the dominating team of this scope before, and I would like to point out that I personally don't look at my teams score, as much as I look to see how I'm personally doing or how my friends are personally doing. A community that is diverse as CSR can be hard to realize how desparing the situation can be for the loosing team not to mention i'd rather have 20 competitive rounds where I loose than 40 easy victories so i can say I'm the champ.
I'd like to point out that several of my clan mates were somewhat pushing for auto-balancing so I put up a poll for that. The community as a whole rejected that idea by a pretty large majority if I remember correctly saying that "no one wants a soccer game where no one can win"
My point, and I believe the point of those who posted under the auto-balancing poll was that we are all adults, and that if the teams are THAT unbalanced, then you should SAY something. Like I've said, the winning team is probably not gonna notice their dominance as quickly as those who keep getting stomped on. IF saying doesn't work, then an admin can auto-balance for a few rounds.
I also full-heartedly agree with what scrappy is saying about people leaving or whining the second things get ugly (the nextmap could drastically change things).
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Kaoz
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Re:In game start Money!!!
« Reply #28 on: May 10, 2003, 10:16:45 PM »
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Well, I did not read through the last 3-4 posts after ryo's screen shot, so if what I say has been said, pardon me.
My issue with raising the start money AT ALL is that, even with it at 2000, if you don't buy anything 1st round, but pistol instead, win or lose; 2nd round you can buy a rifle and armor. How is it fair that if the CT's succesfully win a round, they all buy their colts, and all the T's can have AK/Armor? What about the CT's who didn't get any kills ,but bought an mp5 and nades 1st round? they can't afford a colt with ammo, but they have to go against an AK with their mp5? It just seems to throw off the balance too much.
my .02
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ScrappyDoo
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Re:In game start Money!!!
« Reply #29 on: May 11, 2003, 04:22:34 AM »
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In my case its no big deal Tenshi cause I'm here one way or another. Loosing round after round or not to me it doesn't matter. Its the new people I worry about I guess. I would rather see them stay then leave because they don't like the team situation.
In no way at all was I pointing any fingers in your clan or your direction. I find your whole clan are a bunch of good players and enjoying playing CS with you. I'm not trying to point any fingers at anyone because I don't think theres a player here I don't like
My overall opinion though side tracked in one way or another was that no matter how much money we start with I don't think its going to help the balancing issues that someone was speaking about before. Honestly I get wooped on by Pistols or Rifles so to me its no big deal what the other team has for weapons.
I remember reading that posting about how people didn't want a soccer game type game. But even in any sport they do have a mercy rule. Its good sportsman ship not to run the other team into the ground. Once you get a big enough lead why not let them win a few?
Kaoz does have a point that some people operate better with some weapons then others but honestly most of the vets here can take down a small swat/terorist team with a glock and 6 bullets and a knife:)
Anyways I'll end this post here before I go off in a totally different direction again.
Thanks
ScrappyDoo
*disclaimer* post done at 5:21 AM so it may be confusing.
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Father Ribs
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Re:In game start Money!!!
« Reply #30 on: May 11, 2003, 11:28:59 AM »
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It's all already been said by others, but you balance teams by moving players, not by throwing money at the losing side. That epi guy can waste people with a glock at close range, with a real weapon he's a juggernaut. You give one of the more recent of CS players, you give them an M4 and you're still going to blow them away, even with a pistol if you play it right.
Ryo's proposal would add parity to teams IF BOTH TEAMS ARE EQUAL IN SKILL. That is rarely the problem. The problem is 90% of the time due to disparity in skills and tactics, not that one team has suffered a string of bad luck.
Take dust. Sometimes dust can be an amazing map....if the Ts rush the side bombsite quickly, it's very difficult to stop them. But you always end up having some guys who hide at the far end of the tunnel...one may be good tactics on a full server, but usually you have 2-3 there and it's a waste of manpower. Or instead of rushing everyone stands in the tunnel. A good team will adjust to the situation and people will know when to leave one guy behind as security while the rest charge on. A bad teams sits there waiting to get slaughtered.
Likewise, CT can have a very good position if the Ts do not rush the side bombsite. When the teamwork is good, enough people rush right that the site is contested at least, if not outright defended...and if the rest of the CT team is on the ball, they will rush to that site and charge in as a group instead of just cowering somewhere. When there are four people playing though and someone goes to hide at the high left sniper area for CT, there's just no point in trying because they may get some kills from there, but they're too far away to help the right bombsite.
The same with Aztec. The quality of the map depends on the quality of the team....you could have all the best weapons,but if your teammates don't work as a team and people don't support each other, it's a frustrating map. Then again, you could say that about any map...even iceworld.
Lastly, just ask yourself this question. Assuming you're not the "cream of the crop" players like Epi, Raven, Gaim, Kaoz, etc...would you rather have an M4 and play against a team of these guys, or have half of them on your team but you have only pistols? My choice would be live with the pistols, at least I know the guy next to me is going to make a serious attempt to put the other team down.
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SR: R. I. P. 2001 CSR: R. I. P. 1/22/2003 CSR-P: GGZ
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Phoenix Knight
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Re:In game start Money!!!
« Reply #31 on: May 11, 2003, 04:40:20 PM »
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Hear hear Ribs!
(And thanks for the compliment)
You know you have a nice duff!
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Take care and happy fragging! Your friendly neighborhood Wumpa~ [Wumpa] Phoenix Knight (aka - Raven Knight) "See you all on the other end of my gun barrel."
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Guardian_Tenshi
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Re:In game start Money!!!
« Reply #32 on: May 11, 2003, 11:05:30 PM »
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Ribs and Raven are right!
Rock on! Time to go play
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[Guardian] X-Factor
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Re:In game start Money!!!
« Reply #33 on: May 21, 2003, 07:20:30 PM »
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Very good point ribs i agree with you completly everything you said was just perfect now i say screw adding in money i usally like too test my pistol skills somtimes anyway...
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Nittany
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Re:In game start Money!!!
« Reply #34 on: May 21, 2003, 07:53:25 PM »
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I like pistol rounds, so i'd say just leave it at 800.
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www.mofothis.com
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slightcrazed
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Re:In game start Money!!!
« Reply #35 on: May 22, 2003, 09:49:02 AM »
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I think 1500 would be good. One can blow all of their cash on an MP5 if they want, but not be able to get armour, or I can get Armour, and a Deagle, but nothing else. Just seems like a good round #.
You know what would be cool is a plugin that allows people to vote for how much cash they want at the begining of the map. Once the vote comes in the map can be restarted with the correct amount of cash. Or even run the vote at the end of the previous map, so it starts at the next map correctly.
slight
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I once beat Drizzt Do'Urden at thumb wrestling.
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[Guardian] X-Factor
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Re:In game start Money!!!
« Reply #36 on: May 22, 2003, 10:24:44 PM »
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This debate can go on for a long time so i think that we should just leave it the way it is for now let the polls do there thing cause everyone has there own opion on the matter so thats why we should just let the polls do the work..... so thats my take on the subjet
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Porter
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Re:In game start Money!!!
« Reply #37 on: May 23, 2003, 09:22:31 AM »
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You know what would be cool is a plugin that allows people to vote for how much cash they want at the begining of the map. Once the vote comes in the map can be restarted with the correct amount of cash. Or even run the vote at the end of the previous map, so it starts at the next map correctly. |
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I like the "vote-for-startmoney-on-next-map" idea. The only difficulty I can see in it is tht people usually leave on map change, which would mean that the vote would be skewed by people who aren't going to be playing, and those that stick around get stuck with the results of the poll. It'd be nice to do as a "rockthevote" style vote I think. At the very least, I'll note it in my "AdminMod Plugin Ideas" spreadsheet. (Boy those are starting to pile up!)
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[Wumpa] Porter --Silent, professional, lethal... sometimes.
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slightcrazed
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Re:In game start Money!!!
« Reply #38 on: May 23, 2003, 12:55:20 PM »
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I might actually dable around and see if I could write such a plugin, it should not prove to be too difficult.
*blows dust off of small C reference guide*
slight
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Guardian_Tenshi
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Re:In game start Money!!!
« Reply #39 on: May 25, 2003, 08:53:39 PM »
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I'm not sure I like the idea of voting for money. I think there are lot of players who are just going to vote for the largest amount of money they can, and not think of game integrity at all.
Just my two coppers worth.
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dev
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Re:In game start Money!!!
« Reply #40 on: May 25, 2003, 09:34:22 PM »
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Yeah i agree with tenshi that would defeat the purpose of the first round!
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CoLt45KiLl3r
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Re:In game start Money!!!
« Reply #41 on: June 17, 2003, 09:19:05 AM »
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$1000 start me there thats it !!!!!!!!!!!!!!!!!!!!!!!1
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DizZucK.
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Re:In game start Money!!!
« Reply #42 on: June 17, 2003, 11:59:13 AM »
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1000 is good start, but some armor, 50$ worth of bullets, and a nade, that's a real good starting point.
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zeus
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Re:In game start Money!!!
« Reply #43 on: July 16, 2003, 05:35:06 PM »
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Stay with the $800 make people work for there money
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ViTeS
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Re:In game start Money!!!
« Reply #44 on: July 16, 2003, 07:53:48 PM »
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yea im set on how the game was made to be 800. make people earn money
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biggums
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Re:In game start Money!!!
« Reply #45 on: July 16, 2003, 08:45:33 PM »
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more money would be nice, but 800 gives it a challenge, and thats how the game was MENT to be played
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zeus
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Re:In game start Money!!!
« Reply #46 on: July 31, 2003, 05:35:51 PM »
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more money would be nice, but 800 gives it a challenge, and thats how the game was MENT to be played
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right on man
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Scarr
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Re:In game start Money!!!
« Reply #47 on: September 17, 2003, 10:22:30 PM »
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Personally, i like the pistol round... i think its the funnest round in the game...
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Enialator
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Re:In game start Money!!!
« Reply #48 on: March 18, 2004, 02:41:44 PM »
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Definately agree, I wish there were maps were only pistols, knives and nades were allowed! That would be FUN!!!
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